on damage:
if victim is player:
if attacker is zombie named "&cZombie":
cancel event
on damage:
if victim is zombie named "&cZombie":
cancel event
command /setspawnzombie:
trigger:
set {loczombi} to location of player
command /spawnzombie:
trigger:
spawn 1 zombie at {loczombi}
set display name of last spawned entity to "&cZombie"
apply slowness of tier 255 to last spawned entity for 1000 days
Liczę na +
on death of player:
add 1 to {coins::%attacker%}
send "&cZabiles Gracza"
command /konto:
trigger:
send "&cMasz %{coins::%player%}% Monet"
Coś takiego?
Liczę na +!
on connect:
if number of players is than bigger <ilosc_graczy>:
if player has permission "sk.wejsciowka":
stop
wait a second
kick player with due "&4Pozostale Sloty Sa Dla Tych Co Maja Wejsciowki!"
command /dajwejscoiwke [<player>]:
permission: sk.admin
trigger:
execute console command "pex user %arg 1% add sk.wejsciowka"
broadcast "&4Gracz %arg 1% kupil wejsciowke!"
Liczę na +
on craft of golden apple:
cancel event
on script load:
register new shaped recipe for golden apple using gold nugget, gold nugget, gold nugget, gold nugget, apple, gold nugget, gold nugget, gold nugget, gold nugget,
Liczę na +