Patrixo 3 Opublikowano 27 marca 2017 Udostępnij Opublikowano 27 marca 2017 (edytowane) Witam, potrzebuje pomocy, mianowicie potrzebuję aby ktoś poprawił ten skrypt tak żeby nie było żadnych błędów. Z góry Dziękuje. Edytowane 9 lipca 2020 przez Wojciu Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 kaol48s 211 Opublikowano 27 marca 2017 Udostępnij Opublikowano 27 marca 2017 (edytowane) Spoiler options: strona.www: https://skript.pl/temat/17328-drop-ze-stone/ on mine of stone: add 1 to {pktlvl.%player%} wait 2 ticks if {pplvl.%player%} is true: set {punktybrak123.%player%} to 100-{pktlvl.%player%} if {pktlvl.%player%} is more than 99: add 1 to {plvl.%player%} set {pktlvl.%player%} to 0 set {punktybrak123.%player%} to 100-{pktlvl.%player%} send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7." execute console command "playsound random.levelup %player%" if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90: broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7." stop if {plvl.%player%} is more than 99: if {pplvl.%player%} is true: set {pplvl.%player%} to false broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7." send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!" stop add 1 to {Ilosc::%player%} add 50 exp to player if {Tryb::CB::%player%} is true: add 1 cobblestone to player command /turbodrop [<player>]: permission message: &8 » &7Nie masz uprawnien do tej komedy! permission: turbodrop.wlacz trigger: if arg 1 is set: set {Turbo::Drop::%arg 1%} to "on" send "&cTwoj turbodrop zostal wlaczony! :>" to arg 1 loop all players: display "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" on bossbar with 1 percent by 10 seconds for loop-player broadcast "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" wait 900 second send "&cTwoj turbodrop wygasl ;<" to arg 1 delete {Turbo::Drop::%arg 1%} on Load: loop all players: display "&a" on bossbar with 1 percent by 1 seconds for loop-player delete {Turbo::Drop::%loop-player%} on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {RedStone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 63: stop else: cancel event send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0 command /drop [<text>]: trigger: close player's inventory wait 2 tick if arg 1 is not set: open chest with 1 rows named "&4MENU DROPOW:" to player wait 2 tick format slot 4 of player with 1 of cobblestone named "&aSklep Za LvL" with lore "&aKliknij aby przejsc do sklepu za LvL" to run [execute player command "sklep"] if {PKTTT::Drop::%player%} is true: format slot 0 of player with 1 of stone named "&3DROP Z &7STONE" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] if {NIC::Drop::%player%} is true: format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] else: format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] if {KOXXY::Drop::%player%} is true: format slot 5 of player with 1 of bottle o' enchanting named "&7Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"] else: format slot 5 of player with 1 of bottle o' enchanting named "Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"] format slot 6 of player with 1 of stone named "&7Statystyki" with lore " &8» &7Wykopany stone:|| &a%{Ilosc::%player%}%" to close if {Turbo::Drop::%player%} is set: format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &aON:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &aPosiadasz TURBODROP NA 15 MINUT|| ||&8» &7Dziekujemy za ZAKUP" to run [execute player command "czas"] else: format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &4OFF:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &cNie posiadasz TURBODROPU...|| &8» &3TURBODROP mozna zakupic na stronie:||&a{@strona.www}" to run [execute player command "strona"] if {Tryb::CB::%player%} is true: format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &aON" with lore "|| &8» &eKliknij by &cwylaczyc &edrop cobble" to run [execute player command "cobble"] else: format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &4OFF" with lore "|| &8» &eKliknij by &awlaczyc &edrop cobble" to run [execute player command "cobble"] command /strona: trigger: send "&2Turbo drop mozna kupic na:&b {@strona.www}" to player command /sklep: aliases: pkt, lvl, skleplvl trigger: open chest with 2 rows named "&2&lSKLEP ZA LVL" to player wait 2 ticks format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"] format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"] format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"] format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"] format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT||&e1 LVL= 100 coblestone" to close then run [execute player command "/isklep"] stop command /isklep [<text>]: trigger: if arg-1 is "haste2": if {plvl.%player%} is bigger than 7: remove 8 from {plvl.%player%} apply haste 2 to the player for 300 seconds send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "kox10": if {plvl.%player%} is bigger than 19: remove 20 from {plvl.%player%} loop 10 times: give player enchanted golden apple send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "kox20": if {plvl.