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Ixidi

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  • Ilość zawartości

    2042
  • Rejestracja

  • Wygrane w rankingu

    18

Treść opublikowana przez Ixidi

  1. command /sprzedajitem: trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if {item::%{_}%} is not set: send "&8>> &cTego przedmiotu nie da sie sprzedac!" stop set {_xx} to {item::%{_i}%} parsed as number give {_xx} of gold ingot to player remove {_i} from player's inventory send "&8>> &aSprzedales &7%{_}% &aza &7%{item::%{_i}%}% zlota&a!" stop command /itemusun: permission: item.usun trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if {item::%{_i}%} is not set: send "&8>> &cTen przedmiot nie jest dodany do sprzedawania!" stop delete {item::%{_i}%} send "&8>> &aUsunales &7%{_}%&a!" command /itemdodaj [<number>]: permission: item.dodaj trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if arg 1 is not set: send "&8>> &cWpisz cene w zlocie!" stop set {item::%{_i}%} to "%arg 1%" send "&8>> &aOd teraz &7%{_i}% &akosztuje &7%arg 1% zlota&a!" stop Prosze
  2. command /cx: trigger: if player has 576 cobblestone: remove 576 cobblestone from player's inventory give 1 cobblestone named "&9CobbleX" to player send "&aOtrzymales cobblex!" else: send "&8Potrzebujesz 9 satckow coblestone!"
  3. command /sprzedajitem: trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if {item::%{_}%} is not set: send "&8>> &cTego przedmiotu nie da sie sprzedac!" stop set {_xx} to {item::%{_}%} parsed as number give {_xx} of gold ingot to player remove {_} from player's inventory send "&8>> &aSprzedales &7%{_}% &aza &7%{item::%{_}%}% zlota&a!" stop command /itemusun: permission: item.usun trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if {item::%{_}%} is not set: send "&8>> &cTen przedmiot nie jest dodany do sprzedawania!" stop delete {item::%{_}%} send "&8>> &aUsunales &7%{_}%&a!" command /itemdodaj [<number>]: permission: item.dodaj trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if arg 1 is not set: send "&8>> &cWpisz cene w zlocie!" stop set {item::%{_}%} to "%arg 1%" send "&8>> &aOd teraz &7%{_i}% &akosztuje &7%arg 1% zlota&a!" stop Zamienione na zloto. Zrobie ci to jutro, bo nie mam czasu już
  4. command /sprzedajitem: trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if {item::%{_}%} is not set: send "&8>> &cTego przedmiotu nie da sie sprzedac!" stop set {_xx} to {item::%{_}%} parsed as number add {_xx} to player's balance remove {_} from player's inventory send "&8>> &aSprzedales &7%{_}% &aza &7%{item::%{_}%}%&a!" stop command /itemdodaj [<number>]: permission: item.dodaj trigger: set {_} to type of player's tool set {_i} to player's tool if {_} is air: send "&8>> &cW rece musisz trzymac przedmiot!" stop if arg 1 is not set: send "&8>> &cWpisz cene!" stop set {item::%{_}%} to "%arg 1%" send "&8>> &aOd teraz &7%{_i}% &akosztuje &7%arg 1%&a!" stop
  5. Ixidi

    Problem z GUI

    zle wytabowany + zamien id itemkow na nazwy angielskie. I jeszcze ta linijka: format slot of player with 1 of 175 named "&2&lUnProcessing &5&lMarihuanna" to run "/mariprze %player%" Wpisz nr slotu i wywal ten / przedkomendami, pomylilem sie
  6. Ixidi

