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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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options: item: diamond named "&6MENU" on join: set slot 8 of player to {@item} on inventory click: if slot slot of player is {@item}: cancel event on drop: if event-item is {@item}: cancel event
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pewnie jestes na regionie invincible albo twoj przedmiot to nie gold boots of unbreaking 10 named "&eBUTY TELEPORTU" with lore "&4&lARTEFAKT" (pewnie są troche zużyte)
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no bo to zostało zmienione. Ta linijka jest z skQuery zamień ją na to co napisałem i tyle
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on sign change: if line 1 of event-block is "[PaySign]": line 3 of event-block is not "" if line 2 of event-block is "": set line 2 of event-block to "%player%" set line 1 of event-block to "&a[PaySign]" send "&7Stworzono przelewowa tablicze!" on right click: send "%clicked block% %facing of event-block%" if clicked block is sign: if line 1 of clicked block is "&a[PaySign]": set {_block} to type of block at event-block set {_face} to facing of event-block set {_nick} to line 2 of clicked block parsed as player set {_amount} to line 3 of clicked block parsed as number if player's balance >= {_amount}: remove {_amount} from player's balance add {_amount} to {_nick}'s balance send "&7Przelano! &6%{_amount}%$" send "&7Otrzymano &6%{_amount}%$ &7od &a%player%" to {_nick} set block at event-block to stone button toggle block at event-block wait 2 tick set block at event-block to {_block} set facing of block at event-block to {_face} set line 1 of block at event-block to "&a[PaySign]" set line 2 of block at event-block to "%{_nick}%" set line 3 of block at event-block to "%{_amount}%" send "&7Nie posiadasz wystarczajaco kasy!" ale może sie bugować i guzik może wypadać
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od wersji 1.13 zmienił się system sprawdzania nazw inventory itp. możesz użyć np skript-mirror on inventory click: if event.getView().getTitle() contains "nazwa": #kod nowe wersje np skQuery mają już to porawione ale był też jakiś dodatek który to naprawiał.
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to co zrobiłeś wywali serwer gdy gracz wyłączy sidebar function setSidebar(p: player): set name of sidebar of {_p} to "&9&lMAGICRAFT.PL" set score "&aNick: &7%{_p}%" in sidebar of {_p} to 2 set score "&cUstawienia Side Bara Pod &a/sb" in sidebar of {_p} to 1 on join: while player is online: wipe player's sidebar if {sidebar::%player%} is true: setSidebar(player) wait 5 second command /sidebar [<text>]: trigger: if arg is not set: if {sidebar::%player%} is true: set {sidebar::%player%} to false send "&cWylaczono &7sidebar" wipe player's sidebar else: set {sidebar::%player%} to true send "&aWlaczono &7sidebar" setSidebar(player) if arg is "on" or "wlacz": set {sidebar::%player%} to true send "&aWlaczono &7sidebar" setSidebar(player) if arg is "off" or "wylacz": set {sidebar::%player%} to false send "&cWylaczono &7sidebar" wipe player's sidebar
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wymagany WildSkript or SkUtilties
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Najpierw musisz sprawdzać czy gracz patrzy w strone west albo east i wtedy pobierać bloki od strony south i north potem sprawdzać jeżeli gracz patrzy w strone south albo north to pobierać bloki od strony west i east
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on sign change: if line 1 of event-block is "[PaySign]": line 3 of event-block is not "" if line 2 of event-block is "": set line 2 of event-block to "%player%" set line 1 of event-block to "&a[PaySign]" send "&7Stworzono przelewowa tablicze!" on right click: if clicked block is sign: if line 1 of clicked block is "&a[PaySign]": set {_block} to type of block at event-block set {_face} to facing of event-block set {_nick} to line 2 of clicked block parsed as player set {_amount} to line 3 of clicked block parsed as number if player's balance >= {_amount}: remove {_amount} from player's balance add {_amount} to {_nick}'s balance send "&7Przelano! &6%{_amount}%$" send "&7Otrzymano &6%{_amount}%$ &7od &a%player%" to {_nick} set block at event-block to redstone block wait 2 tick set block at event-block to {_block} set facing of block at event-block to {_face} set line 1 of block at event-block to "&a[PaySign]" set line 2 of block at event-block to "%{_nick}%" set line 3 of block at event-block to "%{_amount}%" send "&7Nie posiadasz wystarczajaco kasy!"
