options:
tag: &8[&6Case&8]z
chance key: 5
chance chest: 10
method "edit" {player and case}:
set {_player} to arg{1};
set {_case} to arg{2};
open chest with 3 rows named "&6Edytujesz: &c%{_case}%" to {_player}
wait 1 tick
set {_slot} to 0
loop {case::%{_case}%::itemlist::*}:
set slot {_slot} of current inventory of {_player} to loop-value
add 1 to {_slot}
set {case::player::%{_player}%::openedit} to "%{_case}%"
command /setsw:
permission: sad to {_player}
while inventory name of {_player} is "&6Edytujesz: &c%{_case}%":
set {case::player::%{_player}%::openedit} to "%{_case}%"
wait 5 tick
method "list" {player}:
set {_player} to arg{1};
open chest with 6 rows named "&6Lista skrzynek:" to {_player}
wait 1 tick
loop {case::chestlist::*}:
set {_case%loop-index%} to loop-value
if {_case%loop-index%} contains "<none>":
remove loop-value from {case::chestlist::*}
delete {_case%loop-index%}
loop (size of {case::chestlist::*}) times:
set {_lore} to "%{case::%{_case%loop-number%}%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
format slot loop-number - 1 of {_player} with 1 of chest named "&6%{_case%loop-number%}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to close
method "opening" {player and case}:
set {_player} to arg{1};
set {_case} to arg{2};
if {case::player::%{_player}%::openwait} is true:
send "{@tag} &7Juz otwierasz skrzynie!" to {_player}
else:
set {_size} to size of {case::%{_case}%::itemlist::*}
if {_size} > 0:
remove 1 tripwire hook named "&6Klucz do skrzyni &c%{_case}%" from {_player}'s inventory
set {_lore} to "%{case::%{_case}%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
remove 1 chest named "&6%{_case}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " from {_player}'s inventory
set {case::player::%{_player}%::open} to true
set {case::player::%{_player}%::openwait} to true
open chest with 6 rows named "&6Skrzynia &c%{_case}%" to {_player}
wait 1 tick
loop {case::%{_case}%::itemlist::*}:
set {_skin%loop-index%} to loop-value
loop (size of {case::%{_case}%::itemlist::*}) times:
format slot loop-number + 26 of {_player} with 1 of {_skin%loop-number%} to be unstealable
loop 9 times:
set {_item%loop-number%} to random element out of {case::%{_case}%::itemlist::*}
format slot loop-number + 8 of {_player} with 1 of {_item%loop-number%} to be unstealable
format slot loop-number - 1 of {_player} with 1 of black stained glass pane to be unstealable
format slot loop-number + 17 of {_player} with 1 of black stained glass pane to be unstealable
format slot 4 of {_player} with 1 of hopper to be unstealable
set {_random} to random integer between 20 and 30
wait 1 seconds
loop {_random} times:
if loop-number > 15:
loop loop-number - 12 times:
wait 1 tick
else:
wait 3 tick
play raw sound "mob.skeleton.death" at {_player} with pitch 8 volume 1
loop 8 times:
set {_item%loop-number-2%} to {_item%loop-number-2 + 1%}
if {case::player::%{_player}%::open} is true:
format slot loop-number-2 + 8 of {_player} with 1 of {_item%loop-number-2%} to be unstealable
set {_item9} to random element out of {case::%{_case}%::itemlist::*}
if {case::player::%{_player}%::open} is true:
format slot 17 of {_player} with 1 of {_item9} to be unstealable
set {case::player::%{_player}%::open} to false
wait 3 seconds
open chest with 1 rows named "&6Wygrales:" to {_player}
send "{@tag} &7Odbierz swoja nagrode." to {_player}
wait 1 tick
set slot 4 of current inventory of {_player} to {_item5}
play raw sound "mob.endermen.portal" at {_player} with pitch 0.1 volume 1
set {case::player::%{_player}%::openwait} to false
else:
send "{@tag} &7W tej skrzyni nie mozna nic wylosowac!" to {_player}
command /case [<text="null">] [<text>] [<text>]:
trigger:
if player has permission "case.*":
if arg 1 is not "add" or "remove" or "edit" or "give" or "list" or "method":
send "{@tag}"
send "&6/case add <name> &8- &7Dodaje nowa skrzynke."
send "&6/case remove <name> &8- &7Usuwa skrzynke."
send "&6/case edit <name> &8- &7Edytuje zawartosc skrzyni."
send "&6/case give <name> <player> &8- &7Daje nam klucz i skrzynie."
send "&6/case list &8- &7Lista skrzyn w gui."
if arg 1 is "add":
if arg 2 is set:
loop {case::chestlist::*}:
if loop-value is arg 2:
send "{@tag} &7Taka skrzynia juz istnieje!"
stop
add arg 2 to {case::chestlist::*}
send "{@tag} &7Dodano skrzynie o nazwie &6%arg 2%&7."