%player%} is bigger than 34: remove 35 from {plvl.%player%} loop 20 times: give player enchanted golden apple send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "tnt64": if {plvl.%player%} is bigger than 14: remove 15 from {plvl.%player%} loop 64 times: give player tnt send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop command /resetpkt [<player>]: permission: resetpkt.itachi trigger: if arg-1 is set: send "&fzresetowales pkt graczowi %player-arg%" set {pktlvl.%player%} to 0 set {plvl.%player%} to 0 set {pplvl.%player%} to true set {punktybrak123.%player%} to 100 command /dajlvl [<player>]: permission: resetpkt.itachi trigger: if arg-1 is set: add 1 to {plvl.%player-arg%} add 100 to {pktlvl.%player-arg%} send "&edodales lvl graczowi %player-arg%" if arg-1 is not set: send "&cPoprawne uzycie /dajlvl {gracz}" on join: if {pktlvl.%player%} is not set: set {pktlvl.%player%} to 0 if {plvl.%player%} is not set: set {plvl.%player%} to 0 if {pplvl.%player%} is not set: set {pplvl.%player%} to true if {punktybrak123.%player%} is not set: set {punktybrak123.%player%} to 100 on first join: set {pktlvl.%player%} to 0 set {plvl.%player%} to 0 set {pplvl.%player%} to true set {punktybrak123.%player%} to 100 on break of stone: if player is holding any pickaxe of fortune 0: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 1 apple to player else: drop 1 apple if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 1 gold ingot to player else: drop 1 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0.2%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0.2%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0.2%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 2 gold ingot to player else: drop 2 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 2 apple to player else: drop 2 apple if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 3 apple to player else: drop 3 apple if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 3 gold ingot to player else: drop 3 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 4 apple to player else: drop 4 apple if {Diament::Drop::%player%} is true: chance of 25%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 25%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 25%: if player can hold 1 gold ingot: add 4 gold ingot to player else: drop 4 gold ingot if {Zelazo::Drop::%player%} is true: chance of 25%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 25%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {RedStone::Drop::%player%} is true: chance of 15%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 15%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Turbo::Drop::%player%} is set: add 10 exp to player if player is holding any pickaxe of fortune 0: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 1 gold ingot to player else: drop 1 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0.2%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0.2%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0.2%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 0.1%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 2 gold ingot to player else: drop 2 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 3 gold ingot to player else: drop 3 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 4 gold ingot to player else: drop 4 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl command /cobble: trigger: if {Tryb::CB::%player%} is false: set {Tryb::CB::%player%} to true send "&aWlaczyles drop cobbla!" else: set {Tryb::CB::%player%} to false send "&aWylaczyles drop cobbla!" command /rundropcmd [<player>] [<text>]: permission: run.command trigger: if arg 1 is set: if arg 2 is set: run arg 1 command "drop" as op run arg 1 command "%arg 2%" as op command /kopiemy [<text>]: trigger: wait 1 tick open chest with 3 rows named "&7DROP ZE STONE:" to player wait 2 tick if {Diament::Drop::%player%} is true: format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament" else: format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament" if {Szmaragd::Drop::%player%} is true: format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd" else: format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd" if {Zloto::Drop::%player%} is true: format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto" else: format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto" if {Zelazo::Drop::%player%} is true: format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo" else: format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo" if {Wegiel::Drop::%player%} is true: format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel" else: format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel" if {RedStone::Drop::%player%} is true: format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone" else: format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone" if {Lapis::Drop::%player%} is true: format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis" else: format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis" if {TnT::Drop::%player%} is true: format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT" else: format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT" if {Obsidian::Drop::%player%} is true: format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian" else: format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian" if {Biblioteczka::Drop::%player%} is true: format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka" else: format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka" if {Jabko::Drop::%player%} is true: format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko" else: format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko" if {Perla::Drop::%player%} is true: format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla" else: format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla" if {Kosc::Drop::%player%} is true: format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc" else: format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc" if {Strzala::Drop::%player%} is true: format slot 13 of player with 1 of arrow named "&4STRZALA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" else: format slot 13 of player with 1 of arrow named "&4STRZALA" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" if {Skrzynia::Drop::%player%} is true: format slot 14 of player with 1 of chest named "&4Skrzynia" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" else: format slot 14 of player with 1 of chest named "&4Skrzynia" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" if {NIC::Drop::%player%} is true: stop command /diament [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Szmaragd [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /RedStone [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {RedStone::Drop::%player%} is true: set {RedStone::Drop::%player%} to false else: set {RedStone::Drop::%player%} to true command /Lapis [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Lapis::Drop::%player%} is true: set {Lapis::Drop::%player%} to false else: set {Lapis::Drop::%player%} to true command /TnT [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Obsidian [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Obsidian::Drop::%player%} is true: set {Obsidian::Drop::%player%} to false else: set {Obsidian::Drop::%player%} to true command /Kosc [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Kosc::Drop::%player%} is true: set {Kosc::Drop::%player%} to false else: set {Kosc::Drop::%player%} to true command /Strzala [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Strzala::Drop::%player%} is true: set {Strzala::Drop::%player%} to false else: set {Strzala::Drop::%player%} to true command /Nic [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Nic::Drop::%player%} is true: set {Nic::Drop::%player%} to false else: set {Nic::Drop::%player%} to true command /Jabko [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Perla [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {RedStone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 63: stop else: cancel event send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0 variables: {lvl.%player%} = 1 {pkt.%player%} = 0 prosze licze na plusik @Patrixo i cm mnie zgłosiłeś.... liczę na plusik jeśli pomogłem Nie zgłosił cię, tylko podczas rutynowej kontroli forum zobaczyłem , że łamiesz regulamin i wyciągnąłem konsekwencje (bez kolorku bo za dużo scrollowania na tel) //Michma1707 Edytowane 27 marca 2017 przez Michma1707 Patrixo 1 Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 Patrixo 3 Opublikowano 27 marca 2017 Autor Udostępnij Opublikowano 27 marca 2017 Godzinę temu, kaol48s napisał: Zarejestruj się lub zaloguj, aby zobaczyć ukrytą treść! Pokaż ukrytą zawartość options: strona.www: https://skript.pl/temat/17328-drop-ze-stone/ on mine of stone: add 1 to {pktlvl.%player%} wait 2 ticks if {pplvl.%player%} is true: set {punktybrak123.%player%} to 100-{pktlvl.%player%} if {pktlvl.%player%} is more than 99: add 1 to {plvl.%player%} set {pktlvl.%player%} to 0 set {punktybrak123.%player%} to 100-{pktlvl.%player%} send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7." execute console command "playsound random.levelup %player%" if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90: broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7." stop if {plvl.%player%} is more than 99: if {pplvl.%player%} is true: set {pplvl.