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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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command /tplock [<text>]: trigger: if {tplock::%player%} is false: set {tplock::%player%} to true send "&7Wlaczono" stop set {tplock::%player%} to false send "&7Wylaczono" on command: if "%command%" contain "tp": set {_arg} to "%arguments%" set {_args::*} to {_arg} split at " " if {_args::2} is not set: if {tplock::%{_args::1}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!" else: if {tplock::%{_args::2}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!"
- 7 odpowiedzi
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- zablokowanie to
- tp
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(i 2 więcej)
Oznaczone tagami:
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a działa? command /tplock [<text>]: trigger: if {tplock::%player%} is false: set {tplock::%player%} to true send "&7Wlaczono" stop set {tplock::%player%} to false send "&7Wylaczono" on command: if "%command%" contain "tp": set {_arg} to "%arguments%" set {_args::*} to {_arg} split at " " if {tplock::%{_args::1}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!"
- 7 odpowiedzi
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- zablokowanie to
- tp
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(i 2 więcej)
Oznaczone tagami:
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dodatek do pluginu skript
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pobierz dodatek skQuery on script load: register new shaped recipe for ender portal frame named "&8» &9&lOBSFARMER" using obsidian, obsidian, obsidian, obsidian, enchanted golden apple, obsidian, obsidian, obsidian, obsidian register new shaped recipe for ender portal frame named "&8» &9&lSANDFARMER" using sand, sand, sand, sand, enchanted golden apple, sand, sand, sand, sand register new shaped recipe for ender portal frame named "&8» &9&lFOSAFARMER" using diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe, enchanted golden apple, diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe on place: if player's tool is ender portal frame named "&9&lOBSFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian stop if player's tool is sandstone named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand stop if player's tool is enchantment table named "&9&lKOPACZ FOSY": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air
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No to tam ci dałem wy tabowaną wersje, zamień i zobacz czy jeszcze jakieś błędy sie pokazują
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co nie działa? błędy? on script load: register new shaped recipe for sandstone named "&8» &9&lSANDFARMER" using sand, sand, sand, sand, golden apple, sand, sand, sand, sand register new shaped recipe for ender portal frame named "&8» &9&lBOYFARMER" using obsidian, obsidian, obsidian, obsidian, golden apple, obsidian, obsidian, obsidian, obsidian register new shaped recipe for enchantment table named "&8» &9&lKOPACZ FOSY" using diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe, golden apple, diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe on place of sandstone: if player's tool is sandstone named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of enchantment table: if player's tool is enchantment table named "&9&lKOPACZ FOSY": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air on place of ender portal frame: if player's tool is ender portal frame named "&9&lBOYFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian
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wytlumacz bardziej o co chodzi? o uzupełnienie tabem?
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no ty nam powiedz jaki blędy się wyświetlają po przeładowaniu skryptu on script load: register new shaped recipe for ender portal frame named "&8» &9&lOBSFARMER" using obsidian, obsidian, obsidian, obsidian, enchanted golden apple, obsidian, obsidian, obsidian, obsidian on script load: register new shaped recipe for ender portal frame named "&8» &9&lSANDFARMER" using sand, sand, sand, sand, enchanted golden apple, sand, sand, sand, sand on script load: register new shaped recipe for ender portal frame named "&8» &9&lFOSAFARMER" using diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe, enchanted golden apple, diamond pickaxe, diamond pickaxe, diamond pickaxe, diamond pickaxe on place of ender portal frame: if player's tool is ender portal frame named "&9&lOBSFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on place of ender portal frame: if player's tool is sandstone named "&9&lSANDFARMER": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of ender portal frame: if player's tool is enchantment table named "&9&lKOPACZ FOSY": loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air
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if victim's name is "test": if name of victim is "test":
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bo pewnie ma jakieś błędy \._./
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command /tplock [<text>]: trigger: if {tplock::%player%} is false: set {tplock::%player%} to true send "&7Wlaczono" stop set {tplock::%player%} to false send "&7Wylaczono" on command: if "%command%" contain "tpa": set {_arg} to "%arguments%" set {_args::*} to {_arg} split at " " if {tplock::%{_args::1}%} is false: cancel event send "&7Ten gracz ma zablokowane tepanie sie!"
