RycerzJanek 0 Opublikowano 22 kwietnia 2017 Udostępnij Opublikowano 22 kwietnia 2017 (edytowane) sami zobaczcie mam 1 dużą stronę.. a chce 2 osobne strony gui.... ale chce tak... że jak otworze gui to w tym gui jest item który otwiera drugą stronę tego gui https://code.skript.pl/JRAJfiuV/ Edytowane 22 kwietnia 2017 przez RycerzJanek Odnośnik do komentarza https://skript.pl/temat/17956-problem/ Udostępnij na innych stronach Więcej opcji udostępniania...
0 TheMolkaPL 345 Opublikowano 22 kwietnia 2017 Udostępnij Opublikowano 22 kwietnia 2017 Robisz jeden po drugim. execute player command "komenda1" execute player command "komenda2" execute player command "komenda3" execute player command "komenda4" execute player command "komenda5" Odnośnik do komentarza https://skript.pl/temat/17956-problem/#findComment-122719 Udostępnij na innych stronach Więcej opcji udostępniania...
0 RycerzJanek 0 Opublikowano 22 kwietnia 2017 Autor Udostępnij Opublikowano 22 kwietnia 2017 (edytowane) Caly skrypthttps://code.skript.pl/pXyRH3RF/ mam 1 dużą stronę.. a chce 2 osobne strony gui.... ale chce tak... że jak otworze gui to w tym gui jest item który otwiera drugą stronę tego gui //Wrzucam skrypt na skriptowy pastebin i łączę posty ~Norbi Edytowane 22 kwietnia 2017 przez RycerzJanek Odnośnik do komentarza https://skript.pl/temat/17956-problem/#findComment-122720 Udostępnij na innych stronach Więcej opcji udostępniania...
0 kaol48s 211 Opublikowano 22 kwietnia 2017 Udostępnij Opublikowano 22 kwietnia 2017 LOOOL robiłem taki 3 tematy temu dokładnie taki wiec masz Spoiler command /efekty: trigger: if arg-1 is "1": open chest with 3 rows named "&dEfekty 1/2" to player wait 3 ticks loop 10 times: if inventory name of loop-player's current inventory is "&dEfekty 1/2": format slot 0 of player with 1 gunpowder named "&aEfekt serc" to close then run [execute player command "serca"] format slot 1 of player with 1 gunpowder named "&aEfekt dymu" to close then run [execute player command "dym"] format slot 2 of player with 1 gunpowder named "&aEfekt malego dymu" to close then run [execute player command "malydym"] format slot 3 of player with 1 gunpowder named "&aEfekt babelek" to close then run [execute player command "babelki"] format slot 4 of player with 1 gunpowder named "&aEfekt nut" to close then run [execute player command "nuty"] format slot 5 of player with 1 gunpowder named "&aEfekt malej explozji" to close then run [execute player command "seksplozja"] format slot 6 of player with 1 gunpowder named "&aEfekt sredniej explozji" to close then run [execute player command "meksplozja"] format slot 7 of player with 1 gunpowder named "&aEfekt szczescia" to close then run [execute player command "szczescie"] format slot 8 of player with 1 gunpowder named "&aEfekt deszczu" to close then run [execute player command "deszcz"] format slot 9 of player with 1 gunpowder named "&aEfekt dmg" to close then run [execute player command "dmg"] format slot 10 of player with 1 gunpowder named "&aEfekt magicznego dmg" to close then run [execute player command "magicznydmg"] format slot 11 of player with 1 gunpowder named "&aEfekt zlosci" to close then run [execute player command "zlosc"] format slot 12 of player with 1 gunpowder named "&aEfekt ognia" to close then run [execute player command "ogien"] format slot 13 of player with 1 gunpowder named "&aEfekt literek" to close then run [execute player command "literki"] format slot 14 of player with 1 gunpowder named "&aEfekt lawy" to close then run [execute player command "lava"] format slot 15 of player with 1 gunpowder named "&aEfekt czerwonego proszku" to close then run [execute player command "reddust"] format slot 16 of player with 1 gunpowder named "&aEfekt szlamu" to close then run [execute player command "szlam"] format slot 17 of player with 1 red stained glass pane named "&aRestart efektów" to close then run [execute player command "restartefektow"] format slot 26 of player with 1 of red wool named "strona 2" to close then run [execute player command "efekty 2"] if arg-1 is "2" open chest with 3 rows named "&dEfekty 2/2" to player wait 3 ticks loop 10 times: if inventory name of loop-player's current inventory is "&dEfekty 2/2": format slot 18 of player with 1 of red wool named "strona 2" to close then run [execute player command "efekty 1"] open chest with 3 rows named "&dEfekty 1/2" to player wait 3 ticks loop 10 times: format slot 0 of player with 1 gunpowder named "&aEfekt serc" to close then run [execute player command "serca"] format slot 1 of player with 1 gunpowder named "&aEfekt dymu" to close then run [execute player command "dym"] format slot 2 of player with 1 gunpowder named "&aEfekt malego dymu" to close then run [execute player command "malydym"] format slot 3 of player with 1 gunpowder named "&aEfekt babelek" to close then run [execute player command "babelki"] format slot 4 of player with 1 gunpowder named "&aEfekt nut" to close then run [execute player command "nuty"] format slot 5 of player with 1 gunpowder named "&aEfekt malej explozji" to close then run [execute player command "seksplozja"] format slot 6 of player with 1 gunpowder named "&aEfekt sredniej explozji" to close then run [execute player command "meksplozja"] format slot 7 of player with 1 gunpowder named "&aEfekt szczescia" to close then run [execute player command "szczescie"] format slot 8 of player with 1 gunpowder named "&aEfekt deszczu" to close then run [execute player command "deszcz"] format slot 9 of player with 1 gunpowder named "&aEfekt dmg" to close then run [execute player command "dmg"] format slot 10 of player with 1 gunpowder named "&aEfekt magicznego dmg" to close then run [execute player command "magicznydmg"] format slot 11 of player with 1 gunpowder named "&aEfekt zlosci" to close then run [execute player command "zlosc"] format slot 12 of player with 1 gunpowder named "&aEfekt ognia" to close then run [execute player command "ogien"] format slot 13 of player with 1 gunpowder named "&aEfekt literek" to close then run [execute player command "literki"] format slot 14 of player with 1 gunpowder named "&aEfekt lawy" to close then run [execute player command "lava"] format slot 15 of player with 1 gunpowder named "&aEfekt czerwonego proszku" to close then run [execute player command "reddust"] format slot 16 of player with 1 gunpowder named "&aEfekt szlamu" to close then run [execute player command "szlam"] format slot 17 of player with 1 red stained glass pane named "&aRestart efektów" to close then run [execute player command "restartefektow"] format slot 26 of player with 1 of red wool named "strona 2" to close then run [execute player command "efekty 2"] Odnośnik do komentarza https://skript.pl/temat/17956-problem/#findComment-122766 Udostępnij na innych stronach Więcej opcji udostępniania...
Pytanie
RycerzJanek 0
sami zobaczcie
mam 1 dużą stronę.. a chce 2 osobne strony gui....
ale chce tak... że jak otworze gui to w tym gui jest item który otwiera drugą stronę tego gui
https://code.skript.pl/JRAJfiuV/
Edytowane przez RycerzJanekOdnośnik do komentarza
https://skript.pl/temat/17956-problem/Udostępnij na innych stronach
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