xOliseQ 0 Opublikowano 1 grudnia 2022 Udostępnij Opublikowano 1 grudnia 2022 hej mam problem ze skryptem z neta na topke w gui czy moglby ktos poprawic ten skrypt blagam e Cytuj Odnośnik do komentarza https://skript.pl/temat/53928-problem-ze-skryptem/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 maka12 1 Opublikowano 4 grudnia 2022 Udostępnij Opublikowano 4 grudnia 2022 on join: if {topki2::%Player%} is not set: set {topki2::%player%} to true set {koxy2::%player%} to 0 set {refile2::%player%} to 0 set {wykstone2::%player%} to 0 set {kill2::%player%} to 0 set {wykobsydian2::%player%} to 0 set {death2::%player%} to 0 set {dystans2::%player%} to 0 set {czas2::%player%} to 0 set {czas2m::%player%} to 0 set {czas2g::%player%} to 0 command /resettopki [<text>]: trigger: if player has permission "*": delete {topki2::*} delete {koxy2::*} delete {refile2::*} delete {kill2::*} delete {wykstone2::*} delete {wykobsydian2::*} delete {death2::*} delete {dystans2::*} delete {czas2::*} delete {czas2m::*} delete {czas2g::*} broadcast "&cAdministrator &4%player% &czresetowal wszystkie dostepne topki na serwerze!" else: send "&cGosciu, nie mozesz!" command /topki [<text>]: aliases: topka trigger: close player's inventory open chest with 4 rows named "&f&l✦ &6&lSERWEROWE TOPKI &f&l✦" to player loop 36 times: set player's current inventory's slot loop-number -1 to gray glass pane named " " set player's current inventory's slot 20 to stone named "&f&l✦ &6&lKAMIEN &f&l✦" set player's current inventory's slot 13 to enchanted golden apple named "&f&l✦ &6&lKOXY &f&l✦" set player's current inventory's slot 14 to golden apple named "&f&l✦ &6&lREFILE &f&l✦" set player's current inventory's slot 11 to diamond sword named "&f&l✦ &6&lTOP ZABOJSTW &f&l✦" set player's current inventory's slot 12 to golden sword named "&f&l✦ &6&lTOP SMIERCI &f&l✦" set player's current inventory's slot 21 to obsidian named "&f&l✦ &6&lWYKOPANY OBS &f&l✦" set player's current inventory's slot 22 to feather named "&f&l✦ &6&lPRZEBYTY DYSTANS &f&l✦" set player's current inventory's slot 23 to clock named "&f&l✦ &6&lSPEDZONY CZAS &f&l✦" set player's current inventory's slot 25 to paper named "&f&l✦ &6&lTWOJE STATYSTYKI &f&l✦" with lore " &f&l• &7Zabojstw: &6%{kill2::%player%}% || &f&l• &7Smierci: &6%{death2::%player%}% || &f&l• &7Zjedzone koxy: &6%{koxy2::%player%}% || &f&l• &7Zjedzone refile: &6%{refile2::%player%}% || &f&l• &7Wykopany stone: &6%{wykstone2::%player%}% || &f&l• &7Wykopany obsydian: &6%{wykobsydian2::%player%}% || &f&l• &7Przebyty dystans: &6%{dystans2::%player%}% m || &f&l• &7Czas gry: &6%{czas2g::%player%}% h %{czas2m::%player%}% min ||" set {_t1} to size of {wykstone2::*} loop {_t1} times: loop {wykstone2::*}: if {_v.%loop-number%} is not set: set {_v.%loop-number-1%} to loop-value-2 set {_n.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v.%loop-number-1%}: set {_v.%loop-number-1%} to loop-value-2 set {_n.%loop-number-1%} to loop-index remove {_v.%loop-number-1%} from {wykstone2::*} wait 2 tick loop {_t1} times: if loop-number is smaller than or equal to 10: set {_lore::%loop-number%} to " &f%loop-number%. &6%{_n.%loop-number%}% &8- &7wykopal &6%{_v.%loop-number%}% &7kamienia" set {wykstone2::%{_n.%loop-number%}%} to {_v.%loop-number%} set {_lore} to join {_lore::*} with "||" if {_lore} is set: set lore of player's current inventory's slot 20 to {_lore} else: set lore of player's current inventory's slot 20 to "&cBrak uzytkownikow w bazie danych!" set {_t2} to size of {koxy2::*} loop {_t2} times: loop {koxy2::*}: if {_v2.%loop-number%} is not set: set {_v2.