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Konfiguracja BedWars


oskarus2011

Pytanie

Witam potrzebuje konfiguracji pluginu bedwars ---> https://www.spigotmc.org/resources/screaming-bedwars-1-9-1-16.63714/ która zmieni sklep i config na taki żeby działał z ulepszeniami oraz ironem, goldem, diaxami i emeraldami

 

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2 godziny temu, oskarus2011 napisał:

Witam potrzebuje konfiguracji pluginu bedwars ---> https://www.spigotmc.org/resources/screaming-bedwars-1-9-1-16.63714/ która zmieni sklep i config na taki żeby działał z ulepszeniami oraz ironem, goldem, diaxami i emeraldami

 

A coś więcej? Co tam ma być ustawione i w jaki sposób?

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Ostatnio z Keendi testowałem ten plugin gdyż planuje on serwer bedwars ten plugin jest zabugowany nie polecam ma dużo błędów niektóre rzeczy nie działają poprawnie jeżeli chcesz mieć rozgrywke która jest poprawna działa nie ma błędów użyj innego pluginu 
Polecam:

https://www.spigotmc.org/resources/bedwars1058-the-most-modern-bedwars-plugin-bungee-auto-scale-bungee-legacy-multiarena-shared.50942/ 
https://www.spigotmc.org/resources/➢-bedwars-minigame.51340/

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Teraz, oskarus2011 napisał:

Dowolnie tylko żeby miał IRON, GOLD, DIAX, EMERALD @Kormic

 

W takim razie podrzuć tutaj zawartość pliku konfiguracyjnego, bo nie ma go w necie. Tylko proszę, daj to w spoiler.

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Spoiler

 

Config: 


