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  1. Legal

    Top GUI

    Witam, nie za bardzo wiem co tutaj jest źle Wklejam konsole i skrypt command /topki: trigger: open chest with 5 rows named "&a&lTopki" to player format slot 44 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 0 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 1 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 2 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 3 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 4 of player with 1 of Black Stained Glass Pane named "&8&l." to close set player's current inventory's slot 14 to diamond pickaxe named "&aTop 10 KOPACZY POZIOMU" set player's current inventory's slot 10 to obsidian named "&aTop 10 KOPACZY OBYSDIANU" set player's current inventory's slot 16 to stone named "&aTop 10 KOPACZY STONE" set player's current inventory's slot 12 to slimeball named "&aTop 10 ONLINE" format slot 5 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 6 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 7 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 8 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 9 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 13 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 15 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 11 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 17 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 18 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 19 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 20 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 21 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 22 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 23 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 24 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 25 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 26 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 27 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 28 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 29 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 30 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 31 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 32 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 33 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 34 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 35 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 36 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 37 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 38 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 39 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 40 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 41 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 42 of player with 1 of Black Stained Glass Pane named "&8&l." to close format slot 43 of player with 1 of Black Stained Glass Pane named "&8&l." to close set {_s} to size of {plvl::*} loop {_s} times: loop {plvl::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index if loop-value is larger than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {plvl::*} wait 2 tick loop {_s} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " &8%loop-number%. &7%{_n.%loop-number%}% &e[Poziom: %{_v.%loop-number%}%]" set {plvl::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" set lore of player's current inventory's slot 14 to {_lore} # set {_o} to size of {Wykopane.Obsidianek::*} loop {_o} times: loop {Wykopane.Obsidianek::*}: if {_a.%loop-number%} is not set: set {_a.%loop-number%} to loop-value set {_b.%loop-number%} to loop-index if loop-value is larger than {_a.%loop-number%}: set {_a.%loop-number%} to loop-value set {_b.%loop-number%} to loop-index remove {_a.%loop-number%} from {Wykopane.Obsidianek::*} wait 2 tick loop {_o} times: if loop-number is smaller than or equal to 10: set {_lore2::%loop-number%} to " &8%loop-number%. &7%{_b.%loop-number%}% &e[Obsydian: %{_a.%loop-number%}%]" set {Wykopane.Obsidianek::%{_b.%loop-number%}%} to {_a.%loop-number%} set {_lore2} to join {_lore2::*} with "||" set lore of player's current inventory's slot 10 to {_lore2} # set {_k} to size of {wykopany.stone::*} loop {_k} times: loop {wykopany.stone::*}: if {_c.%loop-number%} is not set: set {_c.%loop-number%} to loop-value set {_d.%loop-number%} to loop-index if loop-value is larger than {_c.%loop-number%}: set {_c.%loop-number%} to loop-value set {_d.%loop-number%} to loop-index remove {_c.%loop-number%} from {wykopany.stone::*} wait 2 tick loop {_k} times: if loop-number is smaller than or equal to 10: set {_lore3::%loop-number%} to " &8%loop-number%. &7%{_d.%loop-number%}% &e[Stone: %{_c.%loop-number%}%]" set {wykopany.stone::%{_d.%loop-number%}%} to {_c.%loop-number%} set {_lore3} to join {_lore3::*} with "||" set lore of player's current inventory's slot 16 to {_lore3} # set {_cza} to size of {minutes::*} loop {_cza} times: loop {minutes::*}: if {_p.%loop-number%} is not set: set {_p.%loop-number%} to loop-value set {_l.%loop-number%} to loop-index if loop-value is larger than {_p.%loop-number%}: set {_p.%loop-number%} to loop-value set {_l.%loop-number%} to loop-index remove {_p.%loop-number%} from {minutes::*} wait 2 tick loop {_cza} times: if loop-number is smaller than or equal to 10: set {_lore4::%loop-number%} to " &8%loop-number%. &7%{_l.%loop-number%}% &e[Czas: %{_p.%loop-number%}% min]" set {minutes::%{_l.%loop-number%}%} to {_p.%loop-number%} set {_lore4} to join {_lore4::*} with "||" set lore of player's current inventory's slot 12 to {_lore4} on inventory click: if "%inventory name of player's current inventory%" is "&a&lTopki": close player's inventory Konsola:
  2. Legal

    Skrzynia na Klucz + Szybkie Kopanie

    Ehh, zedytowałem sobie to i takie coś mam: on rightclick: if player's tool is chest named "&4| &3Pradawna Skrzynia &4|": cancel event if player has tripwire hook named "&4| &6Pradawny Klucz &4|": remove chest named "&4| &3Pradawna Skrzynia &4|" from player remove tripwire hook named "&4| &6Pradawny Klucz &4|" from player chance of 50%: give stone to player send "GZ STONE" stop chance of 50%: give dirt to player send "GZ DIRT" stop else: send "&8[&4&l*&8] &cNiestety, ale nie posiadasz &4| &6Pradawnego Klucza &4| &c!" stop Można otwierać skrzynie bez klucza, a klucz bez skrzyni. Gdy nic nie wylosuje to pokazuje wiadomość z else :p
  3. Witam, napisze mi ktoś skrypt na Skrzynie na Klucz, aby skrzynie można było otwierać dopiero gdy się posiada Klucz do niej. I skrypt na Szybkie kopanie, aby gracz który posiada permissions: turbo.kop będzie mógł kopać szybciej niż inni, a jeśli tak się nie da to może być na komende: /turbo - po wpisaniu aktywuje się Szybkie Kopanie, a po ponownym wpisaniu dezaktywuje.
  4. Legal

