on break of stone:
if player's tool is any pickaxe:
if {qd::%player%::cobble} is "NIE":
cancel event
set event-block to air
set {_1::*} to configuration section "drops" get of "plugins/QDrop/drops.yml"
loop {_1::*}:
set {_d::item::%loop-value%} to single value "drops.%loop-value%.item" get of "plugins/QDrop/drops.yml" parsed as item
set {_d::sz::%loop-value%} to single value "drops.%loop-value%.szanse" get of "plugins/QDrop/drops.yml" parsed as number
set {_d::xp::%loop-value%} to single value "drops.%loop-value%.xp" get of "plugins/QDrop/drops.yml" parsed as number
set {_d::n::%loop-value%} to single value "drops.%loop-value%.nazwa" get of "plugins/QDrop/drops.yml"
set {_d::for::%loop-value%} to single value "drops.%loop-value%.fortuna" get of "plugins/QDrop/drops.yml"
set {_d::en::%loop-value%} to single value "drops.%loop-value%.enderchest" get of "plugins/QDrop/drops.yml"
set {_d::wiad::%loop-value%} to colored single value "drops.%loop-value%.wiadomosc" get of "plugins/QDrop/drops.yml" parsed as text
set {_d::imin::%loop-value%} to single value "drops.%loop-value%.ilosc.min" get of "plugins/QDrop/drops.yml" parsed as number
set {_d::imax::%loop-value%} to single value "drops.%loop-value%.ilosc.max" get of "plugins/QDrop/drops.yml" parsed as number
set {_d::pmin::%loop-value%} to single value "drops.%loop-value%.poziom.min" get of "plugins/QDrop/drops.yml" parsed as number
set {_d::pmax::%loop-value%} to single value "drops.%loop-value%.poziom.max" get of "plugins/QDrop/drops.yml" parsed as number
set {_xp} to single value "xp" get of "plugins/QDrop/drops.yml" parsed as number
loop {_xp} times:
give 1 xp to player
if {_d::for::%loop-value%} is "tak":
set {_f} to level of fortune of the player's tool/50
else:
set {_f} to 0
if {qd::%player%::%loop-value%} is not "NIE":
if y-coordinate of player is bigger or equal to {_d::pmin::%loop-value%}:
if y-coordinate of player is less or equal to {_d::pmax::%loop-value%}:
chance of {_d::sz::%loop-value%} +{_f}:
set {_i} to random integer between {_d::imin::%loop-value%} and {_d::imax::%loop-value%}
if player can hold {_i} of {_d::item::%loop-value%}:
give player {_i} of {_d::item::%loop-value%}
else:
if {_d::en::%loop-value%} is "tak":
if player's ender chest can hold {_i} of {_d::item::%loop-value%}:
add {_i} of {_d::item::%loop-value%} to player's ender chest
else:
drop {_i} of {_d::item::%loop-value%} at event-block
else:
drop {_i} of {_d::item::%loop-value%} at event-block
loop {_d::xp::%loop-value%} times:
give 1 xp to player
if {_d::wiad::%loop-value%} is not "":
replace all "ILOSC" in {_d::wiad::%loop-value%} with "%{_i}%"
send "%{_d::wiad::%loop-value%}%"
2. Zapis
if {diament.%player%.name} is "{@wlaczony}":
if block's y-coordinate is smaller than {@diament-y}:
if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe:
chance of {@diament-szansa} + {fortune} + {vip}:
if player can hold 1 diamond:
give 1 diamond to player's inventory
add 1 to {diament.%player%.sztuki}
set {xp} to random integer between 1 and 5
add {xp} to {xp.%player%}
send "&6Udalo ci sie wydobyc: &3diament &f1szt. &8(&b+%{xp}%xp&8)"
if {zelazo.%player%.name} is "{@wlaczony}":
if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe:
if block's y-coordinate is smaller than {@zelazo-y}:
chance of {@zelazo-szansa}:
if player can hold 1 iron ingot:
give 1 iron ingot to player's inventory
add 1 to {zelazo.%player%.sztuki}
set {xp} to random integer between 1 and 5
add {xp} to {xp.%player%}
send "&6Udalo ci sie wydobyc: &fzelazo 1szt. &8(&b+%{xp}%xp&8)"
1zapis jest w configu. Czy jezeli w configu doda sie zapis diamentow i zelaza to bedzie to dzialalo jak zapis 2. Ktory zapis jest lepszy?
