'else:' is not a boolean (yes/no) (Particle.sk, line 118: else::')
Kod:
Spoiler
command /ipefekty [<text>]:
trigger:
if player has permission "wario.particle":
if arg is "serce":
if {serca.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to false
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aSerca"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {serca.%player%} is false:
spawn 2 of particle heart:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {serca.%player%} is true:
stop
if {serca.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {serca.%player%} to true
execute player command "/Pefekty"
stop
if arg is "kryt":
if {slime.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to false
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aKrytyki"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {slime.%player%} is false:
spawn 10 of particle crit offset by 0, 1, 0 at player
wait 3 ticks
if {slime.%player%} is true:
stop
if {slime.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {slime.%player%} to true
execute player command "/Pefekty"
stop
if arg is "note":
if {note.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to false
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aNuty"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {note.%player%} is false:
spawn 3 of particle note:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {note.%player%} is true:
stop
if {note.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {note.%player%} to true
execute player command "/Pefekty"
stop
if arg is "angryVillager":
if {angryVillager.%player%} is true:
set {angryVillager.%player%} to false
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to true
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aZly Villager"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {angryVillager.%player%} is false:
spawn 3 of particle angry Villager:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {angryVillager.%player%} is true:
stop
if {angryVillager.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {angryVillager.%player%} to true
execute player command "/Pefekty"
stop
if arg is "sharpness":
if {happyVillager.%player%} is true:
set {happyVillager.%player%} to false
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to true
set {aktualny.%player%::*} to "&aSharpness"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {happyVillager.%player%} is false:
spawn 10 of particle magic Crit offset by 0, 1, 0 at player
wait 3 ticks
if {happyVillager.%player%} is true:
stop
if {happyVillager.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {happyVillager.%player%} to true
execute player command "/Pefekty"
stop
if arg is "cc":
set {ipefekty.%player%} to true
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
execute player command "/Pefekty"
stop
if arg is "kup":
execute player command "/Pefekty"
send "&7Kup Zestaw Na Stronie&7: &5http://www.kithc.pl/sklep/62465/" to player
stop
else::
send "&cNie Masz Kupionego Zestawu Pefekty." to player
send "&aKup Zestaw Na Stronie&7: &5http://www.kithc.pl/sklep/62465/" to player
stop
on join:
if player has permission "Itachi.partike":
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
on quit:
if player has permission "Itachi.partike":
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
command /pefekty:
trigger:
set {ender.%player%.kom} to true
open chest with 2 rows named "&4&lPEFEKTY" to player
wait 2 tick
format slot 0 of player with 1 of bone named "&7Serca" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty serce"]
format slot 1 of player with 1 of wooden sword named "&7Critical" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty kryt"]
format slot 2 of player with 1 of note block named "&7Nuty" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty note"]
format slot 3 of player with 1 of redstone named "&7Zly Villager" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty angryVillager"]
format slot 4 of player with 1 of diamond sword named "&7Sharpness" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty sharpness"]
format slot 15 of player with 1 of fire named "&cWylacz Wszystkie Pefekty" to run [execute player command "/ipefekty cc"]
format slot 16 of player with 1 of book named "&7Aktualny Pefekt" with lore "%{aktualny.%player%::*}%" to run [execute player command "/pefekty"]
format slot 17 of player with 1 of paper named "&7TUTAJ KUPISZ" with lore "www.kithc.pl" to run [execute player command "/ipefekty kup"]
wait 20 ticks
set {ender.%player%.kom} to false
stop
Pytanie
Crystal_PL 93
Proszę o naprawę tego błędu.
