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options:
	strona.www: https://skript.pl/temat/17328-drop-ze-stone/
on mine of stone:
    add 1 to {pktlvl.%player%}
    wait 2 ticks
    if {pplvl.%player%} is true:
        set {punktybrak123.%player%} to 100-{pktlvl.%player%}
        if {pktlvl.%player%} is more than 99:
            add 1 to {plvl.%player%}
            set {pktlvl.%player%} to 0
            set {punktybrak123.%player%} to 100-{pktlvl.%player%}
            send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7."
            execute console command "playsound random.levelup %player%"
            if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
                broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7."
                stop
            if {plvl.%player%} is more than 99:
                if {pplvl.%player%} is true:
                    set {pplvl.%player%} to false
                    broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7."
                    send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!"
                    stop
    add 1 to {Ilosc::%player%}
    add 50 exp to player
    if {Tryb::CB::%player%} is true:
        add 1 cobblestone to player
command /turbodrop [<player>]:
    permission message: &8 » &7Nie masz uprawnien do tej komedy!
    permission: turbodrop.wlacz
    trigger:
        if arg 1 is set:
            set {Turbo::Drop::%arg 1%} to "on"
            send "&cTwoj turbodrop zostal wlaczony! :>" to arg 1
            loop all players:
                display "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" on bossbar with 1 percent by 10 seconds for loop-player
            broadcast "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D"
            wait 900 second
            send "&cTwoj turbodrop wygasl ;<" to arg 1
            delete {Turbo::Drop::%arg 1%}
on Load:
    loop all players:
        display "&a" on bossbar with 1 percent by 1 seconds for loop-player
        delete {Turbo::Drop::%loop-player%}
on join:
    set {Tryb::CB::%player%} to true
    set {Perla::Drop::%player%} to true
    set {Nic::Drop::%player%} to true
    set {Kosc::Drop::%player%} to true
    set {Obsidian::Drop::%player%} to true
    set {TnT::Drop::%player%} to true
    set {Lapis::Drop::%player%} to true
    set {RedStone::Drop::%player%} to true
    set {Strzala::Drop::%player%} to true
    set {Wegiel::Drop::%player%} to true
    set {Zloto::Drop::%player%} to true
    set {Jabko::Drop::%player%} to true
    set {Zelazo::Drop::%player%} to true
    set {Szmaragd::Drop::%player%} to true
    set {Diament::Drop::%player%} to true
    set {Biblioteczka::Drop::%player%} to true
on chat:
    if {Ilosc::%player%} is bigger than 63:
        stop
    else:
        cancel event
        send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
    if {Ilosc::%player%} is not set:
        set {Ilosc::%player%} to 0
 
command /drop [<text>]:
    trigger:
        close player's inventory
        wait 2 tick
        if arg 1 is not set:
            open chest with 1 rows named "&4MENU DROPOW:" to player
            wait 2 tick
            format slot 4 of player with 1 of cobblestone named "&aSklep Za LvL" with lore "&aKliknij aby przejsc do sklepu za LvL" to run [execute player command "sklep"]
        if {PKTTT::Drop::%player%} is true:
            format slot 0 of player with 1 of stone named "&3DROP Z &7STONE" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        if {NIC::Drop::%player%} is true:
            format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        else:
            format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        if {KOXXY::Drop::%player%} is true:
            format slot 5 of player with 1 of bottle o' enchanting named "&7Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"]
        else:
            format slot 5 of player with 1 of bottle o' enchanting named "Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"]
            format slot 6 of player with 1 of stone named "&7Statystyki" with lore "  &8» &7Wykopany stone:|| &a%{Ilosc::%player%}%" to close
        if {Turbo::Drop::%player%} is set:
            format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &aON:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &aPosiadasz TURBODROP NA 15 MINUT|| ||&8» &7Dziekujemy za ZAKUP" to run [execute player command "czas"]
        else:
            format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &4OFF:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &cNie posiadasz TURBODROPU...|| &8» &3TURBODROP mozna zakupic na stronie:||&a{@strona.www}" to run [execute player command "strona"]
        if {Tryb::CB::%player%} is true:
            format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &aON" with lore "|| &8» &eKliknij by &cwylaczyc &edrop cobble" to run [execute player command "cobble"]
        else:
            format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &4OFF" with lore "|| &8» &eKliknij by &awlaczyc &edrop cobble" to run [execute player command "cobble"]               
command /strona:
	trigger:
		send "&2Turbo drop mozna kupic na:&b {@strona.www}" to player
 
command /sklep:
    aliases: pkt, lvl, skleplvl
    trigger:
        open chest with 2 rows named "&2&lSKLEP ZA LVL" to player
        wait 2 ticks
        format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"]
        format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"]
        format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"]
        format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"]
        format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT||&e1 LVL= 100 coblestone" to close then run [execute player command "/isklep"]
        stop  
       
command /isklep [<text>]:
    trigger:
        if arg-1 is "haste2":
            if {plvl.%player%} is bigger than 7:
                remove 8 from {plvl.%player%}
                apply haste 2 to the player for 300 seconds
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "kox10":
            if {plvl.%player%} is bigger than 19:
                remove 20 from {plvl.%player%}
                loop 10 times:
                    give player enchanted golden apple
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "kox20":
            if {plvl.%player%} is bigger than 34:
                remove 35 from {plvl.%player%}
                loop 20 times:
                    give player enchanted golden apple
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "tnt64":
            if {plvl.%player%} is bigger than 14:
                remove 15 from {plvl.%player%}
                loop 64 times:
                    give player tnt
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
               
