oskarus2011 7 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 Witam potrzebuje konfiguracji pluginu bedwars ---> https://www.spigotmc.org/resources/screaming-bedwars-1-9-1-16.63714/ która zmieni sklep i config na taki żeby działał z ulepszeniami oraz ironem, goldem, diaxami i emeraldami Glicz 1 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 Kormic 1951 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 2 godziny temu, oskarus2011 napisał: Witam potrzebuje konfiguracji pluginu bedwars ---> https://www.spigotmc.org/resources/screaming-bedwars-1-9-1-16.63714/ która zmieni sklep i config na taki żeby działał z ulepszeniami oraz ironem, goldem, diaxami i emeraldami A coś więcej? Co tam ma być ustawione i w jaki sposób? Misio12320 1 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279291 Udostępnij na innych stronach Więcej opcji udostępniania...
0 dziwakkolega 29 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 Ostatnio z Keendi testowałem ten plugin gdyż planuje on serwer bedwars ten plugin jest zabugowany nie polecam ma dużo błędów niektóre rzeczy nie działają poprawnie jeżeli chcesz mieć rozgrywke która jest poprawna działa nie ma błędów użyj innego pluginu Polecam: https://www.spigotmc.org/resources/bedwars1058-the-most-modern-bedwars-plugin-bungee-auto-scale-bungee-legacy-multiarena-shared.50942/ https://www.spigotmc.org/resources/➢-bedwars-minigame.51340/ Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279299 Udostępnij na innych stronach Więcej opcji udostępniania...
0 oskarus2011 7 Opublikowano 12 stycznia 2021 Autor Udostępnij Opublikowano 12 stycznia 2021 Dowolnie tylko żeby miał IRON, GOLD, DIAX, EMERALD @Kormic Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279370 Udostępnij na innych stronach Więcej opcji udostępniania...
0 Kormic 1951 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 Teraz, oskarus2011 napisał: Dowolnie tylko żeby miał IRON, GOLD, DIAX, EMERALD @Kormic W takim razie podrzuć tutaj zawartość pliku konfiguracyjnego, bo nie ma go w necie. Tylko proszę, daj to w spoiler. Misio12320 1 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279375 Udostępnij na innych stronach Więcej opcji udostępniania...
0 oskarus2011 7 Opublikowano 12 stycznia 2021 Autor Udostępnij Opublikowano 12 stycznia 2021 Spoiler Config: locale: pl debug: false allow-crafting: false keep-inventory-on-death: false in-lobby-colored-leather-by-team: true jointeam-entity-show-name: true friendlyfire: false player-drops: true join-randomly-after-lobby-timeout: false prevent-killing-villagers: true compass-enabled: true join-randomly-on-lobby-join: false add-wool-to-inventory-on-join: true prevent-spawning-mobs: true spawner-holograms: true spawner-disable-merge: true prevent-lobby-spawn-mobs-in-radius: 16 spawner-holo-height: 0.25 spawner-holograms-countdown: true damage-when-player-is-not-in-arena: false remove-unused-target-blocks: true allow-block-falling: true game-start-items: false player-respawn-items: false gived-game-start-items: [] gived-player-respawn-items: [] disable-hunger: false automatic-coloring-in-shop: true sell-max-64-per-click-in-shop: true destroy-placed-blocks-by-explosion-except: '' destroy-placed-blocks-by-explosion: true holo-above-bed: true allow-spectator-join: false disable-server-message: player-join: false player-leave: false disable-flight: true respawn-cooldown: enabled: true time: 5 stop-team-spawners-on-die: false allow-fake-death: false allowed-commands: [] change-allowed-commands-to-blacklist: false bungee: enabled: false serverRestart: true serverStop: false server: hub auto-game-connect: false motd: enabled: false waiting: '%name%: Waiting for players [%current%/%max%]' waiting_full: '%name%: Game is full [%current%/%max%]' running: '%name%: Game is running [%current%/%max%]' rebuilding: '%name%: Rebuilding...' disabled: '%name%: Game is disabled' farmBlocks: enable: false blocks: [] scoreboard: enable: true title: §a%game%§r - %time% bedLost: §c✘ anchorEmpty: §e✘ bedExists: §a✔ teamTitle: '%bed%%color%%team%' title: enabled: true fadeIn: 0 stay: 20 fadeOut: 0 shop: rows: 4 render-actual-rows: 6 render-offset: 9 render-header-start: 0 render-footer-start: 45 items-on-row: 9 show-page-numbers: true inventory-type: CHEST citizens-enabled: false items: jointeam: COMPASS leavegame: SLIME_BALL startgame: DIAMOND shopback: BARRIER shopcosmetic: ==: org.bukkit.inventory.ItemStack type: STAINED_GLASS_PANE damage: 7 pageback: ARROW pageforward: ARROW team-select: ==: org.bukkit.inventory.ItemStack type: WOOL damage: 1 vault: enable: true reward: kill: 5 win: 20 resources: gold: material: GOLD_INGOT color: GOLD name: Gold interval: 20 translate: resource_gold spread: 1.0 iron: material: IRON_INGOT color: GRAY name: Iron interval: 10 translate: resource_iron spread: 1.0 bronze: material: CLAY_BRICK color: DARK_RED name: Bronze interval: 1 translate: resource_bronze spread: 1.0 respawn: protection-enabled: true protection-time: 10 specials: action-bar-messages: true rescue-platform: is-breakable: false delay: 0 break-time: 10 distance: 1 material: GLASS protection-wall: is-breakable: false delay: 20 break-time: 0 width: 5 height: 3 distance: 2 material: SANDSTONE tnt-sheep: speed: 0.25 follow-range: 10.0 max-target-distance: 32 explosion-time: 8 arrow-blocker: protection-time: 10 delay: 5 warp-powder: teleport-time: 6 delay: 0 magnet-shoes: probability: 75 golem: speed: 0.25 follow-range: 10 health: 20 name-format: '%teamcolor%%team% Golem' show-name: true delay: 0 collidable: false teamchest: turn-all-enderchests-to-teamchests: true throwable-fireball: explosion: 3.0 auto-igniteable-tnt: explosion-time: 8 damage-placer: true sounds: on_bed_destroyed: ENTITY_ENDER_DRAGON_GROWL on_countdown: UI_BUTTON_CLICK on_game_start: ENTITY_PLAYER_LEVELUP on_team_kill: ENTITY_PLAYER_LEVELUP on_player_kill: ENTITY_PLAYER_BIG_FALL on_item_buy: ENTITY_ITEM_PICKUP on_upgrade_buy: ENTITY_EXPERIENCE_ORB_PICKUP on_respawn_cooldown_wait: UI_BUTTON_CLICK on_respawn_cooldown_done: ENTITY_PLAYER_LEVELUP game-effects: end: effects: - ==: Firework flicker: false trail: false colors: - &id001 ==: Color RED: 255 BLUE: 255 GREEN: 255 fade-colors: - *id001 type: BALL power: 1 type: Firework start: {} kill: {} teamkill: {} lobbyjoin: {} lobbyleave: {} respawn: {} beddestroy: {} warppowdertick: {} lobby-scoreboard: enabled: true title: §eBEDWARS content: - ' ' - '§fMap: §2%arena%' - '§fPlayers: §2%players%§f/§2%maxplayers%' - ' ' - §fWaiting ... - ' ' statistics: enabled: true type: yaml show-on-game-end: false bed-destroyed-kills: false scores: kill: 10 die: 0 win: 50 bed-destroy: 25 lose: 0 record: 100 database: host: localhost port: 3306 db: database user: root password: secret table-prefix: bw_ useSSL: false bossbar: use-xp-bar: false lobby: enable: true color: YELLOW style: SEGMENTED_20 game: enable: true color: GREEN style: SEGMENTED_20 holograms: enabled: true headline: Your §eBEDWARS§f stats leaderboard: headline: '&6Bedwars Leaderboard' format: '&l%order%. &7%name% - &a%score%' size: 10 chat: override: true format: '<%teamcolor%%name%§r> ' separate-chat: lobby: false game: false send-death-messages-just-in-game: true send-custom-death-messages: true default-team-chat-while-running: true all-chat-prefix: '@a' team-chat-prefix: '@t' all-chat: '[ALL] ' team-chat: '[TEAM] ' death-chat: '[DEATH] ' disable-all-chat-for-spectators: false rewards: enabled: false player-win: - /example {player} 200 player-end-game: - /example {player} {score} player-destroy-bed: - /example {player} {score} player-kill: - /example {player} 10 lore: generate-automatically: true text: - '§7Price:' - §7%price% %resource% - '§7Amount:' - §7%amount% sign: lines: - §c§l[BedWars] - '%arena%' - '%status%' - '%players%' block-behind: enabled: false waiting: ORANGE_STAINED_GLASS rebuilding: BROWN_STAINED_GLASS in-game: GREEN_STAINED_GLASS game-disabled: RED_STAINED_GLASS hotbar: selector: 0 color: 1 start: 2 leave: 8 breakable: enabled: false asblacklist: false blocks: [] leaveshortcuts: enabled: false list: - leave mainlobby: enabled: false location: '' world: '' turnOnExperimentalGroovyShop: false preventSpectatorFlyingAway: false removePurchaseMessages: false disableCakeEating: true disableDragonEggTeleport: true preventArenaFromGriefing: false update-checker: zero: console: true admins: true one: console: true admins: true target-block: allow-destroying-with-explosions: false respawn-anchor: fill-on-start: true enable-decrease: true sound: charge: BLOCK_RESPAWN_ANCHOR_CHARGE used: BLOCK_GLASS_BREAK deplete: BLOCK_RESPAWN_ANCHOR_DEPLETE cake: destroy-by-eating: true event-hacks: damage: false destroy: false place: false tab: enable: false header: enabled: true contents: - '&aMy awesome BedWars server' - '&bMap: %map%' - '&cPlayers: %respawnable%/%max%' footer: enabled: true contents: - '&eexample.com' - '&fWow!!' - §a%spectators% are watching this match hide-spectators: true hide-foreign-players: false default-permissions: join: true leave: true stats: true list: true rejoin: true autojoin: true leaderboard: true version: 2 Sklep: Spoiler data: #- stack: # type: GOLDEN_APPLE # amount: 1 # meta: # ==: ItemMeta # meta-type: UNSPECIFIC # display-name: "Example category" # lore: # - "This is my category!" # - "Please buy things inside!" # items: # - price: 50 # price-type: "bronze" # stack: # type: DIAMOND_SWORD # amount: 1 # meta: # ==: ItemMeta # meta-type: UNSPECIFIC # enchants: # DAMAGE_ALL: 2 # repair-cost: 1 # Damage: 99 # Value 'applycolorbyteam' is used for automatic-coloring-in-shop. # See WarpPowder for more info. - stack: "DIAMOND_CHESTPLATE;1;Armor;Protect yourself with armor! Click here." items: - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_HELMET enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_LEGGINGS enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_BOOTS enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 3 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 2 - price: 7 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 3 - price: 10 of gold stack: type: IRON_HELMET display-name: Helm enchants: PROTECTION_ENVIRONMENTAL: 2 - stack: "DIAMOND_SWORD;1;Swords;Click here to get sword for attacking your enemies" column: center items: - price: 8 of bronze stack: type: STICK enchants: KNOCKBACK: 1 - price: 1 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 1 - price: 3 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 2 - price: 7 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 3 - price: 3 of gold stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 2 KNOCKBACK: 1 - price: 15 of gold stack: type: GOLDEN_AXE display-name: "Axe of Infinity" enchants: DAMAGE_ALL: 1 DURABILITY: 1 KNOCKBACK: 1 - stack: "BOW;1;Bows;Prove yourself as a marksman with these wonderful bows" column: right items: - price: 3 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 - price: 7 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_DAMAGE: 1 - price: 13 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_DAMAGE: 2 - price: 14 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_FIRE: 1 - price: 15 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_FIRE: 1 ARROW_KNOCKBACK: 1 - ARROW for 1 of gold - stack: "COOKED_PORKCHOP;1;Eat;Are you hungry? Get something to eat." row: 3 column: 2 items: - COOKED_PORKCHOP;2 for 4 of bronze - GOLDEN_APPLE for 2 of iron - BREAD;10 for 5 of gold - stack: type: POTION meta: ==: ItemMeta meta-type: POTION display-name: "Drinks" lore: - "Not enough? Use these potions and you'll