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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    Skrypt na /sektory

    a napisałeś to gdzieś? ale rak z ciebie. command /sektory [<text>]: trigger: open chest with 1 rows named "&6Sektory" to player set {_s} to 3 loop ("A", "B", "C"): if {sektor::%player%} is loop-value: set player's current inventory's slot {_s} to light green wool named "&6%loop-value%" with lore "&7Znajdujesz sie na tym sektorze" else: set player's current inventory's slot {_s} to red wool named "&6%loop-value%" with lore "&7Kliknij aby przeniesc sie na ten sektor" add 1 to {_s} on inventory click: if inventory name of current inventory of player is "&6Sektory": cancel event if clicked slot is 3: execute console command "Sektor A %player%" set {sektor::%player%} to "A" if clicked slot is 4: execute console command "Sektor B %player%" set {sektor::%player%} to "B" if clicked slot is 5: execute console command "Sektor C %player%" set {sektor::%player%} to "C" zmien komendy tylko
  2. xAxee

    MOTD

    nie ma takiej mozliwości
  3. Event [on] anvil [item] rename z dodatku TuSke Zmienne do wykorzystania: event-string, event-player, event-itemstack, event-inventory
  4. xAxee

    Losowanie drużyny

    command /dod: trigger: set {_random} to randome element out of ("red" and "green", "blue") execute console command "team join %{_random}% %player%"
  5. Jest ustawiane jako Text tylko w pierwszym
  6. xAxee

    Naprawa itemu za 30 lvl

    command /napraw [<text>]: Trigger: if player's level >= 30: remove 30 from player's level repair player's tool send "naprawiono" stop send "nie masz 30lvl"
  7. Bo nie ustawiasz tej zmiennej {godz} Użyj AxCooldown
  8. A no fakt
  9. Nudno trochę zaczyna się robić. A tak to super
  10. To zrób taki if if distance between (location of player) and (location at 1, 90, 1) >= 0.2:
  11. xAxee

    AutoMessage

    on load: clear {msgs::*} add "msg 1" to {msgs::*} add "msg 2" to {msgs::*} add "msg 3" to {msgs::*} add "msg 4" to {msgs::*} add "msg 5" to {msgs::*} every 2 minute: if {msg} is not set: set {msg} to 0 add 1 to {msg} send (colored {msgs::%{msg}%}) to all players if {msg} >= (size of {msgs::*}): set {msg} to 0 Pisane z tel więc gdzies literówka czy coś może być
  12. xAxee

    Sektory

    command /sektory [<text>]: trigger: set {_sek} to "QWERTYUIOPASDFGHJKLZXCVBNM" open chest with 6 rows named "&6Sektiry" to player set {_s} to 0 loop (split {_sek} at ""): set player's inventory's slot {_s} to Red wool named "%loop-value%" add 1 to {_s}
  13. Musisz dodać opóźnienie w while
  14. on first join: execute player command "komenda"
  15. xAxee

    Chce % obok exp/wymag

    send " &a%({exp::%player%}/{wymag::%player%})*100%%%"
  16. xAxee

    Chce % obok exp/wymag

    ({exp::%player%}/{wymag::%player%})*100 Lub odwrotnie
  17. xAxee

    Pytanie

    Skrypt gdzieś był na to
  18. xAxee

    Użycie kilofa

    on break of obsidian: damage player's tool by 1
  19. xAxee

    Set block

    on place: if player's tool is farmland named "&e&lFarma": cancel event wait 1 tick set block under event-block to farmland set event-block to wheat seeds block
  20. on join: set player's level to 5 while player's level >= 0: remove 0.25 from player's level wait 0.25 second #kod
  21. No to if lore of player's tool contain...
  22. xAxee

    Problem ze spawn

    Daj w nawiasie
  23. if Line 1 of lore of player's tool...
  24. command /sellall: trigger: loop all items in player's inventory: if Type of loop-item is Stone of dirt: delete loop-item
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