command /itemy:
trigger:
open chest with 3 row named "&c&lItemy na gildie" to player
# KOWADLA
if amount of anvil in player's enderchest is 64:
format slot 0 of player with 160:5 named " " to be unstealable
else:
format slot 0 of player with red glass pane named " " to be unstealable
if player has 64 anvil:
format slot 0 of player with 160:5 named " " to be unstealable
else:
format slot 0 of player with red glass pane named " " to be unstealable
I nie dziala mi dokładnie:
if amount of anvil in player's enderchest is 64:
format slot 0 of player with 160:5 named " " to be unstealable
else:
format slot 0 of player with red glass pane named " " to be unstealable
Gdy otwiera mi sie gui a mam 64 kowadla w enderchest to nie zmienia mi szyby na zielona.
Pytanie
_SmileCraft_ 20
Witam mam taki skrypt:
command /itemy: trigger: open chest with 3 row named "&c&lItemy na gildie" to player # KOWADLA if amount of anvil in player's enderchest is 64: format slot 0 of player with 160:5 named " " to be unstealable else: format slot 0 of player with red glass pane named " " to be unstealable if player has 64 anvil: format slot 0 of player with 160:5 named " " to be unstealable else: format slot 0 of player with red glass pane named " " to be unstealable
I nie dziala mi dokładnie:
if amount of anvil in player's enderchest is 64: format slot 0 of player with 160:5 named " " to be unstealable else: format slot 0 of player with red glass pane named " " to be unstealable
Gdy otwiera mi sie gui a mam 64 kowadla w enderchest to nie zmienia mi szyby na zielona.
Z góry dziekuję za pomoc.
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