necek123
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750 wyświetleń profilu
Osiągnięcia necek123
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nic mi nie pomogłeś, nic z tego nie rozumiem.
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to jak zrobić ten 2?
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Siemka, wiecie może czy da sie zrobić nad glowa takie cos np: Kaziu 12 HP Rycerz Żeby mozna bylo w kilku linijkach jakby nick, czyli w 1 to nick gracza, w 2 ile hp, i w 3 jaka ranga. Potrzebuje tylko funkcji ktora wlasnie dodaje te linijki pod nickiem.
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Siemka, zrobiłem komende ktora zapisuje koordy: command /bramaelfy:trigger:set {bramaelfy} to location of playeri chce zrobic komende /cos1, i /cos2 cos1 by sprawnowalo dirt, a cos2 by zamienialo ten dirt na air, oczywiscie wszystkie blocki maja sie spawnowac w {bramaelfy}
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już dawno rozwiązany. Jak rozwiązany to zamek ~sebafudi
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necek123 zareagował(a) na odpowiedź na pytanie:
'ten gracz..'
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Siemka, jest event który by sprawdzał czy gracz chce sie połączyć, lecz gdy jest juz ten nick na serwerze to tego co sie proboje polaczyc kickuje ?
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Ok mam, tylko zrobiłem bardzo długi kod, nie idzie dodać jakiejś pentli czy coś? if lore of tool of player is "30":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "29"stopif lore of tool of player is "29":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "28"stopif lore of tool of player is "28":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "27"stopif lore of tool of player is "27":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "26"stopif lore of tool of player is "26":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "25"stopif lore of tool of player is "25":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "24"stopif lore of tool of player is "24":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "23"stopif lore of tool of player is "23":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "22"stopif lore of tool of player is "22":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "21"stopif lore of tool of player is "21":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "20"stopif lore of tool of player is "20":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "19"stopif lore of tool of player is "19":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "18"stopif lore of tool of player is "18":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "17"stopif lore of tool of player is "17":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "16"stopif lore of tool of player is "16":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "15"stopif lore of tool of player is "15":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "14"stopif lore of tool of player is "14":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "13"stopif lore of tool of player is "13":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "12"stopif lore of tool of player is "12":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "11"stopif lore of tool of player is "11":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "10"stopif lore of tool of player is "10":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "9"stopif lore of tool of player is "9":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "8"stopif lore of tool of player is "8":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "7"stopif lore of tool of player is "7":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "6"stopif lore of tool of player is "6":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "5"stopif lore of tool of player is "5":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "4"stopif lore of tool of player is "4":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "3"stopif lore of tool of player is "3":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "2"stopif lore of tool of player is "2":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "1"stopif lore of tool of player is "1":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "0"stop
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jakiś przykład? :P
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Siemka jest jakas zmienna, ktora jest przeznaczona tylko do jakiegos itemku? Np jak klikne prawym na patyk to dodaje 1 do {klikniecia.%zmienna do itemu%}
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No jest masa errorów z 7. I pisze, że nie ma czegoś takiego jak event-item
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Ja wiem, że trawa smakuje jak trawa, dziwne. Pomyśl, jak można to rozwiązać a nie dajesz jakieś hasła, 'bo tak wiem' Czekam dalej. ;d
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Czekam na inne propozycje. @up wyskakują błedy.
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Co znaczy "event-item" ? ;P Raczej nie ma czegoś takiego {naboje.%event-item%}Pozmieniałem itp, i nadal niedziała, wyskakuje kilka errorów Może jest jakaś zmienna, co odwoływuje się tylko do 1 itemka?
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Witam ponownie ;D Tworze skrypt na bronie, lecz troche go kijowo zrobiłem bo naboje zapisują się do zmiennej, i gdy jest 30 naboi i wpiszemy /m4a1 to daje nam bron z nazwa "M4A1 30/30" Wpisze jeszcze raz /m4a1 i tez mi da tą samą broń, gdy postrzelam troche tą pierwszą, i potem próbuje postrzelać drugą to nie moge, bo ta pierwsza bron spelnia warunek: if name of tool of player is "&b&lM4 A1 %{naboje.%player%}%/30":a ta druga juz nie ;/ Looknijcie na kod: variables: {naboje.%player%} = 30on rightclick with golden hoe: if name of tool of player is "&b&lM4 A1 %{naboje.%player%}%/30": cancel event if {naboje.%player%} is greater than or equal to 1: shoot a snowball from player at speed 3 remove 1 from {naboje.%player%} play raw sound "random.pop" at player with pitch 1 volume 2 set name of the player's tool to "&b&lM4 A1 %{naboje.%player%}%/30" else: play raw sound "fire.ignite" at player with pitch 1.3 volume 2command /m4a1: trigger: give 1 golden hoe named "&b&lM4 A1 %{naboje.%player%}%/30" to the playercommand /dajnaboje: trigger: set {naboje.%player%} to 30 set name of the player's tool to "&b&lM4 A1 %{naboje.%player%}%/30"Myśle czy zastosować jakąś tymczasową zmienną czy co ;/
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Da sie zrobić coś takiego, że jak klikniemy "q" lub "r" lub inny guzik, to wykonuje sie kod np send "test"