else:
send "&6/case add <name>"
if arg 1 is "remove":
if arg 2 is set:
loop {case::chestlist::*}:
if loop-value is arg 2:
remove arg 2 from {case::chestlist::*}
delete {case::%arg 2%::itemlist::*}
send "{@tag} &7Usunieto skrzynie o nazwie &6%arg 2%&7."
stop
send "{@tag} &7Taka skrzynia nie istnieje!"
else:
send "&6/case remove <name>"
if arg 1 is "edit":
if arg 2 is set:
loop {case::chestlist::*}:
if loop-value is arg 2:
function "edit" {player and arg 2}
stop
send "{@tag} &7Taka skrzynia nie istnieje!"
else:
send "&6/case additem <name>"
if arg 1 is "give":
if arg 2 is set:
loop {case::chestlist::*}:
if loop-value is arg 2:
if arg 3 is set:
set {_player} to arg 3 parsed as offlineplayer
else:
set {_player} to player
if {_player} is online:
set {_lore} to "%{case::%arg 2%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
add 64 chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || " to {_player}'s inventory
add 64 tripwire hook named "&6Klucz do skrzyni &c%arg 2%" to {_player}'s inventory
stop
send "{@tag} &7Taka skrzynia nie istnieje!"
else:
send "&6/case givechest <name>"
if arg 1 is "list":
function "list" {player};
if arg 1 is "method":
set {_player} to arg 3 parsed as player
if {_player}'s inventory contains tripwire hook named "&6Klucz do skrzyni &c%arg 2%":
set {_lore} to "%{case::%arg 2%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
if {_player}'s inventory contains chest named "&6%arg 2%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || ":
function "opening" {{_player} and arg 2};
else:
send "{@tag} &7Nie posiadasz tej skrzyni!" to {_player}
else:
send "{@tag} &7Nie posiadasz klucza do tej skrzyni!" to {_player}
on inventory close:
if {case::player::%player%::open} is true:
set {case::player::%player%::open} to false
send "{@tag} &7Zamknieto podglad losowania."
if {case::player::%player%::openedit} is set:
clear {case::%{case::player::%player%::openedit}%::itemlist::*}
loop 27 times:
if slot "%loop-number - 1%" parsed as an integer of current inventory of player is not air:
set {_item} to slot loop-number - 1 of current inventory of player
add {_item} to {case::%{case::player::%player%::openedit}%::itemlist::*}
clear {case::player::%player%::openedit}
send "{@tag} &7Zapisano."
on quit:
if {case::player::%player%::open} is true:
set {case::player::%player%::open} to false
on death:
if {case::player::%victim%::open} is true:
set {case::player::%victim%::open} to false
on right click:
if player's tool is chest:
loop {case::chestlist::*}:
if loop-value is uncolored name of player's tool:
cancel event
set {_lore} to "%{case::%loop-value%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
set lore of player's tool to " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
execute player command "case method %uncolored name of player's tool% %player%"
if player's tool is tripwire hook:
if name of player's tool contains "Klucz do skrzyni":
cancel event
function "list" {player};
on mine of stone:
chance of {@chance chest}%:
set {_element} to random element out of {case::chestlist::*}
set {_lore} to "%{case::%{_element}%::itemlist::*}%"
replace all ", " with "|| &8- &c" in {_lore}
replace all "and " with "|| &8- &c" in {_lore}
drop chest named "&6%{_element}%" with lore " || &6W tej skrzyni mozesz zdobyc: || || &8- &c%{_lore}% || "
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} &7Zdobyles skrzynie &6%{_element}%&7!"
chance of {@chance key}%:
set {_element} to random element out of {case::chestlist::*}
drop tripwire hook named "&6Klucz do skrzyni &c%{_element}%"
play raw sound "mob.endermen.portal" at player with pitch 0.001 volume 1
send "{@tag} &7Zdobyles klucz do skrzyni &6%{_element}%&7!"
[09:38:41 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (CaseOpen.sk, line 19: command /setsw:')
[09:38:41 ERROR]: '"edit" {player and case}' is not a text (CaseOpen.sk, line 9: method "edit" {player and case}:')
[09:38:41 ERROR]: '"list" {player}' is not a text (CaseOpen.sk, line 24: method "list" {player}:')
[09:38:41 ERROR]: '"opening" {player and case}' is not a text (CaseOpen.sk, line 38: method "opening" {player and case}:')
[09:38:41 ERROR]: 'player and' is not a type (CaseOpen.sk, line 126: function "edit" {player and arg 2}')
[09:38:41 ERROR]: Can't understand this condition/effect: function "list" {player}; (CaseOpen.sk, line 150: function "list" {player};')
[09:38:41 ERROR]: Can't understand this condition/effect: function "opening" {{_player} and arg 2}; (CaseOpen.sk, line 158: function "opening" {{_player} and arg 2};')
[09:38:42 ERROR]: Can't understand this condition/effect: function "list" {player}; (CaseOpen.sk, line 194: function "list" {player};')
[09:38:42 INFO]: [Skript] Encountered 7 errors while reloading CaseOpen.sk!
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