variables: {cobblestone.%player%} = truecommand /bruk: trigger: if {cobblestone.%player%} is true: set {cobblestone.%player%} to false send "wyłączyłeś drop z cobble" else: set {cobblestone.%player%} to true send "wlaczyles drop z cobble" on break of stone or cobblestone: if {cobblestone.%player%} is false: delete dropped item~ tapatalk