Hej. Kilka dni temu zaczęłam pisać skrypt na drop (chcę razem z kolegą zrobić serwer na najnowszej wersji). Lecz, niestety nie wiem co zrobiłam źle, że wyłączanie/włączanie dropu danego surowca nie działa. Jak widać, dziewczyny też mogą pisać skrypty Ps. Jest to tylko część skryptu, w której jest coś źle zrobione. Chodzi mi oto, aby po kliknieciu na dany surowiec drop wyłączałby się lub włączał. Liczę, na pomoc osób bardziej doświadczonych
command /rundropcmd [<player>] [<text>]:
permission: run.command
trigger:
if arg 1 is set:
if arg 2 is set:
run arg 1 command "drop" as op
run arg 1 command "%arg 2%" as op
command /drop [<text>]:
trigger:
wait 3 tick
open chest with 6 rows named "&8※ &eDROP QCRAFT.PL &8※" to player
wait 3 tick
format slot 0 of player with 1 of black glass named "&4&l" to be unstealable
format slot 1 of player with 1 of black glass named "&4&l" to be unstealable
format slot 2 of player with 1 of black glass named "&4&l" to be unstealable
format slot 3 of player with 1 of black glass named "&4&l" to be unstealable
format slot 4 of player with 1 of black glass named "&4&l" to be unstealable
format slot 5 of player with 1 of black glass named "&4&l" to be unstealable
format slot 6 of player with 1 of black glass named "&4&l" to be unstealable
format slot 7 of player with 1 of black glass named "&4&l" to be unstealable
format slot 8 of player with 1 of black glass named "&4&l" to be unstealable
format slot 9 of player with 1 of black glass named "&4&l" to be unstealable
format slot 19 of player with 1 of black glass named "&4&l" to be unstealable
format slot 17 of player with 1 of black glass named "&4&l" to be unstealable
format slot 18 of player with 1 of black glass named "&4&l" to be unstealable
format slot 22 of player with 1 of black glass named "&4&l" to be unstealable
format slot 25 of player with 1 of black glass named "&4&l" to be unstealable
format slot 26 of player with 1 of black glass named "&4&l" to be unstealable
format slot 27 of player with 1 of black glass named "&4&l" to be unstealable
format slot 28 of player with 1 of black glass named "&4&l" to be unstealable
format slot 29 of player with 1 of black glass named "&4&l" to be unstealable
format slot 30 of player with 1 of black glass named "&4&l" to be unstealable
format slot 31 of player with 1 of black glass named "&4&l" to be unstealable
format slot 32 of player with 1 of black glass named "&4&l" to be unstealable
format slot 33 of player with 1 of black glass named "&4&l" to be unstealable
format slot 34 of player with 1 of black glass named "&4&l" to be unstealable
format slot 35 of player with 1 of black glass named "&4&l" to be unstealable
format slot 36 of player with 1 of black glass named "&4&l" to be unstealable
format slot 41 of player with 1 of black glass named "&4&l" to be unstealable
format slot 42 of player with 1 of black glass named "&4&l" to be unstealable
format slot 44 of player with 1 of black glass named "&4&l" to be unstealable
format slot 45 of player with 1 of black glass named "&4&l" to be unstealable
format slot 46 of player with 1 of black glass named "&4&l" to be unstealable
format slot 47 of player with 1 of black glass named "&4&l" to be unstealable
format slot 48 of player with 1 of black glass named "&4&l" to be unstealable
format slot 49 of player with 1 of black glass named "&4&l" to be unstealable
format slot 50 of player with 1 of black glass named "&4&l" to be unstealable
format slot 51 of player with 1 of black glass named "&4&l" to be unstealable
format slot 52 of player with 1 of black glass named "&4&l" to be unstealable
format slot 53 of player with 1 of black glass named "&4&l" to be unstealable
format slot 38 of player with 1 of black glass named "&4&l" to be unstealable
format slot 39 of player with 1 of black glass named "&4&l" to be unstealable
if {Diament::Drop::%player%} is true:
format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /diament"
else:
format slot 10 of player with 1 of diamond named "&b&lBLOK DIAMENT'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /diament"
if {Szmaragd::Drop::%player%} is true:
format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /szmaragd"
