if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%"
Pytanie
xNawi 55
if arg 1 is "gui": if arg 2 is "otwurz": if arg 3 is set: wait 2 tick open chest with 1 rows named "&6★ &9&lOsiagniecia &6★" to arg 3 wait 2 tick if {1x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l1x180" with lore "&6★ &fWykonaj &a&l180'tke &6★" to run "osiagniecia tp 1x180 %arg-3%" if {1x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {2x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l2x180" with lore "&6★ &fWykonaj &a&lpodwojna 180'tke &6★" to run "osiagniecia tp 2x180 %arg-3%" if {2x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l2x180" with lore "&6★ &a&lWykonano! &6★" be unstealable if {3x180.parkour} is false: format slot 0 of arg 3 with 1 of red stained clay named "&a&l3x180" with lore "&6★ &fWykonaj &a&lpotrojna 180'tke &6★" to run "osiagniecia tp 3x180 %arg-3%" if {3x180.parkour} is true: format slot 0 of arg 3 with 1 of green stained clay named "&a&l1x180" with lore "&6★ &a&lWykonano! &6★" be unstealable format slot 8 of arg 2 with 1 of arrow named "&6★ &4&lPowrot &6★" with lore "&6&lKliknij by powrocic" to run "gui start %player%"Kurde no nie dziala ;c
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