%player%} to false broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7." send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!" stop add 1 to {Ilosc::%player%} add 50 exp to player if {Tryb::CB::%player%} is true: add 1 cobblestone to player command /turbodrop [<player>]: permission message: &8 » &7Nie masz uprawnien do tej komedy! permission: turbodrop.wlacz trigger: if arg 1 is set: set {Turbo::Drop::%arg 1%} to "on" send "&cTwoj turbodrop zostal wlaczony! :>" to arg 1 loop all players: display "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" on bossbar with 1 percent by 10 seconds for loop-player broadcast "&7Gracz: &c%arg 1% &7Zakupil Sobie &cTurboDropa &7na &c15 Min&7! :D" wait 900 second send "&cTwoj turbodrop wygasl ;<" to arg 1 delete {Turbo::Drop::%arg 1%} on Load: loop all players: display "&a" on bossbar with 1 percent by 1 seconds for loop-player delete {Turbo::Drop::%loop-player%} on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {RedStone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 63: stop else: cancel event send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0 command /drop [<text>]: trigger: close player's inventory wait 2 tick if arg 1 is not set: open chest with 1 rows named "&4MENU DROPOW:" to player wait 2 tick format slot 4 of player with 1 of cobblestone named "&aSklep Za LvL" with lore "&aKliknij aby przejsc do sklepu za LvL" to run [execute player command "sklep"] if {PKTTT::Drop::%player%} is true: format slot 0 of player with 1 of stone named "&3DROP Z &7STONE" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] if {NIC::Drop::%player%} is true: format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] else: format slot 1 of player with 1 of obsidian named "&3DROP Z &7OBSYDIANU" with lore "|| &8» &7Kliknij by pokazac info o dropie.|| || &8» &7Ranga &6VIP &7 Posiada zwiekszony drop!" to run [execute player command "kopiemy"] if {KOXXY::Drop::%player%} is true: format slot 5 of player with 1 of bottle o' enchanting named "&7Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"] else: format slot 5 of player with 1 of bottle o' enchanting named "Doswiadczenie" with lore "&8* &aEXP ze stone: &23.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aEXP z obsidianu: &23.5%% &7(&e+2.00%% &6VIP&7) " to run [execute player command "kopiemy"] format slot 6 of player with 1 of stone named "&7Statystyki" with lore " &8» &7Wykopany stone:|| &a%{Ilosc::%player%}%" to close if {Turbo::Drop::%player%} is set: format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &aON:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &aPosiadasz TURBODROP NA 15 MINUT|| ||&8» &7Dziekujemy za ZAKUP" to run [execute player command "czas"] else: format slot 7 of player with 1 of diamond pickaxe named "&cTURBODROP &4OFF:" with lore "|| &8» &6+200,0%% &7Szansy na DROP!|| ||&8» &cNie posiadasz TURBODROPU...|| &8» &3TURBODROP mozna zakupic na stronie:||&a{@strona.www}" to run [execute player command "strona"] if {Tryb::CB::%player%} is true: format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &aON" with lore "|| &8» &eKliknij by &cwylaczyc &edrop cobble" to run [execute player command "cobble"] else: format slot 8 of player with 1 of cobblestone named "&c&lCOBBLE &4OFF" with lore "|| &8» &eKliknij by &awlaczyc &edrop cobble" to run [execute player command "cobble"] command /strona: trigger: send "&2Turbo drop mozna kupic na:&b {@strona.www}" to player command /sklep: aliases: pkt, lvl, skleplvl trigger: open chest with 2 rows named "&2&lSKLEP ZA LVL" to player wait 2 ticks format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"] format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"] format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"] format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"] format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT||&e1 LVL= 100 coblestone" to close then run [execute player command "/isklep"] stop command /isklep [<text>]: trigger: if arg-1 is "haste2": if {plvl.%player%} is bigger than 7: remove 8 from {plvl.%player%} apply haste 2 to the player for 300 seconds send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "kox10": if {plvl.%player%} is bigger than 19: remove 20 from {plvl.%player%} loop 10 times: give player enchanted golden apple send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "kox20": if {plvl.%player%} is bigger than 34: remove 35 from {plvl.%player%} loop 20 times: give player enchanted golden apple send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop if arg-1 is "tnt64": if {plvl.%player%} is bigger than 14: remove 15 from {plvl.%player%} loop 64 times: give player tnt send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player stop command /resetpkt [<player>]: permission: resetpkt.itachi trigger: if arg-1 is set: send "&fzresetowales pkt graczowi %player-arg%" set {pktlvl.%player%} to 0 set {plvl.%player%} to 0 set {pplvl.%player%} to true set {punktybrak123.%player%} to 100 command /dajlvl [<player>]: permission: resetpkt.itachi trigger: if arg-1 is set: add 1 to {plvl.%player-arg%} add 100 to {pktlvl.%player-arg%} send "&edodales lvl graczowi %player-arg%" if arg-1 is not set: send "&cPoprawne uzycie /dajlvl {gracz}" on join: if {pktlvl.%player%} is not set: set {pktlvl.%player%} to 0 if {plvl.%player%} is not set: set {plvl.%player%} to 0 if {pplvl.%player%} is not set: set {pplvl.%player%} to true if {punktybrak123.%player%} is not set: set {punktybrak123.%player%} to 100 on first join: set {pktlvl.%player%} to 0 set {plvl.%player%} to 0 set {pplvl.%player%} to true set {punktybrak123.