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kondziu156

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Treść opublikowana przez kondziu156

  1. Po komendzie register dodaj haslo do zmiennej i potem dajesz on skript load. Loopujesz graczy i na kazdym wykonujesz komende /login
  2. @Ref @Edit Próbowałem zrobic prosty skrypt: on chat: cancel event broadcast "%prefix of player%%suffix of player%%player%"Wywala to samo. @Edit Prefix i suffix wymaga essentials O_o
  3. @do usuniecia Podwójny :/
  4. @Nawo Wywala: [20:26:48 INFO]: [Skript] Reloading basic.sk...[20:26:48 ERROR]: 'player' is not an item stack (basic.sk, line 56: set {_p} to colored prefix of player')[20:26:48 ERROR]: 'player' is not an item stack (basic.sk, line 57: set {_s} to colored suffix of player')
  5. @Nawo Zainstalowałem WildSkript jak i skQuery, wciąż to samo ;) @Edit Zmieniłem kod na taki: #spawncommand /spawn [<text&gt]: trigger: if player has permission "basic.spawn": if arg is not "ustaw": teleport player to {basic::spawn} else: if player has permission "basic.spawn.set": set {basic::spawn} to player's location broadcast "&aUstawiono spawn &6(%player's location%)"#Chatcommand /chat [<text&gt] [<text&gt]: aliases: czat, c, ch, cz trigger: if arg 1 is set: if arg 1 is "on" or "wlacz" or "true" or "+": set {chat::toggle} to true broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&a&lCzat zostal wlaczony przez &r%{_s}%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop if arg 1 is "off" or "wylacz" or "false" or "-": set {chat::toggle} to false broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&c&lCzat zostal wylaczony przez &r%{_s}%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop if arg 1 is "clear" or "wyczysc" or "c": loop 200 times: broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&6&lCzat zostal wyczyszczony przez &r%{_s}%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop else: send "&6/chat on &7- Wlacza czat " send "&6/chat off &7- Wylacza czat" send "&6/chat clear &7- Czysci czat" send "&6/mute <gracz> <powod> &7- Wylacza / wlacza czat graczowi" stopon chat: set {_p} to colored prefix of player set {_s} to colored suffix of player set {_msg} to message replace all "kurwa" or "japierdole" or "chuj" or "pedal" or "pedał" or "huj" or "penis" or "kutas" or "pizda" or "pierdole" or "cholera" or "holera" or "skurwiel" or "cipa" or "cipka" or "dziwka" with "*cenzura*" in {_msg} replace all "." or "pl" or "tk" or "com" or "net" or "co.uk" or "eu" or "hostmc" or "ench" or "ownserver" or "mineserv" or "csrv" or ".me" or "co.pl" with "*cenzura*" in {_msg} if {chat::toggle} is true: if {chat::player::%player%::slow} is set: if difference between {chat::player::%player%::slow} and now is less than 5 seconds: send "&4Musisz poczekac &c%difference between {chat::player::%player%::slow} and now% &4by znowu napisac na czacie!" cancel event broadcast "%{_p}%%{_s}%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop if {chat::toggle} is false: if player doesn't have permission "chat.admin": broadcast "&cCzat jest obecnie wylaczony!" cancel event else: if {chat::player::%player%::slow} is set: if difference between {chat::player::%player%::slow} and now is less than 5 seconds: send "&4Musisz poczekac &c%difference between {chat::player::%player%::slow} and now% &4by znowu napisac na czacie!" cancel event broadcast "%{_p}%%{_s}%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop Wywala: 19:32:46 ERROR]: 'player' is not an item stack (basic.sk, line 56: set {_p} to colored prefix of player')[19:32:46 ERROR]: 'player' is not an item stack (basic.sk, line 57: set {_s} to colored suffix of player')[19:32:46 INFO]: [Skript] Encountered 2 errors while reloading basic.sk!
