A wystarczy tylko nie wrzucać tego do loopa if player is holding stick named "&3&lRozdzka Obrony" with lore "&e&lOdpycha Moby I Graczy W Promieniu 5 Kratek||&e&lJendorazowe Uzycie": if {rozdzka.odpychajaca.cooldown.%player%} is not set: set {rozdzka.odpychajaca.cooldown.%player%} to true if {rozdzka.odpychajaca.cooldown.%player%} is true: loop players in radius 5 of player: push loop-player upwards at speed 0.9 push loop-player backwards at speed 1.5 pop ball colored yellow and green and red and blue and white and orange at loop-player set {rozdzka.odpychajaca.cooldown.%player%} to false create timed bar with text "&3&lTrwa Ladowanie Energi..." to player for 5 seconds wait 5 seconds set {rozdzka.odpychajaca.cooldown.%player%} to true
options: zombieexp: 5 szkieletexp: 5 pajakexp: 5 endermanexp: 5 creeperexp: 5 silverfishexp: 5 pigmenexp: 5 wiedzmaexp: 5variables: {level.%player%} = 0 {exp.%player%} = 0command /lvl: trigger: send "&6Gracz: &8%player%" send "&6Exp: &8%{exp.%player%}%" send "&6Level: &8%{level.%player%}%" stopon death of zombie: add {@zombieexp} to {exp.%player%} send "&6Zabiles: &2ZOMBIE" send "&6Otrzymane punkty: &8{@zombieexp}" stopon death of skeleton: add {@szkieletexp} to {exp.%player%} send "&6Zabiles: &7SKELETON" send "&6Otrzymane punkty: &8{@szkieletexp}" stopon death of spider: add {@pajakexp} to {exp.%player%} send "&6Zabiles: &4SPIDER" send "&6Otrzymane punkty: &8{@pajakexp}" stopon death of endermen: add {@endermanexp} to {exp.%player%} send "&6Zabiles: &5ENDERMAN" send "&6Otrzymane punkty: &8{@endermanexp}"on death of creeper: add {@creeperexp} to {exp.%player%} send "&6Zabiles: &aCREEPER" send "&6Otrzymane punkty: &8{@creeperexp}"on death of silverfish: add {@silverfishexp} to {exp.%player%} send "&6Zabiles: &7SILVERFISH" send "&6Otrzymane punkty: &8{@silverfishexp}"on death of zombie pigman: add {@pigmenexp} to {exp.%player%} send "&6Zabiles: &dZOMBIE PIGMAN" send "&6Otrzymane punkty: &8{@pigmenexp}"on death of witch: add {@wiedzmaexp} to {exp.%player%} send "&6Zabiles: &fWITCH" send "&6Otrzymane punkty: &8{@wiedzmaexp}"every 1 second: loop all player's: if {exp.%loop-player%} is 100: set {level.%loop-loop-player%} to 2 send "&7Brawo! Osiagnales &32 &7level!" if {exp.%loop-loop-player%} is greater than 300: set {level.%loop-loop-player%} to 3 send "&7Brawo! Osiagnales &33 &7level!" if {exp.%loop-player%} is greater than 500: set {level.%loop-player%} to 4 send "&7Brawo! Osiagnales &34 &7level!" if {exp.%loop-player%} is greater than 700: set {level.%loop-player%} to 5 send "&7Brawo! Osiagnales &35 &7level!" if {exp.%loop-player%} is greater than 800: set {level.%loop-player%} to 6 send "&7Brawo! Osiagnales &36 &7level!" if {exp.%loop-player%} is greater than 900: set {level.%loop-player%} to 7 send "&7Brawo! Osiagnales &37 &7level!" if {exp.%loop-player%} is greater than 1100: set {level.%loop-player%} to 8 send "&7Brawo! Osiagnales &38 &7level!" if {exp.%loop-player%} is greater than 1300: set {level.%loop-player%} to 9 send "&7Brawo! Osiagnales &39 &7level!" if {exp.%loop-player%} is greater than 1500: set {level.%loop-player%} to 10 send "&7Brawo! Osiagnales &310 &7level!" if {exp.%loop-player%} is greater than 1600: set {level.%loop-player%} to 11 send "&7Brawo! Osiagnales &311 &7level!" if {exp.%loop-player%} is greater than 1900: set {level.%loop-player%} to 12 send "&7Brawo! Osiagnales &312 &7level!" if {exp.%loop-player%} is greater than 2200: set {level.%loop-player%} to 12 send "&7Brawo! Osiagnales &312 &7level!" if {exp.%loop-player%} is greater than 2500: set {level.%loop-player%} to 13 send "&7Brawo! Osiagnales &313 &7level!" if {exp.%loop-player%} is greater than 2800: set {level.%loop-player%} to 14 send "&7Brawo! Osiagnales &314 &7level!" if {exp.%loop-player%} is greater than 3100: set {level.%loop-player%} to 15 send "&7Brawo! Osiagnales &315 &7level!" if {exp.%loop-player%} is greater than 3400: set {level.%loop-player%} to 16 send "&7Brawo! Osiagnales &316 &7level!" if {exp.%loop-player%} is greater than 3700: set {level.%loop-player%} to 17 send "&7Brawo! Osiagnales &317 &7level!" if {exp.%loop-player%} is greater than 4000: set {level.%loop-player%} to 18 send "&7Brawo! Osiagnales &318 &7level!" if {exp.%loop-player%} is greater than 4300: set {level.