kaol48s
Użytkownik-
Ilość zawartości
623 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
1
Treść opublikowana przez kaol48s
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skUnity tam masz ksriptPlus lepiej pobrać skriptplus i skQuery razem wtedy jest pewnosc
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message "%number of items in player's tool%" to zadziała ale wymaga skripplus
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command /reka: trigger: message "%number of items in player's tool%" powinno dziłać
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Problem ze skryptem na stowniarki i obsydianiarki
kaol48s odpowiedział(a) na Hubix pytanie w Pytania i problemy
on break end stone: loop {generator::*}: if loop-value is location of event-block: set block to air remove location above event-block from {stoniarka::*} remove location of event-block from {generator::*} if player can hold 1 end stone named "&6&lGenerator": add 1 end stone named "&6&lGenerator" to player's inventory else: drop 1 end stone named "&6&lGenerator" stop prosze podmien -
dodaj execute player command "/komenda" w on join:
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on quit: set {loc.%player%} to location of player on join: wait 1 second teleport player to {loc.%player%} command /komenda: treigger: if player has permission "*": teleport player to {loc.%player%} masz i zobacz czy ustawia sie {loc.%player%} komendą "/komenda" oddal sie od miejsca respu i wpisz ją powinno cie tp do tego miejsca
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dodaj w linijce z teleport "the player"
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jezu kliknij F5 i zobacz edytowałem post tam masz dobry bo widze że masz zły treraz wklejony
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jakie błedy może podaj ?
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on quit: set {loc.%player%} to location of player on join: teleport player to {loc.%player%}
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on exit: set {loc.%player%} to location of player on join teleport player to {loc.%player%}
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on explode: cancel event loop blocks in radius 4 around event-block loop-block is door: set block to air nie testowane ale powinno dziłać
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jak top10 nie działa u mnie wzystko ładnie działa a co do lvl chat to dopisz w evencie on chat
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options: tabliczkanazwa: &2bonusowe 30 DMG on damage: loop all items in attacker's inventory: loop-item is sign named "{@tabliczkanazwa}": damage victim by 30 command /dajtabliczka: trigger: give 1 sign named "{@tabliczkanazwa}" to player prosze ustawiłem zamiast "Bon" "&2bonusowe 30 DMG" ale możesz sobie zmienić w options
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chyba jedyne co można zrobić to skopować plik z netherem i podmieniać go z aktualnym w plikach gry innej opcji (nie zbugowanej) nie widze
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on block place: if block is cobblestone: if y-coordinate of block > 75: wait 4 second set block to air prosze licze na plusik
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można tak ale do tego potrzebna jest "Umbaska" addon do skript set {_ping} to player's ping
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napeno zabijasz moby z nazwą "zombie" pamiętaj zwykły zombie to nie to samo
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bo musisz podać gracza variables: {death::%player%} = 0 {kill::%player%} = 0 on death: if attacker is a player: if victim is a player: add 1 to {kill::%attacker%} add 1 to {death::%victim%} command /toppvp: trigger: if player has permission "topka": send "&6================= &ckille &6=================" set {_num} to size of {kill::*} loop {_num} times: loop {kill::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {kill::*} loop {_num} times: loop-number is less than or equal to 10: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: send "&6>> &7%{_m}% &8%{_n.%loop-number%}% &c(%{_v.%loop-number%}%)" set {kill::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 10: set {_r} to {_num}+1 loop 10 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} send "&6========================================" stop else: send "&6>> &cNie mozesz uzyc tej komendy" stop command /ranking [<text>]: trigger: if arg-1 is not set: if {kill::%player%} is not set: set {kill::%player%} to 0 if {death::%player%} is not set: set {death::%player%} to 0 send "&b&lGracz: &c&l%player% " send "&b&lkille: &c&l%{kill::%player%}%" send "&b&lzgony: &c&l%{death::%player%}%" else: if {kill::%arg-1%} is not set: set {kill::%arg-1%} to 0 if {death::%arg-1%} is not set: set {death::%arg-1%} to 0 send "&b&lGracz: &c&l%arg-1% " send "&b&lkille: &c&l%{kill::%arg-1%}%" send "&b&lzgony: &c&l%{death::%arg-1%}%" prosze to bedzie działać dobrze //Łączę ~
