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Znowu gui xD


xNawi
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Pytanie

		if arg 1 is "gui":			if arg 2 is "otwurz":				if arg 3 is set:					wait 2 tick					open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3					wait 2 tick					if {1x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%"					if {1x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					if {2x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%"					if {2x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					if {3x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%"					if {3x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%"

Kurde no nie dziala ;c

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3 odpowiedzi na to pytanie

Rekomendowane odpowiedzi

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1.podaj więcej kodu

2."otwórz"

3.Wiesz napewno ze arg-3 to Player?

command /osiagniecia [<text&gt] [<text&gt] [<player&gt]:	trigger:		if arg 1 is not set:			send "&fOsiagniecia:"			send "&a&l180'tka"			send "&a&l2x180'tka"			send "&a&l3x180'tka"			send "&a&lSkoki na 4 kratki"			stop		if arg 1 is "1x180":			if arg 2 is "ustaw":				set {1x180.parkour} to location of player				send "&fustawiles spawn dla osiagniecia &a&l1x180"				stop			if arg 2 is "tp":				if arg 3 is set:					if arg 3 is online:						set {1x180.dolacz.%player%} to true						teleport arg 3 to {1x180.parkour}		if arg 1 is "2x180":			if arg 2 is "ustaw":				set {2x180.parkour} to location of player				send "&fustawiles spawn dla osiagniecia &a&l2x180"				stop			if arg 2 is "tp":				if arg 3 is set:					if arg 3 is online:						set {2x180.dolacz.%player%} to true						teleport arg 3 to {2x180.parkour}		if arg 1 is "3x180":			if arg 2 is "ustaw":				set {3x180.parkour} to location of player				send "&fustawiles spawn dla osiagniecia &a&l3x180"				stop			if arg 2 is "tp":				if arg 3 is set:					if arg 3 is online:						set {3x180.dolacz.%player%} to true						teleport arg 3 to {3x180.parkour}		if arg 1 is "gui":			if arg 2 is "otwurz":				if arg 3 is set:					wait 2 tick					open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3					wait 2 tick					if {1x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%"					if {1x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					if {2x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%"					if {2x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					if {3x180.parkour} is false:						format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%"					if {3x180.parkour} is true:						format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable					format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%"					on walking on lime stained clay:	if block underneath event-block is anvil:		if {1x180.dolacz.%player%} is true:			if {1x180.parkour} is false:				set {1x180.parkour} to true				set {1x180.dolacz.%player%} to false				teleport player to {spawn.spawn}				send "&fZdobyto osiagniecie &a&l180'tka"				stop				on walking on yellow stained clay:	if block underneath event-block is anvil:		if {2x180.dolacz.%player%} is true:			if {2x180.parkour} is false:				set {2x180.parkour} to true				set {2x180.dolacz.%player%} to false				teleport player to {spawn.spawn}				send "&fZdobyto osiagniecie &a&lpodwojna 180'tka"				stop				on walking on red stained clay:	if block underneath event-block is anvil:		if {3x180.dolacz.%player%} is true:			if {3x180.parkour} is false:				set {3x180.parkour} to true				set {3x180.dolacz.%player%} to false				teleport player to {spawn.spawn}				send "&fZdobyto osiagniecie &a&lpotrojna 180'tka"				stop	
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