Skocz do zawartości

Shooterowy

Użytkownik
  • Ilość zawartości

    999
  • Rejestracja

  • Ostatnia wizyta

  • Wygrane w rankingu

    23

Treść opublikowana przez Shooterowy

  1. https://github.com/SkriptLang/Skript/releases
  2. co dac? skrypt zapisujesz normalnie jako plik z rozszerzeniem .sk w folderze plugins/Skript/scripts, a ten dodatek funnysk addon wrzucasz do folderu plugins.
  3. https://github.com/Matocolotoe/Skript-1.8/releases
  4. on explosion: cancel event create a safe explosion of force 2 at event-location loop exploded blocks: if loop-block is tnt: set loop-block to air spawn a primed tnt at the loop-block's location push last spawned entity direction from event-location to last spawned entity with force 1 else: if guild at loop-block's location is set: set loop-block to air wymagany dodatek FunnySkAddon
  5. Shooterowy

    zadania

    if player has 960 of dirt:
  6. na samym początku ustawiasz zmienną na false a potem sprawdzasz czy zmienna to 0/1. Zdecyduj się, albo prawda/fałsz, albo liczba.
  7. on join: set {ip::%player%} to player's ip command /ip [<text>]: trigger: if arg is not set: send "Podaj nick gracza" stop if {ip::%arg%} is not set: send "Nie ma takiego gracza" stop send "IP gracza %arg%: %{ip::%arg%}%"
  8. sprobuj wymusić typ zmiennej jako gracz, dodając set {_player} to {_player} parsed as player po linijce replace "&eisp: " with "" in {_player}
  9. Podstawy angielskiego {_player}'s chestplate lub chestplate of {_player}
  10. Potrzebujesz dodatku SKELLETT w wersji przynajmniej 1.9.6B
  11. command /isp <text>: trigger: set {_inv} to chest with 1 row named "isp %arg%" set slot 3 of {_inv} to iron ingot set slot 6 of {_inv} to diamond open {_inv} to player on inventory click: if inventory name of current inventory of player contains "isp": set {_player} to name of current inventory replace "isp " with "" in {_player} cancel event if clicked slot is 3: send "IRON" if clicked slot is 6: send "DIAMOND" open chest inventory with 3 rows named "%{_player}%" to player
  12. Shooterowy

    Cooldown na kille

    on death: if victim is a player: clear drops force victim to respawn if attacker is a player: if attacker is not player: if {kills::attacker::%attacker%::victim::%victim%} is not set: set {kills::attacker::%attacker%::victim::%victim%} to now add 180 seconds to {kills::attacker::%attacker%::victim::%victim%} if difference between {kills::attacker::%attacker%::victim::%victim%} and now is more than or equal to 180 seconds: give 1 of golden apple named "&6&lZłote jabłko" to attacker set {kills::attacker::%attacker%::victim::%victim%} to now stop else: send "%{kills::attacker::%attacker%::victim::%victim%}%" to attacker send "%difference between {kills::attacker::%attacker%::victim::%victim%} and now%" to attacker send "&cZabiłeś tego gracza ponownie w czasie krótszym niż 180 sekund. Tym razem nie otrzymujesz jabłka" to attacker stop
  13. on mine of diamond ore: loop all players: if loop-player has permission "powiadomienia.admin": send formatted "<tooltip:&eKliknij tu aby się teleportować do zgłoszonego!><run command:/essentials:tp %loop-player% %player%>&e%player% &cznalazl &bdiamenty&c!" to loop-player
  14. To tylko ostrzeżenie, że argument jest ciągiem znaków i nie trzeba go brać w cudzysłów ani procenty.
  15. Zamiast instanceof FishHook daj instanceof Arrow
  16. add 1 bow of power 1 to player's inventory
  17. on stepping on a pressure plate: event-block is a golden pressure plate: if player is in world "world": wait 1 ticks push the player up at speed 1 wait 5 ticks push player forwards at speed 4 set {nofalldamage::%player%} to true on damage: if victim is a player: if damage cause is fall: if {nofalldamage::%victim%} is set: cancel event clear {nofalldamage::%victim%}
  18. Shooterowy