locale: pl
debug: false
allow-crafting: false
keep-inventory-on-death: false
in-lobby-colored-leather-by-team: true
jointeam-entity-show-name: true
friendlyfire: false
player-drops: true
join-randomly-after-lobby-timeout: false
prevent-killing-villagers: true
compass-enabled: true
join-randomly-on-lobby-join: false
add-wool-to-inventory-on-join: true
prevent-spawning-mobs: true
spawner-holograms: true
spawner-disable-merge: true
prevent-lobby-spawn-mobs-in-radius: 16
spawner-holo-height: 0.25
spawner-holograms-countdown: true
damage-when-player-is-not-in-arena: false
remove-unused-target-blocks: true
allow-block-falling: true
game-start-items: false
player-respawn-items: false
gived-game-start-items: []
gived-player-respawn-items: []
disable-hunger: false
automatic-coloring-in-shop: true
sell-max-64-per-click-in-shop: true
destroy-placed-blocks-by-explosion-except: ''
destroy-placed-blocks-by-explosion: true
holo-above-bed: true
allow-spectator-join: false
disable-server-message:
  player-join: false
  player-leave: false
disable-flight: true
respawn-cooldown:
  enabled: true
  time: 5
stop-team-spawners-on-die: false
allow-fake-death: false
allowed-commands: []
change-allowed-commands-to-blacklist: false
bungee:
  enabled: false
  serverRestart: true
  serverStop: false
  server: hub
  auto-game-connect: false
  motd:
    enabled: false
    waiting: '%name%: Waiting for players [%current%/%max%]'
    waiting_full: '%name%: Game is full [%current%/%max%]'
    running: '%name%: Game is running [%current%/%max%]'
    rebuilding: '%name%: Rebuilding...'
    disabled: '%name%: Game is disabled'
farmBlocks:
  enable: false
  blocks: []
scoreboard:
  enable: true
  title: §a%game%§r - %time%
  bedLost: §c✘
  anchorEmpty: §e✘
  bedExists: §a✔
  teamTitle: '%bed%%color%%team%'
title:
  enabled: true
  fadeIn: 0
  stay: 20
  fadeOut: 0
shop:
  rows: 4
  render-actual-rows: 6
  render-offset: 9
  render-header-start: 0
  render-footer-start: 45
  items-on-row: 9
  show-page-numbers: true
  inventory-type: CHEST
  citizens-enabled: false
items:
  jointeam: COMPASS
  leavegame: SLIME_BALL
  startgame: DIAMOND
  shopback: BARRIER
  shopcosmetic:
    ==: org.bukkit.inventory.ItemStack
    type: STAINED_GLASS_PANE
    damage: 7
  pageback: ARROW
  pageforward: ARROW
  team-select:
    ==: org.bukkit.inventory.ItemStack
    type: WOOL
    damage: 1
vault:
  enable: true
  reward:
    kill: 5
    win: 20
resources:
  gold:
    material: GOLD_INGOT
    color: GOLD
    name: Gold
    interval: 20
    translate: resource_gold
    spread: 1.0
  iron:
    material: IRON_INGOT
    color: GRAY
    name: Iron
    interval: 10
    translate: resource_iron
    spread: 1.0
  bronze:
    material: CLAY_BRICK
    color: DARK_RED
    name: Bronze
    interval: 1
    translate: resource_bronze
    spread: 1.0
respawn:
  protection-enabled: true
  protection-time: 10
specials:
  action-bar-messages: true
  rescue-platform:
    is-breakable: false
    delay: 0
    break-time: 10
    distance: 1
    material: GLASS
  protection-wall:
    is-breakable: false
    delay: 20
    break-time: 0
    width: 5
    height: 3
    distance: 2
    material: SANDSTONE
  tnt-sheep:
    speed: 0.25
    follow-range: 10.0
    max-target-distance: 32
    explosion-time: 8
  arrow-blocker:
    protection-time: 10
    delay: 5
  warp-powder:
    teleport-time: 6
    delay: 0
  magnet-shoes:
    probability: 75
  golem:
    speed: 0.25
    follow-range: 10
    health: 20
    name-format: '%teamcolor%%team% Golem'
    show-name: true
    delay: 0
    collidable: false
  teamchest:
    turn-all-enderchests-to-teamchests: true
  throwable-fireball:
    explosion: 3.0
  auto-igniteable-tnt:
    explosion-time: 8
    damage-placer: true
sounds:
  on_bed_destroyed: ENTITY_ENDER_DRAGON_GROWL
  on_countdown: UI_BUTTON_CLICK
  on_game_start: ENTITY_PLAYER_LEVELUP
  on_team_kill: ENTITY_PLAYER_LEVELUP
  on_player_kill: ENTITY_PLAYER_BIG_FALL
  on_item_buy: ENTITY_ITEM_PICKUP
  on_upgrade_buy: ENTITY_EXPERIENCE_ORB_PICKUP
  on_respawn_cooldown_wait: UI_BUTTON_CLICK
  on_respawn_cooldown_done: ENTITY_PLAYER_LEVELUP
game-effects:
  end:
    effects:
    - ==: Firework
      flicker: false
      trail: false
      colors:
      - &id001
        ==: Color
        RED: 255
        BLUE: 255
        GREEN: 255
      fade-colors:
      - *id001
      type: BALL
    power: 1
    type: Firework
  start: {}
  kill: {}
  teamkill: {}
  lobbyjoin: {}
  lobbyleave: {}
  respawn: {}
  beddestroy: {}
  warppowdertick: {}
lobby-scoreboard:
  enabled: true
  title: §eBEDWARS
  content:
  - ' '
  - '§fMap: §2%arena%'
  - '§fPlayers: §2%players%§f/§2%maxplayers%'
  - ' '
  - §fWaiting ...
  - ' '
statistics:
  enabled: true
  type: yaml
  show-on-game-end: false
  bed-destroyed-kills: false
  scores:
    kill: 10
    die: 0
    win: 50
    bed-destroy: 25
    lose: 0
    record: 100
database:
  host: localhost
  port: 3306
  db: database
  user: root
  password: secret
  table-prefix: bw_
  useSSL: false
bossbar:
  use-xp-bar: false
  lobby:
    enable: true
    color: YELLOW
    style: SEGMENTED_20
  game:
    enable: true
    color: GREEN
    style: SEGMENTED_20
holograms:
  enabled: true
  headline: Your §eBEDWARS§f stats
  leaderboard:
    headline: '&6Bedwars Leaderboard'
    format: '&l%order%. &7%name% - &a%score%'
    size: 10
chat:
  override: true
  format: '<%teamcolor%%name%§r> '
  separate-chat:
    lobby: false
    game: false
  send-death-messages-just-in-game: true
  send-custom-death-messages: true
  default-team-chat-while-running: true
  all-chat-prefix: '@a'
  team-chat-prefix: '@t'
  all-chat: '[ALL] '
  team-chat: '[TEAM] '
  death-chat: '[DEATH] '
  disable-all-chat-for-spectators: false
rewards:
  enabled: false
  player-win:
  - /example {player} 200
  player-end-game:
  - /example {player} {score}
  player-destroy-bed:
  - /example {player} {score}
  player-kill:
  - /example {player} 10
lore:
  generate-automatically: true
  text:
  - '§7Price:'
  - §7%price% %resource%
  - '§7Amount:'
  - §7%amount%
sign:
  lines:
  - §c§l[BedWars]
  - '%arena%'
  - '%status%'
  - '%players%'
  block-behind:
    enabled: false
    waiting: ORANGE_STAINED_GLASS
    rebuilding: BROWN_STAINED_GLASS
    in-game: GREEN_STAINED_GLASS
    game-disabled: RED_STAINED_GLASS
hotbar:
  selector: 0
  color: 1
  start: 2
  leave: 8
breakable:
  enabled: false
  asblacklist: false
  blocks: []
leaveshortcuts:
  enabled: false
  list:
  - leave
mainlobby:
  enabled: false
  location: ''
  world: ''
turnOnExperimentalGroovyShop: false
preventSpectatorFlyingAway: false
removePurchaseMessages: false
disableCakeEating: true
disableDragonEggTeleport: true
preventArenaFromGriefing: false
update-checker:
  zero:
    console: true
    admins: true
  one:
    console: true
    admins: true
target-block:
  allow-destroying-with-explosions: false
  respawn-anchor:
    fill-on-start: true
    enable-decrease: true
    sound:
      charge: BLOCK_RESPAWN_ANCHOR_CHARGE
      used: BLOCK_GLASS_BREAK
      deplete: BLOCK_RESPAWN_ANCHOR_DEPLETE
  cake:
    destroy-by-eating: true
event-hacks:
  damage: false
  destroy: false
  place: false
tab:
  enable: false
  header:
    enabled: true
    contents:
    - '&aMy awesome BedWars server'
    - '&bMap: %map%'
    - '&cPlayers: %respawnable%/%max%'
  footer:
    enabled: true
    contents:
    - '&eexample.com'
    - '&fWow!!'
    - §a%spectators% are watching this match
  hide-spectators: true
  hide-foreign-players: false
default-permissions:
  join: true
  leave: true
  stats: true
  list: true
  rejoin: true
  autojoin: true
  leaderboard: true
version: 2

