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Krzychu2016

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Treść opublikowana przez Krzychu2016

  1. on rightclick: if player's tool is paper named "&4&lZwoj smoczego wzmocnienia": open chest with 1 row named "&4Wybierz moc" to player wait 2 ticks format slot 0 of player with 1 of diamond sword named "&4&lMoc wzmonienia" to close then run [sudo %player% "abc"] command /abc: consumable by: console trigger: set name of player's tool to "&4&lMoc wzmonienia" set {damagen.%player%} to 1 on damage: if {damagen.%attacker%} is 1: if attacker's tool is diamond sword: set damage to 20 Liczę na like, jesli chcesz inne moce to rob po prostu inne komendy i te sloty w gui
  2. czyli jezeli się wyjdzie to zabija tak?
  3. źle wytabowane: command /elo: trigger: if {czas::%player%} is not set: set {czas::%player%} to now add 1 hour to {czas::%player%} else: if now > {czas::%player%}: clear {czas::%player%} else: set {_czas} to {czas::%player%}-now send "&cMusisz poczekac do: &4%{_czas}%"
  4. Chyba ogarniam ale do czego ma dodac to lore (skad ten miecz)???
  5. Jaki jest błąd?
  6. Krzychu2016

    Rpg szkatulki

    ustaw w mythicmobs ze szkatulka maja jakas nazwe i tak: on rightclick: if player's tool is chest: if name of player's tool is "&4Szkatulka moba": chance of 20%: add 1 diamond to player's inventory send "&4&lWydropiles 1 diaxa" stop chance of 20%: add 1 diamond to player's inventory send "&4&lWydropiles 1 diaxa" stop chance of 20%: add 1 diamond to player's inventory send "&4&lWydropiles 1 diaxa" stop chance of 20%: add 1 diamond to player's inventory send "&4&lWydropiles 1 diaxa" stop add 1 emerald to player's inventory send "&c&lWydropiles emerald!"
  7. Krzychu2016

    Blokowanie skrzyń

    on click: if player's tool is chest: if player's target block is chest: cancel event send "WIADOMOSC" to player
  8. Łap: on any move: if "%region at player%" contains "1": teleport player to {spawn} send "WYPADLES POZA MAPE" to player
  9. on mine: if player's tool is diamond pickaxe named "&cKilof 3x3": loop blocks in radius 3 of player: if location of loop-value is location of event-block: stop cancel event send "&4&lMozesz kopac jedynie bloki w odleglosci 3 kratek!" to player Licze na like
  10. on rightclick: if target block is furnace: loop blocks in radius 2 of player: if loop-block is furnace: stop cancel event send "&4&lSTOP" to player if target block is anvil: loop blocks in radius 2 of player: if loop-block is anvil: stop cancel event send "&4&lSTOP" to player if target block is chest: loop blocks in radius 2 of player: if loop-block is chest: stop cancel event send "&4&lSTOP" to player if target block is workbench: loop blocks in radius 2 of player: if loop-block is workbench: stop cancel event send "&4&lSTOP" to player prosz
  11. a ok to tak: daj [<text>] i potem: kod.... i dalej: if arg 2 is "all": loop all players: give number-arg of dragon egg named "&5Pandora's Box" to loop-player else: give number-arg of dragon egg named "&5Pandora's Box" to arg 2 parsed as a player
  12. daj w argumencie 2 [<player>] i potem arg-player, czyli tak:
  13. spk jakby co to pisze się w pytania i problemy lub Zlecenia
  14. po 1 to nie ten dział a po 2 to tak:
  15. Wymagania: skQuery kod:
  16. co ma byc w tym gui i za co ma byc naprawa?
  17. Krzychu2016

    bez deszczu

    @SiepeK to jest bez sensu on script load: execute console command "weather clear" on weather change to rain or thunder: cancel event
  18. WZIETE Z: na gui nie umiem zrobic i mnie bardziej interesuja skrypty rpg wiec w tym ci nie pomoge
  19. nwm ale wpisz sb ranking pvp w wyszukiwaniu i wyskoczy na pewno
  20. są błędy? Jeśli nie to zamień pressure plate na: stone pressure plate
  21. on any movement: if target block is pressure plate: if block under player is pressure plate: if {plyta.%player%} is false: set {plyta.%player%} to true loop 20 times: wait 0.25 second if block under player is not pressure plate: stop else: set {plyta.%player%} to false send "&4&lZszedles z plyty!" to player if block under player is pressure plate: add 1 to {pkt.%player%} send "&4&lDostales 1 pkt!" to player set {plyta.%player%} to false command /statypk: trigger: send "&4&lAktualnie posiadasz &a&l%{pkt.%player%}% &4&lpunktow!" to player masz (tylko tam na gorze to zmien, zamiast click to any movement)
  22. po prostu musisz najezdzac kursorem na plyte
  23. command /tryby: trigger: open chest with 1 rows named "&2Tryby&7:" to player format slot 4 of player with 1 of diamond boots named "&fParkour" with lore "||&4Beta Testy!" to close then run [ execute player command "parkour" ] command /parkour: trigger: execute console command "mv tp %player% parkour" tak jak @up tylko bez "/"
  24. to nie dziala!
  25. właśnie to nie działa
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