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variables: {death::%player%} = 0 {kill::%player%} = 0 on death: if attacker is a player: if victim is a player: add 1 to {kill::%attacker%} add 1 to {death::%victim%} command /toppvp: trigger: if player has permission "topka": send "&6================= &ckille &6=================" set {_num} to size of {kill::*} loop {_num} times: loop {kill::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {kill::*} loop {_num} times: loop-number is less than or equal to 10: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: send "&6>> &7%{_m}% &8%{_n.%loop-number%}% &c(%{_v.%loop-number%}%)" set {kill::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 10: set {_r} to {_num}+1 loop 10 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} send "&6========================================" stop else: send "&6>> &cNie mozesz uzyc tej komendy" stop command /ranking [<text>]: trigger: if {kill::%arg-1%} is not set: set {kill::%arg-1%} to 0 if {death::%arg-1%} is not set: set {death::%arg-1%} to 0 send "&b&lGracz: &c&l%arg-1% " send "&b&lkille: &c&l%{kill::%arg-1%}%" send "&b&lzgony: &c&l%{death::%arg-1%}%" prosze licze na plusik "+"
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variables: {ranga1.%player%} = "Szeregowy" {kille.%player%} = 0 {zgony.%player%} = 0 on death: if attacker is a player: if victim is a player: if {ranga1.%attacker%} is not set: set {ranga1.%attacker%} to "szeregowy" else: set {_1} to random integer between 1 and 10 add {_1} to {PD.%attacker%} add 1 to {kille.%attacker%} add 1 to {zgony.%victim%} add 10 to attacker's balance if {PD.%attacker%} >= 500: if {ranga1.%attacker%} is "Szeregowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy szeregowy" stop if {ranga1.%attacker%} is "Starszy szeregowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Kapral" stop if {ranga1.%attacker%} is "Kapral" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy kapral" stop if {ranga1.%attacker%} is "Starszy kapral" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Plutonowy" stop if {ranga1.%attacker%} is "Plutonowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Sierżant" stop if {ranga1.%attacker%} is "Sierżant" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy sierżant" stop if {ranga1.%attacker%} is "Starszy sierżant" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Młodszy chorąży" stop if {ranga1.%attacker%} is "Młodszy chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Chorąży" stop if {ranga1.%attacker%} is "Chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy chorąży" stop if {ranga1.%attacker%} is "Starszy chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy chorąży sztabowy" stop if {ranga1.%attacker%} is "Starszy chorąży sztabowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Podporucznik" stop if {ranga1.%attacker%} is "Podporucznik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Porucznik" stop if {ranga1.%attacker%} is "Porucznik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Kapitan" stop if {ranga1.%attacker%} is "Kapitan" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Major" stop if {ranga1.%attacker%} is "Major" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Podpułkownik" stop if {ranga1.%attacker%} is "Podpułkownik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Pułkownik" stop if {ranga1.%attacker%} is "Pułkownik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał brygady" stop if {ranga1.%attacker%} is "Generał brygady" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał dywizji" stop if {ranga1.%attacker%} is "Generał dywizji" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał broni" stop if {ranga1.%attacker%} is "Generał broni" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał" stop if {ranga1.