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Skrypt na portale


MrRayqq

Pytanie

Chcialbym skrypt na portale ktore tepaja do danej lokalizacji wtedy jesli gracz ma dany item i level. Chcialbym aby to bylo zrobione dobrze bo kombinowanie z regionem czy czyms podobnym u mnie nie dziala ( Bu ustawiam region w portalu, ustawiam lokalizacje i i tak akzdy mzoe wejsc jak nawet nie am 5 poziomu)

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https://skript.pl/temat/17808-skrypt-na-portale/
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7 odpowiedzi na to pytanie

Rekomendowane odpowiedzi

  • 0
command /portal [<text>] [<text>]:
	trigger:
		if player is op:
			if arg-1 is not set:
				send "&8|----------&2PORTALE&8----------|"
				send "&8/portal ustaw [nazwa] - &6tworzy portal w wybranym miejscu w nazwie ustawiasz lvl [np: lasLvl.1 albo las1] czyli tylko od 1 lvl w góre"
				send "&8/portal lista -&6 pokazuje wszystkie portale"
				send "&8/portal usun [nazwa] - &6usuwa portal"
				send "&8/portal polacz [nazwa] - &6ustawia miejsce do tp od podanego portalu"
				send "&8/portal item [nazwa] - &6ustawia item trzymany w rece jako potzrebny do przejscia przez portal"
				send "&8|----------&2PORTALE&8----------|"
			if arg-1 is "item":
				loop {wszystkie.portale::*}:
					if arg-2 is loop-value:
						if player's tool is not air:
							set {item.%arg-2%} to player's tool
							set {nitem.%arg-2%} to name of player's tool
							send "&8Od teraz aby przejsc przez portal &6%arg-2% &8potrzeba&6 %{item.%arg-2%}% [nazwane: %{nitem.%arg-2%}%]"
						else:
							send "&4niemoze to byc powietrze jesli niechesz nic to nie ustawiaj :)"
			if arg-1 is "ustaw":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							send "&cTaki portal juz istnieje"
							stop
					send "&8Stworzono portal &6%arg-2%" to player
					set {portal.%arg-2%} to block at location of player
					set {portal.%arg-2%} to {portal.%arg-2%} parsed as integer
					add arg-2 to {wszystkie.portale::*}
			if arg-1 is "polacz":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							set {miejsce.do.tp.%arg-2%} to location of player
							send "&8polaczono portal &6%arg-2% &8z &6%location of player%"
							stop
			if arg-1 is "usun":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							clear {portal.%arg-2%}
							remove arg-2 from {wszystkie.portale::*}
							clear {miejsce.do.tp.%arg-2%}
			if arg-1 is "lista":
				send "&8Stworzone areny: &6%{wszystkie.portale::*}%"
				loop {wszystkie.portale::*}:
					if {miejsce.do.tp.%loop-value%} is set:
						add 1 to {_w}
					else:
						add 1 to {_w}
						add 1 to {_nu}
						add loop-value to {_nieustawione::*}
				if {_nu} > 0:
					set {_} to {_nu}*100
					set {_} to {_}/{_w}
					send "&b%{_}%%%&4 portali nie jest poprawnie polaczonych :( "
				if size of {_nieustawione::*} > 0:
					send "&4Nie polaczone portale:&b %{_nieustawione::*}%"
					send "&8Aby polaczyc portal wpisz &b&l/portal polacz [nazwa]"
					stop
				send "&8Poprawinie ustawione portale: &6%{_w}%"
command /lvl:
	trigger:
		set {lvl::%player%} to 10
on any move:
	if {cd.%player%} is not set:
		loop {wszystkie.portale::*}:
			set {_} to block at location of player
			set {_} to {_} parsed as integer
			if {_} is {portal.%loop-value%}:
				if {miejsce.do.tp.%loop-value%} is set:
					if {item.%loop-value%} is set:
						set {_n} to loop-value
						replace all "a" and "b" and "c" and "d" and "e" and "f" and "g" and "h" and "i" and "j" and "k" and "l" and "m" and "n" and "o" and "p" and "r" and "s" and "t" and "u" and "w" and "y" and "z" and "+" and "L" and "v" and " " and "." and "&" and "!" and "q" and "x" and "[" and "{" and "]" and "}" and ";" and "'" and ":" and "|" and "," and "." and "/" and "<" and ">" and "?" and """" and "/" and " " with "" in {_n}
						set {_n} to {_n} parsed as number
						if {lvl::%player%} >= {_n}:
							loop all items in player's inventory:
								if loop-item is {item.%loop-value%}:
									teleport player to {miejsce.do.tp.%loop-value%}
									send "&8Zostales przeteleportowany do &6%loop-value%"
									remove {item.%loop-value%} from player
									stop
							if {nitem.%loop-value%} is set:
								send "&cNie masz %{item.%loop-value%}% [nazwane: %{nitem.%loop-value%}%]"
							else:
								send "&cNie masz %{item.%loop-value%}%"
							push the player backwards
							set {cd.%player%} to true
							wait 1 second
							clear {cd.%player%}
						else:
							push the player backwards
							send "&cAby przejsc przez ten portal musisz miec &6%{_n}% &cLVL oraz &6%{item.%loop-value%}%"
							set {cd.%player%} to true
							wait 1 second
							clear {cd.%player%}
					else:
						set {_n} to loop-value
						replace all "a" and "b" and "c" and "d" and "e" and "f" and "g" and "h" and "i" and "j" and "k" and "l" and "m" and "n" and "o" and "p" and "r" and "s" and "t" and "u" and "w" and "y" and "z" and "+" and "L" and "v" and " " and "." and "&" and "!" and "q" and "x" and "[" and "{" and "]" and "}" and ";" and "'" and ":" and "|" and "," and "." and "/" and "<" and ">" and "?" and """" and "/" and " " with "" in {_n}
						set {_n} to {_n} parsed as number
						if {lvl::%player%} >= {_n}:
							teleport player to {miejsce.do.tp.%loop-value%}
							send "&8Zostales przeteleportowany do &6%loop-value%"
							stop
						else:
							push the player backwards
							send "&cAby przejsc przez ten portal musisz miec &6%{_n}% &cLVL"
							set {cd.%player%} to true
							wait 1 second
							clear {cd.%player%}