            
                       
command /resetpkt [<player>]:
    permission: resetpkt.itachi
    trigger:
        if arg-1 is set:
            send "&fzresetowales pkt graczowi %player-arg%"
            set {pktlvl.%player%} to 0
            set {plvl.%player%} to 0
            set {pplvl.%player%} to true
            set {punktybrak123.%player%} to 100
           
command /dajlvl [<player>]:
    permission: resetpkt.itachi
    trigger:
        if arg-1 is set:
            add 1 to {plvl.%player-arg%}
            add 100 to {pktlvl.%player-arg%}
            send "&edodales lvl graczowi %player-arg%"
        if arg-1 is not set:
            send "&cPoprawne uzycie /dajlvl {gracz}"
on join:
	if {pktlvl.%player%} is not set:
		set {pktlvl.%player%} to 0
	if {plvl.%player%} is not set:
		set {plvl.%player%} to 0
	if {pplvl.%player%} is not set:
		set {pplvl.%player%} to true
	if {punktybrak123.%player%} is not set:
		set {punktybrak123.%player%} to 100
on first join:
    set {pktlvl.%player%} to 0
    set {plvl.%player%} to 0
    set {pplvl.%player%} to true
    set {punktybrak123.%player%} to 100
on break of stone:
    if player is holding any pickaxe of fortune 0:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 1 apple to player
                else:
                    drop 1 apple
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 1 diamond to player
                else:
                    drop 1 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 1 emerald to player
                else:
                    drop 1 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 1 gold ingot to player
                else:
                    drop 1 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 1 iron ingot to player
                else:
                    drop 1 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 1 coal to player
                else:
                    drop 1 coal
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 1 redstone to player
                else:
                    drop 1 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 1 lapis to player
                else:
                    drop 1 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 1 bookshelf to player
                else:
                    drop 1 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 1 obsidian to player
                else:
                    drop 1 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 1 tnt to player
                else:
                    drop 1 tnt
        if {Strzala::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 arrow:
                    add 1 arrow to player
                else:
                    drop 1 arrow
        if {Kosc::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 bone:
                    add 1 bone to player
                else:
                    drop 1 bone
        if {Nic::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 string:
                    add 1 string to player
                else:
                    drop 1 string
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 1:
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 2 diamond to player
                else:
                    drop 2 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 2 emerald to player
                else:
                    drop 2 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 2 gold ingot to player
                else:
                    drop 2 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 2 iron ingot to player
                else:
                    drop 2 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 2 coal to player
                else:
                    drop 2 coal
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 2 apple to player
                else:
                    drop 2 apple
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 2 redstone to player
                else:
                    drop 2 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 2 lapis to player
                else:
                    drop 2 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 2 bookshelf to player
                else:
                    drop 2 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 2 obsidian to player
                else:
                    drop 2 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 2 tnt to player
                else:
                    drop 2 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 2:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 3 apple to player
                else:
                    drop 3 apple
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 3 diamond to player
                else:
                    drop 3 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 3 emerald to player
                else:
                    drop 3 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 3 gold ingot to player
                else:
                    drop 3 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 3 iron ingot to player
                else:
                    drop 3 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 3 coal to player
                else:
                    drop 3 coal
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 3 redstone to player
                else:
                    drop 3 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 3 lapis to player
                else:
                    drop 3 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 3 bookshelf to player
                else:
                    drop 3 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 3 obsidian to player
                else:
                    drop 3 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 3 tnt to player
                else:
                    drop 3 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 3:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 4 apple to player
                else:
                    drop 4 apple
        if {Diament::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 diamond:
                    add 4 diamond to player
                else:
                    drop 4 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 emerald:
                    add 4 emerald to player
                else:
                    drop 4 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 gold ingot:
                    add 4 gold ingot to player
                else:
                    drop 4 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 iron ingot:
                    add 4 iron ingot to player
                else:
                    drop 4 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 coal:
                    add 4 coal to player
                else:
                    drop 4 coal
        if {RedStone::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 redstone:
                    add 4 redstone to player
                else:
                    drop 4 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 lapis:
                    add 4 lapis to player
                else:
                    drop 4 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 4 bookshelf to player
                else:
                    drop 4 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 4 obsidian to player
                else:
                    drop 4 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 4 tnt to player
                else:
                    drop 4 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if {Turbo::Drop::%player%} is set:
        add 10 exp to player
        if player is holding any pickaxe of fortune 0:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 1 diamond to player
                    else:
                        drop 1 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 1 emerald to player
                    else:
                        drop 1 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 1 gold ingot to player
                    else:
                        drop 1 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 1 iron ingot to player
                    else:
                        drop 1 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 1 coal to player
                    else:
                        drop 1 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 1 redstone to player
                    else:
                        drop 1 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 1 lapis to player
                    else:
                        drop 1 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 1 bookshelf to player
                    else:
                        drop 1 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 1 obsidian to player
                    else:
                        drop 1 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 1 tnt to player
                    else:
                        drop 1 tnt
            if {Strzala::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 arrow:
                        add 1 arrow to player
                    else:
                        drop 1 arrow
            if {Kosc::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 bone:
                        add 1 bone to player
                    else:
                        drop 1 bone
            if {Nic::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 string:
                        add 1 string to player
                    else:
                        drop 1 string
            if {Perla::Drop::%player%} is true:
                chance of 0.1%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 1:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 2 diamond to player
                    else:
                        drop 2 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 2 emerald to player
                    else:
                        drop 2 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 2 gold ingot to player
                    else:
                        drop 2 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 2 iron ingot to player
                    else:
                        drop 2 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 2 coal to player
                    else:
                        drop 2 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 2 redstone to player
                    else:
                        drop 2 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 2 lapis to player
                    else:
                        drop 2 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 2 bookshelf to player
                    else:
                        drop 2 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 2 obsidian to player
                    else:
                        drop 2 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 2 tnt to player
                    else:
