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devyy

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Treść opublikowana przez devyy

  1. musisz mieć dodatek skbee command /hide: trigger: set {_item} to player's tool add "{HideFlags:7}" to {_item}'s nbt set player's tool to {_item} send "&aEnchanty i atrybuty zostaly ukryte!"
  2. variables: {kon::%player%} = false command /kon: trigger: if {kon::%player%} = false: spawn horse at location of player set the name of spawned entity to "%player%" set owner of target entity to player make player ride spawned horse equip spawned horse with saddle set {kon::%player%} to true send "&aPrzywolales swojego konia!" else: send "Kon juz" command /elo: trigger: set {kon::%player%} to false on vehicle exit: if {kon::%player%} is true: loop entities in radius 10 of player: name of loop-entity is "%player%": teleport loop-entity to location(loop-entity's x-pos, 1000, loop-entity's z-pos) delete loop-entity send "&cOdwolales konia" set {kon::%player%} to false stop on death of a horse: name of event-entity is set: cancel dropsvariables: {kon::%player%} = false command /kon: trigger: if {kon::%player%} = false: spawn horse at location of player set the name of spawned entity to "%player%" set owner of target entity to player make player ride spawned horse equip spawned horse with saddle set {kon::%player%} to true send "&aPrzywolales swojego konia!" else: send "Kon juz" command /elo: trigger: set {kon::%player%} to false on vehicle exit: if {kon::%player%} is true: loop entities in radius 10 of player: name of loop-entity is "%player%": teleport loop-entity to location(loop-entity's x-pos, 1000, loop-entity's z-pos) delete loop-entity send "&cOdwolales konia" set {kon::%player%} to false stop on death of a horse: name of event-entity is set: cancel drops nie rozumiem jest delete loop-entity nie zabija go a jedynie znika/usuwa
  3. on rightclick: if player's tool is ender chest: if tool's name is "&d&lEnder &5&lTreasure": cancel event open chest inventory with 6 rows named "&d&lEnder &5&lTreasure" to player wait 2 ticks loop {enderchest::%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value on rightclick on ender chest: cancel event open chest inventory with 6 rows named "&d&lEnder &5&lTreasure" to player wait 2 ticks loop {enderchest::%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value command /enderchest: aliases: ec, enderdragontreasurechest, ender trigger: open chest inventory with 6 rows named "&d&lEnder &5&lTreasure" to player wait 2 ticks loop {enderchest::%player%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value command /ecget: permission: skript.enderchest_give trigger: give 1 of ender chest named "&d&lEnder &5&lTreasure" with lore "&7Left click to open" to player command /endersee [<player>]: permission: skript.ec aliases: ecsee trigger: set {_sp::*} to arg 1 open chest inventory with 6 rows named "&d&lEnder &5&lTreasure &c%{_sp::*}%" to player wait 2 ticks loop {enderchest::%{_sp::*}%::*}: set player's current inventory's slot loop-index parsed as integer to loop-value on inventory close: if name of event-inventory is "&d&lEnder &5&lTreasure": set {_i.%player%} to 0 loop 54 times: set {enderchest.%player%::%{_i.%player%}%} to player's current inventory's slot {_i.%player%} add 1 to {_i.%player%} else if name of event-inventory contains "&d&lEnder &5&lTreasure &c": set {_sp::*} to name of event-inventory split at " &c" set {_i.%player%} to 0 loop 54 times: set {enderchest.%{_sp::*}%::%{_i.%player%}%} to player's current inventory's slot {_i.%player%} add 1 to {_i.%player%} spróbój tak
  4. command /kon: trigger: spawn horse at location of player set name of last spawned horse to "&7Wierzchowiec %player%" make player ride last spawned horse on damage: victim is horse victim's name = "Wierzchowiec %attacker%" cancel event on vehicle exit: player is riding a horse name of event-entity = "&7Wierzchowiec %player%" teleport event-entity to location(event-entity's x-pos, 1000, event-entity's z-pos) kill event-entity lub tak
  5. command /menu: trigger: open chest inventory with 1 row named "Menu" to player set slot 0 of player's current inventory to grass named "&aWorld" with lore "&7Kliknij, aby zobaczyć liczbę graczy" set slot 1 of player's current inventory to dirt named "&aNether" with lore "&7Kliknij, aby zobaczyć liczbę graczy" on inventory click: event-inventory is not player's inventory if name of player's current inventory is "Menu": if name of event-item is "&aŚwiat 1": set {_world} to world "world" send "&aNa świecie %{_world}% znajduje się %size of players in world {_world}% graczy." to player close player's inventory else if name of event-item is "&aŚwiat 2": set {_world2} to world "world_nether" send "&aNa świecie %{_world}% znajduje się %size of players in world {_world2}% graczy." to player close player's inventory np tak
  6. on teleport: if player's world is "klasowy": teleport player to location(player's x-pos, player's y-pos, player's z-pos, world "world") jak nie zadziała zmien player's world w ifie na nether
  7. set slot 10 of {_gui} to skull of "MHF_LimePlus" parsed as offline player named "test" with lore "123" and "123" and "&7123" and "" and "&e123" prosze zmien na to
  8. devyy