Sklep: 

Spoiler

data:
#-   stack:
#      type: GOLDEN_APPLE
#      amount: 1
#      meta:
#        ==: ItemMeta
#        meta-type: UNSPECIFIC
#        display-name: "Example category"
#        lore:
#        - "This is my category!"
#        - "Please buy things inside!"
#    items:
#    - price: 50
#      price-type: "bronze"
#      stack:
#        type: DIAMOND_SWORD
#        amount: 1
#        meta:
#          ==: ItemMeta
#          meta-type: UNSPECIFIC
#          enchants:
#            DAMAGE_ALL: 2
#          repair-cost: 1
#          Damage: 99
# Value 'applycolorbyteam' is used for automatic-coloring-in-shop.
# See WarpPowder for more info.

- stack: "DIAMOND_CHESTPLATE;1;Armor;Protect yourself with armor! Click here."
  items:
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_HELMET
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_LEGGINGS
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_BOOTS
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 3 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 2
   - price: 7 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 3
   - price: 10 of gold
     stack:
      type: IRON_HELMET
      display-name: Helm
      enchants:
       PROTECTION_ENVIRONMENTAL: 2
       
- stack: "DIAMOND_SWORD;1;Swords;Click here to get sword for attacking your enemies"
  column: center
  items:
   - price: 8 of bronze
     stack:
      type: STICK
      enchants:
       KNOCKBACK: 1
   - price: 1 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 1
   - price: 3 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 2
   - price: 7 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 3
   - price: 3 of gold
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 2
       KNOCKBACK: 1
   - price: 15 of gold
     stack:
      type: GOLDEN_AXE
      display-name: "Axe of Infinity"
      enchants:
       DAMAGE_ALL: 1
       DURABILITY: 1
       KNOCKBACK: 1
       
- stack: "BOW;1;Bows;Prove yourself as a marksman with these wonderful bows"
  column: right
  items:
   - price: 3 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
   - price: 7 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_DAMAGE: 1
   - price: 13 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_DAMAGE: 2
   - price: 14 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_FIRE: 1
   - price: 15 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_FIRE: 1
       ARROW_KNOCKBACK: 1
   - ARROW for 1 of gold

