variables:
{monety::%player%} = 0
every 1 hour:
loop all players:
add 1 to {monety::%loop-player%}
command /sklep:
trigger:
open chest with 2 rows named "&c&l Monety czasu" to player
set slot 0 of player's current inventory to (sugar cane named "&2&l Trzcina cukrowa" with lore "&5&l Cena: &b1")
set slot 17 of player's current inventory to sunflower named "&6&l Twoje monety: &3%{monety::%player%}%"
on inventory click:
if inventory name of current inventory of player is "&c&l Monety czasu":
cancel event
if clicked slot is 0:
if {monety::%player%} > 0:
remove 1 from {monety::%player%}
give player 1 sugar cane
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