tu masz mój autorki skript zmienna na lvl tutaj to {lvl::%player%} musiałbyś zamienic wszystkie {lvl::%player%} na twoją zmienna na lvl :) a co do itemka to nie podałes nic a wiec zrobiłem do ustawienia /portal item [nazwa]

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https://skript.pl/temat/17808-skrypt-na-portale/#findComment-121851
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  • 0

Skrypt jest fajny o to mi chodzilo dzieki wielkie jestes super :D Ale to z ustawianiem itemow nie dziala.

I dalbys rade zrobic cos ze moglbym ustawic //wandem portal ? bo tak 1 blok to dosc malo

i  zrobic na chacie zeby wyswietlal sie format [Lvl  {lvl::%player%}] [ranga] [nick] [wiadomosc]

Jakbys to zrobil bylbym ci wdzieczny

Edytowane przez MrRayqq
Odnośnik do komentarza
https://skript.pl/temat/17808-skrypt-na-portale/#findComment-121932
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  • 0

 z ustawianiem itemków masz na myśli ???? jak nie działa sprawdzałem i działa trzymasz np stone nazwany itemek do portalu i wpisujesz /portal item [nazwa portalu]

ps: nieradze dawac wiecej niz 1 item bo to nie sprawdza JESZCZE czy jest nada ilosc

a co do chatu to wystarczy pozmieniać kolejnosc

i jeszcze //wand i zaznaczanie musze poszperac w necie i sprawdzic czy mozna wogule polaczyc skrip i plugin

 