- stack: "COOKED_PORKCHOP;1;Eat;Are you hungry? Get something to eat."
  row: 3
  column: 2
  items:
   - COOKED_PORKCHOP;2 for 4 of bronze
   - GOLDEN_APPLE for 2 of iron
   - BREAD;10 for 5 of gold

- stack:
   type: POTION
   meta:
    ==: ItemMeta
    meta-type: POTION
    display-name: "Drinks"
    lore:
     - "Not enough? Use these potions and you'll feel better!"
    potion-type: strength
  row: 3
  column: 6
  items:
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: healing
     price: 3 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: strong_healing
     price: 5 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: swiftness
     price: 7 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: strength
     price: 1 of gold
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: regeneration
     price: 3 of gold

- stack: "SANDSTONE;1;Blocks;Get to the others! Possible with blocks."
  linebreak: before
  items:
   - CUT_SANDSTONE;2 for 1 of bronze
   - END_STONE;3 for 7 of bronze
   - IRON_BLOCK for 3 of iron
   - GLOWSTONE;4 for 15 of bronze
   - price: 4 of bronze
     properties: "applycolorbyteam"
     stack: GLASS

- stack: "TNT;1;Useful Stuff;Looking for useful stuff? Here are some!"
  column: center
  items:
   - CHEST for 1 of iron
   - ENDER_CHEST for 1 of gold
   - price: 3 of iron
     stack: "TNT;1;Autoigniteable TNT"
     properties:
      - name: "AutoIgniteableTnt"
        explosion-time: 5
        damage-placer: false
   - price: 7 of iron
     properties:
      - name: "WarpPowder"
        delay: 6
     stack:
      type: GUNPOWDER
      display-name: "Warp Powder"
      lore:
       - "When using this powder you'll get"
       - "teleported to you spawn point within 6 seconds"
       - "Warning: Any movement will stop the process"
   - price: 3 of iron
     properties:
      - name: "Trap"
        data:
         - sound: ENTITY_SHEEP_AMBIENT
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 15
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 18
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 2
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
     stack:
      type: STRING
      display-name: "Trap"
      lore:
       - "Get informed if an enemy steps on your trap"
       - "and your enemy won't be able to move properly."
   - price: 6 of iron
     properties:
      - name: "MagnetShoes"
        probability: 75
     stack:
      type: IRON_BOOTS
      display-name: "Magnet-Shoes"
      lore:
       - "Wear those shoes and have a 75%"
       - "chance of getting no knockback!"
   - price: 5 of iron
     properties: "Tracker"
     stack:
      type: COMPASS
      display-name: "Tracker"
      lore:
       - "Wanna know where your closest target is?"
       - "Let's try this out!"
   - price: 15 of iron
     properties:
      - name: "rescueplatform"
        delay: 5
     stack:
      type: BLAZE_ROD
      display-name: "Rescue Platform"
      lore:
       - "Protect yourself from falling into"
       - "void with a Rescue Platform."
       - "This is your last hope!"
   - price: 5 of gold
     properties:
      - name: "arrowblocker"
        delay: 5
     stack:
      type: ENDER_EYE
      display-name: "Arrow Blocker"
      lore:
       - "Block arrows that are coming"
       - "for you with black magic."
       - "I mean, with this item."
   - price: 64 of bronze
     properties:
      - name: "protectionwall"
     stack:
      type: BRICKS
      display-name: "Protection Wall"
      lore:
       - "Instantly builds a wall that"
       - "can save your life!"
   - price: 24 of iron
     properties:
      - name: "Golem"
        speed: 0.25
        follow: 16.0
     stack:
      type: GHAST_SPAWN_EGG
      display-name: "Golem"
      lore:
       - "An iron golem that will protect"
       - "your team from the enemies."
   - price: 10 of gold
     properties: "TNTSheep"
     stack:
      type: SHEEP_SPAWN_EGG
      display-name: "TNT Sheep"
      lore:
       - "Use the TNT-Sheep! It will"
       - "walk towards your closest enemy"
       - "and explode within 8 seconds!"
   - price: 40 of iron
     properties: "ThrowableFireball"
     stack:
       type: FIRE_CHARGE
       display-name: "Fireball"
       lore:
         - "Is it a bird? Is it a plane?"
         - "By the time you know"
         - "you are dead!"

