Hejeczka. To znów ja i tym razem przychodze z problem opisu.
Przechodząc do sedna:
#Kod mojego skryptu:
command /sklep:
permission: sklep.core
permission message: &bSklep: Brak permisji do /sklep
trigger:
if "%inventory name of player's current inventory%" is not "&bSklep &cSURVIVAL":
close player's inventory
wait a tick
open chest with 6 rows named "&bSklep &cSURVIVAL" to player
loop 6*9 times:
set player's current inventory's slot 0 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 1 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 2 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 3 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 4 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 5 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 6 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 7 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 8 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 9 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 10 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 11 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 12 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 13 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 14 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 15 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 16 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 17 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 18 to grass block named "&cBloki"
wait a tick
set player's current inventory's slot 19 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 20 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 21 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 22 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 23 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 24 to dead bush named "&cDekoracje"
wait a tick
set player's current inventory's slot 25 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 26 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 27 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 28 to light gray stained glass pane named ""
wait a tick
set player's current inventory's slot 29 to anvil named "&cUżytkowe" with lore "&bW tym dziale zakupisz rzeczy do użytku codziennego."
I teraz tak:
Gdy w ( with lore "cos" dodam: with lore "cos%nl%cos2" nie działa i skrypt wykrywa to jako błąd. próbowałem wszystkich sposobów na nowe linijki.
Pytanie
gowniak1 0
Hejeczka. To znów ja i tym razem przychodze z problem opisu.
Przechodząc do sedna:
#Kod mojego skryptu:
command /sklep: permission: sklep.core permission message: &bSklep: Brak permisji do /sklep trigger: if "%inventory name of player's current inventory%" is not "&bSklep &cSURVIVAL": close player's inventory wait a tick open chest with 6 rows named "&bSklep &cSURVIVAL" to player loop 6*9 times: set player's current inventory's slot 0 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 1 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 2 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 3 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 4 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 5 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 6 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 7 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 8 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 9 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 10 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 11 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 12 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 13 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 14 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 15 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 16 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 17 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 18 to grass block named "&cBloki" wait a tick set player's current inventory's slot 19 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 20 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 21 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 22 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 23 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 24 to dead bush named "&cDekoracje" wait a tick set player's current inventory's slot 25 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 26 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 27 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 28 to light gray stained glass pane named "" wait a tick set player's current inventory's slot 29 to anvil named "&cUżytkowe" with lore "&bW tym dziale zakupisz rzeczy do użytku codziennego."I teraz tak:
Gdy w ( with lore "cos" dodam: with lore "cos%nl%cos2" nie działa i skrypt wykrywa to jako błąd. próbowałem wszystkich sposobów na nowe linijki.
%newline%
%nl%
Proszę o szybką pomoc
Edytowane przez xAxeeWstawiam w code
Notatka dodana przez xAxee
Odnośnik do komentarza
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