%player%} to 100 on break of stone: if player is holding any pickaxe of fortune 0: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 1 apple to player else: drop 1 apple if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 1 gold ingot to player else: drop 1 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0.2%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0.2%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0.2%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 2 gold ingot to player else: drop 2 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 2 apple to player else: drop 2 apple if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 3 apple to player else: drop 3 apple if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 3 gold ingot to player else: drop 3 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Jabko::Drop::%player%} is true: chance of 5%: if player can hold 1 apple: add 4 apple to player else: drop 4 apple if {Diament::Drop::%player%} is true: chance of 25%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 25%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 25%: if player can hold 1 gold ingot: add 4 gold ingot to player else: drop 4 gold ingot if {Zelazo::Drop::%player%} is true: chance of 25%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 25%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {RedStone::Drop::%player%} is true: chance of 15%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 15%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Turbo::Drop::%player%} is set: add 10 exp to player if player is holding any pickaxe of fortune 0: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 1 diamond to player else: drop 1 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 1 emerald to player else: drop 1 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 1 gold ingot to player else: drop 1 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 1 iron ingot to player else: drop 1 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 1 coal to player else: drop 1 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 1 redstone to player else: drop 1 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 1 lapis to player else: drop 1 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 1 bookshelf to player else: drop 1 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 1 obsidian to player else: drop 1 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 1 tnt to player else: drop 1 tnt if {Strzala::Drop::%player%} is true: chance of 0.2%: if player can hold 1 arrow: add 1 arrow to player else: drop 1 arrow if {Kosc::Drop::%player%} is true: chance of 0.2%: if player can hold 1 bone: add 1 bone to player else: drop 1 bone if {Nic::Drop::%player%} is true: chance of 0.2%: if player can hold 1 string: add 1 string to player else: drop 1 string if {Perla::Drop::%player%} is true: chance of 0.1%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 1: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 2 diamond to player else: drop 2 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 2 emerald to player else: drop 2 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 2 gold ingot to player else: drop 2 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 2 iron ingot to player else: drop 2 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 2 coal to player else: drop 2 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 2 redstone to player else: drop 2 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 2 lapis to player else: drop 2 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 2 bookshelf to player else: drop 2 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 2 obsidian to player else: drop 2 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 2 tnt to player else: drop 2 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 2: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 3 diamond to player else: drop 3 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 3 emerald to player else: drop 3 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 3 gold ingot to player else: drop 3 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 3 iron ingot to player else: drop 3 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 3 coal to player else: drop 3 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 3 redstone to player else: drop 3 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 3 lapis to player else: drop 3 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 3 bookshelf to player else: drop 3 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 3 obsidian to player else: drop 3 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 3 tnt to player else: drop 3 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl if player is holding any pickaxe of fortune 3: if {Diament::Drop::%player%} is true: chance of 15%: if player can hold 1 diamond: add 4 diamond to player else: drop 4 diamond if {Szmaragd::Drop::%player%} is true: chance of 15%: if player can hold 1 emerald: add 4 emerald to player else: drop 4 emerald if {Zloto::Drop::%player%} is true: chance of 15%: if player can hold 1 gold ingot: add 4 gold ingot to player else: drop 4 gold