on death:if victim is zombie:if name of victim is "&cPustynny Najemnik &4[&618 &cLv.&4]":
loop all players in radius 5 around victim:if{lvl.%loop-player%} is smaller than 41:set{_ddexp.%loop-player%} to 60set{_vvexp.%loop-player%} to "%1.5*{_ddexp.%loop-player%}%" parsed as number
set{_ssexp.%loop-player%} to "%2*{_ddexp.%loop-player%}%" parsed as number
set action bar of loop-player to "&f&o+ %{_ddexp.%loop-player%}% &aEXP"if loop-player has permission "GExp.sk":
add {_ddexp.%loop-player%} to {exp.%loop-player%}
add {_ddexp.%loop-player%} to {wexp.%loop-player%}if loop-player has permission "VExp.sk":
add {_vvexp.%loop-player%} to {exp.%loop-player%}
add {_vvexp.%loop-player%} to {wexp.%loop-player%}if loop-player has permission "SVExp.sk":
add {_ssexp.%loop-player%} to {exp.%loop-player%}
add {_ssexp.%loop-player%} to {wexp.%loop-player%}set{Zmienna.%loop-player%} to {wexp.%loop-player%}/{wpexp.%loop-player%}set level progress of the loop-player to {Zmienna.%loop-player%}set loop-player's level to {lvl.%loop-player%}
chance of 10%:
give attacker 20 of cegla named "&cMoneta z Brazu" with lore "&4Za Monety Kupisz Drogocenne Przedmioty"
chance of 0.5%:
execute console command "mm items give %attacker% Tunika4"
on rightclick holding a stick:if player has permission "Wiz.sk":if name of player's tool is "&8Zniszczona Rozdzka":if{Mana.%player%} is greater than or equal to 5:
remove 5 from {Mana.%player%}set{_d} to "1" parsed as number
if{lvl.%player%}>={_d}:
loop all entities in radius 3 around player:
add loop-entity to {_Moby::*}
remove players from {_Moby::*}set{ZRodzka.%player%} to random integer between 0 and 10000if{ZRodzka.%player%} is between 1 and 4950:set{ZRodzka2.%player%} to "%1*{Wiedza.%player%}%" parsed as number
damage {_Moby::*} by {ZRodzka2.%player%}
show 10"critical hit" particle at player's location for player offset by 1.5,0.4,1.5if{ZRodzka.%player%} is between 4951 and 9900:set{ZRodzka2.%player%} to "%3*{Wiedza.%player%}%" parsed as number
damage {_Moby::*} by {ZRodzka2.%player%}
show 10"critical hit" particle at player's location for player offset by 1.5,0.4,1.5if{ZRodzka.%player%} is between 9901 and 10000:set{ZRozdzka2.%player%} to "%6*{Wiedza.%player%}%" parsed as number
damage {_Moby::*} by {ZRozdzka2.%player%}
show 10"lava pop" particle at player's location for player offset by 0.2,0.2,0.2
show 10"critical hit" particle at player's location for player offset by 1.5,0.4,1.5else:
send "&8[&6Epi&cCraft&8] &cTen przedmiot jest dostepny od poziomu: &7%{_d}%" to player
else:
send "&8[&6Epi&cCraft&8] &cNie masz many!" to player
A więc chciałbym by to jakoś współpracowało ze sobą, bo nie daje dropu z różdżek, wiem że to przez problem z obrażeniami jak działają na tym, ale czy da się to jakoś obejść?
Pytanie
piotrus131102 37
A więc chciałbym by to jakoś współpracowało ze sobą, bo nie daje dropu z różdżek, wiem że to przez problem z obrażeniami jak działają na tym, ale czy da się to jakoś obejść?
Odnośnik do komentarza
https://skript.pl/temat/49178-problem-z-dropem-na-attacker/Udostępnij na innych stronach
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