    Skrypt na "/kopiuj"

    options: cooldown: 10 minutes command /kopiuj: trigger: if {kopiuj-cooldown::%player%} is set: if difference between {kopiuj-cooldown::%player%} and now is smaller than {@cooldown}: remove difference between {kopiuj-cooldown::%player%} and now from {_t} set {_t} to "%{_t}%" replace all "minutes" with "minuty" in {_t} replace all "minute" with "minutę" in {_t} replace all "seconds" with "sekundy" in {_t} replace all "second" with "sekundę" in {_t} replace all "and" with "" in {_t} send "&7Musisz poczekać %{_t}% zanim użyjesz tej komendy znowu" stop set {kopiuj-cooldown::%player%} to now give 1 of player's tool to player
  9. devyy

    Netherite na diax

    command /kowal: permission: skript.example.kowal trigger: set {_i} to player's held item if {_i} is netherite chestplate: set {_ench::*} to enchantments of {_i} give player diamond chestplate with {_ench::*} remove player's held item from player a to?
  10. devyy

    Netherite na diax

    command /kowal: permission: skript.example.kowal trigger: set {_i} to player's held item if {_i} is netherite chestplate: set {_ench::*} to enchantments of {_i} give player diamond chestplate with "%{_ench::*}%" parsed as enchantment type remove player's held item from player a moze tak?
  11. nie rozumiem piszesz nick's skull np: devyy's skull wydaje mi sie ze gracz musi grac na serwerze
  12. tak
  13. command /dajmieczsmoka: trigger: give player diamond sword of sharpness 5 named "&bMiecz Smoka" send "&aOtrzymałeś Miecz Smoka!" on click: if event-item is diamond sword of sharpness 5 named "&bMiecz Smoka": if click type = right mouse with shift: shoot dragon fireball from player send "&aWystrzeliłeś Kulę Smoka!" prosze
  14. devyy

    Jail

    command /celaustaw [<integer>]: permission: jail.set permission message: &cNie masz permisji do &7(&eJAIL&7) trigger: if arg-1 is not set: send "&cMusisz podać numer celi!" to player else: set {jail::%arg-1%} to location of player send "&aUstawiono celę %arg-1% na twojej aktualnej pozycji!" to player command /aresztuj [<player>] [<integer>] [<text>]: permission: jail.jail permission message: &cNie masz permisji do &7(&eJAIL&7) trigger: if arg-1 is not set: send "&cMusisz podać gracza, czas i powód!" to player stop if arg-2 is not set: send "&cMusisz podać gracza, czas i powód!" to player stop if arg-3 is not set: send "&cMusisz podać gracza, czas i powód!" to player stop if {jail::*} is not set: send "&cNie ustawiono jeszcze żadnej celi!" to player stop set {jail::release} to arg-1's location loop 50 times: if {jail::%loop-number%} is set: teleport arg-1 to {jail::%loop-number%} stop send "&aZaaresztowano gracza %arg-1% na %arg-2% sekund z powodu: %arg-3%" to all players set {jailed::%arg-1%} to true command /wypusc [<player>]: permission: jail.release permission message: &cNie masz permisji do &7(&eJAIL&7) trigger: if arg-1 is not set: send "&cMusisz podać gracza do wypuszczenia!" to player else: if {jailed::%arg-1%} is not set: send "&cTen gracz nie jest w więzieniu!" to player else: teleport arg-1 to {jail::release} send "&aGracz %arg-1% został wypuszczony z więzienia!" to all players delete {jailed::%arg-1%} on break: if {jailed::%player%} is set: cancel event on command: if {jailed::%player%} is set: cancel event every 1 minute: loop all players where [{jailed::%input%} is true]: teleport loop-player to {jail::release} send "&aGracz %loop-player% został wypuszczony z więzienia!" to all players delete {jailed::%loop-player%} prosze w razie czego pisz (moga byc niedociagniecia
  15. devyy