%loop-number-1%} to loop-value-2 set {_n2.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v2.%loop-number%}: set {_v2.%loop-number-1%} to loop-value-2 set {_n2.%loop-number-1%} to loop-index remove {_v2.%loop-number-1%} from {koxy2::*} wait 2 tick loop {_t2} times: if loop-number is smaller than or equal to 10: set {_lore2::%loop-number%} to " &f%loop-number%. &6%{_n2.%loop-number%}% &8- &7zjedonych &6%{_v2.%loop-number%}% &7koxow" set {koxy2::%{_n2.%loop-number%}%} to {_v2.%loop-number%} set {_lore2} to join {_lore2::*} with "||" if {_lore2} is set: set lore of player's current inventory's slot 13 to {_lore2} else: set lore of player's current inventory's slot 13 to "&cBrak uzytkownikow w bazie danych!" set {_t3} to size of {refile2::*} loop {_t3} times: loop {refile2::*}: if {_v3.%loop-number%} is not set: set {_v3.%loop-number-1%} to loop-value-2 set {_n3.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v3.%loop-number%}: set {_v3.%loop-number-1%} to loop-value-2 set {_n3.%loop-number-1%} to loop-index remove {_v3.%loop-number-1%} from {refile2::*} wait 2 tick loop {_t3} times: if loop-number is smaller than or equal to 10: set {_lore3::%loop-number%} to " &f%loop-number%. &6%{_n3.%loop-number%}% &8- &7zjedonych &6%{_v3.%loop-number%}% &7refili" set {refile2::%{_n3.%loop-number%}%} to {_v3.%loop-number%} set {_lore3} to join {_lore3::*} with "||" if {_lore3} is set: set lore of player's current inventory's slot 14 to {_lore3} else: set lore of player's current inventory's slot 14 to "&cBrak uzytkownikow w bazie danych!" set {_t4} to size of {kill2::*} loop {_t4} times: loop {kill2::*}: if {_v4.%loop-number-1%} is not set: set {_v4.%loop-number-1%} to loop-value-2 set {_n4.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v4.%loop-number%}: set {_v4.%loop-number-1%} to loop-value-2 set {_n4.%loop-number-1%} to loop-index remove {_v4.%loop-number-1%} from {kill2::*} wait 2 tick loop {_t4} times: if loop-number is smaller than or equal to 10: set {_lore4::%loop-number%} to " &f%loop-number%. &6%{_n4.%loop-number%}% &8- &7zabitych &6%{_v4.%loop-number%}% &7graczy" set {kill2::%{_n4.%loop-number%}%} to {_v4.%loop-number%} set {_lore4} to join {_lore4::*} with "||" if {_lore4} is set: set lore of player's current inventory's slot 11 to {_lore4} else: set lore of player's current inventory's slot 11 to "&cBrak uzytkownikow w bazie danych!" set {_t5} to size of {death2::*} loop {_t5} times: loop {death2::*}: if {_v5.%loop-number-1%} is not set: set {_v5.%loop-number-1%} to loop-value-2 set {_n5.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v5.%loop-number-1%}: set {_v5.%loop-number-1%} to loop-value-2 set {_n5.%loop-number-1%} to loop-index remove {_v5.%loop-number-1%} from {death2::*} wait 2 tick loop {_t5} times: if loop-number is smaller than or equal to 10: set {_lore5::%loop-number%} to " &f%loop-number%. &6%{_n5.%loop-number%}% &8- &7umarl &6%{_v5.%loop-number%}% &7razy" set {death2::%{_n5.%loop-number%}%} to {_v5.%loop-number%} set {_lore5} to join {_lore5::*} with "||" if {_lore5} is set: set lore of player's current inventory's slot 12 to {_lore5} else: set lore of player's current inventory's slot 12 to "&cBrak uzytkownikow w bazie danych!" set {_t6} to size of {wykobsydian2::*} loop {_t6} times: loop {wykobsydian2::*}: if {_v6.%loop-number-1%} is not set: set {_v6.%loop-number-1%} to loop-value-2 set {_n6.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v6.%loop-number-1%}: set {_v6.%loop-number-1%} to loop-value-2 set {_n6.%loop-number-1%} to loop-index remove {_v6.