  6. Kod: #spawncommand /spawn [<text&gt]: trigger: if player has permission "basic.spawn": if arg is not "ustaw": teleport player to {basic::spawn} else: if player has permission "basic.spawn.set": set {basic::spawn} to player's location broadcast "&aUstawiono spawn &6(%player's location%)"#Chatcommand /chat [<text&gt] [<text&gt]: aliases: czat, c, ch, cz trigger: if arg 1 is set: if arg 1 is "on" or "wlacz" or "true" or "+": set {chat::toggle} to true broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&a&lCzat zostal wlaczony przez &r%colored player's suffix%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop if arg 1 is "off" or "wylacz" or "false" or "-": set {chat::toggle} to false broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&c&lCzat zostal wylaczony przez &r%colored player's suffix%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop if arg 1 is "clear" or "wyczysc" or "c": loop 200 times: broadcast " " broadcast "&9&m==============================" broadcast " " broadcast "&6&lCzat zostal wyczyszczony przez &r%colored player's suffix%%colored player's display name%" broadcast " " broadcast "&9&m==============================" broadcast " " broadcast " " stop else: send "&6/chat on &7- Wlacza czat " send "&6/chat off &7- Wylacza czat" send "&6/chat clear &7- Czysci czat" send "&6/mute <gracz> <powod> &7- Wylacza / wlacza czat graczowi" stopon chat: set {_msg} to message replace all "kurwa" or "japierdole" or "chuj" or "pedal" or "pedał" or "huj" or "penis" or "kutas" or "pizda" or "pierdole" or "cholera" or "holera" or "skurwiel" or "cipa" or "cipka" or "dziwka" with "*cenzura*" in {_msg} replace all "." or "pl" or "tk" or "com" or "net" or "co.uk" or "eu" or "hostmc" or "ench" or "ownserver" or "mineserv" or "csrv" or ".me" or "co.pl" with "*cenzura*" in {_msg} if {chat::toggle} is true: if {chat::player::%player%::slow} is set: if difference between {chat::player::%player%::slow} and now is less than a 5 seconds: send "&4Musisz poczekac &c%difference between {chat::player::%player%::slow} and now% &4by znowu napisac na czacie!" cancel event else: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop else: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop if {chat::toggle} is false: if player doesn't have permission "chat.admin": broadcast "&cCzat jest obecnie wylaczony!" cancel event else: if {chat::player::%player%::slow} is set: if difference between {chat::player::%player%::slow} and now is less than a 5 seconds: send "&4Musisz poczekac &c%difference between {chat::player::%player%::slow} and now% &4by znowu napisac na czacie!" cancel event else: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop else: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%." set {chat::player::%player%::slow} to now stop Błędy: [18:57:32 ERROR]: 'player's suffix' is not a text (basic.sk, line 21: broadcast "&a&lCzat zostal wlaczony przez &r%colored player's suffix%%colored player's display name%"')[18:57:32 ERROR]: 'player's suffix' is not a text (basic.sk, line 32: broadcast "&c&lCzat zostal wylaczony przez &r%colored player's suffix%%colored player's display name%"')[18:57:32 ERROR]: 'player's suffix' is not a text (basic.sk, line 43: broadcast "&6&lCzat zostal wyczyszczony przez &r%colored player's suffix%%colored player's display name%"')[18:57:32 ERROR]: 'a 5 seconds' is not an entity type (basic.sk, line 61: if difference between {chat::player::%player%::slow} and now is less than a 5 seconds:')[18:57:32 ERROR]: 'else' has to be placed just after an 'if' or 'else if' section (basic.sk, line 64: else:')[18:57:32 ERROR]: 'player's prefix' is not a text (basic.sk, line 69: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%."')[18:57:32 ERROR]: 'a 5 seconds' is not an entity type (basic.sk, line 78: if difference between {chat::player::%player%::slow} and now is less than a 5 seconds:')[18:57:32 ERROR]: 'else' has to be placed just after an 'if' or 'else if' section (basic.sk, line 81: else:')[18:57:32 ERROR]: 'player's prefix' is not a text (basic.sk, line 86: broadcast "%colored player's prefix%%colored player's suffix%%colored player's display name%&f %{_msg}%."')[18:57:32 INFO]: [Skript] Encountered 9 errors while reloading basic.sk! Pluginy: - Skript 2.1.2 - PermissionsEX 1.21.3 @Edit Tak zauważyłem podwójne "colored" xd juz poprawiam Poprawione ^^^