- stack: "DIAMOND_PICKAXE;1;Pickaxes;Destroy others blocks? Use these pickaxes."
  column: right
  items:
   - price: 4 of bronze
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 1
   - price: 2 of iron
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 2
   - price: 1 of gold
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 3

 

 

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  • 0
Godzinę temu, oskarus2011 napisał:
  Pokaż ukrytą zawartość

 

Config: 



locale: pl
debug: false
allow-crafting: false
keep-inventory-on-death: false
in-lobby-colored-leather-by-team: true
jointeam-entity-show-name: true
friendlyfire: false
player-drops: true
join-randomly-after-lobby-timeout: false
prevent-killing-villagers: true
compass-enabled: true
join-randomly-on-lobby-join: false
add-wool-to-inventory-on-join: true
prevent-spawning-mobs: true
spawner-holograms: true
spawner-disable-merge: true
prevent-lobby-spawn-mobs-in-radius: 16
spawner-holo-height: 0.25
spawner-holograms-countdown: true
damage-when-player-is-not-in-arena: false
remove-unused-target-blocks: true
allow-block-falling: true
game-start-items: false
player-respawn-items: false
gived-game-start-items: []
gived-player-respawn-items: []
disable-hunger: false
automatic-coloring-in-shop: true
sell-max-64-per-click-in-shop: true
destroy-placed-blocks-by-explosion-except: ''
destroy-placed-blocks-by-explosion: true
holo-above-bed: true
allow-spectator-join: false
disable-server-message:
  player-join: false
  player-leave: false
disable-flight: true
respawn-cooldown:
  enabled: true
  time: 5
stop-team-spawners-on-die: false
allow-fake-death: false
allowed-commands: []
change-allowed-commands-to-blacklist: false
bungee:
  enabled: false
  serverRestart: true
  serverStop: false
  server: hub
  auto-game-connect: false
  motd:
    enabled: false
    waiting: '%name%: Waiting for players [%current%/%max%]'
    waiting_full: '%name%: Game is full [%current%/%max%]'
    running: '%name%: Game is running [%current%/%max%]'
    rebuilding: '%name%: Rebuilding...'
    disabled: '%name%: Game is disabled'
farmBlocks:
  enable: false
  blocks: []
scoreboard:
  enable: true
  title: §a%game%§r - %time%
  bedLost: §c✘
  anchorEmpty: §e✘
  bedExists: §a✔
  teamTitle: '%bed%%color%%team%'
title:
  enabled: true
  fadeIn: 0
  stay: 20
  fadeOut: 0
shop:
  rows: 4
  render-actual-rows: 6
  render-offset: 9
  render-header-start: 0
  render-footer-start: 45
  items-on-row: 9
  show-page-numbers: true
  inventory-type: CHEST
  citizens-enabled: false
items:
  jointeam: COMPASS
  leavegame: SLIME_BALL
  startgame: DIAMOND
  shopback: BARRIER
  shopcosmetic:
    ==: org.bukkit.inventory.ItemStack
    type: STAINED_GLASS_PANE
    damage: 7
  pageback: ARROW
  pageforward: ARROW
  team-select:
    ==: org.bukkit.inventory.ItemStack
    type: WOOL
    damage: 1
vault:
  enable: true
  reward:
    kill: 5
    win: 20
resources:
  gold:
    material: GOLD_INGOT
    color: GOLD
    name: Gold
    interval: 20
    translate: resource_gold
    spread: 1.0
  iron:
    material: IRON_INGOT
    color: GRAY
    name: Iron
    interval: 10
    translate: resource_iron
    spread: 1.0
  bronze:
    material: CLAY_BRICK
    color: DARK_RED
    name: Bronze
    interval: 1
    translate: resource_bronze
    spread: 1.0
respawn:
  protection-enabled: true
  protection-time: 10
specials:
  action-bar-messages: true
  rescue-platform:
    is-breakable: false
    delay: 0
    break-time: 10
    distance: 1
    material: GLASS
  protection-wall:
    is-breakable: false
    delay: 20
    break-time: 0
    width: 5
    height: 3
    distance: 2
    material: SANDSTONE
  tnt-sheep:
    speed: 0.25
    follow-range: 10.0
    max-target-distance: 32
    explosion-time: 8
  arrow-blocker:
    protection-time: 10
    delay: 5
  warp-powder:
    teleport-time: 6
    delay: 0
  magnet-shoes:
    probability: 75
  golem:
    speed: 0.25
    follow-range: 10
    health: 20
    name-format: '%teamcolor%%team% Golem'
    show-name: true
    delay: 0
    collidable: false
