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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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command /pr [<offline player>] [<number>]: permission: pr.* trigger: if arg 1 is set: if arg 1 is "all" or "*": if arg 2 is set: loop all players: add ("%arg 2% chest" parsed as item) named "{@tag}" to loop-player send "&cOtrzymales &6%arg 2% &cCase" to loop-player else: send "&cPodaj ilosc" else: set {_p} to arg 1 if arg 2 is set: add ("%arg 2% chest" parsed as item) named "{@tag}" to {_p} send "&cOtrzymales &6%arg 2% &cCase" to {_p} else: send "&cPodaj ilosc" else: send "&c/pr <gracz/all> <ilosc>"
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spawn [Ilosc] of particle [Nazwa]:[Szybkosc] offset by [X], [Y], [Z] at [Lokacja] https://minecraft.gamepedia.com/Particles#Particles - particlesy Przyklad: spawn 10 of particle angry villager:1 offset by 0.5, 1, 0.5 at player
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Set {_h} to 2 first character of loop-value Replace all "%first character of {_h}% with "" In {_h} Replace all {_h} with "*" In loop-value Cos pomieszalem chyba ale moze sie polapiesz
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If player's helmet is air:
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Podaj ten twoj sk w ktorym zamieniles {_donate} na {donate}. Iwg usun / z execute console command
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Zapewnie nie usunoles wszedzie tych _ w zmiennych. command /donateadd [<number>]: trigger: add arg to {donate} execute console command "/hd setline 123 1 &4&l> &cNa lepsza maszyne: &7(&b%{donate}%zl&7/&a300zl&7)"
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Poniewaz zrobiles tam zmienna tymczasowa. Usun _ z zmiennej
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Zamien text w argumencie na number
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options: Wiad-Admin: &7Administrator &6%player% &7Wszedl do lobby! Wiad-Vip: &7Vip &6%player% &7Wszedl na lobby! on join: if player has permission "Admin": send "{@Wiad-Admin}" stop if player has permission "Vip": send "{@Wiad-Vip}" stop
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Most: options: MaxKratki: 25 Blok-Stawiany: ice Blok-Startowy: ice named "&6Magiczny most" Opoznienie: 1 Usuwanie-Czas: 2 on place: if player's tool is {@Blok-Startowy}: set {_l} to location of event-block set {_n} to 0 set {_s} to player's facing set event-block to {@Blok-Stawiany} add {_l} to {USUN::*} while block {_s} {_l} is air: if {_n} <= {@MaxKratki}: set block {_s} {_l} to {@Blok-Stawiany} set {_l} to location of block {_s} {_l} add {_l} to {USUN::*} add 1 to {_n} wait {@Opoznienie} second else: stop on walking on {@Blok-Stawiany}: set {_l} to location of block under player loop {USUN::*}: if loop-value is {_l}: wait {@Usuwanie-Czas} second remove {_l} from {USUN::*} set block at {_l} to air Perla: options: czas: 5 on rightclick: if player's tool is ender pearl: set {_l} to location of player wait {@czas} second teleport player to {_l} Welna: options: blok: wool named "&6Magiczna welna" on place: if player's tool is {@blok}: set {_l} to location of event-block while block at {_l} is any wool: set {_i} to ("35:%random integer between 0 and 15%" parsed as item) set block at {_l} to {_i} wait 1 second Sciana: 1x3 options: Blok: obsidian or stone Wysokosc: 3 on right click: set {_l} to location of block above event-block set {_n} to 0 while {_n} < {@Wysokosc}: set block at {_l} to {@Blok} set {_l} to location above {_l} add 1 to {_n} Luk: options: Sila: 3 item: bow named "&6Magiczny luk" on projectile hit: if shooter's tool is {@item}: create explosion of force {@Sila} at event-location Rakieta: options: Rakieta-item: diamond named "&6Rakieta" Sila: 5 on right click: if player's tool is {@Rakieta-item}: push player upwards at speed {@Sila} remove {@Rakieta-item} from player Burza: options: Wielkosc: 5 Blok: packed ice item: ice named "&6Burza!" on right click: if player's tool is {@item}: remove {@item} from player loop all blocks in radius {@Wielkosc} around player: if loop-block is air: set loop-block to {@Blok} loop all blocks in radius {@Wielkosc}-1 around player: if loop-block is {@Blok}: set loop-block to air Pseudo Spadochron xD options: Spadochron: diamond named "&fSpadochron" Wysokosc: 5 Sila: 0.5 on rightclick: if player's tool is {@Spadochron}: if block under player is air: if block {@Wysokosc} under player is air: remove {@Spadochron} from player set {Spadochron::%player%} to true while block under player is air: push player upwards at speed {@Sila} wait 1 second on damage: if damage was caused by fall: if {Spadochron::%victim%} is true: set {Spadochron::%victim%} to false cancel event Lol jak mi sie chciało... xD
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Zapisz ta liste do zmiennej grupowej A potem wyczytuj po pozycji np set {_g::*} to yaml list "aha"... send "Druga wartosc z listy G: %{_g::2}%"
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on command: if command is "p" or "plot": #or inne komendy do tego plg if arguments is "auto" or "claim": #or inne argumenty na tworzenie dzialki if player's balance >= 5000: remove 5000 from player's balance else: cancel event send " &7Nie masz kasy"
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set player's current inventory's slot <slot> to diamond helmet of protection 4
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zobacz czy znikną jak usuniesz 1
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command /kiloftestowy: trigger: add diamond pickaxe of efficiency 1 named "&2Kilof NieStartowy" with lore "Mozna kopać" to player
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with lore "twoj opis"
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options: szansa: 50% item: chest named "&8[&7&lSkrzynka&8]" on break: if event-block is stone: chance of {@szansa}: add {@item} to player
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ale podczas bicia? if health of attacker/victim < 20:
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command /x [<text>]: trigger: set {_l} to location of player spawn 1 zombie at {_l} set name of last spawned entity to "&6Zombie" set chestplate of last spawned entity to diamond chestplate apply slowness 200 to last spawned entity for 999 hours on damage: if name of attacker is "&6Zombie": cancel event
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command /x [<text>]: trigger: set {_l} to location of player spawn 1 zombie at {_l} set name of last spawned entity to "&6Zombie" set chestplate of last spawned entity to diamond chestplate apply slowness 200 to last spawned entity for 999 hours
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to co rozumiem to zrobilem xd zombie z nazwa z diax zbroja co jeszcze?
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a tak nie lepiej?: command /x [<text>]: trigger: set {_l} to location of player spawn 1 zombie at {_l} set name of last spawned entity to "ASD" set chestplate of last spawned entity to diamond chestplate
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Jak wyłączyć komunikaty "Zostałeś wyleczony"
xAxee odpowiedział(a) na Dogy pytanie w Pytania i problemy
bo w every 1 second + loop nie masz player'a tylko loop-player'a every 1 second: loop all players: heal loop-player set loop-player's food level to 10 -
Jak wyłączyć komunikaty "Zostałeś wyleczony"
xAxee odpowiedział(a) na Dogy pytanie w Pytania i problemy
set player's food level to 10 -
Jak wyłączyć komunikaty "Zostałeś wyleczony"
xAxee odpowiedział(a) na Dogy pytanie w Pytania i problemy
no to nie wykonuj komendy z pluginu tylko wyrazenia z skripta: heal loop-player
