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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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every 1 minute: if {turbodrop} is set: remove 1 from {turbodrop} if {turbodrop} is 1: send players title "&2&lPE&f&lHC" with subtitle "&7TurboDrop sie &fzakonczyl&8." for 3 seconds delete {turbodrop} loop all players: if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set loop-player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &c&oWYLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f-1 minut&8." else: loop all players: if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set loop-player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &a&oWLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f%{turbodrop}% minut&8." on quit: set {back::%player%} to location of player on join: if player's world is "world": if {back::%player%} is set: teleport player to {back::%player%} in world "world"
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2. Czym zaczynasz? Every 1 second lub cos? czy zaczynasz od tak z loop all players... 1. Tam gdzie sie zrespiles czy co? czy na spawna "lobby"
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on quit: set {back::%player%} to location of player on join: if player's world is "world": if {back::%player%} is set: teleport player to {back::%player%} To podaj i zamień na: loop all players: if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set loop-player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &a&oWLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f%{turbodrop}% minut&8." i nie lepiej przy otwieraniu gui zrobić while i tam co X czasu zmieniać slot?
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loop all players: if inventory name of current inventory of loop-player is "&2&lPE&f&lHC &8- &fDrop": set player's current inventory's slot 21 to gold pickaxe named "&8» &fSystem TurboDrop &8«" with lore "&c ||&8» &7TurboDrop: &a&oWLACZONY&f*||&8» &7TurboDrop zakonczy sie za: &f%{turbodrop}% minut&8."
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źle poukładane było xd options: wyjatki: "Lobby" or "Glowny" on any movement: if {Swiat::%player%} is not set: set {Swiat::%player%} to player's world if {Swiat::%player%} is player's world: stop else: set {Swiat::%player%} to player's world if player's world is not {@wyjatki}: send player title "&8» &2&lPE&f&lHC &8«" with subtitle "&8» &7I EDYCJA SERWERA &8«" for 3 seconds else: stop
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No bo zawsze jak zmienisz swiat tu w options możesz dodać wyjątki: options: wyjatki: "Lobby" or "Glowny" on any movement: if {Swiat::%player%} is not set: set {Swiat::%player%} to player's world if {Swiat::%player%} is player's world: stop else: if player's world is not {@wyjatki}: set {Swiat::%player%} to player's world send player title "&8» &2&lPE&f&lHC &8«" with subtitle "&8» &7I EDYCJA SERWERA &8«" for 4 seconds else: stop
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on any movement: if {Swiat::%player%} is not set: set {Swiat::%player%} to player's world if {Swiat::%player%} is player's world: stop else: set {Swiat::%player%} to player's world send player title "&8» &2&lPE&f&lHC &8«" with subtitle "&8» &7I EDYCJA SERWERA &8«" for 4 seconds np tak
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loop all players: set action bar of loop-player-2 to "&eStart Nowej Edycji za&7 ( &6%{@odliczanie} - (loop-value-1)+2%&7 )" Zamien na to
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ok już powinno działać command /skrzynia [<item type>]: trigger: if target block is chest or trapped chest: if arg 1 is set: set {_i} to arg set {_n} to amount of {_i} in player's inventory if {_n} > 0: remove ("%{_n}% %{_i}%" parsed as item) from player add ("%{_n}% %{_i}%" parsed as item) to inventory of target block send "&aGotowe" else: send "&cBlad! Nie masz wystarczajaco przedmiotow!" else: loop all items in player's inventory: set {_i} to loop-item set {_n} to amount of {_i} in inventory of target block if {_n} > 0: add ("%{_i}%" parsed as item) to inventory of target block remove ("%{_i}%" parsed as item) from player send "&aGotowe" else: send "&cBlok nie jest skrzynka!"
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w on damage nie ma player zamien go na victim
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xDD to wywal missclickem ctrl + a skopiowałem sorka
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No na końcu przy false masz "?"
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on inventory click: if clicked slot is 1: if player's balance >= 100000: if player can hold <item>: remove 100000 from player's balance add <item> to player # Lub jak chciałeś execute console command "give..." else: send "Error"
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command /dodajpkt: trigger: guild add 2000 points for player #Wymagany FunnySkAddon oczywiście jeżeli plg na gildie to FunnyGuilds jak nie to UP
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pojawił ci sie na końcu ? czy tam jakiś znaczek usuń go
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set player's current inventory's slot 0 to ("49" parsed as item)
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command /craftingi [<text>]: trigger: set {c::%player%} to true open crafting table inventory to player set player's current inventory's slot 0 to stone on inventory click: if {c::%player%} is true: cancel event on inventory close: if {c::%player%} is true: loop 10 times: set player's current inventory's slot ((loop-number)-1) to air set {c::%player%} to false a pozamieniaj obisidan na ("49" parsed as item)
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Zobacz coś takiego ("18" parsed as item) ("18:1" parsed as item) Jeżeli pomogłem to zaznaczmoją odpowiedz jako najlepszą
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on death of player: wait 5 tick equip victim with all iron armor named "&cPodstawowa Zbroja" #Jak jest bład to zamień na all iron armour add iron sword to victim
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Zobacz tak command /craftingi [<text>]: trigger: set {c::%player%} to true open crafting table inventory to player set player's current inventory's slot 8 to wood #Ze slotami musisz pokombinowac xd on inventory click: if {c::%player%} is true: cancel event on inventory close: if {c::%player%} is true: loop 9 times: set player's current inventory's slot ((loop-number)-1) to air set {c::%player%} to false
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command /skrzynia [<item type>]: trigger: if target block is chest or trapped chest: if arg 1 is set: set {_i} to arg set {_n} to amount of {_i} in player's inventory if {_n} > 0: remove ("%{_n}% %{_i}%" parsed as item) from player add ("%{_n}% %{_i}%" parsed as item) to inventory of target block send "&aGotowe" else: send "&cBlad! Nie masz wystarczajaco przedmiotow!" else: loop all items in player's inventory: if (inventory of target block) has loop-item: remove loop-item from player add loop-item to inventory of target block send "&aGotowe" else: send "&cBlok nie jest skrzynka!"
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Hmm zobacz cos takiego command /craftingi [<text>]: trigger: set {c::%player%} to true open crafting table inventory to player set player's current inventory's slot 8 to wood #Ze slotami musisz pokombinowac xd on inventory click: if {c::%player%} is true: cancel event on inventory close: if {c::%player%} is true: set {c::%player%} to false
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Tak dokladniej o co chodzi? Bo ten crafting jest normalnie w mc.
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A mozesz podac sk? Bo moze cos zle zapisane
