on death: set {EQ.%victim%} to seriallized inventory of victimon respawn: restore player's inventory from {EQ.%player%} delete {EQ.%player%} Dorób sobie jeszcze zapisywanie zbroji i EXP.
command //hsphere <block> <integer>: trigger: loop all blocks in radius integer-argument of player set {_x} to integer-argument - 1 loop all blocks in radius {_x} of player: loop-block-1 isn't loop-block-2: set loop-block-1 to arg 1