  teamchest:
    turn-all-enderchests-to-teamchests: true
  throwable-fireball:
    explosion: 3.0
  auto-igniteable-tnt:
    explosion-time: 8
    damage-placer: true
sounds:
  on_bed_destroyed: ENTITY_ENDER_DRAGON_GROWL
  on_countdown: UI_BUTTON_CLICK
  on_game_start: ENTITY_PLAYER_LEVELUP
  on_team_kill: ENTITY_PLAYER_LEVELUP
  on_player_kill: ENTITY_PLAYER_BIG_FALL
  on_item_buy: ENTITY_ITEM_PICKUP
  on_upgrade_buy: ENTITY_EXPERIENCE_ORB_PICKUP
  on_respawn_cooldown_wait: UI_BUTTON_CLICK
  on_respawn_cooldown_done: ENTITY_PLAYER_LEVELUP
game-effects:
  end:
    effects:
    - ==: Firework
      flicker: false
      trail: false
      colors:
      - &id001
        ==: Color
        RED: 255
        BLUE: 255
        GREEN: 255
      fade-colors:
      - *id001
      type: BALL
    power: 1
    type: Firework
  start: {}
  kill: {}
  teamkill: {}
  lobbyjoin: {}
  lobbyleave: {}
  respawn: {}
  beddestroy: {}
  warppowdertick: {}
lobby-scoreboard:
  enabled: true
  title: §eBEDWARS
  content:
  - ' '
  - '§fMap: §2%arena%'
  - '§fPlayers: §2%players%§f/§2%maxplayers%'
  - ' '
  - §fWaiting ...
  - ' '
statistics:
  enabled: true
  type: yaml
  show-on-game-end: false
  bed-destroyed-kills: false
  scores:
    kill: 10
    die: 0
    win: 50
    bed-destroy: 25
    lose: 0
    record: 100
database:
  host: localhost
  port: 3306
  db: database
  user: root
  password: secret
  table-prefix: bw_
  useSSL: false
bossbar:
  use-xp-bar: false
  lobby:
    enable: true
    color: YELLOW
    style: SEGMENTED_20
  game:
    enable: true
    color: GREEN
    style: SEGMENTED_20
holograms:
  enabled: true
  headline: Your §eBEDWARS§f stats
  leaderboard:
    headline: '&6Bedwars Leaderboard'
    format: '&l%order%. &7%name% - &a%score%'
    size: 10
chat:
  override: true
  format: '<%teamcolor%%name%§r> '
  separate-chat:
    lobby: false
    game: false
  send-death-messages-just-in-game: true
  send-custom-death-messages: true
  default-team-chat-while-running: true
  all-chat-prefix: '@a'
  team-chat-prefix: '@t'
  all-chat: '[ALL] '
  team-chat: '[TEAM] '
  death-chat: '[DEATH] '
  disable-all-chat-for-spectators: false
rewards:
  enabled: false
  player-win:
  - /example {player} 200
  player-end-game:
  - /example {player} {score}
  player-destroy-bed:
  - /example {player} {score}
  player-kill:
  - /example {player} 10
lore:
  generate-automatically: true
  text:
  - '§7Price:'
  - §7%price% %resource%
  - '§7Amount:'
  - §7%amount%
sign:
  lines:
  - §c§l[BedWars]
  - '%arena%'
  - '%status%'
  - '%players%'
  block-behind:
    enabled: false
    waiting: ORANGE_STAINED_GLASS
    rebuilding: BROWN_STAINED_GLASS
    in-game: GREEN_STAINED_GLASS
    game-disabled: RED_STAINED_GLASS
hotbar:
  selector: 0
  color: 1
  start: 2
  leave: 8
breakable:
  enabled: false
  asblacklist: false
  blocks: []
leaveshortcuts:
  enabled: false
  list:
  - leave
mainlobby:
  enabled: false
  location: ''
  world: ''
turnOnExperimentalGroovyShop: false
preventSpectatorFlyingAway: false
removePurchaseMessages: false
disableCakeEating: true
disableDragonEggTeleport: true
preventArenaFromGriefing: false
update-checker:
  zero:
    console: true
    admins: true
  one:
    console: true
    admins: true
target-block:
  allow-destroying-with-explosions: false
  respawn-anchor:
    fill-on-start: true
    enable-decrease: true
    sound:
      charge: BLOCK_RESPAWN_ANCHOR_CHARGE
      used: BLOCK_GLASS_BREAK
      deplete: BLOCK_RESPAWN_ANCHOR_DEPLETE
  cake:
    destroy-by-eating: true
event-hacks:
  damage: false
  destroy: false
  place: false
tab:
  enable: false
  header:
    enabled: true
    contents:
    - '&aMy awesome BedWars server'
    - '&bMap: %map%'
    - '&cPlayers: %respawnable%/%max%'
  footer:
    enabled: true
    contents:
    - '&eexample.com'
    - '&fWow!!'
    - §a%spectators% are watching this match
  hide-spectators: true
  hide-foreign-players: false
default-permissions:
  join: true
  leave: true
  stats: true
  list: true
  rejoin: true
  autojoin: true
  leaderboard: true
version: 2