Pytanie
kerpson 550
Mam pytanie. Pokaze wam 2zapisy (nie sa moje).
1. Zapis
on break of stone: if player's tool is any pickaxe: if {qd::%player%::cobble} is "NIE": cancel event set event-block to air set {_1::*} to configuration section "drops" get of "plugins/QDrop/drops.yml" loop {_1::*}: set {_d::item::%loop-value%} to single value "drops.%loop-value%.item" get of "plugins/QDrop/drops.yml" parsed as item set {_d::sz::%loop-value%} to single value "drops.%loop-value%.szanse" get of "plugins/QDrop/drops.yml" parsed as number set {_d::xp::%loop-value%} to single value "drops.%loop-value%.xp" get of "plugins/QDrop/drops.yml" parsed as number set {_d::n::%loop-value%} to single value "drops.%loop-value%.nazwa" get of "plugins/QDrop/drops.yml" set {_d::for::%loop-value%} to single value "drops.%loop-value%.fortuna" get of "plugins/QDrop/drops.yml" set {_d::en::%loop-value%} to single value "drops.%loop-value%.enderchest" get of "plugins/QDrop/drops.yml" set {_d::wiad::%loop-value%} to colored single value "drops.%loop-value%.wiadomosc" get of "plugins/QDrop/drops.yml" parsed as text set {_d::imin::%loop-value%} to single value "drops.%loop-value%.ilosc.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::imax::%loop-value%} to single value "drops.%loop-value%.ilosc.max" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmin::%loop-value%} to single value "drops.%loop-value%.poziom.min" get of "plugins/QDrop/drops.yml" parsed as number set {_d::pmax::%loop-value%} to single value "drops.%loop-value%.poziom.max" get of "plugins/QDrop/drops.yml" parsed as number set {_xp} to single value "xp" get of "plugins/QDrop/drops.yml" parsed as number loop {_xp} times: give 1 xp to player if {_d::for::%loop-value%} is "tak": set {_f} to level of fortune of the player's tool/50 else: set {_f} to 0 if {qd::%player%::%loop-value%} is not "NIE": if y-coordinate of player is bigger or equal to {_d::pmin::%loop-value%}: if y-coordinate of player is less or equal to {_d::pmax::%loop-value%}: chance of {_d::sz::%loop-value%} +{_f}: set {_i} to random integer between {_d::imin::%loop-value%} and {_d::imax::%loop-value%} if player can hold {_i} of {_d::item::%loop-value%}: give player {_i} of {_d::item::%loop-value%} else: if {_d::en::%loop-value%} is "tak": if player's ender chest can hold {_i} of {_d::item::%loop-value%}: add {_i} of {_d::item::%loop-value%} to player's ender chest else: drop {_i} of {_d::item::%loop-value%} at event-block else: drop {_i} of {_d::item::%loop-value%} at event-block loop {_d::xp::%loop-value%} times: give 1 xp to player if {_d::wiad::%loop-value%} is not "": replace all "ILOSC" in {_d::wiad::%loop-value%} with "%{_i}%" send "%{_d::wiad::%loop-value%}%"
2. Zapis
if {diament.%player%.name} is "{@wlaczony}": if block's y-coordinate is smaller than {@diament-y}: if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: chance of {@diament-szansa} + {fortune} + {vip}: if player can hold 1 diamond: give 1 diamond to player's inventory add 1 to {diament.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &3diament &f1szt. &8(&b+%{xp}%xp&8)" if {zelazo.%player%.name} is "{@wlaczony}": if player's tool is iron pickaxe or gold pickaxe or diamond pickaxe: if block's y-coordinate is smaller than {@zelazo-y}: chance of {@zelazo-szansa}: if player can hold 1 iron ingot: give 1 iron ingot to player's inventory add 1 to {zelazo.%player%.sztuki} set {xp} to random integer between 1 and 5 add {xp} to {xp.%player%} send "&6Udalo ci sie wydobyc: &fzelazo 1szt. &8(&b+%{xp}%xp&8)"
1zapis jest w configu. Czy jezeli w configu doda sie zapis diamentow i zelaza to bedzie to dzialalo jak zapis 2. Ktory zapis jest lepszy?
Odnośnik do komentarza
Udostępnij na innych stronach
4 odpowiedzi na to pytanie
Rekomendowane odpowiedzi