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cooldown przycisku


Krzysiek554

Pytanie

Witam, proszę o dopisanie cooldown 5 sekund do tego kodu. Tak aby co 5 sekund można było poprawnie użyć świniarki.

on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
            if {DragoPIG.spawn.1} is set:
                spawn 1 pig at {DragoPIG.spawn.1}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.1}
                ignite last spawned pig
            if {DragoPIG.spawn.2} is set:
                spawn 1 pig at {DragoPIG.spawn.2}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.2}
                ignite last spawned pig
            if {DragoPIG.spawn.3} is set:
                spawn 1 pig at {DragoPIG.spawn.3}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.3}
                ignite last spawned pig
            if {DragoPIG.spawn.4} is set:
                spawn 1 pig at {DragoPIG.spawn.4}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.4}
                ignite last spawned pig
            if {DragoPIG.spawn.5} is set:
                spawn 1 pig at {DragoPIG.spawn.5}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.5}
                ignite last spawned pig
            if {DragoPIG.spawn.6} is set:
                spawn 1 pig at {DragoPIG.spawn.6}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.6}
                ignite last spawned pig

 

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16 odpowiedzi na to pytanie

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  • 0

Nie Testowałem Jak Są Błędy Pisz

 

on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
            set {_czas} to difference between {spam.%player%} and now
            if {DragoPIG.spawn.1} is set:
                spawn 1 pig at {DragoPIG.spawn.1}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.1}
                ignite last spawned pig
            if {DragoPIG.spawn.2} is set:
                spawn 1 pig at {DragoPIG.spawn.2}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.2}
                ignite last spawned pig
            if {DragoPIG.spawn.3} is set:
                spawn 1 pig at {DragoPIG.spawn.3}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.3}
                ignite last spawned pig
            if {DragoPIG.spawn.4} is set:
                spawn 1 pig at {DragoPIG.spawn.4}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.4}
                ignite last spawned pig
            if {DragoPIG.spawn.5} is set:
                spawn 1 pig at {DragoPIG.spawn.5}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.5}
                ignite last spawned pig
            if {DragoPIG.spawn.6} is set:
                spawn 1 pig at {DragoPIG.spawn.6}
                ignite last spawned pig
                spawn 1 pig at {DragoPIG.spawn.6}
                ignite last spawned pig        
            if {_czas} is less than 5 seconds:
                send "&cCo 5 Sekund Mozna Uzyc Tego Guziczka"
                cancel event
                stop
            else:
                set {spam.%player%} to now

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  • 0

A Ten Skrypt

on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
            if player doesn't have permissions "miesko":
                set {_czas} to difference between {spam.%player%} and now
                if {_czas} is less than 5 seconds:
                send "&cNa chacie mozna pisac co 5 sekund!"
                cancel event
                stop
            else:
                set {spam.%player%} to now
                if {allow.mieso} is true:
                    if {DragoPIG.spawn.1} is set:
                        spawn 1 pig at {DragoPIG.spawn.1}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.1}
                        ignite last spawned pig
                    if {DragoPIG.spawn.2} is set:
                        spawn 1 pig at {DragoPIG.spawn.2}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.2}
                        ignite last spawned pig
                if {DragoPIG.spawn.3} is set:
                        spawn 1 pig at {DragoPIG.spawn.3}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.3}
                        ignite last spawned pig
                if {DragoPIG.spawn.4} is set:
                        spawn 1 pig at {DragoPIG.spawn.4}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.4}
                        ignite last spawned pig
                if {DragoPIG.spawn.5} is set:
                        spawn 1 pig at {DragoPIG.spawn.5}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.5}
                        ignite last spawned pig
                if {DragoPIG.spawn.6} is set:
                        spawn 1 pig at {DragoPIG.spawn.6}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.6}
                        ignite last spawned pig

Pamiętaj o tym aby dodać permisje do gracza "miesko" i zdjąć sobie permisje podczas testowania  op ma all permisje przypominam

