necek123 0 Opublikowano 16 sierpnia 2014 Udostępnij Opublikowano 16 sierpnia 2014 Siemka jest jakas zmienna, ktora jest przeznaczona tylko do jakiegos itemku? Np jak klikne prawym na patyk to dodaje 1 do {klikniecia.%zmienna do itemu%} Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 ToNy 548 Opublikowano 16 sierpnia 2014 Udostępnij Opublikowano 16 sierpnia 2014 Możesz zapisywać tę zmienną do lore. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 necek123 0 Opublikowano 16 sierpnia 2014 Autor Udostępnij Opublikowano 16 sierpnia 2014 jakiś przykład? :P Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 necek123 0 Opublikowano 16 sierpnia 2014 Autor Udostępnij Opublikowano 16 sierpnia 2014 Ok mam, tylko zrobiłem bardzo długi kod, nie idzie dodać jakiejś pentli czy coś?if lore of tool of player is "30":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "29"stopif lore of tool of player is "29":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "28"stopif lore of tool of player is "28":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "27"stopif lore of tool of player is "27":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "26"stopif lore of tool of player is "26":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "25"stopif lore of tool of player is "25":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "24"stopif lore of tool of player is "24":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "23"stopif lore of tool of player is "23":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "22"stopif lore of tool of player is "22":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "21"stopif lore of tool of player is "21":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "20"stopif lore of tool of player is "20":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "19"stopif lore of tool of player is "19":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "18"stopif lore of tool of player is "18":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "17"stopif lore of tool of player is "17":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "16"stopif lore of tool of player is "16":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "15"stopif lore of tool of player is "15":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "14"stopif lore of tool of player is "14":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "13"stopif lore of tool of player is "13":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "12"stopif lore of tool of player is "12":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "11"stopif lore of tool of player is "11":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "10"stopif lore of tool of player is "10":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "9"stopif lore of tool of player is "9":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "8"stopif lore of tool of player is "8":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "7"stopif lore of tool of player is "7":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "6"stopif lore of tool of player is "6":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "5"stopif lore of tool of player is "5":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "4"stopif lore of tool of player is "4":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "3"stopif lore of tool of player is "3":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "2"stopif lore of tool of player is "2":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "1"stopif lore of tool of player is "1":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "0"stop Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0 #Aperture 278 Opublikowano 26 sierpnia 2014 Udostępnij Opublikowano 26 sierpnia 2014 możesz tak: remove 1 from {magia.%item%} set lore of player tool to "%{magia.%player tool%} Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
necek123 0
Siemka jest jakas zmienna, ktora jest przeznaczona tylko do jakiegos itemku? Np jak klikne prawym na patyk to dodaje 1 do {klikniecia.%zmienna do itemu%}
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Udostępnij na innych stronach
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