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https://skript.pl/temat/17808-skrypt-na-portale/#findComment-121987
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command //stick:
	trigger:
		if player is op:
			give player stick named "&e&k|||&bPatykEdit&e&k|||" 
			send "&dOtrzymales paytk do robienia portali dziala jak WorldEdit (ale to osobne zaznaczanie)" to player
		
on leftclick:
	if player's tool is stick named "&e&k|||&bPatykEdit&e&k|||":
		if player is op:
			cancel event
			clicked block is not air block
			set {stick.pos1.x.%player%} to rounded down x coordinate of clicked block
			set {stick.pos1.y.%player%} to rounded down y coordinate of clicked block
			set {stick.pos1.z.%player%} to rounded down z coordinate of clicked block
			set {_exloc} to location of player
			set {_rx} to rounded down x coord of player
			set {_ry} to rounded down y coord of player
			set {_rz} to rounded down z coord of player
			set {_0x} to location of block {_rx} west of block at {_exloc}
			set {_0y} to location of block {_ry} below block at {_0x}
			set {_0.0.0} to location of block {_rz} north of block at {_0y}
			if {stick.pos2.x.%player%} is set:
				if {stick.pos2.x.%player%} is greater than {stick.pos1.x.%player%}:
					set {_xmax} to 1
					set {_xmin} to 2
				else:
					set {_xmax} to 2
					set {_xmin} to 1
				if {stick.pos2.y.%player%} is greater than {stick.pos1.y.%player%}:
					set {_ymax} to 1
					set {_ymin} to 2
				else:
					set {_ymax} to 2
					set {_ymin} to 1
				if {stick.pos2.z.%player%} is greater than {stick.pos1.z.%player%}:
					set {_zmax} to 1
					set {_zmin} to 2
				else:
					set {_zmax} to 2
					set {_zmin} to 1
				clear {stick.sel.%player%::*}
				loop integers between {stick.pos%{_xmin}%.x.%player%} and {stick.pos%{_xmax}%.x.%player%}:
					set {_curx} to location of block loop-integer-1 east of block at {_0.0.0}
					loop integers between {stick.pos%{_ymin}%.y.%player%} and {stick.pos%{_ymax}%.y.%player%}:
						set {_cury} to location of block loop-integer-2 above block at {_curx}
						loop integers between {stick.pos%{_zmin}%.z.%player%} and {stick.pos%{_zmax}%.z.%player%}:
							set {_final} to location of block loop-integer-3 south of block at {_cury}
							add {_final} to {stick.sel.%player%::*}
				send "&dPierwsza pozycja portalu to (%{stick.pos1.x.%player%}%, %{stick.pos1.y.%player%}%, %{stick.pos1.z.%player%}%). (%size of {stick.sel.%player%::*}%)" to player
			else:
				send "&dPierwsza pozycja portalu to (%{stick.pos1.x.%player%}%, %{stick.pos1.y.%player%}%, %{stick.pos1.z.%player%}%)." to player			
On rightclick:
	if player's tool is stick named "&e&k|||&bPatykEdit&e&k|||":
		if player is op:
			cancel event
			clicked block is not air block
			set {stick.pos2.x.%player%} to rounded down x coordinate of clicked block
			set {stick.pos2.y.%player%} to rounded down y coordinate of clicked block
			set {stick.pos2.z.%player%} to rounded down z coordinate of clicked block
			set {_exloc} to location of player
			set {_rx} to rounded down x coord of player
			set {_ry} to rounded down y coord of player
			set {_rz} to rounded down z coord of player
			set {_0x} to location of block {_rx} west of block at {_exloc}
			set {_0y} to location of block {_ry} below block at {_0x}
			set {_0.0.0} to location of block {_rz} north of block at {_0y}
			if {stick.pos1.x.%player%} is set:
				if {stick.pos1.x.%player%} is greater than {stick.pos2.x.%player%}:
					set {_xmax} to 1
					set {_xmin} to 2
				else:
					set {_xmax} to 2
					set {_xmin} to 1
				if {stick.pos1.y.%player%} is greater than {stick.pos2.y.%player%}:
					set {_ymax} to 1
					set {_ymin} to 2
				else:
					set {_ymax} to 2
					set {_ymin} to 1
				if {stick.pos1.z.%player%} is greater than {stick.pos2.z.%player%}:
					set {_zmax} to 1
					set {_zmin} to 2
				else:
					set {_zmax} to 2
					set {_zmin} to 1
				clear {stick.sel.%player%::*}
				loop integers between {stick.pos%{_xmin}%.x.%player%} and {stick.pos%{_xmax}%.x.%player%}:
					set {_curx} to location of block loop-integer-1 east of block at {_0.0.0}
					loop integers between {stick.pos%{_ymin}%.y.%player%} and {stick.pos%{_ymax}%.y.%player%}:
						set {_cury} to location of block loop-integer-2 above block at {_curx}
						loop integers between {stick.pos%{_zmin}%.z.%player%} and {stick.pos%{_zmax}%.z.%player%}:
							set {_final} to location of block loop-integer-3 south of block at {_cury}
							add {_final} to {stick.sel.%player%::*}
				send "&dDruga pozucja portalu to (%{stick.pos2.x.%player%}%, %{stick.pos2.y.%player%}%, %{stick.pos2.z.%player%}%). (%size of {stick.sel.%player%::*}%)" to player
			else:
				send "&dDruga pozucja portalu to (%{stick.pos2.x.%player%}%, %{stick.pos2.y.%player%}%, %{stick.pos2.z.%player%}%)." to player			
On break:
	if player's tool is stick named "&e&k|||&bPatykEdit&e&k|||":
		if player is op:
			cancel event
command /portal [<text>] [<text>] [<integer>]:
	trigger:
		if player is op:
			if arg-1 is not set:
				send "&8|----------&2PORTALE&8----------|"
				send "&8/portal ustaw [nazwa] - &6tworzy portal w nazwie ustawiasz lvl [np: lasLvl.1 albo las1]"
				send "&8/portal lista -&6 pokazuje wszystkie portale"
				send "&8/portal usun [nazwa] - &6usuwa portal"
				send "&8/portal polacz [nazwa] - &6ustawia miejsce do tp"
				send "&8/portal item [nazwa] [ilosc] - &6ustawia item trzymany w rece jako potzrebny do przejscia przez portal"
				send "&8|----------&2PORTALE&8----------|"
			if arg-1 is "item":
				loop {wszystkie.portale::*}:
					if arg-2 is loop-value:
						if player's tool is not air:
							if arg-3 is set:
								set {_n} to arg-2
								replace all "a" and "b" and "c" and "d" and "e" and "f" and "g" and "h" and "i" and "j" and "k" and "l" and "m" and "n" and "o" and "p" and "r" and "s" and "t" and "u" and "w" and "y" and "z" and "+" and "L" and "v" and " " and "." and "&" and "!" and "q" and "x" and "[" and "{" and "]" and "}" and ";" and "'" and ":" and "|" and "," and "." and "/" and "<" and ">" and "?" and """" and "/" and " " with "" in {_n}
								set {_n} to {_n} parsed as number
								clear {item.%arg-2%}
								clear {iitem.%arg-2%}
								clear {litem.%arg-2%}
								clear {nitem.%arg-2%}
								set {item.%arg-2%} to 1 of player's tool
								if name of player's tool is not "":
									set {nitem.%arg-2%} to name of player's tool
								if lore of player's tool is not "":
									set {litem.%arg-2%} to lore of player's tool
									broadcast "%{litem.%arg-2%}%1111111"
								set {iitem.%arg-2%} to arg-3
								if {nitem.%arg-2%} is set: 
									if {litem.%arg-2%} is set:
										send "&cOd teraz potrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b] nazwany: [&6%{nitem.%loop-value-1%}%&b] lore: [&6%{litem.%loop-value-1%}%&b]"
										stop
								if {nitem.%arg-2%} is set: 
									if {litem.%arg-2%} is not set:
										send "&cOd teraz potrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b] nazwany: [&6%{nitem.%loop-value-1%}%&b]"
										stop
								if {nitem.%arg-2%} is not set: 
									if {litem.%arg-2%} is set:
										send "&cOd teraz potrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b] lore: [&6%{litem.%loop-value-1%}%&b]"
										stop
								send "&cOd teraz potrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b]"
							else:
								send "&4Podaj ilosc /portal item [nazwa] [ilosc]"
						else:
							send "&4niemoze to byc powietrze jesli niechesz nic to nie ustawiaj :)"
			if arg-1 is "ustaw":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							send "&cTaki portal juz istnieje"
							stop
					if {stick.sel.%player%::*} is not set:
						send "&cZaznacz pierw teren (//stick)!" to player
						stop
					loop {stick.sel.%player%::*}:
						add location of block at loop-value to {portal.%arg-2%::*}	
					send "&8Stworzono portal &6%arg-2%" to player
					add arg-2 to {wszystkie.portale::*}
			if arg-1 is "polacz":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							set {miejsce.do.tp.%arg-2%} to location of player
							send "&8polaczono portal &6%arg-2% &8z &6%location of player%"
							stop
			if arg-1 is "usun":
				if arg-2 is set:
					loop {wszystkie.portale::*}:
						if arg-2 is loop-value:
							clear {portal.%arg-2%::*}
							remove arg-2 from {wszystkie.portale::*}
							clear {miejsce.do.tp.%arg-2%}
							clear {litem.%arg-2%}
							clear {nitem.%arg-2%}
							clear {iitem.%arg-2%}
							clear {item.%arg-2%}
			if arg-1 is "lista":
				send "&8Stworzone areny: &6%{wszystkie.portale::*}%"
				loop {wszystkie.portale::*}:
					if {miejsce.do.tp.%loop-value%} is set:
						add 1 to {_w}
					else:
						add 1 to {_w}
						add 1 to {_nu}
						add loop-value to {_nieustawione::*}
