on death of a player:
set {_victim} to victim
set {_attacker} to attacker
if {_attacker} is a player:
# Dodajemy dobre efekty do zabójcy
set {_goodEffects::*} to strength 1-2, regeneration 1, jump boost 1-2, speed 1-2, health boost 1-3 and fire resistance
loop {_goodEffects::*}:
add loop-value to potion effects of {_attacker} for 3-10 minutes
# Usuwamy złe efekty pośmiertne od zabójcy
set {_badEffects::*} to slowness 1-3, poison 1-2, hunger, weakness and mining fatigue 1-3
loop {_badEffects::*}:
remove loop-value from potion effects of {_attacker}
# Losujemy, czy ofiara dostanie złe efekty po śmierci
if random integer between 1 and 10 is not 1:
# Dodajemy złe efekty do ofiary
loop {_badEffects::*}:
add loop-value to potion effects of {_victim} for 3-10 minutes
Wymagane dodatki: SkQuery, SkRayFall, Skellett, SkStuff, Umbaska