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Ilość zawartości
999 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
23
Treść opublikowana przez Shooterowy
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O kurczę, rzeczywiście :D Źle przeczytałem temat. Myślałem ze jak zmienna {zmienna.%player%} jest false to gracz nie moze wykonac komendy /? :D
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on command: if command is "?": if {zmienna.%player%} is false: cancel event
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Sprawdzanie czy arg jest liczbą vs Skript.pl
Shooterowy odpowiedział(a) na Sołtys™ pytanie w Pytania i problemy
command /check []: trigger: if arg parsed as integer is set: send "Argument jest liczba." else: send "Argument jest tekstem." -
if chance of 1%: give stone to player send "Wylosowales 1 stone"else: send "Nic nie wylosowales"
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on death of player: heal victim
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http://pastebin.com/6t00mHJX
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send "Otrzymales %arg 2% diamentow od %player%!" to arg 1
- 5 odpowiedzi
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- przekazywanie
- itemów
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(i 1 więcej)
Oznaczone tagami:
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Nie wiem czy działa: http://pastebin.com/TVxmihYk
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CLICK
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spawn zombie [x meters] behind player[] - opcjonalne
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CLICK: SKAN: Nie wiem czy dobrze działa. Komendą /excalibur bierzesz miecz. Możesz połączyć ze skryptem np. on rightclick on sign: if line 2 of event-block is "[Excalibur]": if line 3 of event-block is "GIVE": execute player command "excalibur"
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Od wersji 1.6 nie można zmieniać maksymalnego zdrowia.
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format slot 0 of player with cobblestone to run "komenda"
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Poszukaj sobie: KLYK
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on command: if full command is "gamemode 1": loop blocks in radius 5 around player: if loop-block is gold block: stop cancel event send "&cNie mozesz uzyc tej komendy w tym miejscu!" stop
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on spawn: if event-entity is an enderdragon: lub on spawn: if event-entity is an ender dragon:
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za pisiont groszy.
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command /gracze: trigger: wait 3 ticks set {_pages} to rounded up number of all players/9 open chest with {_pages} rows named "&5Gracze online" to player set {_slot} to 0 loop number of all players times: loop all players: format slot {_slot} of player with loop-player's skull named "&2%loop-player%" with lore "&6Health: &c%loop-player's health%||&6Level: &c%loop-player's level%||&6World: &c%loop-player's world%" to close then run "klatka %loop-player%" add 1 to {_slot} if {_slot} is number of all players: stop command /klatka [<player>]: trigger: teleport player-arg to {klatka::spawn} send "&7Zostales teleportowany do klatki." to player-argcommand /setklatka: trigger: set {klatka::spawn} to location of player send "&7Ustawiles lokalizacje spawnu klatki."
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command /wis: trigger: spawn an endercrystal at location at (300, 70, -200) in player's world
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Tabliczka zmieniajaca range, tylko raz.
Shooterowy odpowiedział(a) na NiezniszczalnyY pytanie w Zlecenia
on rightclick on sign: if line 2 of event-block is "&1[Drwal]": if player has permission "praca.drwal": execute console command "pex user %player% group set Drwal" if line 2 of event-block is "&1[Krawiec]": if player has permission "praca.krawiec": execute console command "pex user %player% group set Krawiec" if line 2 of event-block is "&1[Gornik]": if player has permission "praca.gornik": execute console command "pex user %player% group set Gornik" if line 2 of event-block is "&1[Lowca]": if player has permission "praca.lowca": execute console command "pex user %player% group set Lowca" -
on death of player: set victim's health to 0.5 remove slowness from player apply slowness 999 to victim for 20 seconds set {regen::%victim%} to true loop 19 times: wait 1 second set victim's health to victim's health+0.5 push victim upwards at speed 20 wait 0.5 second teleport victim to {spawn} clear {regen::%victim%}on heal: if {regen::%player%} is true: cancel eventon damage of player: if {regen::%victim%} is true: cancel eventon jump: if {regen::%player%} is true: cancel event
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Osobny czat na każdym świecie
Shooterowy odpowiedział(a) na Klaudiusz258 pytanie w Pytania i problemy
on chat: if player doesn't have permission "chat.global": cancel event broadcast "%coloured player's displayname%&7: &r%message%" in player's world -
1. command /dostane: trigger: equip player with all diamond armor of protection 13. Działa tylko do 54 graczy, można ulepszyć, ale nie mam czasu. command /menu: trigger: open chest with 1 rows named "&2Menu" to player format slot 0 of player with compass named "&6Teleport" to close then run "spawntp %player%" format slot 1 of player with player's skull named "&2Gracze" to close then run "players %player%"command /spawntp <player>: trigger: teleport player-arg to {klatka::spawn} send "&aZostales teleportowany!" to player-argcommand /players <player>: trigger: wait 3 ticks set {_pages} to rounded up number of all players/9 open chest with {_pages} rows named "&5Gracze online" to player-arg set {_slot} to 0 loop number of all players times: loop all players: format slot {_slot} of player-arg with loop-player's skull named "&2%loop-player%" with lore "&6Health: &c%loop-player's health%||&6Level: &c%loop-player's level%||&6World: &c%loop-player's world%||&6Position:||&6X: &c%rounded down loop-player's x-coordinate%||&6Y: &c%loop-player's y-coordinate%||&6Z: &c%rounded down loop-player's z-coordinate%" to be unstealable add 1 to {_slot} if {_slot} is number of all players: stop 4. variables: {ogloszenie::%player%} = falsecommand /ogloszenie: trigger: open chest with 1 rows named "&4Ogloszenie" to player format slot 0 of player with paper named "&4Ogloszenie" to close then run "write %player%"command /write [<player>]: trigger: set {ogloszenie::%player-arg%} to true send "&aTeraz napisz na chacie ogloszenie!" to player-argon chat: if {ogloszenie::%player%} is true: cancel event loop all players: remove bossbar from loop-player display "%coloured message%" on bossbar with 100 percent by 5 seconds for loop-player set {ogloszenie::%player%} to false