  7. @herhor67 @Nawo Robię tak, ale nie czyta mi tych efektów. Ma ktoś jakiś link do nowszej wersji SkQuery, bo może to tego wina
  8. Mam plik w formacie "skqc" gdzie go wrzucić, aby zainstalowac ten dodatek do SkQuery
  9. W Doc na SkUnity znalazłem tylko to: reset [value] [of] score %string% (for|in) [score][board] %string%Ale to resetuje chyba tylko jeden "score" Spróbuj tak, ale nwm czy pomoże: every 10 second: loop all players: display board named "" to loop-player move display of loop-player to sidebar
  10. dzieki. Dam like jak bede na kompie
  11. every 10 second: loop all players: display board named "Nazwa scoreboarda" to loop-player make score "tekst" in board of loop-player to 5 make score "Ranga: %colored prefix of loop-player%" in board of loop-player to 4 #jako przyklad dalem prefix gracza move display of loop-player to sidebarDobrze wytabowałeś? bo mi działa. I czy masz skQuery
  12. kondziu156

    CobbleX

    Nie da się tego ominąć ;) options: item.cobblex: Mossy Stone Brickson load: new recipe "CobbleX"; "CobbleX".Recipe.registerIngredient{1, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{2, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{3, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{4, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{5, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{6, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{7, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{8, 64 Cobblestone}; "CobbleX".Recipe.registerIngredient{9, 64 Cobblestone}; "CobbleX".Recipe.registerResult{1 Mossy Stone Bricks of Unbreaking 10 named "&2CobbleX"}; "CobbleX".Recipe.register{};on break of Mossy Stone Bricks: if {cobblex.%location of event-block%} is true: cancel event set event-block to air set {cobblex.%location of event-block%} to false if chance of 5%: give player 1 emerald send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 blaze rod send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 gold nugget send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 nether wart item send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 diamond send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 gold ingot send "&2Dostales przedmiot!" to player stop if chance of 5: give player 1 iron ingot send "&2Dostales przedmiot!" to player stop if chance of 5: give player 8 gunpowder send "&2Dostales przedmiot!" to player stop if chance of 5: give player 4 slimeball send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 16 redstone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 ender pearl send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 8 TNT send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 enchanted golden apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 golden apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 4 apple send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 6 bone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 anvil send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 1 chest send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 16 redstone send "&2Dostales przedmiot!" to player stop if chance of 5%: give player 3 string send "&2Dostales przedmiot!" to player stopon place of {@item.coblex}: if player is holding Mossy Stone Bricks named "&2CobbleX": set {cobblex.%location of event-block%} to true send "&2Postawiono CobbleX !" to playeron break of {@item.cobblex}: if {cobblex.%location of event-block%} is true: set {cobblex.%location of event-block%} to false
  13. Możesz tak: on skript load: set {czas} to value "Czas" get of "plugins/zajebista/sciezka/config.yml" set {test} to {czas}Every second: remove 1 from {test} if {test} is less than 1: send "test" to console set {test} to {czas}
  14. on damage: if attacker's tool is diamond sword: if name of attacker's tool is "&eMedison": wait 1 tick remove strength from attacker apply strength to attacker for 3 seconds stop
