on break of stone: if {cobble.%player%} is true: set drop to cobble else: set drop to none command /cobble [<text>]: permission: cobble.gracz trigger: if arg 1 is "on": if {cobble.%player%} is true: set {cobble.%player%} to false else: send "Cobble jest off!" to player if arg 1 is "off": if {cobble.%player%} is false: set {cobble.%player%} to true else: send "Cobble jest on!" to player
Pytanie
xFreku 100
Mam taki kod:
on break of stone: if {cobble.%player%} is true: set drop to cobble else: set drop to none command /cobble [<text>]: permission: cobble.gracz trigger: if arg 1 is "on": if {cobble.%player%} is true: set {cobble.%player%} to false else: send "Cobble jest off!" to player if arg 1 is "off": if {cobble.%player%} is false: set {cobble.%player%} to true else: send "Cobble jest on!" to playerI nie dziala wywala 2 błędy:
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https://skript.pl/temat/798-naprawa-dotycz%C4%85cego-skryptu-cobbleoffon/Udostępnij na innych stronach
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