Tak da sie, aktualnie prawie wszystko mozesz zrobić w sk to co w pluginie. Może jedynie niektóre rzeczy z nmsami moga byc upierdliwe.
on damage:
victim and attacker are a players
set {_armor::*} to victim's helmet, victim's chestplate, victim's leggings, victim's boots, attacker's tool
set {_ochrona} to 1
set {_ostrosc} to 1
loop {_armor::*}:
if loop-value is enchanted with protection:
add level of protection of loop-value to {_ochrona}
if loop-value is enchanted with sharpness:
add level of sharpness of loop-value to {_ostrosc}
set {_dmg} to {_ostrosc}/{_ochrona}
set damage to {_dmg}
Coś tego typu