    Skrypt policja

    command /palka: permission: policja.palka trigger: if player has stick named "&ePałka policyjna": remove stick named "&ePałka policyjna" from player send "&7Oddałeś pałkę do depozytu." else: if player doesn't have enough space for stick named "&ePałka policyjna": send "&cNie masz miejsca w ekwipunku." else: add stick named "&ePałka policyjna" to player send "&7Wziąłeś pałkę policyjną z depozytu." on damage: if victim is a player: if attacker is a player: if attacker's tool is stick named "&ePałka policyjna": remove slowness from victim apply slowness 3 to victim for 10 seconds on inventory click: if clicked slot is stick named "&ePałka policyjna": cancel event if index of clicked slot is not between 0 and 8: loop 9 times: if slot loop-number -1 of player is air: set slot loop-number -1 of player to clicked slot set clicked slot to air stop send "&cZwolnij slot w ekwipunku, aby przenieść pałkę." else: set {_s} to 9 loop 27 times: if slot {_s} of player is air: set slot {_s} of player to clicked slot set clicked slot to air stop add 1 to {_s} send "&cZwolnij slot na pasku aby przenieść pałkę." on drop: if event-item is stick named "&ePałka policyjna": cancel event on death: if drops contains stick named "&ePałka policyjna": remove stick named "&ePałka policyjna" from drops on rightclick: if clicked entity is item frame: if player's tool is stick named "&ePałka policyjna": cancel event
  19. options: x-min: -3000 x-max: 3000 z-min: -3000 z-max: 3000 world: "world" command /randomteleport: aliases: rtp permission: rtp.cmd.rtp trigger: set {_x} to random integer between {@x-min} and {@x-max} set {_z} to random integer between {@z-min} and {@z-max} set {_loc} to location at ({_x}, 256, {_z}) in world {@world} while "%biome at {_loc}%" contains "ocean": set {_x} to random integer between {@x-min} and {@x-max} set {_z} to random integer between {@z-min} and {@z-max} set {_loc} to location at ({_x}, 256, {_z}) in world {@world} wait a second teleport player to block above highest solid block at {_loc} wait 5 ticks play ender signal above highest solid block at {_loc} to player play sound "ENTITY_ENDERMAN_TELEPORT" with volume 0.5 to player if highest solid block at {_loc} is water: spawn boat at highest solid block at {_loc} set spawned boat's passenger to player send "&7Zostałeś teleportowany w losowe miejsce na mapie." command /setrtp: permission: rtp.cmd.setrtp trigger: if {rtp::setrtp::%player%} is not set: set {rtp::setrtp::%player%} to true send "&7Kliknij przycisk, który ma działać jako teleport." else: clear {rtp::setrtp::%player%} send "&cAnulowano ustawianie przycisku teleportujacego." on rightclick: if event-block is any button: if {rtp::setrtp::%player%} is set: cancel event if {rtp::buttons::*} contains event-location: send "&cTen przycisk jest już ustawiony jako teleport." else: add event-location to {rtp::buttons::*} send "&aUstawiono kliknięty przycisk jako teleport." else: if {rtp::buttons::*} contains event-location: if player has permission "rtp.button.use": set {_x} to random integer between {@x-min} and {@x-max} set {_z} to random integer between {@z-min} and {@z-max} set {_loc} to location at ({_x}, 256, {_z}) in world {@world} while "%biome at {_loc}%" contains "ocean": set {_x} to random integer between {@x-min} and {@x-max} set {_z} to random integer between {@z-min} and {@z-max} set {_loc} to location at ({_x}, 256, {_z}) in world {@world} wait a second teleport player to block above highest solid block at {_loc} wait 5 ticks play ender signal above highest solid block at {_loc} to player play sound "ENTITY_ENDERMAN_TELEPORT" with volume 0.5 to player if highest solid block at {_loc} is water: spawn boat at highest solid block at {_loc} set spawned boat's passenger to player send "&7Zostałeś teleportowany w losowe miejsce na mapie." komendą /setrtp przechodzisz do trybu ustawiania przycisku. Aby go ustawić kliknij na niego prawym przyciskiem myszy. Komenda /rtp działa jak przycisk. Jeśli gracz trafi na wodę to skrypt teleportuje go do łódki. Jeśli chcesz to usunąć to usuń: if highest solid block at {_loc} is water: spawn boat at highest solid block at {_loc} set spawned boat's passenger to player
  20. on chat: add golden apple to player
  21. options: excalibur-item: diamond sword excalibur-nazwa: "&e&oExcalibur" on enchant: if name of event-item is {@excalibur-nazwa}: cancel event on inventory click: if type of clicked inventory is anvil inventory: if index of clicked slot is 2: if name of slot 0 of current inventory is {@excalibur-nazwa}: if slot 1 of current inventory is {@excalibur-item}: if enchantments of slot 1 of current inventory is set: cancel event else if slot 1 of current inventory is enchanted book: cancel event
  22. on death: if victim is a player: if victim is in world "pvp": execute console command "ban %victim%"
  23. command /gamma [<text>]: trigger: if arg is "on": apply night vision 2 to the player for 999 days message "&b&l %player% &c&lgamma zostala wlaczona" else if arg is "off": remove night vision from the player message "&b&l %player% &c&lgamma zostala wylaczona"
  24. Shooterowy

    Skript na bossa

    command /zombie: trigger: spawn zombie at player equip last spawned entity with unbreakable diamond armor
×
×
  • Dodaj nową pozycję...