                        drop 2 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 2:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 3 diamond to player
                    else:
                        drop 3 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 3 emerald to player
                    else:
                        drop 3 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 3 gold ingot to player
                    else:
                        drop 3 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 3 iron ingot to player
                    else:
                        drop 3 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 3 coal to player
                    else:
                        drop 3 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 3 redstone to player
                    else:
                        drop 3 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 3 lapis to player
                    else:
                        drop 3 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 3 bookshelf to player
                    else:
                        drop 3 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 3 obsidian to player
                    else:
                        drop 3 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 3 tnt to player
                    else:
                        drop 3 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 3:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 4 diamond to player
                    else:
                        drop 4 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 4 emerald to player
                    else:
                        drop 4 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 4 gold ingot to player
                    else:
                        drop 4 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 4 iron ingot to player
                    else:
                        drop 4 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 4 coal to player
                    else:
                        drop 4 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 4 redstone to player
                    else:
                        drop 4 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 4 lapis to player
                    else:
                        drop 4 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 4 bookshelf to player
                    else:
                        drop 4 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 4 obsidian to player
                    else:
                        drop 4 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 4 tnt to player
                    else:
                        drop 4 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
command /cobble:
    trigger:
        if {Tryb::CB::%player%} is false:
            set {Tryb::CB::%player%} to true
            send "&aWlaczyles drop cobbla!"
        else:
            set {Tryb::CB::%player%} to false
            send "&aWylaczyles drop cobbla!"
command /rundropcmd [<player>] [<text>]:
    permission: run.command
    trigger:
        if arg 1 is set:
            if arg 2 is set:
                run arg 1 command "drop" as op
                run arg 1 command "%arg 2%" as op
command /kopiemy [<text>]:
    trigger:
        wait 1 tick
        open chest with 3 rows named "&7DROP ZE STONE:" to player
        wait 2 tick
        if {Diament::Drop::%player%} is true:
            format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament"
        else:
            format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament"
        if {Szmaragd::Drop::%player%} is true:
            format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore "  &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd"
        else:
            format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore "  &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd"
        if {Zloto::Drop::%player%} is true:
            format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto"
        else:
            format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto"
        if {Zelazo::Drop::%player%} is true:
            format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo"
        else:
            format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo"
        if {Wegiel::Drop::%player%} is true:
            format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel"
        else:
            format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel"
        if {RedStone::Drop::%player%} is true:
            format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone"
        else:
            format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone"
        if {Lapis::Drop::%player%} is true:
            format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis"
        else:
            format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis"
        if {TnT::Drop::%player%} is true:
            format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT"
        else:
            format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT"
        if {Obsidian::Drop::%player%} is true:
            format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian"
        else:
            format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian"
        if {Biblioteczka::Drop::%player%} is true:
            format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka"
        else:
            format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka"
        if {Jabko::Drop::%player%} is true:
            format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko"
        else:
            format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko"
        if {Perla::Drop::%player%} is true:
            format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla"
        else:
            format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla"
        if {Kosc::Drop::%player%} is true:
            format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc"
        else:
            format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc"
        if {Strzala::Drop::%player%} is true:
            format slot 13 of player with 1 of arrow named "&4STRZALA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        else:
            format slot 13 of player with 1 of arrow named "&4STRZALA" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        if {Skrzynia::Drop::%player%} is true:
            format slot 14 of player with 1 of chest named "&4Skrzynia" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        else:
            format slot 14 of player with 1 of chest named "&4Skrzynia" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        if {NIC::Drop::%player%} is true:
            stop
command /diament [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Diament::Drop::%player%} is true:
            set {Diament::Drop::%player%} to false
        else:
            set {Diament::Drop::%player%} to true
command /Szmaragd [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Szmaragd::Drop::%player%} is true:
            set {Szmaragd::Drop::%player%} to false
        else:
            set {Szmaragd::Drop::%player%} to true
command /Biblioteczka [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Biblioteczka::Drop::%player%} is true:
            set {Biblioteczka::Drop::%player%} to false
        else:
            set {Biblioteczka::Drop::%player%} to true
command /Zloto [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Zloto::Drop::%player%} is true:
            set {Zloto::Drop::%player%} to false
        else:
            set {Zloto::Drop::%player%} to true
command /Zelazo [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Zelazo::Drop::%player%} is true:
            set {Zelazo::Drop::%player%} to false
        else:
            set {Zelazo::Drop::%player%} to true
command /Wegiel [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Wegiel::Drop::%player%} is true:
            set {Wegiel::Drop::%player%} to false
        else:
            set {Wegiel::Drop::%player%} to true
command /RedStone [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {RedStone::Drop::%player%} is true:
            set {RedStone::Drop::%player%} to false
        else:
            set {RedStone::Drop::%player%} to true
command /Lapis [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Lapis::Drop::%player%} is true:
            set {Lapis::Drop::%player%} to false
        else:
            set {Lapis::Drop::%player%} to true
command /TnT [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {TnT::Drop::%player%} is true:
            set {TnT::Drop::%player%} to false
        else:
            set {TnT::Drop::%player%} to true
command /Obsidian [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Obsidian::Drop::%player%} is true:
            set {Obsidian::Drop::%player%} to false
        else:
            set {Obsidian::Drop::%player%} to true
command /Kosc [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Kosc::Drop::%player%} is true:
            set {Kosc::Drop::%player%} to false
        else:
            set {Kosc::Drop::%player%} to true
command /Strzala [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Strzala::Drop::%player%} is true:
            set {Strzala::Drop::%player%} to false
        else:
            set {Strzala::Drop::%player%} to true
command /Nic [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Nic::Drop::%player%} is true:
            set {Nic::Drop::%player%} to false
        else:
            set {Nic::Drop::%player%} to true
command /Jabko [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Jabko::Drop::%player%} is true:
            set {Jabko::Drop::%player%} to false
        else:
            set {Jabko::Drop::%player%} to true
command /Perla [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Perla::Drop::%player%} is true:
            set {Perla::Drop::%player%} to false
        else:
            set {Perla::Drop::%player%} to true
on join:
    set {Tryb::CB::%player%} to true
    set {Perla::Drop::%player%} to true
    set {Nic::Drop::%player%} to true
    set {Kosc::Drop::%player%} to true
    set {Obsidian::Drop::%player%} to true
    set {TnT::Drop::%player%} to true
    set {Lapis::Drop::%player%} to true
    set {RedStone::Drop::%player%} to true
    set {Strzala::Drop::%player%} to true
    set {Wegiel::Drop::%player%} to true
    set {Zloto::Drop::%player%} to true
    set {Jabko::Drop::%player%} to true
    set {Zelazo::Drop::%player%} to true
    set {Szmaragd::Drop::%player%} to true
    set {Diament::Drop::%player%} to true
    set {Biblioteczka::Drop::%player%} to true
on chat:
    if {Ilosc::%player%} is bigger than 63:
        stop
    else:
        cancel event
        send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
    if {Ilosc::%player%} is not set:
        set {Ilosc::%player%} to 0
 