Sklep: 

  Pokaż ukrytą zawartość


data:
#-   stack:
#      type: GOLDEN_APPLE
#      amount: 1
#      meta:
#        ==: ItemMeta
#        meta-type: UNSPECIFIC
#        display-name: "Example category"
#        lore:
#        - "This is my category!"
#        - "Please buy things inside!"
#    items:
#    - price: 50
#      price-type: "bronze"
#      stack:
#        type: DIAMOND_SWORD
#        amount: 1
#        meta:
#          ==: ItemMeta
#          meta-type: UNSPECIFIC
#          enchants:
#            DAMAGE_ALL: 2
#          repair-cost: 1
#          Damage: 99
# Value 'applycolorbyteam' is used for automatic-coloring-in-shop.
# See WarpPowder for more info.

- stack: "DIAMOND_CHESTPLATE;1;Armor;Protect yourself with armor! Click here."
  items:
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_HELMET
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_LEGGINGS
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of bronze
     properties: "applycolorbyteam"
     stack:
      type: LEATHER_BOOTS
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 1 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 1
   - price: 3 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 2
   - price: 7 of iron
     stack:
      type: CHAINMAIL_CHESTPLATE
      enchants:
       PROTECTION_ENVIRONMENTAL: 3
   - price: 10 of gold
     stack:
      type: IRON_HELMET
      display-name: Helm
      enchants:
       PROTECTION_ENVIRONMENTAL: 2
       
- stack: "DIAMOND_SWORD;1;Swords;Click here to get sword for attacking your enemies"
  column: center
  items:
   - price: 8 of bronze
     stack:
      type: STICK
      enchants:
       KNOCKBACK: 1
   - price: 1 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 1
   - price: 3 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 2
   - price: 7 of iron
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 3
   - price: 3 of gold
     stack:
      type: GOLDEN_SWORD
      enchants:
       DAMAGE_ALL: 2
       KNOCKBACK: 1
   - price: 15 of gold
     stack:
      type: GOLDEN_AXE
      display-name: "Axe of Infinity"
      enchants:
       DAMAGE_ALL: 1
       DURABILITY: 1
       KNOCKBACK: 1
       
- stack: "BOW;1;Bows;Prove yourself as a marksman with these wonderful bows"
  column: right
  items:
   - price: 3 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
   - price: 7 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_DAMAGE: 1
   - price: 13 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_DAMAGE: 2
   - price: 14 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_FIRE: 1
   - price: 15 of gold
     stack:
      type: BOW
      enchants:
       ARROW_INFINITE: 1
       ARROW_FIRE: 1
       ARROW_KNOCKBACK: 1
   - ARROW for 1 of gold

- stack: "COOKED_PORKCHOP;1;Eat;Are you hungry? Get something to eat."
  row: 3
  column: 2
  items:
   - COOKED_PORKCHOP;2 for 4 of bronze
   - GOLDEN_APPLE for 2 of iron
   - BREAD;10 for 5 of gold

- stack:
   type: POTION
   meta:
    ==: ItemMeta
    meta-type: POTION
    display-name: "Drinks"
    lore:
     - "Not enough? Use these potions and you'll feel better!"
    potion-type: strength
  row: 3
  column: 6
  items:
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: healing
     price: 3 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: strong_healing
     price: 5 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: swiftness
     price: 7 of iron
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: strength
     price: 1 of gold
   - stack:
      type: POTION
      meta:
       ==: ItemMeta
       meta-type: POTION
       potion-type: regeneration
     price: 3 of gold

- stack: "SANDSTONE;1;Blocks;Get to the others! Possible with blocks."
  linebreak: before
  items:
   - CUT_SANDSTONE;2 for 1 of bronze
   - END_STONE;3 for 7 of bronze
   - IRON_BLOCK for 3 of iron
   - GLOWSTONE;4 for 15 of bronze
   - price: 4 of bronze
     properties: "applycolorbyteam"
     stack: GLASS

