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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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'targetsy' itemy: chat chat-config(przykladowy) #bylem chyba zbyt zaspany i dałem zły link do /wrzuć. Jutro zmienie
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on right click: if type of player's tool is paper: if name of player's tool is "&6Teleport": if line 2 of lore of player's tool is set: set {_L} to uncolored line 2 of lore of player's tool replace all "x" and "z" and "y" and ":" and " " with "" in {_L} set {_L::*} to {_L} split at "," loop {_L::*}: set {_L::%loop-index%} to loop-value parsed as number teleport player to location at ({_L::1}, {_L::2}, {_L::3}) send "&7Teleportowano!" else: send "&7nie ustawiles punktu" command /ustaw [<text>]: trigger: if type of player's tool is paper: if name of player's tool is "&6Teleport": set lore of player's tool to "&7Teleportuje do: ||&c%location of player%" send "&7Ustawiono nowy punkt!" else: send "&7Nie masz papieru" command /s: trigger: add paper named "&6Teleport" to player oznaczaj jak cos
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on right click: if type of player's tool is paper: if name of player's tool is "&6Teleport": if player is sneaking: set lore of player's tool to "&7Teleportuje do: ||&c%location of player%" send "&7Ustawiono nowy punkt!" else: if line 2 of lore of player's tool is set: set {_L} to uncolored line 2 of lore of player's tool replace all "x" and "z" and "y" and ":" and " " with "" in {_L} set {_L::*} to {_L} split at "," loop {_L::*}: set {_L::%loop-index%} to loop-value parsed as number teleport player to location at ({_L::1}, {_L::2}, {_L::3}) send "&7Teleportowano!" command /s: trigger: add paper named "&6Teleport" to player
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no to już to zrobiłem
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options: opoznienie-seria: 2 #w sek opoznienie-strzal: 3 #w tickach ilosc-strzalow: 3 strzal: snowball nazwa: &6ZLY TYP sila: 3 typ: zombie command /sd [<text>]: trigger: spawn {@typ} at player set {_e} to last spawned entity set target of {_e} to player set name of {_e} to "{@nazwa}" while health of {_e} > 0: if target of {_e} is player: loop {@ilosc-strzalow} times: shoot {@strzal} from {_e} at speed {@sila} wait {@opoznienie-strzal} tick wait {@opoznienie-seria} second strzaly nie zawsze beda trafiac zalezy od sily iwg
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options: Efekty: speed or haste or jump boost or regeneration #oddzielaj or Tier: 1 or 2 or 10 Czas: 100 on right click: if type of player's tool is skeleton head: if name of player's tool is "&6&lGOLDEN HEAD": cancel event apply {@Efekty} {@Tier} to player for {@Czas} second remove 1 of player's tool from player
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options: opoznienie-seria: 2 #w sek opoznienie-strzal: 3 #w tickach ilosc-strzalow: 3 strzal: snowball nazwa: &6ZLY TYP sila: 3 typ: zombie command /sd [<text>]: trigger: spawn {@typ} at player set {_e} to last spawned entity set target of {_e} to player set name of {_e} to "{@nazwa}" while health of {_e} > 0: set {_e}'s walking speed to 1 loop {@ilosc-strzalow} times: shoot {@strzal} from {_e} at speed {@sila} wait {@opoznienie-strzal} tick set {_e}'s walking speed to 5 wait {@opoznienie-seria} second
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to zrób ifa if clicked block is eastward wall redstone torch
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zobacz tym łatwym sposobem jak nazywa sie dokładnie ten blok i daj go w clicked block on right click: send "%clicked block%"
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options: Efekty: speed or haste or jump boost or regeneration #oddzielaj or Tier: 1 or 2 or 10 Czas: 100 on right click: if type of player's tool is skeleton head: cancel event apply {@Efekty} {@Tier} to player for {@Czas} second remove 1 of player's tool from player
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ta sie dać każdy efekt. Efekty oddzielaj "or" tak jak ja tam podałem te cztery
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mi działa niezależnie czy jest na scianie czy postawiona normalnie zobacz tak: on rightclick: if clicked block is redstone torch on or active floor redstone torch: send "2"