variables:
        {lvl.%player%} = 1
        {pkt.%player%} = 0

 

prosze licze na plusik :)@Patrixo i cm mnie zgłosiłeś.... liczę na plusik :P  jeśli pomogłem

 

 

Nie zgłosił cię, tylko podczas rutynowej kontroli forum zobaczyłem , że łamiesz regulamin i wyciągnąłem konsekwencje (bez kolorku bo za dużo scrollowania na tel) //Michma1707

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options:
	strona.www: https://skript.pl/temat/17328-drop-ze-stone/
on mine of stone:
    add 1 to {pktlvl.%player%}
    wait 2 ticks
    if {pplvl.%player%} is true:
        set {punktybrak123.%player%} to 100-{pktlvl.%player%}
        if {pktlvl.%player%} is more than 99:
            add 1 to {plvl.%player%}
            set {pktlvl.%player%} to 0
            set {punktybrak123.%player%} to 100-{pktlvl.%player%}
            send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7."
            execute console command "playsound random.levelup %player%"
            if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
                broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7."
                stop
            if {plvl.%player%} is more than 99:
                if {pplvl.%player%} is true:
                    set {pplvl.%player%} to false
                    broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7."
                    send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!"
                    stop
    add 1 to {Ilosc::%player%}
    add 50 exp to player
    if {Tryb::CB::%player%} is true:
        add 1 cobblestone to player
command /turbodrop [<player>]:
    permission message: &8 » &7Nie masz uprawnien do tej komedy!
    permission: turbodrop.wlacz
    trigger:
        if arg 1 is set:
            set {Turbo::Drop::%arg 1%} to "on"
            send "&cTwoj turbodrop zostal wlaczony! :>" to arg 1
            loop all players:
                display "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" on bossbar with 1 percent by 10 seconds for loop-player
            broadcast "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D"
            wait 900 second
            send "&cTwoj turbodrop wygasl ;<" to arg 1
            delete {Turbo::Drop::%arg 1%}
on Load:
    loop all players:
        display "&a" on bossbar with 1 percent by 1 seconds for loop-player
        delete {Turbo::Drop::%loop-player%}
on join:
    set {Tryb::CB::%player%} to true
    set {Perla::Drop::%player%} to true
    set {Nic::Drop::%player%} to true
    set {Kosc::Drop::%player%} to true
    set {Obsidian::Drop::%player%} to true
    set {TnT::Drop::%player%} to true
    set {Lapis::Drop::%player%} to true
    set {RedStone::Drop::%player%} to true
    set {Strzala::Drop::%player%} to true
    set {Wegiel::Drop::%player%} to true
    set {Zloto::Drop::%player%} to true
    set {Jabko::Drop::%player%} to true
    set {Zelazo::Drop::%player%} to true
    set {Szmaragd::Drop::%player%} to true
    set {Diament::Drop::%player%} to true
    set {Biblioteczka::Drop::%player%} to true
on chat:
    if {Ilosc::%player%} is bigger than 63:
        stop
    else:
        cancel event
        send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
    if {Ilosc::%player%} is not set:
        set {Ilosc::%player%} to 0
 