- 7 odpowiedzi
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- zablokowanie to
- tp
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(i 2 więcej)
Oznaczone tagami:
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zmień formatowanie inventory na set player's current inventory's slot albo na formatowanie z tuske
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set player's nametag to "tag"
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Skrypt usuwający itemy z lore po śmierci
xAxee odpowiedział(a) na Gretix pytanie w Pytania i problemy
On death of player: loop all items in victim's inventory: if lore of loop-item is "Illegal item": Remove loop-item from victim -
Skrypt na dawanie rangi za odpowiednią zapłatę.
xAxee odpowiedział(a) na amaks1234 pytanie w Pytania i problemy
do kasy ci się przyda to if player's balance >= 1000: remove 1000 from player's balance -
command /entitydeaths: Trigger: If {entdeath} is true: set {entdeath} to false Stop Set {entdeath} to true On death: Victim is not player {entdeath} is true Send "%victim% umarl" to all players
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command /haha [<text>]: permission: give.admin.test trigger: if arg is "spawner": chance of 50%: send "§4[SpawnerDrop]§r: §2Dostales spawner zombie§r" execute console command "/give %player% spawner 1 0" execute console command "/give %player% zombieegg 1 0" chance of 50%: send "§4[SpawnerDrop]§r: §2Dostales spawner golemow§r" execute console command "/give %player% spawner 1 0" execute console command "/give %player% irongolemegg 1 0" chance of 50%: send "§4[SpawnerDrop]§r: §2Dostales spawner skeletow§r" execute console command "/give %player% skeltonspawner 1 0" execute console command "/give %player% skeletonegg 1 0" chance of 50%: send "§4[SpawnerDrop]§r: §2Dostales spawner balwanow§r" execute console command "/give %player% spawner 1 0" execute console command "/give %player% snowgolemegg 1 0" chance of 50%: send "§4[SpawnerDrop]§r: §2Dostales spawner pajakow§r" execute console command "/give %player% spawner 1 0" execute console command "/give %player% spideregg 1 0" else: send "§4[BLAD]:§r §cPoprawne użycie /haha spawner!!"
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command /sellxp [<text>]: trigger: set {_money} to player's exp set {_money} to {_money}*2 set player's exp to 0 add {_money} to player's balance send "&6Sprzedałeś %{_xp}% dla $%{_money}/2%" stop
- 7 odpowiedzi
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- sellexp
- sprzedawanie xp
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(i 2 więcej)
Oznaczone tagami:
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:thonk: on click on player: distance between clicked entity and player > 3: send "elo" to player and clicked entity if {xd} = 10: send "xd"
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cóż to za rozkazy masz może troche pieniążków aby oddac w dobre ręce za dobrze wykonaną robótke
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on load: if {serverDamage} is not set: set {serverDamage} to 0 on join: if {maxDamage::%player%} is not set: set {maxDamage::%player%} to 0 command /damage [<text>]: trigger: send "&7Twoj osobisty rekord: &6%{maxDamage::%player%}%" send "&7Serwerowy rekord: &6%{serverDamage}%" on damage: if {maxDamage::%attacker%} < damage: set {maxDamage::%attacker%} to damage send "&7Ustawnowiles swoj osobisty rekrd zadanego dmg! &6%{maxDamage::%attacker%}%" to attacker if {serverDamage} < damage: set {serverDamage} to damage send "&7Ustawnowiles nowy serverowy rekord zadanego dmg! &6%{serverDamage}%" to attacker send "&7Gracz: &6%attacker% &7Ustanowil serwerowy rekord zadanego dmg: &6%{serverDamage}%" to all players chyba o to chodziło like + naj odp
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remove {_a} of {_x} from player
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on death of player: if attacker is player: if player has permission "mistrz": add 50 to {zmienna::%attacker%} send "&7Otrzymales: &650 &&kasy" to attacker stop else if player has permission "vip": add 20 to {zmienna::%attacker%} send "&7Otrzymales: &620 &&kasy" to attacker stop else: add 10 to {zmienna::%attacker%} send "&7Otrzymałeś: &610 &7kasy" to attacker zmień zmienną na twoją zmienna od kasy
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options: default: 10 on death of player: if attacker is player: if player has permission "mistrz": add {@default}*5 to {zmienna::%attacker%} send "&7Otrzymales: &6%{@default}*5% &&kasy" stop else if player has permission "vip": add {@default}*2 to {zmienna::%attacker%} send "&7Otrzymales: &6%{@default}*2% &&kasy" stop else: add {@default} to {zmienna::%attacker%} send "&7Otrzymałeś: &6{@default} &7kasy"
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command /bbuuyyssppaawwnneerr [<text>] [<player>]: permission: buyspawners.shopspawnergui trigger: set {_bal} to player's balance if arg-1 is "zombie": if arg-2 is set: if {_bal} is bigger or equal to 1999: remove 1999 from player's balance send "§cSpawner§bShop: &6Pomyślnie zakupiono spawner." to player-arg else: send "§cSpawner§bShop: &cBłąd: §6Nie posiadasz pieniędzy." to player-arg stop Like i naj odp