Błąd:
'else:' is not a boolean (yes/no) (Particle.sk, line 118: else::')
Kod:
command /ipefekty [<text>]:
trigger:
if player has permission "wario.particle":
if arg is "serce":
if {serca.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to false
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aSerca"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {serca.%player%} is false:
spawn 2 of particle heart:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {serca.%player%} is true:
stop
if {serca.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {serca.%player%} to true
execute player command "/Pefekty"
stop
if arg is "kryt":
if {slime.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to false
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aKrytyki"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {slime.%player%} is false:
spawn 10 of particle crit offset by 0, 1, 0 at player
wait 3 ticks
if {slime.%player%} is true:
stop
if {slime.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {slime.%player%} to true
execute player command "/Pefekty"
stop
if arg is "note":
if {note.%player%} is true:
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to false
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aNuty"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {note.%player%} is false:
spawn 3 of particle note:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {note.%player%} is true:
stop
if {note.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {note.%player%} to true
execute player command "/Pefekty"
stop
if arg is "angryVillager":
if {angryVillager.%player%} is true:
set {angryVillager.%player%} to false
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to true
set {happyVillager.%player%} to true
set {aktualny.%player%::*} to "&aZly Villager"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {angryVillager.%player%} is false:
spawn 3 of particle angry Villager:2 offset by 0, 0.5, 0 at player
wait 3 ticks
if {angryVillager.%player%} is true:
stop
if {angryVillager.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {angryVillager.%player%} to true
execute player command "/Pefekty"
stop
if arg is "sharpness":
if {happyVillager.%player%} is true:
set {happyVillager.%player%} to false
set {angryVillager.%player%} to true
set {serca.%player%} to true
set {slime.%player%} to true
set {note.%player%} to true
set {aktualny.%player%::*} to "&aSharpness"
execute player command "/Pefekty"
loop 4*5+2^30 times:
if {happyVillager.%player%} is false:
spawn 10 of particle magic Crit offset by 0, 1, 0 at player
wait 3 ticks
if {happyVillager.%player%} is true:
stop
if {happyVillager.%player%} is false:
set {aktualny.%player%::*} to "&cZaden"
set {happyVillager.%player%} to true
execute player command "/Pefekty"
stop
if arg is "cc":
set {ipefekty.%player%} to true
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
execute player command "/Pefekty"
stop
if arg is "kup":
execute player command "/Pefekty"
send "&7Kup Zestaw Na Stronie&7: &5http://www.kithc.pl/sklep/62465/" to player
stop
else::
send "&cNie Masz Kupionego Zestawu Pefekty." to player
send "&aKup Zestaw Na Stronie&7: &5http://www.kithc.pl/sklep/62465/" to player
stop
on join:
if player has permission "Itachi.partike":
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
on quit:
if player has permission "Itachi.partike":
set {serca.%player%} to true
set {note.%player%} to true
set {slime.%player%} to true
set {happyVillager.%player%} to true
set {angryVillager.%player%} to true
set {aktualny.%player%::*} to "&cZaden"
command /pefekty:
trigger:
set {ender.%player%.kom} to true
open chest with 2 rows named "&4&lPEFEKTY" to player
wait 2 tick
format slot 0 of player with 1 of bone named "&7Serca" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty serce"]
format slot 1 of player with 1 of wooden sword named "&7Critical" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty kryt"]
format slot 2 of player with 1 of note block named "&7Nuty" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty note"]
format slot 3 of player with 1 of redstone named "&7Zly Villager" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty angryVillager"]
format slot 4 of player with 1 of diamond sword named "&7Sharpness" with lore "&7Kliknij Aby &2Wlaczyc&8/&cWylaczyc &7Efekt" to run [execute player command "/ipefekty sharpness"]
format slot 15 of player with 1 of fire named "&cWylacz Wszystkie Pefekty" to run [execute player command "/ipefekty cc"]
format slot 16 of player with 1 of book named "&7Aktualny Pefekt" with lore "%{aktualny.%player%::*}%" to run [execute player command "/pefekty"]
format slot 17 of player with 1 of paper named "&7TUTAJ KUPISZ" with lore "www.kithc.pl" to run [execute player command "/ipefekty kup"]
wait 20 ticks
set {ender.%player%.kom} to false
stop
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