command /drop [<text>]:
    trigger:
        close player's inventory
        wait 2 tick
        if arg 1 is not set:
            open chest with 1 rows named "&4MENU DROPOW:" to player
            wait 2 tick
            format slot 4 of player with 1 of cobblestone named "&aSklep Za LvL" with lore "&aKliknij aby przejsc do sklepu za LvL" to run [execute player command "sklep"]
        if {PKTTT::Drop::%player%} is true:
            format slot 0 of player with 1 of stone named "&3DROP Z &7STONE" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        if {NIC::Drop::%player%} is true:
            format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        else:
            format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "||  &8» &7Kliknij by pokazac info o dropie.||  ||  &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"]
        if {KOXXY::Drop::%player%} is true:
            format slot 5 of player with 1 of bottle o' enchanting named "&7Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"]
        else:
            format slot 5 of player with 1 of bottle o' enchanting named "Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"]
            format slot 6 of player with 1 of stone named "&7Statystyki" with lore "  &8» &7Wykopany stone:|| &a%{Ilosc::%player%}%" to close
        if {Turbo::Drop::%player%} is set:
            format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &aON:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &aPosiadasz TURBODROP NA 15 MINUT|| ||&8» &7Dziekujemy za ZAKUP" to run [execute player command "czas"]
        else:
            format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &4OFF:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &cNie posiadasz TURBODROPU...|| &8» &3TURBODROP mozna zakupic na stronie:||&a{@strona.www}" to run [execute player command "strona"]
        if {Tryb::CB::%player%} is true:
            format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &aON" with lore "|| &8» &eKliknij by &cwylaczyc &edrop cobble" to run [execute player command "cobble"]
        else:
            format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &4OFF" with lore "|| &8» &eKliknij by &awlaczyc &edrop cobble" to run [execute player command "cobble"]               
command /strona:
	trigger:
		send "&2Turbo drop mozna kupic na:&b {@strona.www}" to player
 
command /sklep:
    aliases: pkt, lvl, skleplvl
    trigger:
        open chest with 2 rows named "&2&lSKLEP ZA LVL" to player
        wait 2 ticks
        format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"]
        format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"]
        format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"]
        format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"]
        format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT||&e1 LVL= 100 coblestone" to close then run [execute player command "/isklep"]
        stop  
       
command /isklep [<text>]:
    trigger:
        if arg-1 is "haste2":
            if {plvl.%player%} is bigger than 7:
                remove 8 from {plvl.%player%}
                apply haste 2 to the player for 300 seconds
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "kox10":
            if {plvl.%player%} is bigger than 19:
                remove 20 from {plvl.%player%}
                loop 10 times:
                    give player enchanted golden apple
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "kox20":
            if {plvl.%player%} is bigger than 34:
                remove 35 from {plvl.%player%}
                loop 20 times:
                    give player enchanted golden apple
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
        if arg-1 is "tnt64":
            if {plvl.%player%} is bigger than 14:
                remove 15 from {plvl.%player%}
                loop 64 times:
                    give player tnt
                send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
                stop
            else:
                send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
                stop
               