else:
format slot 11 of player with 1 of emerald named "&A&lBLOK SZMARAGD'U" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /szmaragd"
if {Zloto::Drop::%player%} is true:
format slot 12 of player with 1 of golden ingot named "&6&lBLOCK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zloto"
else:
format slot 12 of player with 1 of golden ingot named "&6&lBLOK ZLOTA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zloto"
if {Zelazo::Drop::%player%} is true:
format slot 13 of player with 1 of iron ingot named "&7&lBLOCK ZELAZA" with lore " &8> &4Szansa&8:&3 5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /zelazo"
else:
format slot 13 of player with 1 of iron ingot named "&7&lBLOK ZELAZA" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /zelazo"
if {Wegiel::Drop::%player%} is true:
format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /wegiel"
else:
format slot 14 of player with 1 of charcoal named "&8&lWEGIEL" with lore " &8> &4Szansa&8:&3 4%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /wegiel"
if {redstone::Drop::%player%} is true:
format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /redstone"
else:
format slot 15 of player with 1 of redstone named "&C&lBLOK REDSTONE'A" with lore " &8> &4Szansa&8:&3 3%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /redstone"
if {TnT::Drop::%player%} is true:
format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &ATAK" to run "rundropcmd %player% /TnT2"
else:
format slot 16 of player with 1 of TnT named "&c&lTNT" with lore " &8> &4Szansa&8: 1.5%%|| &8> &4Fortuna&8: &ATAK|| &8> &4Aktywny&8: &4&lNIE" to run "rundropcmd %player% /TnT2"
if {Obsidian::Drop::%player%} is true:
format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Obsidian"
else:
format slot 20 of player with 1 of Obsidian named "&5&lOBSIDIAN" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Obsidian"
if {Biblioteczka::Drop::%player%} is true:
format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Biblioteczka"
else:
format slot 21 of player with 1 of bookshelf named "&6&lBIBLIOTECZKA" with lore " &8> &4Szansa&8:&3 0.5%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Biblioteczka"
if {Jabko::Drop::%player%} is true:
format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Jabko"
else:
format slot 23 of player with 1 of apple named "&4&lJABLKO" with lore " &8> &4Szansa&8:&3 1%%|| &8> &4Fortuna&8:&3 &ATAK|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Jabko"
if {Perla::Drop::%player%} is true:
format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &ATAK" to run "rundropcmd %player% /Perla"
else:
format slot 24 of player with 1 of ender pearl named "&5&lPERLA" with lore " &8> &4Szansa&8:&3 0.2%%|| &8> &4Fortuna&8:&3 &4&lNIE|| &8> &4Aktywny&8:&3 &4&lNIE" to run "rundropcmd %player% /Perla"
format slot 37 of player with 1 of stone named "&eWykopany Kamien" with lore " &8※ &eIlosc&8: &e%{Ilosc::%player%}%" to run "rundropcmd %player% /drop"
if {Turbo::Drop::%player%} is set:
format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /drop"
else:
format slot 40 of player with 1 of diamond pickaxe named "&eTURBO DROP" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /drop"
if {Tryb::CB::%player%} is true:
format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &eWlaczony" to run "rundropcmd %player% /cobble"
else:
format slot 43 of player with 1 of cobblestone named "&eCOBBLESTONE" with lore " &8※ &eAktywny&8: &cWylaczony" to run "rundropcmd %player% /cobble"
command /turbodrop [<player>]:
permission message: &8 > &8Nie masz uprawnien do tej komedy!
permission: turbodrop.wlacz
trigger:
if arg 1 is set:
set {Turbo::Drop::%player%} to "on"
send "&6TurboDrop &ezostal &6AKTYWOWANY&e!" to player
broadcast "&6%player% &eZakupil Sobie &6TurboDropa &ena &615 Min"
wait 900 second
send "&6TurboDrop &8| &eDobiegl konca!" to player
delete {Turbo::Drop::player}
on Load:
loop all players:
delete {Turbo::Drop::%%loop-player%%}
command /diament [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Diament::Drop::%player%} is true:
set {Diament::Drop::%player%} to false
else:
set {Diament::Drop::%player%} to true
command /Tnt2 [<text>]:
permission message: &8 » &8Nieznana komeda!