feel better!" potion-type: strength row: 3 column: 6 items: - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: healing price: 3 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: strong_healing price: 5 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: swiftness price: 7 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: strength price: 1 of gold - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: regeneration price: 3 of gold - stack: "SANDSTONE;1;Blocks;Get to the others! Possible with blocks." linebreak: before items: - CUT_SANDSTONE;2 for 1 of bronze - END_STONE;3 for 7 of bronze - IRON_BLOCK for 3 of iron - GLOWSTONE;4 for 15 of bronze - price: 4 of bronze properties: "applycolorbyteam" stack: GLASS - stack: "TNT;1;Useful Stuff;Looking for useful stuff? Here are some!" column: center items: - CHEST for 1 of iron - ENDER_CHEST for 1 of gold - price: 3 of iron stack: "TNT;1;Autoigniteable TNT" properties: - name: "AutoIgniteableTnt" explosion-time: 5 damage-placer: false - price: 7 of iron properties: - name: "WarpPowder" delay: 6 stack: type: GUNPOWDER display-name: "Warp Powder" lore: - "When using this powder you'll get" - "teleported to you spawn point within 6 seconds" - "Warning: Any movement will stop the process" - price: 3 of iron properties: - name: "Trap" data: - sound: ENTITY_SHEEP_AMBIENT - effect: ==: org.bukkit.potion.PotionEffect effect: 15 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true - effect: ==: org.bukkit.potion.PotionEffect effect: 18 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true - effect: ==: org.bukkit.potion.PotionEffect effect: 2 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true stack: type: STRING display-name: "Trap" lore: - "Get informed if an enemy steps on your trap" - "and your enemy won't be able to move properly." - price: 6 of iron properties: - name: "MagnetShoes" probability: 75 stack: type: IRON_BOOTS display-name: "Magnet-Shoes" lore: - "Wear those shoes and have a 75%" - "chance of getting no knockback!" - price: 5 of iron properties: "Tracker" stack: type: COMPASS display-name: "Tracker" lore: - "Wanna know where your closest target is?" - "Let's try this out!" - price: 15 of iron properties: - name: "rescueplatform" delay: 5 stack: type: BLAZE_ROD display-name: "Rescue Platform" lore: - "Protect yourself from falling into" - "void with a Rescue Platform." - "This is your last hope!" - price: 5 of gold properties: - name: "arrowblocker" delay: 5 stack: type: ENDER_EYE display-name: "Arrow Blocker" lore: - "Block arrows that are coming" - "for you with black magic." - "I mean, with this item." - price: 64 of bronze properties: - name: "protectionwall" stack: type: BRICKS display-name: "Protection Wall" lore: - "Instantly builds a wall that" - "can save your life!" - price: 24 of iron properties: - name: "Golem" speed: 0.25 follow: 16.0 stack: type: GHAST_SPAWN_EGG display-name: "Golem" lore: - "An iron golem that will protect" - "your team from the enemies." - price: 10 of gold properties: "TNTSheep" stack: type: SHEEP_SPAWN_EGG display-name: "TNT Sheep" lore: - "Use the TNT-Sheep! It will" - "walk towards your closest enemy" - "and explode within 8 seconds!" - price: 40 of iron properties: "ThrowableFireball" stack: type: FIRE_CHARGE display-name: "Fireball" lore: - "Is it a bird? Is it a plane?" - "By the time you know" - "you are dead!" - stack: "DIAMOND_PICKAXE;1;Pickaxes;Destroy others blocks? Use these pickaxes." column: right items: - price: 4 of bronze stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 1 - price: 2 of iron stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 2 - price: 1 of gold stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 3 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279426 Udostępnij na innych stronach Więcej opcji udostępniania...
