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necek123

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Osiągnięcia necek123

  1. nic mi nie pomogłeś, nic z tego nie rozumiem.
  2. Siemka, wiecie może czy da sie zrobić nad glowa takie cos np: Kaziu 12 HP Rycerz Żeby mozna bylo w kilku linijkach jakby nick, czyli w 1 to nick gracza, w 2 ile hp, i w 3 jaka ranga. Potrzebuje tylko funkcji ktora wlasnie dodaje te linijki pod nickiem.
  3. necek123

    block

    Siemka, zrobiłem komende ktora zapisuje koordy: command /bramaelfy:trigger:set {bramaelfy} to location of playeri chce zrobic komende /cos1, i /cos2 cos1 by sprawnowalo dirt, a cos2 by zamienialo ten dirt na air, oczywiscie wszystkie blocki maja sie spawnowac w {bramaelfy}
  4. już dawno rozwiązany. Jak rozwiązany to zamek ~sebafudi
  5. necek123

    'ten gracz..'

    Siemka, jest event który by sprawdzał czy gracz chce sie połączyć, lecz gdy jest juz ten nick na serwerze to tego co sie proboje polaczyc kickuje ?
  6. Ok mam, tylko zrobiłem bardzo długi kod, nie idzie dodać jakiejś pentli czy coś? if lore of tool of player is "30":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "29"stopif lore of tool of player is "29":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "28"stopif lore of tool of player is "28":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "27"stopif lore of tool of player is "27":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "26"stopif lore of tool of player is "26":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "25"stopif lore of tool of player is "25":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "24"stopif lore of tool of player is "24":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "23"stopif lore of tool of player is "23":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "22"stopif lore of tool of player is "22":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "21"stopif lore of tool of player is "21":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "20"stopif lore of tool of player is "20":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "19"stopif lore of tool of player is "19":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "18"stopif lore of tool of player is "18":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "17"stopif lore of tool of player is "17":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "16"stopif lore of tool of player is "16":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "15"stopif lore of tool of player is "15":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "14"stopif lore of tool of player is "14":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "13"stopif lore of tool of player is "13":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "12"stopif lore of tool of player is "12":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "11"stopif lore of tool of player is "11":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "10"stopif lore of tool of player is "10":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "9"stopif lore of tool of player is "9":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "8"stopif lore of tool of player is "8":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "7"stopif lore of tool of player is "7":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "6"stopif lore of tool of player is "6":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "5"stopif lore of tool of player is "5":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "4"stopif lore of tool of player is "4":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "3"stopif lore of tool of player is "3":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "2"stopif lore of tool of player is "2":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "1"stopif lore of tool of player is "1":shoot a snowball from player at speed 3play raw sound "random.pop" at player with pitch 1 volume 2set lore of the player's tool to "0"stop
  7. Siemka jest jakas zmienna, ktora jest przeznaczona tylko do jakiegos itemku? Np jak klikne prawym na patyk to dodaje 1 do {klikniecia.%zmienna do itemu%}
  8. No jest masa errorów z 7. I pisze, że nie ma czegoś takiego jak event-item
  9. Ja wiem, że trawa smakuje jak trawa, dziwne. Pomyśl, jak można to rozwiązać a nie dajesz jakieś hasła, 'bo tak wiem' Czekam dalej. ;d
  10. Czekam na inne propozycje. @up wyskakują błedy.
  11. Co znaczy "event-item" ? ;P Raczej nie ma czegoś takiego {naboje.%event-item%}Pozmieniałem itp, i nadal niedziała, wyskakuje kilka errorów Może jest jakaś zmienna, co odwoływuje się tylko do 1 itemka?
  12. Witam ponownie ;D Tworze skrypt na bronie, lecz troche go kijowo zrobiłem bo naboje zapisują się do zmiennej, i gdy jest 30 naboi i wpiszemy /m4a1 to daje nam bron z nazwa "M4A1 30/30" Wpisze jeszcze raz /m4a1 i tez mi da tą samą broń, gdy postrzelam troche tą pierwszą, i potem próbuje postrzelać drugą to nie moge, bo ta pierwsza bron spelnia warunek: if name of tool of player is "&b&lM4 A1 %{naboje.%player%}%/30":a ta druga juz nie ;/ Looknijcie na kod: variables: {naboje.%player%} = 30on rightclick with golden hoe: if name of tool of player is "&b&lM4 A1 %{naboje.%player%}%/30": cancel event if {naboje.%player%} is greater than or equal to 1: shoot a snowball from player at speed 3 remove 1 from {naboje.%player%} play raw sound "random.pop" at player with pitch 1 volume 2 set name of the player's tool to "&b&lM4 A1 %{naboje.%player%}%/30" else: play raw sound "fire.ignite" at player with pitch 1.3 volume 2command /m4a1: trigger: give 1 golden hoe named "&b&lM4 A1 %{naboje.%player%}%/30" to the playercommand /dajnaboje: trigger: set {naboje.%player%} to 30 set name of the player's tool to "&b&lM4 A1 %{naboje.%player%}%/30"Myśle czy zastosować jakąś tymczasową zmienną czy co ;/
  13. necek123

    przyciski

    Da sie zrobić coś takiego, że jak klikniemy "q" lub "r" lub inny guzik, to wykonuje sie kod np send "test"
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