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TheStremty

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Treść opublikowana przez TheStremty

  1. on death of player: set {_victim} to victim set {_attacker} to attacker if {_attacker} is a player: set {_victimPoints} to {punkty::%_victim%} set {_attackerPoints} to {punkty::%_attacker%} set {_difference} to {_attackerPoints} - {_victimPoints} set {_percentDifference} to {_difference} / {_attackerPoints} * 100 if {_percentDifference} <= 10: set {_pointsEarned} to 15 else: set {_pointsEarned} to 150 * ((_victimPoints} / {_attackerPoints}) remove {_pointsEarned} from {punkty::%_victim%} add {_pointsEarned} to {punkty::%_attacker%} mam nadzieję że pomogłem
  2. TheStremty

    Zmienne

    jest, oto przykladowy skrypt
  3. jak moge teleportować gracza 5 bloków do przodu w kierunku w którym patrzy
  4. on damage: if attacker's tool is any sword: chance of 5%: send "&c&lUzyles krytycznego ataku!" to player set {itemnamecooldown::%player's uuid%} to true wait 5 seconds set {itemnamecooldown::%player's uuid%} to false stop on leftclick: if player's tool is any sword: if {itemnamecooldown::%player's uuid%} is true: send "&cPoczekaj chwilkę!" to player cancel event on rightclick: if shield of player is a shield: if {itemnamecooldown::%player's uuid%} is true: send "&cPoczekaj chwilkę!" to player cancel event Spróbuj tego
  5. on rightclick: if event-block is any doors: open enderchest to player stop albo to on place: if event-block is any doors named "&6Schowek": add 1 to {schowek::%event-block%} stop on destroy: if {schowek::%event-block%} is set: clear {schowek::%event-block%} stop command /schowekdaj: permission: skript.schowek trigger: add 1 of oak doors named "&6Schowek" to player's inventory stop command /removeallschowek: clear {schowek::*} stop on rightclick: if event-block is any doors: if {schowek::%event-block%} is set: open enderchest to player stop
  6. every 5 second: loop all players: if loop-player is wearing boots named "&3Szybkie buty": remove speed from loop-player apply speed 2 to loop-player for 5 seconds Plugin na efekty i enchanty na itemkach: https://dev.bukkit.org/projects/uberenchant
  7. spróbuj z skquery ja mam i dziala
  8. command /tpskill: trigger: send "&aZa 10 sekund rozpocznie się test tps" to all players wait 10 seconds loop all blocks in radius 2 around player: loop 200 times: wait 1 tick spawn 1 armor stand at loop-block push last spawned entity up at speed 5 send "&c%tps%" to all players hide last spawned entity for all players wait 10 seconds send "%tps%" to all players
  9. TheStremty

    TAB

    hide all players to player ale to ukrywa także graczy np tak jak vanish a ty chcesz tylko z taba hide all players for player in tablist wymaga skellet
  10. command /kosz: trigger: open chest with 6 rows named "&c&lKOSZ" to player stop
  11. TheStremty

    blok

    on place of player head: if name of player's tool is "hajsik": set {head.%event-block%} to "Head" on right click on player head: if {head.%event-block%} is set: if {head.%event-block%} is "Head": send "&e[&a+&e]&7 $10" add 10 to player's balance on break of player head: if {head.%event-block%} is "Head": clear {head.%event-block%} send "&eUsuneles glowe hajsu" powinno działać
  12. worldguard worldedit chyba nic więcej
  13. ? z tego co wiem to jest dynmapa. nie da sie zmienic bloków void na niewidzialne
  14. TheStremty

    SKRYPT PROBLEMY

    pokaz błędy w konsoli wgraj dodatki z tego twojego serwera lokalnego
  15. TheStremty

    Lvl

    on join: if {Lvl::%player%} is not set: set {Lvl::%player%} to 0 on death: if victim is zombie: if attacker is a player: if colored name of victim is "&7Zombie &eLVL &91": add 2 to {Lvl::%attacker%} if colored name of victim is "&7Zombie &eLVL &92": add 4 to {Lvl::%attacker%} if colored name of victim is "&7Zombie &eLVL &93": add 6 to {Lvl::%attacker%} send "&5%{Lvl::%attacker%}% LVL" to attacker
  16. TheStremty

    Lvl

    on death: if victim is zombie: if colored name of victim is "&7Zombie &eLVL &91": execute console command "xp add %attacker% 2 levels" if colored name of victim is "&7Zombie &eLVL &92": execute console command "xp add %attacker% 4 levels" if colored name of victim is "&7Zombie &eLVL &93": execute console command "xp add %attacker% 6 levels" command /testmob: permission: zombie.spawn trigger: spawn 1 zombie at player's location set name of spawned entity to "&7Zombie &eLVL &91" spawn 1 zombie at player's location set name of spawned entity to "&7Zombie &eLVL &92" spawn 1 zombie at player's location set name of spawned entity to "&7Zombie &eLVL &93" command /poziomy: trigger: send "&7&m----------&r&7 POZIOMY ZOMBIE &7&m----------&r" send "&eZOMBIE LVL 1 &7<--- &9Daje 2 levele" send "&eZOMBIE LVL 2 &7<--- &9Daje 4 levele" send "&eZOMBIE LVL 3 &7<--- &9Daje 6 levele" send "&7&m----------------------------------" masz cos takiego nie wiem o co ci chodzi dokładniej
  17. on entering of region "region": if player glide state is true: set player glide state to false send "&cNie możesz używać elytry tutaj!" on toggling gliding: if player glide state is true: if "%region at player%" contains "region": send "&cNie możesz używać elytry tutaj!" cancel event powinno działać
  18. skript-yaml https://www.spigotmc.org/resources/skript-yaml.49829/
  19. TheStremty

    Pomocy

    command /dodaj [<player>]: trigger: make player execute command "add %arg-1%"
  20. TheStremty

    Skrypt na drop spawneru

    command /kilof: permission: "kilof.admin" trigger: add 1 diamond pickaxe with lore "Drop spawner" to player's inventory on break of spawner: if lore of player's tool is "Drop spawner": cancel event set event-block to air drop 1 mob spawner at event-block
  21. send "{@ro} &8%player%: &e%arg 1%" to loop-player
  22. dodaj taby po 7 linijce w kodzie
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