    Problem z GUI

    on rightclick on villager: if name of villager is "&2Przerobka Narkotykow": execute player command "narkotykigui" command /villp: trigger: spawn a villager set name of last spawned villager to "&2Przerobka Narkotykow" command /testujemy: trigger: add 1 175 named "&2&lUnProcessing &5&lMarihuanna" to player add 1 338 named "&2&lUnProcessing &6&lTestosteron" to player command /narkotykigui: executable by: player trigger: wait 2 tick open chest with 1 rows named "&2&lPrzerobka Narkotykow" to player wait 2 tick format slot of player with 1 of 175 named "&2&lUnProcessing &5&lMarihuanna" to run "/mariprze %player%" format slot 1 of player with 1 of 338 named "&2&lUnProcessing &6&lTestosteron" to run "/testoprze %player%" format slot 8 of player with 1 of 166 named "&4&lWyjscie" to close command /mariprze [<player>]: executable by: console trigger: remove 1 175 named "&2&lUnProcessing &5&lMarihuanna" from player send "Test 1" to player send "Test 2" to player send "Test 3" to player give 1 diamond named "&3Przetworzona &b&lMarihuanna" to player command /testoprze [<player>]: executable by: console trigger: remove 1 338 named "&2&lUnProcessing &6&lTestosteron" from player send "&2Test" to player Powinno działać
  7. variables: {czas::%player%} = "%now%" on rightclick: player is holding Dragon Egg named "&5Przemiana" cancel event on damage: victim is a player damage cause is fall if victim is wearing dragon egg named "&5Przemiana": cancel event on rightclick: if player is holding Dragon Egg named "&5Przemiana": if difference between {czas::%player%} and now is smaller than 1 minutes: send "&cMozesz tego uzywac co 1 min." stop send "&aDostales itemki!" set {czas::%player%} to now execute console command "displayer %player% enderdragon" execute console command "fly %player%" wait 10 seconds execute console command "undisplayer %player%" execute console command "fly %player%" stop
  8. Ja osobiście wole Intela, ale AMD tez jest ok.
  9. Ixidi

    Ban za...

    Za nie bycie w SDT
  10. Ixidi

    Poważny Problem Z Lore

    on damage: if attacker's tool is wood hoe named "&e&oKatana" with lore "&cAtak&8: &c1': set damage to 1 Spróbuj tak
  11. every 1 real seconds: Spróbuj.
  12. Ixidi

    AirDropy EasyHc

    @astranaar napisal cos takiego. //EDIT [LINK]
  13. Ixidi

    Zlecenie na ,,magię,, :p

    Dołączam się do pytania
  14. Ixidi

    Particlesy przy kopaniu

    TUTAJ masz dokładnie opisane. Ja ci zrobię, a ty sobie zmienisz cząsteczki, na jakie tam chcesz: on mine of stone: spawn 15 of particle lava:1 offset by 0.5, 0.5, 0.5 at event-block Wymaga SkQ
  15. Ixidi

    Dodanie kilku rzeczy

    Testowałem , działa. Wpisz /stats
  16. Ixidi

    Excalibur i Inne bronie

    Masz na topór... (Zaspamisz mnie :x) on damage: if attacker is player: if victim is player: if name of attacker's tool is "&eTopor Tytanow": apply nausea 1 to the victim for 10 second send "&cZostales zaatakowany toporem tytanow!" to victim command /topor: permisison: topor.daj trigger: give 1 gold axe named "&eTopor Tytanow" of sharpness 5 and fire aspect 2 and knockback 2 with lore "&2- Ofiara traci kontrole!" to player send "&aPrzywowalales topor tytanow!"
  17. Ixidi