ingot if {Zelazo::Drop::%player%} is true: chance of 15%: if player can hold 1 iron ingot: add 4 iron ingot to player else: drop 4 iron ingot if {Wegiel::Drop::%player%} is true: chance of 15%: if player can hold 1 coal: add 4 coal to player else: drop 4 coal if {RedStone::Drop::%player%} is true: chance of 12%: if player can hold 1 redstone: add 4 redstone to player else: drop 4 redstone if {Lapis::Drop::%player%} is true: chance of 12%: if player can hold 1 lapis: add 4 lapis to player else: drop 4 lapis if {Biblioteczka::Drop::%player%} is true: chance of 8%: if player can hold 1 bookshelf: add 4 bookshelf to player else: drop 4 bookshelf if {Obsidian::Drop::%player%} is true: chance of 8%: if player can hold 1 obsidian: add 4 obsidian to player else: drop 4 obsidian if {TnT::Drop::%player%} is true: chance of 8%: if player can hold 1 tnt: add 4 tnt to player else: drop 4 tnt if {Perla::Drop::%player%} is true: chance of 0.5%: if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl command /cobble: trigger: if {Tryb::CB::%player%} is false: set {Tryb::CB::%player%} to true send "&aWlaczyles drop cobbla!" else: set {Tryb::CB::%player%} to false send "&aWylaczyles drop cobbla!" command /rundropcmd [<player>] [<text>]: permission: run.command trigger: if arg 1 is set: if arg 2 is set: run arg 1 command "drop" as op run arg 1 command "%arg 2%" as op command /kopiemy [<text>]: trigger: wait 1 tick open chest with 3 rows named "&7DROP ZE STONE:" to player wait 2 tick if {Diament::Drop::%player%} is true: format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament" else: format slot 0 of player with 1 of diamond named "&4DIAMENT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /diament" if {Szmaragd::Drop::%player%} is true: format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd" else: format slot 1 of player with 1 of emerald named "&4SZMARAGD" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-25|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /szmaragd" if {Zloto::Drop::%player%} is true: format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto" else: format slot 2 of player with 1 of gold ingot named "&4ZLOTO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zloto" if {Zelazo::Drop::%player%} is true: format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo" else: format slot 3 of player with 1 of iron ingot named "&4ZELAZO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aPunkty: &21-20|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /zelazo" if {Wegiel::Drop::%player%} is true: format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel" else: format slot 4 of player with 1 of charcoal named "&4WEGIEL" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /wegiel" if {RedStone::Drop::%player%} is true: format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone" else: format slot 5 of player with 1 of RedStone named "&4REDSTONE" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /redstone" if {Lapis::Drop::%player%} is true: format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis" else: format slot 6 of player with 1 of Lapis named "&4LAPIS" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Lapis" if {TnT::Drop::%player%} is true: format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT" else: format slot 7 of player with 1 of TnT named "&4TNT" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /TnT" if {Obsidian::Drop::%player%} is true: format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian" else: format slot 8 of player with 1 of Obsidian named "&4OBSIDIAN" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Obsidian" if {Biblioteczka::Drop::%player%} is true: format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka" else: format slot 9 of player with 1 of bookshelf named "&4BIBLIOTECZKA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Biblioteczka" if {Jabko::Drop::%player%} is true: format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko" else: format slot 10 of player with 1 of apple named "&4JABKO" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Jabko" if {Perla::Drop::%player%} is true: format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla" else: format slot 11 of player with 1 of ender pearl named "&4PERLA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Perla" if {Kosc::Drop::%player%} is true: format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc" else: format slot 12 of player with 1 of bone named "&4KOSC" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Kosc" if {Strzala::Drop::%player%} is true: format slot 13 of player with 1 of arrow named "&4STRZALA" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" else: format slot 13 of player with 1 of arrow named "&4STRZALA" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &4NIE|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" if {Skrzynia::Drop::%player%} is true: format slot 14 of player with 1 of chest named "&4Skrzynia" with lore " &8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" else: format slot 14 of player with 1 of chest named "&4Skrzynia" with lore "&8* &aSzansa na drop: &74.5%% &7(&e+2.00%% &6VIP&7)|| &8* &aWypada na pomiedzy: &7Y:<0 &aa:&7Y:90 &apoziomem|| &8* &aFortune: &2TAK|| &8* &aAktywny Drop: &2TAK|| &8* &aEVENT: &2Wylaczony" to run "rundropcmd %player% /Strzala" if {NIC::Drop::%player%} is true: stop command /diament [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Diament::Drop::%player%} is true: set {Diament::Drop::%player%} to false else: set {Diament::Drop::%player%} to true command /Szmaragd [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Szmaragd::Drop::%player%} is true: set {Szmaragd::Drop::%player%} to false else: set {Szmaragd::Drop::%player%} to true command /Biblioteczka [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Biblioteczka::Drop::%player%} is true: set {Biblioteczka::Drop::%player%} to false else: set {Biblioteczka::Drop::%player%} to true command /Zloto [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Zloto::Drop::%player%} is true: set {Zloto::Drop::%player%} to false else: set {Zloto::Drop::%player%} to true command /Zelazo [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Zelazo::Drop::%player%} is true: set {Zelazo::Drop::%player%} to false else: set {Zelazo::Drop::%player%} to true command /Wegiel [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Wegiel::Drop::%player%} is true: set {Wegiel::Drop::%player%} to false else: set {Wegiel::Drop::%player%} to true command /RedStone [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {RedStone::Drop::%player%} is true: set {RedStone::Drop::%player%} to false else: set {RedStone::Drop::%player%} to true command /Lapis [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Lapis::Drop::%player%} is true: set {Lapis::Drop::%player%} to false else: set {Lapis::Drop::%player%} to true command /TnT [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {TnT::Drop::%player%} is true: set {TnT::Drop::%player%} to false else: set {TnT::Drop::%player%} to true command /Obsidian [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Obsidian::Drop::%player%} is true: set {Obsidian::Drop::%player%} to false else: set {Obsidian::Drop::%player%} to true command /Kosc [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Kosc::Drop::%player%} is true: set {Kosc::Drop::%player%} to false else: set {Kosc::Drop::%player%} to true command /Strzala [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Strzala::Drop::%player%} is true: set {Strzala::Drop::%player%} to false else: set {Strzala::Drop::%player%} to true command /Nic [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Nic::Drop::%player%} is true: set {Nic::Drop::%player%} to false else: set {Nic::Drop::%player%} to true command /Jabko [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Jabko::Drop::%player%} is true: set {Jabko::Drop::%player%} to false else: set {Jabko::Drop::%player%} to true command /Perla [<text>]: permission message: &8 » &7Nieznana komeda! permission: drop.* trigger: if {Perla::Drop::%player%} is true: set {Perla::Drop::%player%} to false else: set {Perla::Drop::%player%} to true on join: set {Tryb::CB::%player%} to true set {Perla::Drop::%player%} to true set {Nic::Drop::%player%} to true set {Kosc::Drop::%player%} to true set {Obsidian::Drop::%player%} to true set {TnT::Drop::%player%} to true set {Lapis::Drop::%player%} to true set {RedStone::Drop::%player%} to true set {Strzala::Drop::%player%} to true set {Wegiel::Drop::%player%} to true set {Zloto::Drop::%player%} to true set {Jabko::Drop::%player%} to true set {Zelazo::Drop::%player%} to true set {Szmaragd::Drop::%player%} to true set {Diament::Drop::%player%} to true set {Biblioteczka::Drop::%player%} to true on chat: if {Ilosc::%player%} is bigger than 63: stop else: cancel event send "&cAby pisac na chacie musisz przekopac 64 kamienia! [%{Ilosc::%player%}%/64]" on join: if {Ilosc::%player%} is not set: set {Ilosc::%player%} to 0 variables: {lvl.%player%} = 1 {pkt.%player%} = 0 prosze licze na plusik @Patrixo i cm mnie zgłosiłeś.... liczę na plusik jeśli pomogłem Nie zgłosił cię, tylko podczas rutynowej kontroli forum zobaczyłem , że łamiesz regulamin i wyciągnąłem konsekwencje (bez kolorku bo za dużo scrollowania na tel) //Michma1707 Dziękuje! Jeszcze jedna sprawa mogłbyś naprawić to <none>? (screen) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 kaol48s 211 Opublikowano 27 marca 2017 Udostępnij Opublikowano 27 marca 2017 (edytowane) relognij @Patrixo Edytowane 27 marca 2017 przez kaol48s Patrixo 1 Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 Patrixo 3 Opublikowano 27 marca 2017 Autor Udostępnij Opublikowano 27 marca 2017 5 minut temu, kaol48s napisał: relognij @Patrixo Okej działa. Dzięki raz jeszcze! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 Kurotsuwa 149 Opublikowano 27 marca 2017 Udostępnij Opublikowano 27 marca 2017 Problem został rozwiązany. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
Patrixo 3
Witam, potrzebuje pomocy, mianowicie potrzebuję aby ktoś poprawił ten skrypt tak żeby nie było żadnych błędów.
Z góry Dziękuje.
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