0 Kormic 1951 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 Godzinę temu, oskarus2011 napisał: Pokaż ukrytą zawartość Config: locale: pl debug: false allow-crafting: false keep-inventory-on-death: false in-lobby-colored-leather-by-team: true jointeam-entity-show-name: true friendlyfire: false player-drops: true join-randomly-after-lobby-timeout: false prevent-killing-villagers: true compass-enabled: true join-randomly-on-lobby-join: false add-wool-to-inventory-on-join: true prevent-spawning-mobs: true spawner-holograms: true spawner-disable-merge: true prevent-lobby-spawn-mobs-in-radius: 16 spawner-holo-height: 0.25 spawner-holograms-countdown: true damage-when-player-is-not-in-arena: false remove-unused-target-blocks: true allow-block-falling: true game-start-items: false player-respawn-items: false gived-game-start-items: [] gived-player-respawn-items: [] disable-hunger: false automatic-coloring-in-shop: true sell-max-64-per-click-in-shop: true destroy-placed-blocks-by-explosion-except: '' destroy-placed-blocks-by-explosion: true holo-above-bed: true allow-spectator-join: false disable-server-message: player-join: false player-leave: false disable-flight: true respawn-cooldown: enabled: true time: 5 stop-team-spawners-on-die: false allow-fake-death: false allowed-commands: [] change-allowed-commands-to-blacklist: false bungee: enabled: false serverRestart: true serverStop: false server: hub auto-game-connect: false motd: enabled: false waiting: '%name%: Waiting for players [%current%/%max%]' waiting_full: '%name%: Game is full [%current%/%max%]' running: '%name%: Game is running [%current%/%max%]' rebuilding: '%name%: Rebuilding...' disabled: '%name%: Game is disabled' farmBlocks: enable: false blocks: [] scoreboard: enable: true title: §a%game%§r - %time% bedLost: §c✘ anchorEmpty: §e✘ bedExists: §a✔ teamTitle: '%bed%%color%%team%' title: enabled: true fadeIn: 0 stay: 20 fadeOut: 0 shop: rows: 4 render-actual-rows: 6 render-offset: 9 render-header-start: 0 render-footer-start: 45 items-on-row: 9 show-page-numbers: true inventory-type: CHEST citizens-enabled: false items: jointeam: COMPASS leavegame: SLIME_BALL startgame: DIAMOND shopback: BARRIER shopcosmetic: ==: org.bukkit.inventory.ItemStack type: STAINED_GLASS_PANE damage: 7 pageback: ARROW pageforward: ARROW team-select: ==: org.bukkit.inventory.ItemStack type: WOOL damage: 1 vault: enable: true reward: kill: 5 win: 20 resources: gold: material: GOLD_INGOT color: GOLD name: Gold interval: 20 translate: resource_gold spread: 1.0 iron: material: IRON_INGOT color: GRAY name: Iron interval: 10 translate: resource_iron spread: 1.0 bronze: material: CLAY_BRICK color: DARK_RED name: Bronze interval: 1 translate: resource_bronze spread: 1.0 respawn: protection-enabled: true protection-time: 10 specials: action-bar-messages: true rescue-platform: is-breakable: false delay: 0 break-time: 10 distance: 1 material: GLASS protection-wall: is-breakable: false delay: 20 break-time: 0 width: 5 height: 3 distance: 2 material: SANDSTONE tnt-sheep: speed: 0.25 follow-range: 10.0 max-target-distance: 32 explosion-time: 8 arrow-blocker: protection-time: 10 delay: 5 warp-powder: teleport-time: 6 delay: 0 magnet-shoes: probability: 75 golem: speed: 0.25 follow-range: 10 health: 20 name-format: '%teamcolor%%team% Golem' show-name: true delay: 0 collidable: false teamchest: turn-all-enderchests-to-teamchests: true throwable-fireball: explosion: 3.0 auto-igniteable-tnt: explosion-time: 8 damage-placer: true sounds: on_bed_destroyed: ENTITY_ENDER_DRAGON_GROWL on_countdown: UI_BUTTON_CLICK on_game_start: ENTITY_PLAYER_LEVELUP on_team_kill: ENTITY_PLAYER_LEVELUP on_player_kill: ENTITY_PLAYER_BIG_FALL on_item_buy: ENTITY_ITEM_PICKUP on_upgrade_buy: ENTITY_EXPERIENCE_ORB_PICKUP on_respawn_cooldown_wait: UI_BUTTON_CLICK