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Evolve_x3

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Treść opublikowana przez Evolve_x3

  1. Liczę na limit jak go jeszcze potrzebujesz ;P http://hostuje.net/file.php?id=485854fac23ffe81f5348de8de2eea26 https://www.virustotal.com/pl/url/f81cba09b77ee4a37da1ebb511ea2111753fffef456251e41274a41896be4178/analysis/1486823160/
  2. Podaj ewentualne errory przy przeładowaniu skryptu.
  3. https://code.skript.pl/wy11KR1m/
  4. Evolve_x3

    " " i Drop

    execute console command "title %player% title {""text"":""Przykladowy Text""}" Spróbuj tak / \ |
  5. Evolve_x3

    NameTags

    on join: if player has permission "tag.youtube": if player as op: stop else: wait 1 tick set player's tag to "&4Y&fT &e"
  6. Evolve_x3

    NameTags

    on join: if player has permission "tag.youtube": wait 1 tick set player's tag to "&4Y&fT &e"
  7. Evolve_x3

    LvL

    Zmienne?
  8. Evolve_x3

    JUZ NIC

    On chce aby się dało wyciągać...
  9. Prosze: https://code.skript.pl/P3UhS39s/ edit: ten kod jest dobry: https://code.skript.pl/9LwVGVnt/
  10. Czyli komenda /o nie działa? Nie zmienia {exp.%player%} z false na true?
  11. remove event-item from player
  12. on join: if {x.%player%} is not set: set {x.%player%} to 0 set {exp.%player%} to false set {w.l.%player%} to 40 set {i.e.%player%} to 0
  13. on death of wolf: if attacker is a player: if name of victim(lub creature) is "&f&oWilk &2[Lvl. 2]": send "&cZabiles Wilka!" to attacker
  14. Jakie błędy ?
  15. Poprawiłem, zamień creature na victim
  16. if name of victim is "&f&oWilk &2[Lvl 1]":
  17. command /czas [<text>]: trigger: if arg 1 is not set: send "&cPodaj liczbe calkowita." stop set {_poczatek} to arg 1 set {_poczatek} to {_poczatek} parsed as integer if {_poczatek} is integer: if {_poczatek} is smaller than 60: if {_poczatek} is 1: send "&c%{_poczatek}% sekunda" stop if {_poczatek} is 2 or 3 or 4: send "&c%{_poczatek}% sekundy" stop send "&c%{_poczatek}% sekund" stop if {_poczatek} is larger than 59: if {_poczatek} is larger than 3599: #Hours set {_m} to "%{_poczatek} / 60%" loop length of {_m} times: if subtext of {_m} from characters loop-number to loop-number is ".": set {_m} to first loop-number - 1 characters of {_m} exit loop set {_m} to {_m} parsed as integer set {_s} to "%60 * {_m}%" set {_s} to {_s} parsed as integer set {_s} to "%{_poczatek} - {_s}%" set {_s} to {_s} parsed as integer set {_h} to "%{_m} / 60%" loop length of {_h} times: if subtext of {_h} from character loop-number to loop-number is ".": set {_h} to first loop-number - 1 characters of {_h} exit loop set {_h} to {_h} parsed as integer set {_m} to "%{_m} - (60 * {_h})%" set {_m} to {_m} parsed as integer set {_sk} to "" if {_s} is 1: set {_sk} to "a" if {_s} is 2 or 3 or 4: set {_sk} to "y" set {_mk} to "" if {_m} is 1: set {_mk} to "a" if {_m} is 2 or 3 or 4: set {_mk} to "y" set {_hk} to "" if {_h} is 1: set {_hk} to "a" if {_h} is 2 or 3 or 4: set {_hk} to "y" set {_mko} to "" if {_m} is larger than 0: set {_mko} to ", %{_m}% minut%{_mk}%" set {_sko} to "" if {_s} is larger than 0: set {_sko} to ", %{_s}% sekund%{_sk}%" set {_koniec} to "%{_h}% godzin%{_hk}%%{_mko}%%{_sko}%" send "&6%{_poczatek}% &7sekund to &c%{_koniec}%" stop #Minutes set {_m} to "%{_poczatek} / 60%" loop length of {_m} times: if subtext of {_m} from characters loop-number to loop-number is ".": set {_m} to first loop-number - 1 characters of {_m} exit loop set {_m} to {_m} parsed as integer set {_s} to "%60 * {_m}%" set {_s} to {_s} parsed as integer set {_s} to "%{_poczatek} - {_s}%" set {_s} to {_s} parsed as integer set {_sk} to "" if {_s} is 1: set {_sk} to "a" if {_s} is 1 or 2 or 3 or 4: set {_sk} to "y" set {_mk} to "" if {_m} is 1: set {_mk} to "a" if {_m} is 2 or 3 or 4: set {_mk} to "y" set {_sko} to "" if {_s} is larger than 0: set {_sko} to ", %{_s}% sekund%{_sk}%" set {_mko} to "" set {_mko} to "%{_m}% minut%{_mk}%" set {_koniec} to "%{_mko}%%{_sko}%" send "&6%{_poczatek}% &7sekund to &c%{_koniec}%" stop Skrypt autorstwa knugiego.
  18. Evolve_x3