            
                       
command /resetpkt [<player>]:
    permission: resetpkt.itachi
    trigger:
        if arg-1 is set:
            send "&fzresetowales pkt graczowi %player-arg%"
            set {pktlvl.%player%} to 0
            set {plvl.%player%} to 0
            set {pplvl.%player%} to true
            set {punktybrak123.%player%} to 100
           
command /dajlvl [<player>]:
    permission: resetpkt.itachi
    trigger:
        if arg-1 is set:
            add 1 to {plvl.%player-arg%}
            add 100 to {pktlvl.%player-arg%}
            send "&edodales lvl graczowi %player-arg%"
        if arg-1 is not set:
            send "&cPoprawne uzycie /dajlvl {gracz}"
on join:
	if {pktlvl.%player%} is not set:
		set {pktlvl.%player%} to 0
	if {plvl.%player%} is not set:
		set {plvl.%player%} to 0
	if {pplvl.%player%} is not set:
		set {pplvl.%player%} to true
	if {punktybrak123.%player%} is not set:
		set {punktybrak123.%player%} to 100
on first join:
    set {pktlvl.%player%} to 0
    set {plvl.%player%} to 0
    set {pplvl.%player%} to true
    set {punktybrak123.%player%} to 100
on break of stone:
    if player is holding any pickaxe of fortune 0:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 1 apple to player
                else:
                    drop 1 apple
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 1 diamond to player
                else:
                    drop 1 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 1 emerald to player
                else:
                    drop 1 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 1 gold ingot to player
                else:
                    drop 1 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 1 iron ingot to player
                else:
                    drop 1 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 1 coal to player
                else:
                    drop 1 coal
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 1 redstone to player
                else:
                    drop 1 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 1 lapis to player
                else:
                    drop 1 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 1 bookshelf to player
                else:
                    drop 1 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 1 obsidian to player
                else:
                    drop 1 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 1 tnt to player
                else:
                    drop 1 tnt
        if {Strzala::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 arrow:
                    add 1 arrow to player
                else:
                    drop 1 arrow
        if {Kosc::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 bone:
                    add 1 bone to player
                else:
                    drop 1 bone
        if {Nic::Drop::%player%} is true:
            chance of 0.2%:
                if player can hold 1 string:
                    add 1 string to player
                else:
                    drop 1 string
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 1:
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 2 diamond to player
                else:
                    drop 2 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 2 emerald to player
                else:
                    drop 2 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 2 gold ingot to player
                else:
                    drop 2 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 2 iron ingot to player
                else:
                    drop 2 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 2 coal to player
                else:
                    drop 2 coal
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 2 apple to player
                else:
                    drop 2 apple
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 2 redstone to player
                else:
                    drop 2 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 2 lapis to player
                else:
                    drop 2 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 2 bookshelf to player
                else:
                    drop 2 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 2 obsidian to player
                else:
                    drop 2 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 2 tnt to player
                else:
                    drop 2 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 2:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 3 apple to player
                else:
                    drop 3 apple
        if {Diament::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 diamond:
                    add 3 diamond to player
                else:
                    drop 3 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 emerald:
                    add 3 emerald to player
                else:
                    drop 3 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 gold ingot:
                    add 3 gold ingot to player
                else:
                    drop 3 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 iron ingot:
                    add 3 iron ingot to player
                else:
                    drop 3 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 coal:
                    add 3 coal to player
                else:
                    drop 3 coal
        if {RedStone::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 redstone:
                    add 3 redstone to player
                else:
                    drop 3 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 12%:
                if player can hold 1 lapis:
                    add 3 lapis to player
                else:
                    drop 3 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 3 bookshelf to player
                else:
                    drop 3 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 3 obsidian to player
                else:
                    drop 3 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 3 tnt to player
                else:
                    drop 3 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if player is holding any pickaxe of fortune 3:
        if {Jabko::Drop::%player%} is true:
            chance of 5%:
                if player can hold 1 apple:
                    add 4 apple to player
                else:
                    drop 4 apple
        if {Diament::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 diamond:
                    add 4 diamond to player
                else:
                    drop 4 diamond
        if {Szmaragd::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 emerald:
                    add 4 emerald to player
                else:
                    drop 4 emerald
        if {Zloto::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 gold ingot:
                    add 4 gold ingot to player
                else:
                    drop 4 gold ingot
        if {Zelazo::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 iron ingot:
                    add 4 iron ingot to player
                else:
                    drop 4 iron ingot
        if {Wegiel::Drop::%player%} is true:
            chance of 25%:
                if player can hold 1 coal:
                    add 4 coal to player
                else:
                    drop 4 coal
        if {RedStone::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 redstone:
                    add 4 redstone to player
                else:
                    drop 4 redstone
        if {Lapis::Drop::%player%} is true:
            chance of 15%:
                if player can hold 1 lapis:
                    add 4 lapis to player
                else:
                    drop 4 lapis
        if {Biblioteczka::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 bookshelf:
                    add 4 bookshelf to player
                else:
                    drop 4 bookshelf
        if {Obsidian::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 obsidian:
                    add 4 obsidian to player
                else:
                    drop 4 obsidian