on_respawn_cooldown_done: ENTITY_PLAYER_LEVELUP game-effects: end: effects: - ==: Firework flicker: false trail: false colors: - &id001 ==: Color RED: 255 BLUE: 255 GREEN: 255 fade-colors: - *id001 type: BALL power: 1 type: Firework start: {} kill: {} teamkill: {} lobbyjoin: {} lobbyleave: {} respawn: {} beddestroy: {} warppowdertick: {} lobby-scoreboard: enabled: true title: §eBEDWARS content: - ' ' - '§fMap: §2%arena%' - '§fPlayers: §2%players%§f/§2%maxplayers%' - ' ' - §fWaiting ... - ' ' statistics: enabled: true type: yaml show-on-game-end: false bed-destroyed-kills: false scores: kill: 10 die: 0 win: 50 bed-destroy: 25 lose: 0 record: 100 database: host: localhost port: 3306 db: database user: root password: secret table-prefix: bw_ useSSL: false bossbar: use-xp-bar: false lobby: enable: true color: YELLOW style: SEGMENTED_20 game: enable: true color: GREEN style: SEGMENTED_20 holograms: enabled: true headline: Your §eBEDWARS§f stats leaderboard: headline: '&6Bedwars Leaderboard' format: '&l%order%. &7%name% - &a%score%' size: 10 chat: override: true format: '<%teamcolor%%name%§r> ' separate-chat: lobby: false game: false send-death-messages-just-in-game: true send-custom-death-messages: true default-team-chat-while-running: true all-chat-prefix: '@a' team-chat-prefix: '@t' all-chat: '[ALL] ' team-chat: '[TEAM] ' death-chat: '[DEATH] ' disable-all-chat-for-spectators: false rewards: enabled: false player-win: - /example {player} 200 player-end-game: - /example {player} {score} player-destroy-bed: - /example {player} {score} player-kill: - /example {player} 10 lore: generate-automatically: true text: - '§7Price:' - §7%price% %resource% - '§7Amount:' - §7%amount% sign: lines: - §c§l[BedWars] - '%arena%' - '%status%' - '%players%' block-behind: enabled: false waiting: ORANGE_STAINED_GLASS rebuilding: BROWN_STAINED_GLASS in-game: GREEN_STAINED_GLASS game-disabled: RED_STAINED_GLASS hotbar: selector: 0 color: 1 start: 2 leave: 8 breakable: enabled: false asblacklist: false blocks: [] leaveshortcuts: enabled: false list: - leave mainlobby: enabled: false location: '' world: '' turnOnExperimentalGroovyShop: false preventSpectatorFlyingAway: false removePurchaseMessages: false disableCakeEating: true disableDragonEggTeleport: true preventArenaFromGriefing: false update-checker: zero: console: true admins: true one: console: true admins: true target-block: allow-destroying-with-explosions: false respawn-anchor: fill-on-start: true enable-decrease: true sound: charge: BLOCK_RESPAWN_ANCHOR_CHARGE used: BLOCK_GLASS_BREAK deplete: BLOCK_RESPAWN_ANCHOR_DEPLETE cake: destroy-by-eating: true event-hacks: damage: false destroy: false place: false tab: enable: false header: enabled: true contents: - '&aMy awesome BedWars server' - '&bMap: %map%' - '&cPlayers: %respawnable%/%max%' footer: enabled: true contents: - '&eexample.com' - '&fWow!!' - §a%spectators% are watching this match hide-spectators: true hide-foreign-players: false default-permissions: join: true leave: true stats: true list: true rejoin: true autojoin: true leaderboard: true version: 2 Sklep: Pokaż ukrytą zawartość data: #- stack: # type: GOLDEN_APPLE # amount: 1 # meta: # ==: ItemMeta # meta-type: UNSPECIFIC # display-name: "Example category" # lore: # - "This is my category!" # - "Please buy things inside!" # items: # - price: 50 # price-type: "bronze" # stack: # type: DIAMOND_SWORD # amount: 1 # meta: # ==: ItemMeta # meta-type: UNSPECIFIC # enchants: # DAMAGE_ALL: 2 # repair-cost: 1 # Damage: 99 # Value 'applycolorbyteam' is used for automatic-coloring-in-shop. # See WarpPowder for more info. - stack: "DIAMOND_CHESTPLATE;1;Armor;Protect yourself with armor! Click here." items: - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_HELMET enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_LEGGINGS enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of bronze properties: "applycolorbyteam" stack: type: LEATHER_BOOTS enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 1 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 1 - price: 3 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 2 - price: 7 of iron stack: type: CHAINMAIL_CHESTPLATE enchants: PROTECTION_ENVIRONMENTAL: 3 - price: 10 of gold stack: type: IRON_HELMET display-name: Helm enchants: PROTECTION_ENVIRONMENTAL: 2 - stack: "DIAMOND_SWORD;1;Swords;Click here to get sword for attacking your enemies" column: center items: - price: 8 of bronze stack: type: STICK enchants: KNOCKBACK: 1 - price: 1 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 1 - price: 3 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 2 - price: 7 of iron stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 3 - price: 3 of gold stack: type: GOLDEN_SWORD enchants: DAMAGE_ALL: 2 KNOCKBACK: 1 - price: 15 of gold stack: type: GOLDEN_AXE display-name: "Axe of Infinity" enchants: DAMAGE_ALL: 1 DURABILITY: 1 KNOCKBACK: 1 - stack: "BOW;1;Bows;Prove yourself as a marksman with these wonderful bows" column: right items: - price: 3 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 - price: 7 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_DAMAGE: 1 - price: 13 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_DAMAGE: 2 - price: 14 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_FIRE: 1 - price: 15 of gold stack: type: BOW enchants: ARROW_INFINITE: 1 ARROW_FIRE: 1 ARROW_KNOCKBACK: 1 - ARROW for 1 of gold - stack: "COOKED_PORKCHOP;1;Eat;Are you hungry? Get something to eat." row: 3 column: 2 items: - COOKED_PORKCHOP;2 for 4 of bronze - GOLDEN_APPLE for 2 of iron - BREAD;10 for 5 of gold - stack: type: POTION meta: ==: ItemMeta meta-type: POTION display-name: "Drinks" lore: - "Not enough? Use these potions and you'll feel better!" potion-type: strength row: 3 column: 6 items: - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: healing price: 3 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: strong_healing price: 5 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: swiftness price: 7 of iron - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: strength price: 1 of gold - stack: type: POTION meta: ==: ItemMeta meta-type: POTION potion-type: regeneration price: 3 of gold - stack: "SANDSTONE;1;Blocks;Get to the others! Possible with blocks." linebreak: before items: - CUT_SANDSTONE;2 for 1 of bronze - END_STONE;3 for 7 of bronze - IRON_BLOCK for 3 of iron - GLOWSTONE;4 for 15 of bronze - price: 4 of bronze properties: "applycolorbyteam" stack: GLASS - stack: "TNT;1;Useful Stuff;Looking for useful stuff? Here are some!" column: center items: - CHEST for 1 of iron - ENDER_CHEST for 1 of gold - price: 3 of iron stack: "TNT;1;Autoigniteable TNT" properties: - name: "AutoIgniteableTnt" explosion-time: 5 damage-placer: false - price: 7 of iron properties: - name: "WarpPowder" delay: 6 stack: type: GUNPOWDER display-name: "Warp Powder" lore: - "When using this powder you'll get" - "teleported to you spawn point within 6 seconds" - "Warning: Any movement will stop the process" - price: 3 of iron properties: - name: "Trap" data: - sound: ENTITY_SHEEP_AMBIENT - effect: ==: org.bukkit.potion.PotionEffect effect: 15 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true - effect: ==: org.bukkit.potion.PotionEffect effect: 18 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true - effect: ==: org.bukkit.potion.PotionEffect effect: 2 amplifier: 2 duration: 100 ambient: true has-particles: true has-icon: true stack: type: STRING display-name: "Trap" lore: - "Get informed if an enemy steps on your trap" - "and your enemy won't be able to move properly." - price: 6 