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1. loop all players: loop 100 times: send "" to loop-player zamień na: loop 100 times: send "" to all players 2. skrypt nie będzie działać bo pomieszałeś zmienne: zamieniasz wartość zmiennej {chat_status} a sprawdzasz wartość zmiennej {chat.status} 3. Ulepszony plagiat:
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nie każdy zna bezwartościowe serwerki na wylot. command /kcase [<offlineplayer>] [<number>]: permission: kcase.daj trigger: if arg 1 is set: if arg 2 is set: set {_n} to arg 2 else: set {_n} to 1 if arg 1 is "all" or "*": add ("%{_n}% chest" parsed as item) named "&6&lKing&f&lCase" to all players send "&7Dostales %{_n}% czegos" to all players else: set {_p} to arg 1 add ("%{_n}% chest" parsed as item) named "&6&lKing&f&lCase" to {_p} parsed as player send "&7Dostales %{_n}% czegos" to {_p} else: add chest named "&6&lKing&f&lCase" to player send "&7Dostales 1 czegos" command /case [<text>]: trigger: open chest with 6 rows named "&6DROP" to player a i może jakieś prosze? botami nie jesteśmy
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jak chcesz zbanować gracza bez powodu (perm) to dajesz samo /Ban <nick> jak chcesz dac powód i perma /Ban <nick> * <powod> Jak chcesz dac czasowy z powodem /Ban <nick> 3d <powod> i w configu zamien na {B-NAME} i {E-NAME} {B-NAME} - zbanowany {E-NAME} - kto zbanowal
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wybrany w jaki sposob? chyba że losowy? Tu masz losowe: options: Efekty: speed or haste or jump boost or regeneration Tier: 1 or 2 or 10 Czas: 100 on right click: if type of player's tool is player head: cancel event apply {@Efekty} {@Tier} to player for {@Czas} second remove 1 of player's tool from player
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Dobra tu masz jakiś mój skrypt na bany działa testowałem jak coś pisz https://code.skript.pl/RmN5M5Nu
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dobra juz powinno być: https://code.skript.pl/kCEzHJSx Jeżeli chcesz moge coś zrobic z yml do banów.
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https://code.skript.pl/M40xoz1M
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zobacz teraz https://code.skript.pl/inwmgfB6
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tak ni lepiej? command /nadaj [<offlineplayer>] [<text>] [<text>] [<time span>]: permission: * trigger: if arg 2 is "set": if arg 4 is set: set yaml value "User.%arg 1%.Group" from file "db.yml" to "%arg 3%" send "&7Nadales range &a%arg 3% &7graczowi &a%arg 1%" set {_t} to arg 4 while {_t} >= 1 second: remove 1 second from {_t} add 1 to {_czas} set yaml value "User.%arg 1%.Time" from file "db.yml" to {_czas} add "%name of arg 1%" to yaml list "Users" from file "db.yml" execute console command "lp user %arg 1% parent set %arg 3%" else: send "&7Poprawne uzycie: /nadaj <gracz> <set> <ranga> <czas>" if arg 2 is "remove": remove arg 1 from yaml list "Users" from file "db.yml" remove arg 1 from {LIST::*} delete yaml value "User.%arg 1%" from file "db.yml" execute console command "lp user %arg 1% parent set Gracz" send "&7Usunales range graczowi &a%arg 1%" every second: set {LIST::*} to yaml list "Users" from file "db.yml" loop {LIST::*}: if yaml value "User.%loop-value%.Time" from file "db.yml" > 1: set {_t} to yaml value "User.%loop-value%.Time" from file "db.yml" set yaml value "User.%loop-value%.Time" from file "db.yml" to {_t}-1 else: remove loop-value from yaml list "Users" from file "db.yml" remove loop-value from {LIST::*} delete yaml value "User.%loop-value%" from file "db.yml" send "&7Ranga ci sie skonczyla!" to loop-value parsed as player execute console command "lp user %loop-value% parent set Gracz"
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Jeżeli to text to leght of zmienna/string Jeżeli zmienna grupowa Size of {zmgurp::*} //nie zrozumiałem pytania śr
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to blokuje napelniania wiadra.
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command /x [<text>]: trigger: set {_i} to ("355:14" parsed as item) send "%{_i}%" ale jak ustawiasz slot w gui to ("355:14" parsed as item) samo powinno działać