- stack: "TNT;1;Useful Stuff;Looking for useful stuff? Here are some!"
  column: center
  items:
   - CHEST for 1 of iron
   - ENDER_CHEST for 1 of gold
   - price: 3 of iron
     stack: "TNT;1;Autoigniteable TNT"
     properties:
      - name: "AutoIgniteableTnt"
        explosion-time: 5
        damage-placer: false
   - price: 7 of iron
     properties:
      - name: "WarpPowder"
        delay: 6
     stack:
      type: GUNPOWDER
      display-name: "Warp Powder"
      lore:
       - "When using this powder you'll get"
       - "teleported to you spawn point within 6 seconds"
       - "Warning: Any movement will stop the process"
   - price: 3 of iron
     properties:
      - name: "Trap"
        data:
         - sound: ENTITY_SHEEP_AMBIENT
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 15
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 18
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
         - effect:
            ==: org.bukkit.potion.PotionEffect
            effect: 2
            amplifier: 2
            duration: 100
            ambient: true
            has-particles: true
            has-icon: true
     stack:
      type: STRING
      display-name: "Trap"
      lore:
       - "Get informed if an enemy steps on your trap"
       - "and your enemy won't be able to move properly."
   - price: 6 of iron
     properties:
      - name: "MagnetShoes"
        probability: 75
     stack:
      type: IRON_BOOTS
      display-name: "Magnet-Shoes"
      lore:
       - "Wear those shoes and have a 75%"
       - "chance of getting no knockback!"
   - price: 5 of iron
     properties: "Tracker"
     stack:
      type: COMPASS
      display-name: "Tracker"
      lore:
       - "Wanna know where your closest target is?"
       - "Let's try this out!"
   - price: 15 of iron
     properties:
      - name: "rescueplatform"
        delay: 5
     stack:
      type: BLAZE_ROD
      display-name: "Rescue Platform"
      lore:
       - "Protect yourself from falling into"
       - "void with a Rescue Platform."
       - "This is your last hope!"
   - price: 5 of gold
     properties:
      - name: "arrowblocker"
        delay: 5
     stack:
      type: ENDER_EYE
      display-name: "Arrow Blocker"
      lore:
       - "Block arrows that are coming"
       - "for you with black magic."
       - "I mean, with this item."
   - price: 64 of bronze
     properties:
      - name: "protectionwall"
     stack:
      type: BRICKS
      display-name: "Protection Wall"
      lore:
       - "Instantly builds a wall that"
       - "can save your life!"
   - price: 24 of iron
     properties:
      - name: "Golem"
        speed: 0.25
        follow: 16.0
     stack:
      type: GHAST_SPAWN_EGG
      display-name: "Golem"
      lore:
       - "An iron golem that will protect"
       - "your team from the enemies."
   - price: 10 of gold
     properties: "TNTSheep"
     stack:
      type: SHEEP_SPAWN_EGG
      display-name: "TNT Sheep"
      lore:
       - "Use the TNT-Sheep! It will"
       - "walk towards your closest enemy"
       - "and explode within 8 seconds!"
   - price: 40 of iron
     properties: "ThrowableFireball"
     stack:
       type: FIRE_CHARGE
       display-name: "Fireball"
       lore:
         - "Is it a bird? Is it a plane?"
         - "By the time you know"
         - "you are dead!"

- stack: "DIAMOND_PICKAXE;1;Pickaxes;Destroy others blocks? Use these pickaxes."
  column: right
  items:
   - price: 4 of bronze
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 1
   - price: 2 of iron
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 2
   - price: 1 of gold
     stack:
      type: IRON_PICKAXE
      enchants:
       LOOT_BONUS_BLOCKS: 3

 

 

Wybacz, że jeszcze dopytuję, ale czy coś zmieniałeś w pliku konfiguracyjnym? Nie powinno przypadkiem wszystko działać od startu?

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  • 0
1 minutę temu, oskarus2011 napisał:

zmieniłem

locale na pl a było en

 

Dobra. Czyli przedmioty w dropperze nie wylatują w ogóle, tak?

Może warto pójść za sugestią użytkownika dziwnykolega i użyć przykładowo bedwars1058?

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https://skript.pl/temat/44519-konfiguracja-bedwars/#findComment-279494
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