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Spint

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  1. Spint

    /MAGAZYN

    Bardzo dobrze zacząłeś go pisać. Proszę bardzo tutaj jest dokończony skrypt: command /magazyn [<integer=0>]: trigger: magazynMenu(player, arg) function magazynMenu(p: player, i: integer): if {_i} is 0: set {_gui} to chest inventory with 1 rows named "&eMagazyny" set slot 2 of {_gui} to lime shulker box named "&aMagazyn 1" set slot 3 of {_gui} to lime shulker box named "&aMagazyn 2" if {_p} has permission "vip.magazyn": set slot 4 of {_gui} to yellow shulker box named "&eMagazyn 3" set slot 5 of {_gui} to yellow shulker box named "&eMagazyn 4" set slot 6 of {_gui} to yellow shulker box named "&eMagazyn 5" else: set slot 4 of {_gui} to barrier named "&eMagazyn 3" with lore "&cWymagana ranga VIP!" set slot 5 of {_gui} to barrier named "&eMagazyn 4" with lore "&cWymagana ranga VIP!" set slot 6 of {_gui} to barrier named "&eMagazyn 5" with lore "&cWymagana ranga VIP!" else if {_i} is between 1 and 5: if {_i} is between 3 and 5: if {_p} doesn't have permission "vip.magazyn": stop set {_gui} to chest inventory with 6 rows named "&aMagazyn %{_i}%" loop {magazyn::%{_p}%::%{_i}%::*}: set slot (loop-index parsed as integer) of {_gui} to loop-value open {_gui} to {_p} on inventory click: name of event-inventory is "&eMagazyny" cancel event event-inventory is not player's inventory if clicked slot is any shulker box: set {_name} to uncoloured name of clicked slot replace all "Magazyn " with "" in {_name} set {_name} to {_name} parsed as integer magazynMenu(player, {_name}) on inventory close: if name of player's current inventory contains "&aMagazyn": set {_name} to uncoloured name of player's current inventory replace all "Magazyn " with "" in {_name} clear {magazyn::%player%::%{_name}%::*} loop 54 times: if slot loop-number of player's current inventory is not air: set {magazyn::%player%::%{_name}%::%loop-number%} to slot loop-number of player's current inventory
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