of iron properties: - name: "MagnetShoes" probability: 75 stack: type: IRON_BOOTS display-name: "Magnet-Shoes" lore: - "Wear those shoes and have a 75%" - "chance of getting no knockback!" - price: 5 of iron properties: "Tracker" stack: type: COMPASS display-name: "Tracker" lore: - "Wanna know where your closest target is?" - "Let's try this out!" - price: 15 of iron properties: - name: "rescueplatform" delay: 5 stack: type: BLAZE_ROD display-name: "Rescue Platform" lore: - "Protect yourself from falling into" - "void with a Rescue Platform." - "This is your last hope!" - price: 5 of gold properties: - name: "arrowblocker" delay: 5 stack: type: ENDER_EYE display-name: "Arrow Blocker" lore: - "Block arrows that are coming" - "for you with black magic." - "I mean, with this item." - price: 64 of bronze properties: - name: "protectionwall" stack: type: BRICKS display-name: "Protection Wall" lore: - "Instantly builds a wall that" - "can save your life!" - price: 24 of iron properties: - name: "Golem" speed: 0.25 follow: 16.0 stack: type: GHAST_SPAWN_EGG display-name: "Golem" lore: - "An iron golem that will protect" - "your team from the enemies." - price: 10 of gold properties: "TNTSheep" stack: type: SHEEP_SPAWN_EGG display-name: "TNT Sheep" lore: - "Use the TNT-Sheep! It will" - "walk towards your closest enemy" - "and explode within 8 seconds!" - price: 40 of iron properties: "ThrowableFireball" stack: type: FIRE_CHARGE display-name: "Fireball" lore: - "Is it a bird? Is it a plane?" - "By the time you know" - "you are dead!" - stack: "DIAMOND_PICKAXE;1;Pickaxes;Destroy others blocks? Use these pickaxes." column: right items: - price: 4 of bronze stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 1 - price: 2 of iron stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 2 - price: 1 of gold stack: type: IRON_PICKAXE enchants: LOOT_BONUS_BLOCKS: 3 Wybacz, że jeszcze dopytuję, ale czy coś zmieniałeś w pliku konfiguracyjnym? Nie powinno przypadkiem wszystko działać od startu? Misio12320 1 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279487 Udostępnij na innych stronach Więcej opcji udostępniania...
0 oskarus2011 7 Opublikowano 12 stycznia 2021 Autor Udostępnij Opublikowano 12 stycznia 2021 zmieniłem locale na pl a było en Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279490 Udostępnij na innych stronach Więcej opcji udostępniania...
0 Kormic 1951 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 1 minutę temu, oskarus2011 napisał: zmieniłem locale na pl a było en Dobra. Czyli przedmioty w dropperze nie wylatują w ogóle, tak? Może warto pójść za sugestią użytkownika dziwnykolega i użyć przykładowo bedwars1058? Misio12320 1 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279494 Udostępnij na innych stronach Więcej opcji udostępniania...
0 oskarus2011 7 Opublikowano 12 stycznia 2021 Autor Udostępnij Opublikowano 12 stycznia 2021 (edytowane) dobra biorę tę 1058 daje spokój z tym bedwarsem Edytowane 12 stycznia 2021 przez oskarus2011 Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279499 Udostępnij na innych stronach Więcej opcji udostępniania...
0 Gość Usunięty#34161 Opublikowano 12 stycznia 2021 Udostępnij Opublikowano 12 stycznia 2021 Problem został rozwiązany. Odnośnik do komentarza https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279529 Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
oskarus2011 7
Witam potrzebuje konfiguracji pluginu bedwars ---> https://www.spigotmc.org/resources/screaming-bedwars-1-9-1-16.63714/ która zmieni sklep i config na taki żeby działał z ulepszeniami oraz ironem, goldem, diaxami i emeraldami
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https://skript.pl/temat/44519-konfiguracja-bedwars/Udostępnij na innych stronach
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