command /turbodrop [<offlineplayer>]: executable by: player trigger: set {emerald::%arg 1%} to true set {diamond::%arg 1%} to true set {tnt::%arg 1%} to true set {gold::%arg 1%} to true broadcast "&3&l> &6&lx&4&lPolo &3&l< &6&lGracz &3&l%arg 1% &6&lZakupil TurboDrop na 30 Minut." wait 30 minutes clear {emerald::%arg 1%} clear {diamond::%arg 1%} clear {gold::%arg 1%} clear {tnt::%arg 1%} stop
on break of stone: if {emerald::%player%} is true: chance of 20%: set {_liczba} to 1 or 2 or 3 or 4 or 5 if player has enough space for {_liczba} of emerald: give {_liczba} of emerald to player else: drop {_liczba} of emerald at event-block
on break of stone: if {diamond::%player%} is true: chance of 20%: set {_liczba} to 1 or 2 or 3 or 4 or 5 if player has enough space for {_liczba} of diamond: give {_liczba} of diamond to player else: drop {_liczba} of diamond at event-block
on break of stone: if {gold::%player%} is true: chance of 20%: set {_liczba} to 1 or 2 or 3 or 4 or 5 if player has enough space for {_liczba} of gold ingot: give {_liczba} of gold ingot to player else: drop {_liczba} of gold ingot at event-block
on break of stone: if {tnt::%player%} is true: chance of 20%: set {_liczba} to 1 or 2 or 3 or 4 or 5 if player has enough space for {_liczba} of tnt: give {_liczba} of tnt to player else: drop {_liczba} of tnt at event-block
Pytanie
xPolo 2
command /turbodrop [<offlineplayer>]:
executable by: player
trigger:
set {emerald::%arg 1%} to true
set {diamond::%arg 1%} to true
set {tnt::%arg 1%} to true
set {gold::%arg 1%} to true
broadcast "&3&l> &6&lx&4&lPolo &3&l< &6&lGracz &3&l%arg 1% &6&lZakupil TurboDrop na 30 Minut."
wait 30 minutes
clear {emerald::%arg 1%}
clear {diamond::%arg 1%}
clear {gold::%arg 1%}
clear {tnt::%arg 1%}
stop
on break of stone:
if {emerald::%player%} is true:
chance of 20%:
set {_liczba} to 1 or 2 or 3 or 4 or 5
if player has enough space for {_liczba} of emerald:
give {_liczba} of emerald to player
else:
drop {_liczba} of emerald at event-block
on break of stone:
if {diamond::%player%} is true:
chance of 20%:
set {_liczba} to 1 or 2 or 3 or 4 or 5
if player has enough space for {_liczba} of diamond:
give {_liczba} of diamond to player
else:
drop {_liczba} of diamond at event-block
on break of stone:
if {gold::%player%} is true:
chance of 20%:
set {_liczba} to 1 or 2 or 3 or 4 or 5
if player has enough space for {_liczba} of gold ingot:
give {_liczba} of gold ingot to player
else:
drop {_liczba} of gold ingot at event-block
on break of stone:
if {tnt::%player%} is true:
chance of 20%:
set {_liczba} to 1 or 2 or 3 or 4 or 5
if player has enough space for {_liczba} of tnt:
give {_liczba} of tnt to player
else:
drop {_liczba} of tnt at event-block
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