%attacker%} is "Generał" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Marszałek" stop on rightclick on entity: if entity is player: set {_} to name of entity if player is sneaking: if {kille.%{_}%} is not set: set {kille.%{_}%} to 0 if {zgony.%{_}%} is not set: set {zgony.%{_}%} to 0 if {ranga1.%{_}%} is not set: set {ranga1.%{_}%} to "Szeregowy" send "&b&lRANGA: &c&l%{ranga1.%{_}%}%" to player send "&b&lZABÓJSTWA:&c&l%{kille.%{_}%}%" to player send "&b&lZGONY:&c&l%{zgony.%{_}%}%" to player send "&b&lRANGA LVLUP: %{PD.%{_}%}%/500" to player command /setpd [<text>]: trigger: if player is op: set {PD.%arg-1%} to 0 set {ranga1.%arg-1%} to "Szeregowy" set {zgony.%arg-1%} to 0 set {kille.%arg-1%} to 0 command /rank: trigger: send "&b&l1.Szeregowy" to player send "&b&l2.Starszy szeregowy" to player send "&b&l3.Kapral" to player send "&b&l4.Starszy Kapral" to player send "&b&l5.Plutonowy" to player send "&b&l6.Sierżant" to player send "&b&l7.Starszy Sierżant" to player send "&b&l8.sierżant" to player send "&b&l9.Młodszy chorąży" to player send "&b&l10.chorąży" to player send "&b&l11.Starszy chorąży" to player send "&b&l12.Starszy chorąży sztabowy" to player send "&b&l13.Podporucznik" to player send "&b&l14.Porucznik" to player send "&b&l15.Kapitan" to player send "&b&l16.Major" to player send "&b&l17.Podpułkownik" to player send "&b&l18.Pułkownik" to player send "&b&l19.Generał brygady" to player send "&b&l20.Generał dywizji" to player send "&b&l21.Generał broni" to player send "&b&l22.Generał" to player send "&b&l23.Marszałek" to player send "&c<woja ranga to %{ranga1.%player%}%" on chat: cancel event broadcast "&9&l[%{ranga1.%player%}%] &7%player%:%message%" prosze a ale nie rozumiem tego "Bo ogólnie jest napisane przed nickiem szeregowy i w ogóle ale rangi nie widać"
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on death: if attacker is a player: if victim is a player: send "zabiłeś %victim% i otrzymałeś 100$" to attacker send "zostałeś zabity przez %attacker%" to victim add 100 to attacker's balance prosze napisałem to w 30 sekund
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variables: {ranga1.%player%} = "Szeregowy" {kille.%player%} = 0 {zgony.%player%} = 0 on death: if attacker is a player: if victim is a player: if {ranga1.%attacker%} is not set: set {ranga1.%attacker%} to "szeregowy" else: set {_1} to random integer between 1 and 10 add {_1} to {PD.%attacker%} add 1 to {kille.%attacker%} add 1 to {zgony.%victim%} add 10 to attacker's balance if {PD.%attacker%} >= 500: if {ranga1.%attacker%} is "Szeregowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy szeregowy" stop if {ranga1.%attacker%} is "Starszy szeregowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Kapral" stop if {ranga1.%attacker%} is "Kapral" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy kapral" stop if {ranga1.%attacker%} is "Starszy kapral" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Plutonowy" stop if {ranga1.%attacker%} is "Plutonowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Sierżant" stop if {ranga1.%attacker%} is "Sierżant" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy sierżant" stop if {ranga1.%attacker%} is "Starszy sierżant" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Młodszy chorąży" stop if {ranga1.%attacker%} is "Młodszy chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Chorąży" stop if {ranga1.%attacker%} is "Chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy chorąży" stop if {ranga1.%attacker%} is "Starszy chorąży" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Starszy chorąży sztabowy" stop if {ranga1.%attacker%} is "Starszy chorąży sztabowy" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Podporucznik" stop if {ranga1.%attacker%} is "Podporucznik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Porucznik" stop if {ranga1.%attacker%} is "Porucznik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Kapitan" stop if {ranga1.%attacker%} is "Kapitan" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Major" stop if {ranga1.%attacker%} is "Major" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Podpułkownik" stop if {ranga1.%attacker%} is "Podpułkownik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Pułkownik" stop if {ranga1.%attacker%} is "Pułkownik" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał brygady" stop if {ranga1.%attacker%} is "Generał brygady" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał dywizji" stop if {ranga1.