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Shooterowy

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    999
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    23

Treść opublikowana przez Shooterowy

  1. Po każdym dropie najlepiej dać "stop", no chyba, że chcesz, żeby dropiło kila rzeczy na raz. Poprawiony kod: http://pastebin.com/SNE5g51u Jeżeli chcesz to dodaj sobie to "stop" po każdym send.
  2. on join: if name of player is "Notch": ban player kick player due to "Ten nick jest zabroniony!"
  3. Shooterowy

    stoplag co 5min

    every 5 minutes: execute console command "stoplag" execute console command "stoplag -c"
  4. on rightclick on ender chest: if player's tool is chest named "Kotlet": cancel event send "Masz kotleta"
  5. if arg 1 is "dodaj": if arg 2 is set: loop {baza.%player%.grupa.dom::*}: if loop-value contains "%arg 2%": send "{@tag} &2Gracz %arg 2% jest juz dodany!" stop add arg 2 to {baza.%player%.grupa.dom::*} send "{@tag} &2Gracz %arg 2% zostal dodany!"
  6. ŻADNE ELSE. Jeżeli warunek zostanie spelniony skrypt sie zatrzyma, jeżeli nie, pojdzie dalej. loop {baza.%player%.grupa.dom::*}: if loop-value is arg 2: send "{@tag} &2Gracz %arg 2% jest juz dodany!" stop add arg 2 to {baza.%player%.grupa.dom::*} send "{@tag} &2Gracz %arg 2% zostal dodany!" stop
  7. loop {baza.%player%.grupa.dom::*}: if loop-value is arg 2: send "Zmienna juz jest!" stop send "Nie ma zmiennej"
  8. Shooterowy

    cooldown przycisku

    every 1 second: loop {czas::*}: if {czas::%loop-index%} is more than 0: remove 1 from {czas::%loop-index%}
  9. I'm not sure it's a good idea.
  10. zapomniałeś o "to" w "to be unstealable" format slot 0 of player with 1 of Iron Pickaxe named "&7##Twoja Praca to Gronik##" with lore "&6Twoje zarobki to: %{zarobki.gornik}%" to be unstealable
  11. if x-coordinate of player is between x-coordinate of {_pos1} and x-coordinate of {_pos2}: if z-coordinate of player is between z-coordinate of {_pos1} and z-coordinate of {_pos2}: Send "Witaj"
  12. Shooterowy

    Set zmienna

    set {_loc} to location at ({loc::%player%::x}, {loc::%player%::y}, {loc::%player%::z}) set block at {_loc} to glass teleport player to block above block at {_loc}
  13. No nie wiem, mi działa.
  14. Spróbuj tak: set inventory name of current inventory of player to "NOWA NAZWA"
  15. on script load: register new shaped recipe for water bottle named "&aMikstura Szybkie Kopanie II" with lore "&6Efekt Haste II na 5 minut" using golden ingot, diamond pickaxe, golden ingot, golden ingot, water bucket, golden ingot, golden ingot, glass bottle, golden ingot on drink: if event-item is water bottle named "&aMikstura Szybkie Kopanie II" with lore "&6Efekt Haste II na 5 minut": apply haste 2 to player for 5 minutes SZTABKA ZŁOTA | DIAMENTOWY KILOF | SZTABKA ZŁOTA SZTABKA ZŁOTA | WIADRO Z WODĄ | SZTABKA ZŁOTA SZTABKA ZŁOTA | SZKLANA BUTELKA | SZTABKA ZŁOTA
  16. command /pomoc [<text="main">]: trigger: if arg is "main": wait 2 ticks open chest with 1 rows named "&6&lMenu" to player format slot 0 of player with 1 of stick named "&a&lWarpy" to close then run [execute player command "pomoc warps"] format slot 8 of player with 1 of wooden doors named "&cWyjscie" to close if arg is "warps": wait 2 ticks open chest with 1 rows named "&6&lWarpy" to player format slot 0 of player with 1 of diamond pickaxe named "&3Kopalnia" to close then run [execute player command "warp kopalnia"] format slot 1 of player with 1 of raw fish named "&3Jezioro" to close then run [execute player command "warp jezioro"] format slot 8 of player with 1 of wooden doors named "&cWroc" to close then run [execute player command "pomoc main"]
  17. To się nazywa action bar. Dostępny jest od wersji 1.8. Umbaska send action bar from "&aWow, how about this?!" to player SkRayFall set action bar of player to "Hi"
  18. Shooterowy

    Drop na zmiane nicku

    on mine of stone: chance of 5%: drop paper named "&6Zmiana koloru nicku" with lore "&aZmien kolor nicku na czerwony!" above event-block on rightclick: if player's tool is paper named "&6Zmiana koloru nicku" with lore "&aZmien kolor nicku na czerwony!": remove paper named "&6Zmiana koloru nicku" with lore "&aZmien kolor nicku na czerwony!" from player execute console command "nick %player% &4%player%" Skrypt działa z komendą /nick z pluginu Essentials.
  19. on tool change: remove haste from player if new tool is diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove haste from player apply haste 1 to player for 9999 seconds stop if new tool is diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove haste from player apply haste 2 to player for 9999 seconds stop on rightclick: if player's tool is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!": wait a tick if player's boots is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove speed from player apply speed to player for 9999 seconds stop if player's tool is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": wait a tick if player's boots is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove speed from player apply speed 2 to player for 9999 seconds stop on drop: if event-item is diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!" or diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": if player has haste: remove haste from player stop on inventory close: remove speed from player remove haste from player if player's tool is diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!": apply haste 1 to player for 9999 seconds stop if player's tool is diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 named "&aKilof Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": apply haste 2 to player for 9999 seconds stop if player's boots is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci I" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove speed from player apply speed to player for 9999 seconds stop if player's boots is diamond boots of protection 4 and unbreaking 3 and feather falling 1 named "&aButy Szybkosci II" with lore "&cNie zmieniaj nazwy tego przedmiotu!": remove speed from player apply speed 2 to player for 9999 seconds stop on quit: remove haste from player Ostrzegam, że efekty HASTE I SPEED z miksturek nie będą działać.
  20. Usuń linijkę spawn 10 of particle lava:1 offset by 0, 1, 0 at loop-block ze skryptu i sprawdź czy działa.
  21. on damage: if attacker's tool is diamond sword named "&6Excalibur": set damage to 20
  22. on place: if block under event-block is end stone: if event-block is stone: send "{@tag} &aStworzyles generator kamienia!" else if event-block is obsidian: send "{@tag} &9Stworzyles generator obsydianu!" else: drop event-block above event-block set event-block to air send "&cMożesz postawić tu tylko stone lub obsydian!"
  23. zmień send "Awansowales na kolejny lewel!" to player na send "Awansowales na kolejny lewel!" to attacker
  24. loop {numery::*}: if loop-value is arg 1: send "Zmienna zawiera arg 1" stop send "Zmienna nie zawiera arg 1" stop
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