        if {TnT::Drop::%player%} is true:
            chance of 8%:
                if player can hold 1 tnt:
                    add 4 tnt to player
                else:
                    drop 4 tnt
        if {Perla::Drop::%player%} is true:
            chance of 0.5%:
                if player can hold 1 ender pearl:
                    add 1 ender pearl to player
                else:
                    drop 1 ender pearl
    if {Turbo::Drop::%player%} is set:
        add 10 exp to player
        if player is holding any pickaxe of fortune 0:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 1 diamond to player
                    else:
                        drop 1 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 1 emerald to player
                    else:
                        drop 1 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 1 gold ingot to player
                    else:
                        drop 1 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 1 iron ingot to player
                    else:
                        drop 1 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 1 coal to player
                    else:
                        drop 1 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 1 redstone to player
                    else:
                        drop 1 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 1 lapis to player
                    else:
                        drop 1 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 1 bookshelf to player
                    else:
                        drop 1 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 1 obsidian to player
                    else:
                        drop 1 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 1 tnt to player
                    else:
                        drop 1 tnt
            if {Strzala::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 arrow:
                        add 1 arrow to player
                    else:
                        drop 1 arrow
            if {Kosc::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 bone:
                        add 1 bone to player
                    else:
                        drop 1 bone
            if {Nic::Drop::%player%} is true:
                chance of 0.2%:
                    if player can hold 1 string:
                        add 1 string to player
                    else:
                        drop 1 string
            if {Perla::Drop::%player%} is true:
                chance of 0.1%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 1:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 2 diamond to player
                    else:
                        drop 2 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 2 emerald to player
                    else:
                        drop 2 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 2 gold ingot to player
                    else:
                        drop 2 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 2 iron ingot to player
                    else:
                        drop 2 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 2 coal to player
                    else:
                        drop 2 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 2 redstone to player
                    else:
                        drop 2 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 2 lapis to player
                    else:
                        drop 2 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 2 bookshelf to player
                    else:
                        drop 2 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 2 obsidian to player
                    else:
                        drop 2 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 2 tnt to player
                    else:
                        drop 2 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 2:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 3 diamond to player
                    else:
                        drop 3 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 3 emerald to player
                    else:
                        drop 3 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 3 gold ingot to player
                    else:
                        drop 3 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 3 iron ingot to player
                    else:
                        drop 3 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 3 coal to player
                    else:
                        drop 3 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 3 redstone to player
                    else:
                        drop 3 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 3 lapis to player
                    else:
                        drop 3 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 3 bookshelf to player
                    else:
                        drop 3 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 3 obsidian to player
                    else:
                        drop 3 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 3 tnt to player
                    else:
                        drop 3 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
        if player is holding any pickaxe of fortune 3:
            if {Diament::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 diamond:
                        add 4 diamond to player
                    else:
                        drop 4 diamond
            if {Szmaragd::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 emerald:
                        add 4 emerald to player
                    else:
                        drop 4 emerald
            if {Zloto::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 gold ingot:
                        add 4 gold ingot to player
                    else:
                        drop 4 gold ingot
            if {Zelazo::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 iron ingot:
                        add 4 iron ingot to player
                    else:
                        drop 4 iron ingot
            if {Wegiel::Drop::%player%} is true:
                chance of 15%:
                    if player can hold 1 coal:
                        add 4 coal to player
                    else:
                        drop 4 coal
            if {RedStone::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 redstone:
                        add 4 redstone to player
                    else:
                        drop 4 redstone
            if {Lapis::Drop::%player%} is true:
                chance of 12%:
                    if player can hold 1 lapis:
                        add 4 lapis to player
                    else:
                        drop 4 lapis
            if {Biblioteczka::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 bookshelf:
                        add 4 bookshelf to player
                    else:
                        drop 4 bookshelf
            if {Obsidian::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 obsidian:
                        add 4 obsidian to player
                    else:
                        drop 4 obsidian
            if {TnT::Drop::%player%} is true:
                chance of 8%:
                    if player can hold 1 tnt:
                        add 4 tnt to player
                    else:
                        drop 4 tnt
            if {Perla::Drop::%player%} is true:
                chance of 0.5%:
                    if player can hold 1 ender pearl:
                        add 1 ender pearl to player
                    else:
                        drop 1 ender pearl
command /cobble:
    trigger:
        if {Tryb::CB::%player%} is false:
            set {Tryb::CB::%player%} to true
            send "&aWlaczyles drop cobbla!"
        else:
            set {Tryb::CB::%player%} to false
            send "&aWylaczyles drop cobbla!"
command /rundropcmd [<player>] [<text>]:
    permission: run.command
    trigger:
        if arg 1 is set:
            if arg 2 is set:
                run arg 1 command "drop" as op
                run arg 1 command "%arg 2%" as op
command /kopiemy [<text>]:
    trigger:
        wait 1 tick
        open chest with 3 rows named "&7DROP ZE STONE:" to player
        wait 2 tick
        if {Diament::Drop::%player%} is true:
            format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament"
        else:
            format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament"
        if {Szmaragd::Drop::%player%} is true:
            format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore "  &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd"
        else:
            format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore "  &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd"
        if {Zloto::Drop::%player%} is true:
            format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto"
        else:
            format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto"
        if {Zelazo::Drop::%player%} is true:
            format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo"
        else:
            format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo"
        if {Wegiel::Drop::%player%} is true:
            format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel"
        else:
            format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel"
        if {RedStone::Drop::%player%} is true:
            format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone"
        else:
            format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone"
        if {Lapis::Drop::%player%} is true:
            format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis"
        else:
            format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis"
        if {TnT::Drop::%player%} is true:
            format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT"
        else:
            format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT"
        if {Obsidian::Drop::%player%} is true:
            format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian"
        else:
            format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian"
        if {Biblioteczka::Drop::%player%} is true:
            format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka"
        else:
            format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka"
        if {Jabko::Drop::%player%} is true:
            format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko"
        else:
            format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko"
        if {Perla::Drop::%player%} is true:
            format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla"
        else:
            format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla"
        if {Kosc::Drop::%player%} is true:
            format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc"
        else:
            format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc"
        if {Strzala::Drop::%player%} is true:
            format slot 13 of player with 1 of arrow named "&4STRZALA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        else:
            format slot 13 of player with 1 of arrow named "&4STRZALA" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        if {Skrzynia::Drop::%player%} is true:
            format slot 14 of player with 1 of chest named "&4Skrzynia" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        else:
            format slot 14 of player with 1 of chest named "&4Skrzynia" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala"
        if {NIC::Drop::%player%} is true:
            stop
command /diament [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Diament::Drop::%player%} is true:
            set {Diament::Drop::%player%} to false
        else:
            set {Diament::Drop::%player%} to true
command /Szmaragd [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Szmaragd::Drop::%player%} is true:
            set {Szmaragd::Drop::%player%} to false
        else:
            set {Szmaragd::Drop::%player%} to true
command /Biblioteczka [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Biblioteczka::Drop::%player%} is true:
            set {Biblioteczka::Drop::%player%} to false
        else:
            set {Biblioteczka::Drop::%player%} to true
command /Zloto [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Zloto::Drop::%player%} is true:
            set {Zloto::Drop::%player%} to false
        else:
            set {Zloto::Drop::%player%} to true
command /Zelazo [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Zelazo::Drop::%player%} is true:
            set {Zelazo::Drop::%player%} to false
        else:
            set {Zelazo::Drop::%player%} to true
command /Wegiel [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Wegiel::Drop::%player%} is true:
            set {Wegiel::Drop::%player%} to false
        else:
            set {Wegiel::Drop::%player%} to true
command /RedStone [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {RedStone::Drop::%player%} is true:
            set {RedStone::Drop::%player%} to false
        else:
            set {RedStone::Drop::%player%} to true
command /Lapis [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Lapis::Drop::%player%} is true:
            set {Lapis::Drop::%player%} to false
        else:
            set {Lapis::Drop::%player%} to true
command /TnT [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {TnT::Drop::%player%} is true:
            set {TnT::Drop::%player%} to false
        else:
            set {TnT::Drop::%player%} to true
command /Obsidian [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Obsidian::Drop::%player%} is true:
            set {Obsidian::Drop::%player%} to false
        else:
            set {Obsidian::Drop::%player%} to true
command /Kosc [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Kosc::Drop::%player%} is true:
            set {Kosc::Drop::%player%} to false
        else:
            set {Kosc::Drop::%player%} to true
command /Strzala [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Strzala::Drop::%player%} is true:
            set {Strzala::Drop::%player%} to false
        else:
            set {Strzala::Drop::%player%} to true
command /Nic [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Nic::Drop::%player%} is true:
            set {Nic::Drop::%player%} to false
        else:
            set {Nic::Drop::%player%} to true
command /Jabko [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Jabko::Drop::%player%} is true:
            set {Jabko::Drop::%player%} to false
        else:
            set {Jabko::Drop::%player%} to true
command /Perla [<text>]:
    permission message: &8 » &7Nieznana komeda!
    permission: drop.*
    trigger:
        if {Perla::Drop::%player%} is true:
            set {Perla::Drop::%player%} to false
        else:
            set {Perla::Drop::%player%} to true
on join:
    set {Tryb::CB::%player%} to true
    set {Perla::Drop::%player%} to true
    set {Nic::Drop::%player%} to true
    set {Kosc::Drop::%player%} to true
    set {Obsidian::Drop::%player%} to true
    set {TnT::Drop::%player%} to true
    set {Lapis::Drop::%player%} to true
    set {RedStone::Drop::%player%} to true
    set {Strzala::Drop::%player%} to true
    set {Wegiel::Drop::%player%} to true
    set {Zloto::Drop::%player%} to true
    set {Jabko::Drop::%player%} to true
    set {Zelazo::Drop::%player%} to true
    set {Szmaragd::Drop::%player%} to true
    set {Diament::Drop::%player%} to true
    set {Biblioteczka::Drop::%player%} to true
on chat:
    if {Ilosc::%player%} is bigger than 63:
        stop
    else:
        cancel event
        send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]"
on join:
    if {Ilosc::%player%} is not set:
        set {Ilosc::%player%} to 0
 
variables:
        {lvl.%player%} = 1
        {pkt.%player%} = 0

 

prosze licze na plusik :)@Patrixo i cm mnie zgłosiłeś.... liczę na plusik :P  jeśli pomogłem

 

 

Nie zgłosił cię, tylko podczas rutynowej kontroli forum zobaczyłem , że łamiesz regulamin i wyciągnąłem konsekwencje (bez kolorku bo za dużo scrollowania na tel) //Michma1707

Dziękuje!

Jeszcze jedna sprawa mogłbyś naprawić to <none>? (screen)

 

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