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Shooterowy

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    999
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    23

Treść opublikowana przez Shooterowy

  1. O kurczę, rzeczywiście :D Źle przeczytałem temat. Myślałem ze jak zmienna {zmienna.%player%} jest false to gracz nie moze wykonac komendy /? :D
  2. on command: if command is "?": if {zmienna.%player%} is false: cancel event
  3. command /check []: trigger: if arg parsed as integer is set: send "Argument jest liczba." else: send "Argument jest tekstem."
  4. if chance of 1%: give stone to player send "Wylosowales 1 stone"else: send "Nic nie wylosowales"
  5. on death of player: heal victim
  6. http://pastebin.com/6t00mHJX
  7. send "Otrzymales %arg 2% diamentow od %player%!" to arg 1
  8. Nie wiem czy działa: http://pastebin.com/TVxmihYk
  9. CLICK
  10. Shooterowy

    Radio forumowe

  11. Shooterowy

    Zombie z tylu gracza.

    spawn zombie [x meters] behind player[] - opcjonalne
  12. Shooterowy

    Excalibur !

    CLICK: SKAN: Nie wiem czy dobrze działa. Komendą /excalibur bierzesz miecz. Możesz połączyć ze skryptem np. on rightclick on sign: if line 2 of event-block is "[Excalibur]": if line 3 of event-block is "GIVE": execute player command "excalibur"
  13. Shooterowy

    Guardian

    CLICK
  14. Od wersji 1.6 nie można zmieniać maksymalnego zdrowia.
  15. format slot 0 of player with cobblestone to run "komenda"
  16. Shooterowy

    Wasze Pulpity

    Poszukaj sobie: KLYK
  17. on command: if full command is "gamemode 1": loop blocks in radius 5 around player: if loop-block is gold block: stop cancel event send "&cNie mozesz uzyc tej komendy w tym miejscu!" stop
  18. on spawn: if event-entity is an enderdragon: lub on spawn: if event-entity is an ender dragon:
  19. Shooterowy

    Ban za...

    za pisiont groszy.
  20. Shooterowy

    Klatka heatera

    command /gracze: trigger: wait 3 ticks set {_pages} to rounded up number of all players/9 open chest with {_pages} rows named "&5Gracze online" to player set {_slot} to 0 loop number of all players times: loop all players: format slot {_slot} of player with loop-player's skull named "&2%loop-player%" with lore "&6Health: &c%loop-player's health%||&6Level: &c%loop-player's level%||&6World: &c%loop-player's world%" to close then run "klatka %loop-player%" add 1 to {_slot} if {_slot} is number of all players: stop command /klatka [<player&gt]: trigger: teleport player-arg to {klatka::spawn} send "&7Zostales teleportowany do klatki." to player-argcommand /setklatka: trigger: set {klatka::spawn} to location of player send "&7Ustawiles lokalizacje spawnu klatki."
  21. Shooterowy

    Stawianie itemow

    command /wis: trigger: spawn an endercrystal at location at (300, 70, -200) in player's world
  22. on rightclick on sign: if line 2 of event-block is "&1[Drwal]": if player has permission "praca.drwal": execute console command "pex user %player% group set Drwal" if line 2 of event-block is "&1[Krawiec]": if player has permission "praca.krawiec": execute console command "pex user %player% group set Krawiec" if line 2 of event-block is "&1[Gornik]": if player has permission "praca.gornik": execute console command "pex user %player% group set Gornik" if line 2 of event-block is "&1[Lowca]": if player has permission "praca.lowca": execute console command "pex user %player% group set Lowca"
  23. Shooterowy

    "Inna" śmierć

    on death of player: set victim's health to 0.5 remove slowness from player apply slowness 999 to victim for 20 seconds set {regen::%victim%} to true loop 19 times: wait 1 second set victim's health to victim's health+0.5 push victim upwards at speed 20 wait 0.5 second teleport victim to {spawn} clear {regen::%victim%}on heal: if {regen::%player%} is true: cancel eventon damage of player: if {regen::%victim%} is true: cancel eventon jump: if {regen::%player%} is true: cancel event
  24. on chat: if player doesn't have permission "chat.global": cancel event broadcast "%coloured player's displayname%&7: &r%message%" in player's world
  25. Shooterowy

    Dodawanie eq

    1. command /dostane: trigger: equip player with all diamond armor of protection 13. Działa tylko do 54 graczy, można ulepszyć, ale nie mam czasu. command /menu: trigger: open chest with 1 rows named "&2Menu" to player format slot 0 of player with compass named "&6Teleport" to close then run "spawntp %player%" format slot 1 of player with player's skull named "&2Gracze" to close then run "players %player%"command /spawntp <player>: trigger: teleport player-arg to {klatka::spawn} send "&aZostales teleportowany!" to player-argcommand /players <player>: trigger: wait 3 ticks set {_pages} to rounded up number of all players/9 open chest with {_pages} rows named "&5Gracze online" to player-arg set {_slot} to 0 loop number of all players times: loop all players: format slot {_slot} of player-arg with loop-player's skull named "&2%loop-player%" with lore "&6Health: &c%loop-player's health%||&6Level: &c%loop-player's level%||&6World: &c%loop-player's world%||&6Position:||&6X: &c%rounded down loop-player's x-coordinate%||&6Y: &c%loop-player's y-coordinate%||&6Z: &c%rounded down loop-player's z-coordinate%" to be unstealable add 1 to {_slot} if {_slot} is number of all players: stop 4. variables: {ogloszenie::%player%} = falsecommand /ogloszenie: trigger: open chest with 1 rows named "&4Ogloszenie" to player format slot 0 of player with paper named "&4Ogloszenie" to close then run "write %player%"command /write [<player&gt]: trigger: set {ogloszenie::%player-arg%} to true send "&aTeraz napisz na chacie ogloszenie!" to player-argon chat: if {ogloszenie::%player%} is true: cancel event loop all players: remove bossbar from loop-player display "%coloured message%" on bossbar with 100 percent by 5 seconds for loop-player set {ogloszenie::%player%} to false
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