				if {_nu} > 0:
					set {_} to {_nu}*100
					set {_} to {_}/{_w}
					send "&b%{_}%%%&4 portali nie jest poprawnie polaczonych :( "
				if size of {_nieustawione::*} > 0:
					send "&4Nie polaczone portale:&b %{_nieustawione::*}%"
					send "&8Aby polaczyc portal wpisz &b&l/portal polacz [nazwa]"
					stop
				send "&8Poprawinie ustawione portale: &6%{_w}%"
on any move:
	if {cd.%player%} is not set:
		loop {wszystkie.portale::*}:
			set {_} to location of player
			set {_} to {_} parsed as integer
			loop {portal.%loop-value-1%::*}:
				if distance between {_} and loop-value-2 < 1:
					if {miejsce.do.tp.%loop-value-1%} is set:
						set {_n} to loop-value-1
						replace all "a" and "b" and "c" and "d" and "e" and "f" and "g" and "h" and "i" and "j" and "k" and "l" and "m" and "n" and "o" and "p" and "r" and "s" and "t" and "u" and "w" and "y" and "z" and "+" and "L" and "v" and " " and "." and "&" and "!" and "q" and "x" and "[" and "{" and "]" and "}" and ";" and "'" and ":" and "|" and "," and "." and "/" and "<" and ">" and "?" and """" and "/" and " " with "" in {_n}
						set {_n} to {_n} parsed as number
						if {item.%loop-value-1%} is set:
							set {_ilosc} to amount of {item.%loop-value-1%} in player's inventory
							if {nitem.%loop-value-1%} is set:
								set {_ilosc} to amount of {item.%loop-value-1%} named "%{nitem.%loop-value-1%}%" in player's inventory
								if {litem.%loop-value-1%} is set:
									set {_ilosc} to amount of {item.%loop-value-1%} named "%{nitem.%loop-value-1%}%" with lore "%{litem.%loop-value-1%}%" in player's inventory
									if {_ilosc} >= {iitem.%loop-value-1%}:
										if {lvl::%player%} >= {_n}:										
											teleport player to {miejsce.do.tp.%loop-value-1%}
											send "&8Zostales przeteleportowany do &6%loop-value-1%"
											loop {iitem.%loop-value-1%} times:
												remove {item.%loop-value-1%} named "%{nitem.%loop-value-1%}%" with lore "%{litem.%loop-value-1%}%" from player
											stop									
									else:
										push the player backwards
										send "&cPotrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b] nazwany: [&6%{nitem.%loop-value-1%}%&b] lore: [&6%{litem.%loop-value-1%}%&b]"
										set {cd.%player%} to true
										wait 1 second
										clear {cd.%player%}
										stop
								else:
									if {_ilosc} >= {iitem.%loop-value-1%}:
										if {lvl::%player%} >= {_n}:										
											teleport player to {miejsce.do.tp.%loop-value-1%}
											send "&8Zostales przeteleportowany do &6%loop-value-1%"
											loop {iitem.%loop-value-1%} times:
												remove {item.%loop-value-1%} named "%{nitem.%loop-value-1%}%" from player
											stop									
									else:
										push the player backwards
										send "&cPotrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b] nazwany: [&6%{nitem.%loop-value-1%}%&b]"
										set {cd.%player%} to true
										wait 1 second
										clear {cd.%player%}
										stop
							else:
								if {_ilosc} >= {iitem.%loop-value-1%}:
									if {lvl::%player%} >= {_n}:										
										teleport player to {miejsce.do.tp.%loop-value-1%}
										send "&8Zostales przeteleportowany do &6%loop-value-1%"
										loop {iitem.%loop-value-1%} times:
											remove {item.%loop-value-1%} from player
										stop									
								else:
									push the player backwards
									send "&cPotrzeba &6%{_n}% &cLVL oraz &b[&6%{iitem.%loop-value-1%}%&b] [&6%{item.%loop-value-1%}%&b]"
									set {cd.%player%} to true
									wait 1 second
									clear {cd.%player%}
									stop
						else:
							if {lvl::%player%} >= {_n}:
								teleport player to {miejsce.do.tp.%loop-value-1%}
								send "&8Zostales przeteleportowany do &6%loop-value-1%"
								stop
							else:
								push the player backwards
								send "&cAby przejsc przez ten portal musisz miec &6%{_n}% &cLVL"
								set {cd.%player%} to true
								wait 1 second
								clear {cd.%player%}		
command /reset:
	trigger:
		if player is op:
			clear {cd.%player%}
			loop {wszystkie.portale::*}:
				clear {nitem.%loop-value-1%}
				clear {item.%loop-value-1%}
				clear {litem.%loop-value-1%}
				clear {iitem.%loop-value-1%}
				clear {miejsce.do.tp.%loop-value-1%}
				clear {portal.%loop-value-1%}
				send "usunieto portal %loop-value-1%"
				remove loop-value-1 from {wszystkie.portale::*}