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command /pvp [<text>]: permission: "pvp.admin" permission message: "&cNie masz uprawnień do tej komendy!" trigger: if arg is not "on" or "off": send "&cPVP >> &6Poprawne uzycie /pvp on/off" stop if arg is "on": execute console command "rg flag __global__ pvp -w world allow" send "&cPVP >> &6wlaczone" if arg is "off": execute console command "rg flag __global__ pvp -w world deny" send "&cPVP >> &6wylaczone"
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on sign change: if line 1 of event-block is "[PaySign]": line 3 of event-block is not "" if line 2 of event-block is "": set line 2 of event-block to "%player%" set line 1 of event-block to "&a[PaySign]" send "&7Stworzono przelewowa tablicze!" on right click: if clicked block is sign: if line 1 of clicked block is "&a[PaySign]": set {_nick} to line 2 of clicked block parsed as player set {_amount} to line 3 of clicked block parsed as number if player's balance >= {_amount}: remove {_amount} from player's balance add {_amount} to {_nick}'s balance send "&7Przelano! &6%{_amount}%$" send "&7Otrzymano &6%{_amount}%$ &7od &a%player%" to {_nick} stop send "&7Nie posiadasz wystarczajaco kasy!"
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Warto dodać że pokazują się staty gracza a nie narzędzia
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loop all offline players: Or Bukkit.getOfflinePlayers() Or On join: remove player from {offline::*} add player to {offline::*} #{offline::*} to wszyscy gracze
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Zamiast funkcji getCooldownTime użyj funkcji getCooldownText
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%elapsed time% / %remaining time% jeżeli nie masz odpowiedniej wersji wykorzystaj to: on load: createCooldown("ogloszenie", 15 minutes) command /ogloszenie [<text="brak">]: permission: oglos.wiadomosc permission message: &cNie masz uprawnien! trigger: if getCooldown(player, "ogloszenie") is true: setCooldown(player, "ogloszenie") broadcast "&8[&9Ogloszenie&8] &7%arg 1%" else: send "&7Pozostalo: %getCooldownText(player, ""ogloszenie"")%" wymagane AxCooldown
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command /lokacje [<text>]: trigger: loop 5 times: set {lokacjaValue::%loop-number%} to distance between player and {lokacja::%loop-number%} send createTop("lokacjaValue", 5, (1 and 2, 3, 4, 5), "[INDEX] -> [VALUE]") wymagane pyraTop v3
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Ja bym to jeszcze inaczej zrobił. Ani nie wywali correct usage ani <none> w wiadomości command /ogloszenie [<text="&6Test">]: permission: ogloszenie.sk permission message: &cNie Posiadasz permisji! &8( &6ogloszenie.sk &8) trigger: broadcast "" broadcast "&c&lOGLOSZENIE&8:" broadcast "&6%arg%" broadcast "&2Od gracza &3%player%" broadcast ""
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on place of chest: if name of the player's tool is "&e&lLucky": send "&7Postawiles: &e&lLucky" set block to air chance of 0.1%: drop 1 paper named "&eVIP++ na 24 godziny" stop chance of 5%: drop 1 emerald Stop chance of 20%: drop 1 paper named "&eVIP++ na 24 godziny" Stop chance of 99%: drop 1 diamond Stop
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command /dodajskrsynke [<text>]: permission: * trigger: loop all players: add chest named "&6premiumchest" to {chest::%loop-player%::*} send "dodano skrzynkę do schowka" to loop-player command /odbierz [<text>]: trigger: add {chest::%player%::*} to player clear {chest::%player%::*} Send "odebrano"
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A co jest w {spawn}
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on load: clear {drop::*} add diamond and diamond and diamond to {drop::*} add stick and stick to {drop::*} add emerald and emerald to {drop::*} add beacon to {drop::*} add gold ingot and iron ingot to {drop::*} #Wzor na procent: (ilość itemu) / (ilość wszystkich itemow) * 100% command /test [<text>]: Trigger: set {_i} to random element out of {drop::*} drop {_i} at player send "wylosowano %{_i}%"
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Napisz o co chodzi bo nie rozumiem czego nie wiesz
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function lore(t: text) :: texts: return {_t} split at "||" player's tool is blaze powder of flame 10 named "&c&lAmulet Demonow" with lore lore("&bAmulet ten uzywaja &c&lDEMONY w PIEKLE||&bjesli go uzyjesz staniesz sie nieziemsko odporny na &6&lOGIEN!")
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command /topka [<text>]: trigger: loop {lvl::*}: add loop-index to {_return::*} send createTop("lvl", 20, {_return::*}, "&6[INDEX]. &e[PLAYER] &6-> &e[VALUE]") wymaga