%attacker%} is "Generał dywizji" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał broni" stop if {ranga1.%attacker%} is "Generał broni" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Generał" stop if {ranga1.%attacker%} is "Generał" : remove 500 from {PD.%attacker%} set {ranga1.%attacker%} to "Marszałek" stop on rightclick on entity: if entity is player: set {_} to name of entity if player is sneaking: if {kille.%{_}%} is not set: set {kille.%{_}%} to 0 if {zgony.%{_}%} is not set: set {zgony.%{_}%} to 0 if {ranga1.%{_}%} is not set: set {ranga1.%{_}%} to "Szeregowy" send "&b&lRANGA: &c&l%{ranga1.%{_}%}%" to player send "&b&lZABÓJSTWA:&c&l%{kille.%{_}%}%" to player send "&b&lZGONY:&c&l%{zgony.%{_}%}%" to player send "&b&lRANGA LVLUP: %{PD.%{_}%}%/500" to player command /setpd [<text>]: trigger: if player is op: set {PD.%arg-1%} to 0 set {ranga1.%arg-1%} to "Szeregowy" set {zgony.%arg-1%} to 0 set {kille.%arg-1%} to 0 command /rank: trigger: send "&b&l1.Szeregowy" to player send "&b&l2.Starszy szeregowy" to player send "&b&l3.Kapral" to player send "&b&l4.Starszy Kapral" to player send "&b&l5.Plutonowy" to player send "&b&l6.Sierżant" to player send "&b&l7.Starszy Sierżant" to player send "&b&l8.sierżant" to player send "&b&l9.Młodszy chorąży" to player send "&b&l10.chorąży" to player send "&b&l11.Starszy chorąży" to player send "&b&l12.Starszy chorąży sztabowy" to player send "&b&l13.Podporucznik" to player send "&b&l14.Porucznik" to player send "&b&l15.Kapitan" to player send "&b&l16.Major" to player send "&b&l17.Podpułkownik" to player send "&b&l18.Pułkownik" to player send "&b&l19.Generał brygady" to player send "&b&l20.Generał dywizji" to player send "&b&l21.Generał broni" to player send "&b&l22.Generał" to player send "&b&l23.Marszałek" to player send "&c<woja ranga to %{ranga1.%player%}%" on chat: cancel event broadcast "&9&l[%{ranga1.%player%}%] &b&l%player%:&7%message%" /setpd [gracz] ustawia podanemu graczowi kile zgony i range na początkową dla pewnośc można dodać on first join: execute player command "setpd %player%" /rank pokazuje liste rank
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variables: {chat.lvl1} = true {chat.lvl2} = true {chat.lvl3} = true {chat.lvl4} = true {chat.lvl5} = true {chat.lvl6} = true {chat.lvl7} = true {chat.lvl8} = true {chat.lvl9} = true {chat.lvl10} = true command /chat [<text>] [<text>]: trigger: if player is op: if arg-1 is not set: send "/chat off/on all/liczba" to player if arg-1 is "off": if arg-2 is "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9" or "10": set {chat.lvl%arg-2%} to false broadcast "&4&l---------------------------------------------" broadcast "" broadcast "&9&lAdmin:&b&l%player%&4&l wyłaczył chat dla lvl&c&l %arg-2%" broadcast "" broadcast "&4&l---------------------------------------------" if arg-1 is "on": if arg-2 is "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "9" or "10": set {chat.lvl%arg-2%} to true broadcast "&2&l---------------------------------------------" broadcast "" broadcast "&9&lAdmin:&b&l%player%&2&l właczył chat dla lvl&c&l %arg-2%" broadcast "" broadcast "&2&l---------------------------------------------" if arg-1 is "on": if arg-2 is "all": loop 10 times: set {chat.lvl%loop-number%} to true loop 100 times: broadcast "" broadcast "&9&lAdmin:&b&l%player%&2&l wlaczył chat wszystkim" loop 5 times: broadcast "" if arg-1 is "off": if arg-2 is "all": loop 10 times: set {chat.lvl%loop-number%} to false loop 100 times: broadcast "" broadcast "&9&lAdmin:&b&l%player%&4&l wyłaczył chat wszystkim" loop 5 times: broadcast "" on chat: if {stone::%player%} > 0: set {lvl.stone.%player%} to 1 if {stone::%player%} > 100: set {lvl.stone.%player%} to 2 if {stone::%player%} > 500: set {lvl.stone.%player%} to 3 if {stone::%player%} > 1000: set {lvl.stone.%player%} to 4 if {stone::%player%} > 2000: set {lvl.stone.%player%} to 5 if {stone::%player%} > 5000: set {lvl.stone.%player%} to 6 if {stone::%player%} > 10000: set {lvl.stone.%player%} to 7 if {stone::%player%} > 20000: set {lvl.stone.%player%} to 8 if {stone::%player%} > 50000: set {lvl.stone.%player%} to 9 if {stone::%player%} > 100000: set {lvl.stone.%player%} to 10 set {_1} to {lvl.stone.%player%} if {lvl.stone.%player%} = {_1}: if {chat.lvl%{_1}%} = true: stop else: send "&b&lchat lvl &c&l%{_1}%&b&l jest aktualnie zablokowaly" to player cancel event prosze tu jest skript na chat /chat on [1,2,3,4,5,6,7,8,9,10] wlacza chat graczą z wybranym lvl /chat off [1,2,3,4,5,6,7,8,9,10] wylacza chat graczą z wybranym lvl /chat on all wlacza chat wszystkim gracza /chat off al wylacza chat wszystkim gracza 1lvl - 0-100 stone 2lvl - 100-500 stone 3lvl - 500-1000 stone 4lvl - 1.000-2.000 stone 5lvl - 2.000-5.000 stone 6lvl - 5.000-10.000 stone 7lvl -10.000-20.000 stone 8lvl -20.000-50.000 stone 9lvl -50.000-100.000 stone 10lvl -więcej niż 100.000 stone