  15. Mam tu taki kod, który zmienia bloki w gline, a po 3 sekundach spowrotem w poprzedni blok. Niby wszystko okey, ale glina zostaję i nie zmienia się w poprzedni blok on projectile hit: if projectile is snowball: set {_loc} to location of block at projectile loop all blocks in radius 4 around {_loc}: if loop-block isn't air: set {_paintball::%location of loop-block%} to loop-block broadcast "%location of loop-block% | %{_paintball::%location of loop-block%}%" set loop-block to 159:1 wait 3 seconds loop all blocks in radius 4 around {_loc}: set loop-block to {_paintball::%location of loop-block%}
  16. kondziu156

    Bloki #Lokacje

    Kurde spóźniłem się xD on place of sponge: if block below event-block is emerald block: player has permission "test": set {test} to location of event-blockon walk on emerald block: if block below event-block is diamond block: player has permission "test": teleport player to {test}
  17. every 10 second: loop all players: display board named "Nazwa scoreboarda" to loop-player make score "tekst" in board of loop-player to 5 make score "Ranga: %colored prefix of loop-player%" in board of loop-player to 4 #jako przyklad dalem prefix gracza move display of loop-player to sidebarPamietaj że po "loop-player to <jakas liczba>" moga byc tylko liczby, zmienne z liczbami. Polecam na końcu kazdego tekstu w "make score" dac ze 20 spacji, daje to fajny efekt ;) np. make score "costam: cos " of loop-player to 1
  18. Tak to wiem ;) Tak na razie zrobiłem, ale jestem ciekaw co z tym Wildskriptem może @Dzikoysk coś wie :p @EDIT a co tu jest nie tak ? : every 10 second: loop all players: display board named "&8Serwer Prison" to loop-player make score "&a " in board of loop-player to 11 make score "&eStan konta " in board of loop-player to 10 make score "&c%{shop.money::%loop-player%}% " in board of loop-player to 9 make score "&b " in board of loop-player to 8 make score "&dSuper Tokeny " in board of loop-player to 7 make score "&c%{shop.coins::%Loop-player%}% " in board of loop-player to 6 make score "&c " in board of loop-player to 5 make score "&eTwoj sektor " in board of loop-player to 4 make score "&f %colored prefix of loop-player% " in board of loop-player to 3 make score "&d " in board of loop-player to 2 make score "&eNasza strona " in board of loop-player to 1 make score "rainbowMC.co.pl " in board of loop-player to 0 move display of loop-player to sidebar wait 10 ticks display board named "%colored prefix of loop-player%" to loop-player move display of loop-player to belownameTaki błąd: 'There's no loop that matches 'loop-player to belowname' (w 'move display of loop-player to belowname')
  19. Taki kodzik :p every 7 second: loop all players: new Objective {"id", "dummy"}; "id".Objective.setDisplaySlot{"sidebar"}; "id".Objective.setDisplayName{"&8&lPRISON"}; "id".Score.newScore{"&bKasa: &6%{shop.money::%loop-player%}%"}; "id".Score.newScore{"&bSektor: &6%{sektory.sektor::%loop-player%}%"}; "id".Score.newScore{"&bRanga: %colored suffix of loop-player%"}; loop-player set scoreboard Wywala: [13:42:58 INFO]: [Skript] Reloading basic.sk...[13:42:58 ERROR]: '"id".Score.newScore{"&bKasa: &6%{shop.money::%loop-player%}%"};' is not a boolean (yes/no) (basic.sk, line 249: "id".Score.newScore{"&bKasa: &6%{shop.money::%loop-player%}%"};')[13:42:58 ERROR]: '"id".Score.newScore{"&bSektor: &6%{sektory.sektor::%loop-player%}%"};' is not a boolean (yes/no) (basic.sk, line 250: "id".Score.newScore{"&bSektor: &6%{sektory.sektor::%loop-player%}%"};')[13:42:58 ERROR]: '"id".Score.newScore{"&bRanga: %colored prefix of loop-player%"};' is not a boolean (yes/no) (basic.sk, line 251: "id".Score.newScore{"&bRanga: %colored prefix of loop-player%"};')[13:42:58 ERROR]: There's no loop that matches 'loop-player set scoreboard' (basic.sk, line 252: loop-player set scoreboard')[13:42:58 INFO]: [Skript] Encountered 4 errors while reloading basic.sk!
  20. Sory, chciałbym ale nie mogę znaleźć tu żadnego błędu
  21. A ja myślałem, że %hour%, itp... to czas w MC xD
  22. Jak może użyć realnego czasu w skript w formacie 00:00, tylko proszę bez żadnego every second: !
  23. @Nawo on inventory click: if {eq::%player%} is false: cancel event else: set {_} to slot if {_} is 39 or 38 or 37 or 36: cancel eventZrobiłem test iponizej i wyszly mi te sloty powyzej dzieki ;) on inventory click: set {_} to slot send "%{_}% slot"
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