permission: drop.*
trigger:
if {TnT::Drop::%player%} is true:
set {TnT::Drop::%player%} to false
else:
set {TnT::Drop::%player%} to true
command /Szmaragd [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Szmaragd::Drop::%player%} is true:
set {Szmaragd::Drop::%player%} to false
else:
set {Szmaragd::Drop::%player%} to true
command /Biblioteczka [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Biblioteczka::Drop::%player%} is true:
set {Biblioteczka::Drop::%player%} to false
else:
set {Biblioteczka::Drop::%player%} to true
command /Zloto [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Zloto::Drop::%player%} is true:
set {Zloto::Drop::%player%} to false
else:
set {Zloto::Drop::%player%} to true
command /Zelazo [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Zelazo::Drop::%player%} is true:
set {Zelazo::Drop::%player%} to false
else:
set {Zelazo::Drop::%player%} to true
command /Wegiel [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Wegiel::Drop::%player%} is true:
set {Wegiel::Drop::%player%} to false
else:
set {Wegiel::Drop::%player%} to true
command /redstone [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {redstone::Drop::%player%} is true:
set {redstone::Drop::%player%} to false
else:
set {redstone::Drop::%player%} to true
command /Lapis [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Lapis::Drop::%player%} is true:
set {Lapis::Drop::%player%} to false
else:
set {Lapis::Drop::%player%} to true
command /Obsidian [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Obsidian::Drop::%player%} is true:
set {Obsidian::Drop::%player%} to false
else:
set {Obsidian::Drop::%player%} to true
command /Kosc [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Kosc::Drop::%player%} is true:
set {Kosc::Drop::%player%} to false
else:
set {Kosc::Drop::%player%} to true
command /Strzala [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Strzala::Drop::%player%} is true:
set {Strzala::Drop::%player%} to false
else:
set {Strzala::Drop::%player%} to true
command /Nic [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Nic::Drop::%player%} is true:
set {Nic::Drop::%player%} to false
else:
set {Nic::Drop::%player%} to true
command /Jabko [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Jabko::Drop::%player%} is true:
set {Jabko::Drop::%player%} to false
else:
set {Jabko::Drop::%player%} to true
command /Perla [<text>]:
permission message: &8 > &8Nieznana komeda!
permission: drop.*
trigger:
if {Perla::Drop::%player%} is true:
set {Perla::Drop::%player%} to false
else:
set {Perla::Drop::%player%} to true
on join:
set {Tryb::CB::%player%} to true
set {Perla::Drop::%player%} to true
set {Nic::Drop::%player%} to true
set {Kosc::Drop::%player%} to true
set {Obsidian::Drop::%player%} to true
set {TnT::Drop::%player%} to true
set {Lapis::Drop::%player%} to true
set {redstone::Drop::%player%} to true
set {Strzala::Drop::%player%} to true
set {Wegiel::Drop::%player%} to true
set {Zloto::Drop::%player%} to true
set {Jabko::Drop::%player%} to true
set {Zelazo::Drop::%player%} to true
set {Szmaragd::Drop::%player%} to true
set {Diament::Drop::%player%} to true
set {Biblioteczka::Drop::%player%} to true
on chat:
if {Ilosc::%player%} is bigger than 199:
stop
else:
cancel event
send "&eAby pisac na chacie musisz przekopac &6200 &ekamienia! [%{Ilosc::%player%}%/200]"
on join:
if {Ilosc::%player%} is not set:
set {Ilosc::%player%} to 0
Pytanie
Julcia 0
Hej. Kilka dni temu zaczęłam pisać skrypt na drop (chcę razem z kolegą zrobić serwer na najnowszej wersji). Lecz, niestety nie wiem co zrobiłam źle, że wyłączanie/włączanie dropu danego surowca nie działa. Jak widać, dziewczyny też mogą pisać skrypty
Ps. Jest to tylko część skryptu, w której jest coś źle zrobione. Chodzi mi oto, aby po kliknieciu na dany surowiec drop wyłączałby się lub włączał. Liczę, na pomoc osób bardziej doświadczonych 
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