    Naprawa skryptu

    command /sms [<text>] [<text>] [<text>]: permission: EWHCmd.is permission message: &8» &cNie masz praw, aby wykonac ta komende! trigger: if arg 1 is not set: send "&cPoprawne uzycie: /sms [gracz] [ranga] [czas]" stop if arg 2 is not set: send "&cPoprawne uzycie: /sms [gracz] [ranga] [czas]" stop if arg 3 is not set: send "&cPoprawne uzycie: /sms [gracz] [ranga] [czas]" stop broadcast "&8&m-----------------------------------------" broadcast "&c" broadcast " &2&lYT&7&lHARD" broadcast "&7Gracz %arg 1% zakupil %arg 2% na %arg 3%. Dziekujemy" broadcast "&c" broadcast "&8&m-----------------------------------------" Wytabowany był źle
  18. on rightclick: if name of player's tool is "&6Kusza Straznika": if {kusza.%player%} is false: shoot arrow from player at speed 1 set {kusza.%player%} to true wait 10 seconds set {kusza.%player%} to false else: send "&7Odnowienie za: &610 sekund" on damage: if projectile is a arrow: if name of shooter's tool is "&6Kusza Straznika": damage victim by 5 hearts
  19. Ixidi

    Ban za...

    Za darmo
  20. Właśnie o tym mówię Tutaj masz poradnik :D
  21. Też tak miałem. Wyczyść wentylator. Jeśli nie wiesz jak, napisz sobie na necie.
  22. yyyy co? Jakie bugowanie przez ściany? Opisz dzialanie
  23. Ixidi

    Sprawdzanie/Inne

    [LINK] ...
  24. Ixidi

    Pomoc Z Skryptem

    Wymaga WildSkript command /lobby: trigger: send "&f&l|NazwaMojegoSerwera.pl&f&l| &c&lZostajesz Przeteleportowany Na Lobby." wait 2 ticks bungeecord connect player to "lobby"
  25. Ixidi

    Dodanie kilku rzeczy

    #MaxStatystyki # ZMIENE variables: {wykopany.stone.%player%} = {wykopany.obsydian.%player%} = {zjedzone.koxy.%player%} = {zjedzone.refile.%player%} = {postawione.bloki.%player%} = {kile.%player%} = {dedy.%player%} = {zloto.%player%} = {perly.%player%} = on death: if attacker is player: if victim is player: add 1 to {kile.%attacker%} add 1 to {dedy.%victim%} on projectile hit: if projectile is ender pearl: add 1 to {perly.%shooter%} on mine of gold ore: add 1 to {zloto.%player%} on mine of stone: add 1 to {wykopany.stone.%player%} on mine of obsidian: add 1 to {wykopany.obsydian.%player%} on eat of enchanted golden apple: add 1 to {zjedzone.koxy.%player%} on eat of golden apple: add 1 to {zjedzone.refile.%player%} on place: add 1 to {postawione.bloki.%player%} command /stats [<text>]: trigger: open chest with 1 rows named "&4Statystyki Gracza" to player wait 1 tick format slot of player with 1 of stone named "&bWykopany Stone" with lore "&4>> &6%{wykopany.stone.%player%}% &4<<" to be unstealable format slot 1 of player with 1 of obsidian named "&bWykopany Obsydian" with lore "&4>> &6%{wykopany.obsydian.%player%}% &4<<" to be unstealable format slot 2 of player with 1 of golden apple named "&bZjedzone refile!" with lore "&4>> &6%{zjedzone.refile.%player%}% &4<<" to be unstealable format slot 3 of player with 1 of enchanted golden apple named "&bZjedzone koxy!" with lore "&4>> &6%{zjedzone.koxy.%player%}% &4<<" to be unstealable format slot 4 of player with 1 of dirt named "&bPostawione bloki" with lore "&4>> &6%{postawione.bloki.%player%}% &4<<" to be unstealable format slot 5 of player with 1 of diamond named "&bKile" with lore "&4>> &6%{kile.%player%}% &4<<" to be unstealable format slot 6 of player with 1 of stick named "&bDedy" with lore "&4>> &6%{dedy.%player%}% &4<<" to be unstealable format slot 7 of player with 1 of ender pearl named "&bPerly" with lore "&4>> &6%{perly.%player%}% &4<<" to be unstealable format slot 4 of player with 1 of gold ingot named "&bZloto" with lore "&4>> &6%{zloto.%player%}% &4<<" to be unstealable
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