    Skrypt - Skrzynia pojawia się kopiąc stone

    Nie działa, bugi są i wszytko naraz nawet nie ma itemu w skrzyni ......
  5. Legal

    Skrypt - Skrzynia pojawia się kopiąc stone

    Nie działa jak należy.... Sobie to przetestuj zanim wstawisz
  6. Witam, mam problem z skryptem a mianowicie gdy gracz uderza innego gracza to mu spami że jest w pvp, nie może lognąć i zabiera mu fly i tyle ile razy uderzy innego tyle razy mu spami, jak to naprawić ? Pomożecie. O to skrypt: options: logo:&7[&6AntyLogout&7] walkatxt:&4Jestes w walce, nie logaj ! koniecwalki:&aNie jestes juz w walce, mozesz logac ! czaswalki:20 txtlogout:&aGracz &c%player% &awylogowal sie podczas walki !on damage: victim is player attacker is player if {ochrona.%victim%} is true: cancel event if {ochrona.%attacker%} is true: cancel event else: if {inbattle.%victim%} is true: set {walka.%victim%} to {@czaswalki} stop set {inbattle.%victim%} to true set {walka.%victim%} to {@czaswalki} execute console command "/fly %attacker% off" send "{@logo} {@walkatxt}" to victim while {walka.%victim%} is more than 0: {walka.%victim%} is not set: stop subtract 1 from {walka.%victim%} wait 1 second delete {inbattle.%victim%} delete {walka.%victim%} send "{@logo} {@koniecwalki}" to victimon damage: victim is player attacker is player if {ochrona.%victim%} is true: cancel event if {ochrona.%attacker%} is true: cancel event else: if {inbattle.%attacker%} is true: set {walka.%attacker%} to {@czaswalki} send "{@logo} {@walkatxt}" to attacker stop set {inbattle.%attacker%} to true set {walka.%attacker%} to {@czaswalki} execute console command "/fly %attacker% off" send "{@logo} {@walkatxt}" to attacker while {walka.%attacker%} is more than 0: {walka.%attacker%} is not set: stop subtract 1 from {walka.%attacker%} wait 1 second delete {inbattle.%attacker%} delete {walka.%attacker%} send "{@logo} {@koniecwalki}" to attackeron quit: if {inbattle.%player%} is true: kill player broadcast "{@logo} {@txtlogout}" delete {inbattle.%player%} delete {walka.%player%}on death: if {inbattle.%player%} is true: delete {inbattle.%victim%} delete {walka.%victim%} delete {inbattle.%attacker%} delete {walka.%attacker%}on join: {inbattle.%player%} is set: delete {inbattle.%player%} {walka.%player%} is set: delete {walka.%player%}
  7. Witam, ma ktoś skrypt na to że: Gracz kopie sobie stone i pojawia mu się skrzynia odrazu postawiona, po otwarciu skrzyni ma 10 sekund na zebranie itemu bo inaczej skrzynia zniknie. Itemy mają być w % Szansa na skrzynie też w %
  8. Legal

    Skrypt na Lucky Block

    Witam, napisze mi ktoś skrypt na Lucky Block ? Mają dropić itemy losowe które ja wyznaczę w % Ma być crafting jakiś i gąbka nazwana &3&lLucky &a&lBlock
  9. Legal

    Skrypt na Bossy

    nie
  10. Legal

    Skrypt na Bossy

    Witam, napiszę mi ktoś taki szybki skrypt na bossy ? Długi nie będzie chce tylko żeby było w nim: Spawn za pomocą komendy, Żeby miał 500 HP, Enchantowane eq, Żeby dropiły z niego jakieś itemy.
  11. Legal

    Skrypt na drop skrzyni z stone

    Dobrze zrobiłeś, wielkie dzięki ! @Refresh Działa, a da się zrobić żeby po położeniu znikała i dawało itemki ?
  12. Witam, napisałby mi ktoś skrypt na drop skrzyni z stone czyli żeby było takie coś: 0.90% na drop takiej skrzynki żeby leciała tylko z stone on mine of stone: po postawieniu skrzynki żeby były w niej losowe itemy np. 5 diamond albo 10 emerald albo cos innego Żeby pisało na chacie co otrzymal np. broadcast "%player% otworzył skrzynie i otrzymal 5 diaxow" albo broadcast "%player% otworzył skrzynie i otrzymal 10 szmaragdów" Da się tak zrobić ? bo na 1 serwerze to widziałem
  13. Witam, napisze mi ktoś skrypt na ochronę nowych graczy ? 30 min. ochrony Wiadomości: &cOchrona na 30 minut zostala wlaczona ! &cTwoja ochrona zostala wylaczona ! Zyczymy ci powodzenia ! &7Nie mozesz bic &8nick&7 poniewaz masz ochrone &7Nie mozesz zaatakowac &8nick&7 poniewaz ma ochrone No i że jak wyjdzie z serwera to ochrona mu się usuwa.
  14. Legal

    Skrypt - /kit co jakiś czas

    Ehh, chce żeby było /kit gracz /kit vip /kit svip /kit evip co jakiś czas, z permissions dla każdego kit, żeby dawało jakieś itemy im i tyle -.-
  15. Legal

    Skrypt - /kit co jakiś czas

    @Nawo Ale ładnie mi to napisałeś tak zrozumiale że nic nie kapuje może dodałbyś /kit tools i /kit gracz ? i give bo mi nie działa -.-
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