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on break of stone: add 1 to {stone::%player%} on break of obsidian: add 1 to {obs::%player%} on death: if attacker is a player: if victim is a player: add 1 to {kille::%attacker%} every 1 minute: loop all players: add 1 to {czas::%loop-player%} command /top10: trigger: set {_tool} to player's tool set player's tool to stone set name of the player's tool to "&6TOP10 wykopanego stone" open chest with 1 rows named "&5-------&b&lTOP&5-------" to player set {_r1} to size of {stone::*} loop {_r1} times: loop {stone::*}: if {_v1.%loop-number%} is not set: set {_v1.%loop-number%} to loop-value set {_i1.%loop-number%} to loop-index if loop-value is larger than {_v1.%loop-number%}: set {_v1.%loop-number%} to loop-value set {_i1.%loop-number%} to loop-index remove {_v1.%loop-number%} from {stone::*} loop {_r1} times: if loop-number is smaller than or equal to 10: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i1.%loop-number%}% &4wykopal &7%{_v1.%loop-number%}% &4stone" set {stone::%{_i1.%loop-number%}%} to {_v1.%loop-number%} set {asd1.%player%} to player's tool format slot 0 of player with {asd1.%player%} to be unstealable set player's tool to obsidian set name of the player's tool to "&6TOP10 wykopanego obsidianu" set {_r2} to size of {obs::*} loop {_r2} times: loop {obs::*}: if {_v2.%loop-number%} is not set: set {_v2.%loop-number%} to loop-value set {_i2.%loop-number%} to loop-index if loop-value is larger than {_v2.%loop-number%}: set {_v2.%loop-number%} to loop-value set {_i2.%loop-number%} to loop-index remove {_v2.%loop-number%} from {obs::*} loop {_r2} times: if loop-number is smaller than or equal to 10: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i2.%loop-number%}% &4wykopal &7%{_v2.%loop-number%}%&4 obidianu" set {obs::%{_i2.%loop-number%}%} to {_v2.%loop-number%} set {asd2.%player%} to player's tool format slot 1 of player with {asd2.%player%} to be unstealable set player's tool to diamond sword set name of the player's tool to "&6TOP10 zabójstw" set {_r3} to size of {kille::*} loop {_r3} times: loop {kille::*}: if {_v3.%loop-number%} is not set: set {_v3.%loop-number%} to loop-value set {_i3.%loop-number%} to loop-index if loop-value is larger than {_v3.%loop-number%}: set {_v3.%loop-number%} to loop-value set {_i3.%loop-number%} to loop-index remove {_v3.%loop-number%} from {kille::*} loop {_r3} times: if loop-number is smaller than or equal to 10: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i3.%loop-number%}% &4zabil &7%{_v3.%loop-number%}%&4 graczy" set {kille::%{_i3.%loop-number%}%} to {_v3.%loop-number%} set {asd3.%player%} to player's tool format slot 2 of player with {asd3.%player%} to be unstealable set player's tool to clock set name of the player's tool to "&6TOP10 czas gry" set {_r4} to size of {czas::*} loop {_r4} times: loop {czas::*}: if {_v4.%loop-number%} is not set: set {_v4.%loop-number%} to loop-value set {_i4.%loop-number%} to loop-index if loop-value is larger than {_v4.%loop-number%}: set {_v4.%loop-number%} to loop-value set {_i4.%loop-number%} to loop-index remove {_v4.%loop-number%} from {czas::*} loop {_r4} times: if loop-number is smaller than or equal to 10: if {_v4.%loop-number%} >= 5: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i4.%loop-number%}% &4gra juz &7%{_v4.%loop-number%}%&4 minut" if {_v4.%loop-number%} is 2 or 3 or 4: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i4.%loop-number%}% &4gra juz &7%{_v4.%loop-number%}%&4 minuty" if {_v4.%loop-number%} = 1: set the loop-number st line of the tool's lore to "&a%loop-number%. &b%{_i4.%loop-number%}% &4gra juz &7%{_v4.%loop-number%}%&4 minute" set {czas::%{_i4.%loop-number%}%} to {_v4.%loop-number%} set {asd4.%player%} to player's tool set the player's tool to {_tool} format slot 3 of player with {asd4.%player%} to be unstealable prosze pisałem go 2 godzinki wiec licze na plusik