%loop-player%} to 19 send "&7Brawo! Osiagnales &319 &7level!" if {exp.%loop-player%} is greater than 4600: set {level.%loop-player%} to 20 send "&7Brawo! Osiagnales &320 &7level!" if {exp.%loop-player%} is greater than 5000: set {level.%loop-player%} to 21 send "&7Brawo! Osiagnales &321 &7level!" if {exp.%loop-player%} is greater than 5400: set {level.%loop-player%} to 22 send "&7Brawo! Osiagnales &32 &7level!" if {exp.%loop-player%} is greater than 5800: set {level.%loop-player%} to 23 send "&7Brawo! Osiagnales &323 &7level!" if {exp.%loop-player%} is greater than 6200: set {level.%loop-player%} to 24 send "&7Brawo! Osiagnales &324 &7level!" if {exp.%loop-player%} is greater than 6600: set {level.%loop-player%} to 25 send "&7Brawo! Osiagnales &325 &7level!" if {exp.%loop-player%} is greater than 7000: set {level.%loop-player%} to 26 send "&7Brawo! Osiagnales &326 &7level!" if {exp.%loop-player%} is greater than 7400: set {level.%loop-player%} to 27 send "&7Brawo! Osiagnales &327 &7level!" if {exp.%loop-player%} is greater than 7800: set {level.%loop-player%} to 28 send "&7Brawo! Osiagnales &328 &7level!" if {exp.%loop-player%} is greater than 8200: set {level.%loop-player%} to 29 send "&7Brawo! Osiagnales &329 &7level!" if {exp.%loop-player%} is greater than 8600: set {level.%loop-player%} to 30 send "&7Brawo! Osiagnales &330 &7level!"
Proszę.
1. every 333 ticks: loop all players: loop-player is wearing diamond helmet named "&fElo": repair loop-player's helmet2. nie da się. poszła propozycja do dzikiego żeby coś takiego zrobił, ale nawet nie wyszła nowa wersja WS.
Variables: {stren.%player%} = 0 {du.%player%} = 0 {grom.%player%} = 0On damage: if attacker's tool is diamond sword named "&fSpadaj": if {stren.%attacker%} is smaller or equal to 0: apply Strength 3 to the attacker for 10 seconds set {stren.%attacker%} to 10 else if attacker's tool is stick named "&fDuch": if {du.%attacker%} is smaller or equal to 0: apply poison 1 to the victim for 10 seconds apply hunger 1 to the victim for 10 seconds set {du.%attacker%} to 10 else if attacker's tool is any axe named "&fOdsun Sie": push the victim upwards and behind at speed 0.5 else if attacker's tool is stick named "&fGromo Wladny": if {grom.%attacker%} is smaller or equal to 0: set {grom.%attacker%} to 2 wait 2 seconds strike lightning at the victim every 1 second: loop all players: subtract 1 from {stren.%loop-player%} subtract 1 from {grom.%loop-player%} subtract 1 from {du.%loop-player%}Teraz działa testowałem...
Proszę. Teraz wszystko powinno działać tak jak chcesz . :) Co do tego Lore to możesz dać lore do tych itemków nie będzie to kolidowało z tym skryptem. Variables: strength::%player% = false duch::%player% = false gromo::%player% = falseOn damage: if attacker's tool is diamond sword named "&fSpadaj": if {strength::%attacker%} is false: apply Strength 3 to the attacker for 10 seconds set {strength::%ata%} to true wait 10 seconds set {strength::%attacker%} to false else if attacker's tool is stick named "&fDuch": if {duch::%attacker%} is false: apply poison 1 to the victim for 10 seconds apply hunger 1 to the victim for 10 seconds set {duch::%attacker%} to true wait 10 seconds set {duch::%attacker%} to false else if attacker's tool is any axe named "&fOdsun Sie": push the victim behind at speed 1 else if attacker's tool is sitck named "&fGromo Wladny": if {gromo::%player%} is false: wait 2 seconds strike lightning at the victim set {gromo::%player%} to true wait 2 seconds set {gromo::%player%} to false
Powinno być git: on rightcilck holding diamond axe: if {_enchant} is false: enchant player's tool with efficiency 5 set {_item} to player's tool set {_enchant} to true wait 5 minutes loop all items: loop-item is {_item}: disenchant the loop-item set {_enchant} to false clear {_item} loop all player's: loop all items in loop-player's inventory: loop-item is {_item}: disenchant the loop-item set {_enchant} to false clear {_item}
Proszę. On damage: if attacker's tool is diamond sword named "&fSpadaj": apply Strength 3 to the attacker for 10 seconds else if attacker's tool is stick named "&fDuch": apply poison 1 to the victim for 10 seconds apply hunger 1 to the victim for 10 seconds else if attacker's tool is any axe named "&fOdsun Sie": push the victim behind at speed 1