command /okno: aliases: /sklep trigger: open chest with rows 4 named "&4&l>> &a&lSKLEP &4&l<<" format slot 0 of player with 1 of apple named "&4&lZYCIE" with lore "Dodatkowe hp na arenie" to close then run "dodatkowehp %player%"command /dodatkowehp <player>: executable by: console trigger: set {jablko::%arg 1%} to true send "&aZakupiles dodatkowe HP na arenie!" to arg 1 stop triggerDobrze wytabuj i daj like ;)
options: item.cobblex: Mossy Stone Brickson load: new recipe "CobbleX"; "CobbleX".Recipe.registerIngredient{1, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{2, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{3, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{4, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{5, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{6, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{7, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{8, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{9, 64 Cobblestone}; "CobbleX".Recipe.registerResult{1 Mossy Stone Bricks of Unbreaking 10 named "&2CobbleX"}; "CobbleX".Recipe.register{};on break of Mossy Stone Bricks: if {cobblex.%location of event-block%} is true: cancel event set event-block to air set {cobblex.%location of event-block%} to false if chance of 5%: give player 1 emerald send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 blaze rod send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 gold nugget send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 nether wart item send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 diamond send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 gold ingot send "&2Dostales przedmiot!" to player stop if chance of 5: give player 1 iron ingot send "&2Dostales przedmiot!" to player stop if chance of 5: give player 8 gunpowder send "&2Dostales przedmiot!" to player stop if chance of 5: give player 4 slimeball send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 16 redstone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 ender pearl send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 8 TNT send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 enchanted golden apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 golden apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 4 apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 6 bone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 anvil send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 chest send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 16 redstone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 3 string send "&2Dostales przedmiot!" to player stopon place of {@item.coblex}: if player is holding Mossy Stone Bricks named "&2CobbleX": set {cobblex.%location of event-block%} to true send "&2Postawiono CobbleX !" to playeron break of {@item.cobblex}: if {cobblex.%location of event-block%} is true: set {cobblex.%location of event-block%} to false
on skript load: set {czas} to value "Czas" get of "plugins/zajebista/sciezka/config.yml" set {test} to {czas}Every second: remove 1 from {test} if {test} is less than 1: send "test" to console set {test} to {czas}
on right click on iron door: set block 4 meters below clicked block to stone set block 3 meters below clicked block to redstone torch on wait 2 seconds set block 3 meters below clicked block to air