dobra to jest skomplikowane wiec ci wytłumacze

1. wpisujesz //stick is dostajesz cos jak //wand i zaznaczasz tym teren

2. wpisujesz /portal ustaw [nazwa]

3. wpisujesz /portal polacz [nazwa] - to połączy podany portal z twoją lokalicją

4. wpisujesz jesli chcesz /portal item [nazwa] [ilosc] - łączy podany portal z itemkiem trzymanym w rece ( uwzgledniłem lore\nazwe\ilosc ) a tam gdzie jest [ilosc] wpisujesz ilosc wymaganych itemków z ręki

5. wpisujesz /portal lista - pokazuje wszystkie portale i czy są poprawnie ustawione

6. /reset - usuwa wszystkie portale i itemki z nich

7. /portal usun [nazwa] - usuwa portal

czyli zaznaczasz portal //stick  potem ustawiasz /portal ustaw nastepnie idziesz w miejsce gdzie ma teleportowac wpisujesz /portal polacz [nazwa] jesli chcesz wymagany item to wpisujesz /portal item [nazwa portalu] [ilosc itemku]

PS:

LVL od którego mozna uzywac dany portal podaje sie w nazwie np "LasLv.5" moze przez niego przejsc osoba z 5 i wiekszym lvl a jak dasz np "1lasLV.1" to od 11 lvl wie uważaj w nazywaniu :)

licze na plusiki :D

 

Edytowane przez kaol48s
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