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Ułamki w rankingu (1000,45)


MrGlind

Pytanie

10 odpowiedzi na to pytanie

Rekomendowane odpowiedzi

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no dobra :D

 

on death of player:
strike lightning effect at the player
{time.%name of player%} is set:
if {time.%attacker%.min} is greater than {time.%victim%.min}:
add 1 to {rank.k::%name of attacker%}
set {rank1.r::%name of attacker%} to {rank.r::%name of attacker%}
set {rank2.r::%name of attacker%} to {rank.r::%name of attacker%}*0.XX
set {rank3.r::%name of attacker%} to {rank.r::%name of victim%}*0.XX
set {rank4.r::%name of attacker%} to {rank2.r::%name of attacker%}+{rank3.r::%name of attacker%}
set {rank5.r::%name of attacker%} to {rank4.r::%name of attacker%}-{rank1.r::%name of attacker%}
set {rank6.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank6.r::%name of attacker%} to {rank.r::%name of attacker%}
add 1 to {rank.d::%name of victim%}
set {rank1.r::%name of victim%} to {rank5.r::%name of attacker%}*0.0XX
set {rank2.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank2.r::%name of victim%} to {rank.r::%name of victim%}
set death message to "&c%name of victim% &8(&c%{rank2.r::%name of victim%}%&8) &8zostal zabity przez &c%name of attacker% &8(&c%{rank6.r::%name of attacker%}%&8)"
if {time.%attacker%.min} is smaller than {time.%victim%.min}:
add 1 to {rank.k::%name of attacker%}
set {rank1.r::%name of attacker%} to {rank.r::%name of attacker%}
set {rank2.r::%name of attacker%} to {rank.r::%name of attacker%}*0.XX
set {rank3.r::%name of attacker%} to {rank.r::%name of victim%}*0.XX
set {rank4.r::%name of attacker%} to {rank2.r::%name of attacker%}+{rank3.r::%name of attacker%}
set {rank5.r::%name of attacker%} to {rank4.r::%name of attacker%}-{rank1.r::%name of attacker%}
set {rank6.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank6.r::%name of attacker%} to {rank.r::%name of attacker%}
add 1 to {rank.d::%name of victim%}
set {rank1.r::%name of victim%} to {rank5.r::%name of attacker%}*0.XX
set {rank2.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank2.r::%name of victim%} to {rank.r::%name of victim%}
set death message to "&c%name of victim% &8(&c%{rank2.r::%name of victim%}%&8) &8zostal zabity przez &c%name of attacker% &8(&c%{rank6.r::%name of attacker%}%&8)"
if {time.%attacker%.min} is equal to {time.%victim%.min}:
add 1 to {rank.k::%name of attacker%}
set {rank1.r::%name of attacker%} to {rank.r::%name of attacker%}
set {rank2.r::%name of attacker%} to {rank.r::%name of attacker%}*0.XX
set {rank3.r::%name of attacker%} to {rank.r::%name of victim%}*0.XX
set {rank4.r::%name of attacker%} to {rank2.r::%name of attacker%}+{rank3.r::%name of attacker%}
set {rank5.r::%name of attacker%} to {rank4.r::%name of attacker%}-{rank1.r::%name of attacker%}
set {rank6.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank6.r::%name of attacker%} to {rank.r::%name of attacker%}
add 1 to {rank.d::%name of victim%}
set {rank1.r::%name of victim%} to {rank5.r::%name of attacker%}*0.XX
set {rank2.r::%name of attacker%} to rounded down {rank.r::%name of attacker%}
add {rank2.r::%name of victim%} to {rank.r::%name of victim%}
set death message to "&c%name of victim% &8(&c%{rank2.r::%name of victim%}%&8) &8zostal zabity przez &c%name of attacker% &8(&c%{rank6.r::%name of attacker%}%&8)"
stop
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