    JUZ NIC

    set player's current inventory's slot 0 to golden apple Spróbuj to
  19. remove diamond block from player
  20. Evolve_x3

    Drop z graczy

    on death of player: if attacker is a player: if victim is a player: chance of 25%: add a diamond named "&3Moneta" to attacker send "&aGratulacje! Zdobyles monete." to attacker
  21. Rozwiązanie: zamiana "sign" na "sign item" po prostu coś się buguje przy nazwach, muszą być bardziej dokładna. Pomogłeś like, naj odp.
  22. Evolve_x3

    /komenda <tab>

    tab-complete: -1 (tej opcji nie ma w bukkicie) #onlySpigot
  23. Witam, przy robieniu skryptu z gui mam problem z itemkiem, raz się wyświetla w gui a raz nie, co może być problemem? KOD: command /craft [<text>]: trigger: if arg 1 is not set: open chest with 1 rows named "&c&lCRAFTING" to player wait 2 ticks format slot 0 of player with black stained glass pane named "&0" to close format slot 1 of player with sign named "&4Starozytne Hieroglify" with lore "||&aPotrzebne Materialy:|| &3» &6x10 Czaszka Starozytnego Krola Zombie|| &3» &6x3 Starozytna Kosc Nieumarlego|| &3» &6x128 Glina|| &3» &6x2 Lepka Kula" to close then run [execute player command "craft hieroglify"] format slot 8 of player with black stained glass pane named "&0" to close stop if arg 1 is "hieroglify": if player has 10 head:2 named "&5Czaszka Starozytnego Krola Zombie": if player has 3 bone named "&5Starozytna Kosc Nieumarlego": if player has 128 clay named "&5Glina": if player has 2 slimeball named "&5Lepka Kula": send "&3Pomyslnie wytworzyles &4Starozytne Hieroglify&3!" add a sign named "&4Starozytne Hieroglify" with lore "&cDodatkowe Obrazenia: &5+%random integer between 1 and 50%%%||&cDodatkowa Obrona: &5+%random integer between 1 and 50%%%" to player remove 10 head:2 named "&5Czaszka Starozytnego Krola Zombie" from player remove 3 bone named "&5Starozytna Kosc Nieumarlego" from player remove 128 clay named "&5Glina" from player remove 2 slimeball named "&5Lepka Kula" from player else: send "&4Nie posiadasz wszystkich przedmiotow." stop else: send "&4Nie posiadasz wszystkich przedmiotow." stop else: send "&4Nie posiadasz wszystkich przedmiotow." stop else: send "&4Nie posiadasz wszystkich przedmiotow." stop SS błędu: @EDIT Dodam, iż te szkiełka nie znikają, czy to problem z nazwą lub lore? Oczywiście brak errorów przy reloadzie skryptu.
  24. Skrypt jest bezsensowny wygodniej wpisać komendę niż wchodzić w takie menu i kliknąć w itemek. Jeszcze trzeba szukać odpowiedniej funkcji. To chyba dla serwerków które chcą zaszpanować takim GUI.
  25. Tak miało być, co ty tu chcesz dodawać?
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