%loop-number-1%} from {wykobsydian2::*} wait 2 tick loop {_t6} times: if loop-number is smaller than or equal to 10: set {_lore6::%loop-number%} to " &f%loop-number%. &6%{_n6.%loop-number%}% &8- &7wykopal &6%{_v6.%loop-number%}% &7obsa" set {wykobsydian2::%{_n6.%loop-number%}%} to {_v6.%loop-number%} set {_lore6} to join {_lore6::*} with "||" if {_lore6} is set: set lore of player's current inventory's slot 21 to {_lore6} else: set lore of player's current inventory's slot 21 to "&cBrak uzytkownikow w bazie danych!" set {_t7} to size of {dystans2::*} loop {_t7} times: loop {dystans2::*}: if {_v7.%loop-number-1%} is not set: set {_v7.%loop-number-1%} to loop-value-2 set {_n7.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v7.%loop-number-1%}: set {_v7.%loop-number-1%} to loop-value-2 set {_n7.%loop-number-1%} to loop-index remove {_v7.%loop-number-1%} from {dystans2::*} wait 2 tick loop {_t7} times: if loop-number is smaller than or equal to 10: set {_lore7::%loop-number%} to " &f%loop-number%. &6%{_n7.%loop-number%}% &8- &7przebyl &6%{_v7.%loop-number%}% m" set {dystans2::%{_n7.%loop-number%}%} to {_v7.%loop-number%} set {_lore7} to join {_lore7::*} with "||" if {_lore7} is set: set lore of player's current inventory's slot 22 to {_lore7} else: set lore of player's current inventory's slot 22 to "&cBrak uzytkownikow w bazie danych!" set {_t8} to size of {czas2::*} loop {_t8} times: loop {czas2::*}: if {_v8.%loop-number-1%} is not set: set {_v8.%loop-number-1%} to loop-value-2 set {_n8.%loop-number-1%} to loop-index if loop-value-2 is larger than {_v8.%loop-number%}: set {_v8.%loop-number-1%} to loop-value-2 set {_n8.%loop-number-1%} to loop-index remove {_v8.%loop-number-1%} from {czas2::*} wait 2 tick loop {_t8} times: if loop-number is smaller than or equal to 10: set {_lore8::%loop-number%} to " &f%loop-number%. &6%{_n8.%loop-number%}% &8- &7spedzil &6%{_v8.%loop-number%}/60% h" set {czas2::%{_n8.%loop-number%}%} to {_v8.%loop-number%} set {_lore8} to join {_lore8::*} with "||" if {_lore8} is set: set lore of player's current inventory's slot 23 to {_lore8} else: set lore of player's current inventory's slot 23 to "&cBrak uzytkownikow w bazie danych!" on inventory click: if "%inventory name of player's current inventory%" is "&f&l✦ &6&lSERWEROWE TOPKI &f&l✦": cancel event on join: if {zabity.%player%} is not set: set {zabity.%player%} to false on death of player: if {zabity.%victim%} is true: stop else: attacker is a player victim is a player add 1 to {kill2::%attacker%} set {zabity.%victim%} to true if {zabity.%victim%} is true: wait 300 seconds set {zabity.%victim%} to false on death of a player: add 1 to {death2::%victim%} on eat of golden apple: add 1 to {refile2::%player%} on eat of enchanted golden apple: add 1 to {koxy2::%player%} on mine of stone: add 1 to {wykstone2::%player%} on mine of obsidian: add 1 to {wykobsydian2::%player%} on walk on grass block or dirt or obsidian: add 1 to {dystans2::%player%} every 60 seconds: loop all players: add 1 to {czas2::%loop-player%} add 1 to {czas2m::%loop-player%} if {czas2m::%loop-player%} is bigger than 60: remove 60 from {czas2m::%loop-player%} add 1 to {czas2g::%loop-player%} Nie testowane, ale błędów nie wyrzuca. Cytuj Odnośnik do komentarza https://skript.pl/temat/53928-problem-ze-skryptem/#findComment-327855 Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
xOliseQ 0
hej mam problem ze skryptem z neta na topke w gui
e
czy moglby ktos poprawic ten skrypt blagam
Odnośnik do komentarza
https://skript.pl/temat/53928-problem-ze-skryptem/Udostępnij na innych stronach
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