on place:
if player's tool is 12:1 named "&6&lSand Farmer":
loop blocks under event-block:
loop-block is bedrock:
stop loop
else:
set loop-block to sand
on script load:
register new shaped recipe for 12:1 named "&6&lSand Farmer" using sand, sand, sand, sand, redstone, sand, sand, sand, sand
on place:
if player's tool is 120 named "&2&lBoy Farmer":
loop blocks under event-block:
loop-block is bedrock:
stop loop
else:
set loop-block to obsidian
on script load:
register new shaped recipe for 120 named "&2&lBoy Farmer" using obsidian, obsidian, obsidian, obsidian, lava bucket, obsidian, obsidian, obsidian, obsidian
Umie ktoś zrobić by anulowało powstawanie bloków gdy natrafi na jakąkolwiek przeszkodę typu blok ?
Pytanie
Dami 3
on place: if player's tool is 12:1 named "&6&lSand Farmer": loop blocks under event-block: loop-block is bedrock: stop loop else: set loop-block to sand on script load: register new shaped recipe for 12:1 named "&6&lSand Farmer" using sand, sand, sand, sand, redstone, sand, sand, sand, sand on place: if player's tool is 120 named "&2&lBoy Farmer": loop blocks under event-block: loop-block is bedrock: stop loop else: set loop-block to obsidian on script load: register new shaped recipe for 120 named "&2&lBoy Farmer" using obsidian, obsidian, obsidian, obsidian, lava bucket, obsidian, obsidian, obsidian, obsidianUmie ktoś zrobić by anulowało powstawanie bloków gdy natrafi na jakąkolwiek przeszkodę typu blok ?
Odnośnik do komentarza
https://skript.pl/temat/11713-problem-z-skryptem/Udostępnij na innych stronach
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