Edytowane przez Faddd
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  • 0

on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
                set {_czas} to difference between {spam.%player%} and now
                if {_czas} is less than 5 seconds:
                send "&cNa chacie mozna pisac co 5 sekund!"
                cancel event
                stop
            else:
                set {spam.%player%} to now
                if {allow.mieso} is true:
                    if {DragoPIG.spawn.1} is set:
                        spawn 1 pig at {DragoPIG.spawn.1}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.1}
                        ignite last spawned pig
                    if {DragoPIG.spawn.2} is set:
                        spawn 1 pig at {DragoPIG.spawn.2}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.2}
                        ignite last spawned pig
                if {DragoPIG.spawn.3} is set:
                        spawn 1 pig at {DragoPIG.spawn.3}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.3}
                        ignite last spawned pig
                if {DragoPIG.spawn.4} is set:
                        spawn 1 pig at {DragoPIG.spawn.4}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.4}
                        ignite last spawned pig
                if {DragoPIG.spawn.5} is set:
                        spawn 1 pig at {DragoPIG.spawn.5}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.5}
                        ignite last spawned pig
                if {DragoPIG.spawn.6} is set:
                        spawn 1 pig at {DragoPIG.spawn.6}
                        ignite last spawned pig
                        spawn 1 pig at {DragoPIG.spawn.6}
                        ignite last spawned pig

Tu masz bez permisji jak  masz errory to podaj

Edytowane przez Faddd
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  • 0
on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
			if {czas::%player%} > 0:
				send "Odczekaj jeszcze %{czas::%player%}% s"
			else:
				if {DragoPIG.spawn.1} is set:
					spawn 1 pig at {DragoPIG.spawn.1}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.1}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.2} is set:
					spawn 1 pig at {DragoPIG.spawn.2}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.2}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.3} is set:
					spawn 1 pig at {DragoPIG.spawn.3}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.3}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.4} is set:
					spawn 1 pig at {DragoPIG.spawn.4}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.4}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.5} is set:
					spawn 1 pig at {DragoPIG.spawn.5}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.5}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.6} is set:
					spawn 1 pig at {DragoPIG.spawn.6}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.6}
					ignite last spawned pig
					set {czas::%player%} to "5"
every 1 second:
	{czas::%player%} > 0:
		remove 1 from {czas::%player%}

@down #What? Dałem ci gotowy działający kod, a ty czekasz na dalsze odpowiedzi... Nic nie wyjaśniłeś jak to ma być więc napisałem tak jak jest...

 

Edytowane przez Switsherker
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  • 0
19 godzin temu, Switsherker napisał:

on right click on stone button:
    block behind target block is 98:3:
        if {allow.mieso} is true:
			if {czas::%player%} > 0:
				send "Odczekaj jeszcze %{czas::%player%}% s"
			else:
				if {DragoPIG.spawn.1} is set:
					spawn 1 pig at {DragoPIG.spawn.1}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.1}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.2} is set:
					spawn 1 pig at {DragoPIG.spawn.2}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.2}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.3} is set:
					spawn 1 pig at {DragoPIG.spawn.3}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.3}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.4} is set:
					spawn 1 pig at {DragoPIG.spawn.4}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.4}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.5} is set:
					spawn 1 pig at {DragoPIG.spawn.5}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.5}
					ignite last spawned pig
					set {czas::%player%} to "5"
				if {DragoPIG.spawn.6} is set:
					spawn 1 pig at {DragoPIG.spawn.6}
					ignite last spawned pig
					spawn 1 pig at {DragoPIG.spawn.6}
					ignite last spawned pig
					set {czas::%player%} to "5"
every 1 second:
	{czas::%player%} > 0:
		remove 1 from {czas::%player%}

@down #What? Dałem ci gotowy działający kod, a ty czekasz na dalsze odpowiedzi... Nic nie wyjaśniłeś jak to ma być więc napisałem tak jak jest...

 

poprawisz taby?

 

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  • 0
every 1 second:
	loop all players:
		if {czas::%loop-player%} is bigger than "0":
			remove 1 from {czas::%loop-player%}
#lub
every 1 second:
	if {czas::%player%} is bigger than "0":
		remove 1 from {czas::%player%}

#Na początku kodu daj jeszcze:
variables:
	{czas::%player%} = 0 #Jeśli ci nie wczyta to usuń :>

@edit Szczerze to nwm, czy dobrze napisałem "is bigger than "0"", bo zbytnio tego nie używam...

Edytowane przez Switsherker
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