    usuwacz pajeczyn

    command /afk: trigger: if difference between {afkcd::%player%} and now is smaller than 30 seconds: set {_t} to 30 seconds remove difference between {afkcd::%player%} and now from {_t} set {_t} to "%{_t}%" replace all "minutes", "minute", "seconds", "second" and " and " with "min", "min", "sek", "sek" and " " in {_t} send "&cMusisz poczekać %{_t}% sekund przed ponownym użyciem /afk!" to player stop set {afkcd::%player%} to now send "&eJesteś teraz AFK" to player send "&e%player% jest teraz AFK" to all players on rightclick holding paper: if name of player's tool is "&cUsuwacz pajęczyn": loop blocks in radius 5 around player: if loop-block is cobweb: set loop-block to air send "&aUsunięto wszystkie pajęczyny w promieniu 5 kratek!" to player command /usuwaczpajeczyn: trigger: give 1 paper named "&cUsuwacz pajęczyn" to player send "&aOtrzymałeś narzędzie do usuwania pajęczyn!" to player prosze
  16. devyy

    Skrypt na prawo jazdy

    dal adminow jest /nadajprawko ahaa zapomnialem argumentu juz poprawiam
  17. devyy

    Unbreakable

    nie jestem pewien czy nie było takiej składnie mogę sie mylić: give unbreakable... i tam item wiesz o co chodzi chyba ze dajesz event ze jak masz np on item damage i cancelujesz a aby nie cancelowalo na wszystkich mozesz metadate dac na item ktory robisz i cancalowac jak metadata itemu ejst ustawiona na ta co ustawiales
  18. devyy

    Case

    command /caseadditem [<text>]: trigger: if player's held item isn't air: set {item::%player%} to player's tool send "{@p3} &7Ustawiles: &9{item::%player%}" else: send "{@p2} &cNic nie masz w rece!" on place chest: if name of player's tool is "{@hikecase}": set block to chest set block to air chance of 100%: drop 1 of {item::%player%} send "&aTrafiles: &9%{item::%player%}%" prosze
  19. devyy

    Skrypt na prawo jazdy

    command /nadajprawko [<player>]: permission: prawko.nadaj permission message: "&cNie masz uprawnień do użycia tej komendy!" trigger: if {prawko::%arg 1%} is not set: set {prawko::%arg 1%} to true send "&aPrawo jazdy zostało nadane!" else: send "&cGracz już posiada prawo jazdy!" command /zabierzprawko [<player>]: permission: prawko.zabierz permission message: "&cNie masz uprawnień do użycia tej komendy!" trigger: if {prawko::%arg 1%} is set: delete {prawko::%arg 1%} send "&aPrawo jazdy zostało zabrane!" else: send "&cGracz nie posiada prawa jazdy!" command /prawojazdy: trigger: if {prawko::%player%} is set: send "&aPosiadasz prawo jazdy!" else: send "&cNie posiadasz prawa jazdy!" command /kuppojazd: trigger: if {prawko::%player%} is set: # Tutaj dodajesz kod odpowiedzialny za kupno pojazdu send "&aKupiłeś pojazd!" else: send "&cNie posiadasz prawa jazdy!" dodaj sobie kod za kupno pojazdu
  20. devyy

    usuwacz pajeczyn

    on rightclick holding paper: if name of player's tool is "&cUsuwacz pajęczyn": loop blocks in radius 5 around player: if loop-block is cobweb: set loop-block to air send "&aUsunięto wszystkie pajęczyny w promieniu 5 kratek!" command /usuwaczpajeczyn: trigger: give 1 paper named "&cUsuwacz pajęczyn" to player send "&aOtrzymałeś narzędzie do usuwania pajęczyn!" masz pod komenda /usuwacza pajeczyn masz item
  21. zaaktualizuj wersje skripta bo zakładam że masz starą i podaj aktualną
  22. command /baza: trigger: set {_bh} to chest inventory with 2 rows named "Home" set slot 4 of {_bh} to Green wool named "Open" set slot 3 of {_bh} to Red wool named "Close" open {_bh} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "Home": cancel event if clicked slot is 1: send "&aOpening" to player set block at -31, 67, -12 to redstone torch if clicked slot is 1: send "&cClosing" to player set block at -31, 67, -12 to air zmien na set block jak robisz tylko 1 blok jak wiecej to zrob poprotu loopa na bloki i je ustawiaj set blockiem
  23. sory pisalem ze pisalem na szybko mozesz poprawic jak ci sie chce a po 2: ekhem..
  24. to nwm
  25. command /brush [<text>]: aliases: b permission: skript.brush trigger: if arg-1 is "3x3": set {_size} to 3 else if arg-1 is "4x4": set {_size} to 4 else if arg-1 is "5x5": set {_size} to 5 else: send "&cUżyj /brush [3x3|4x4|5x5]" stop set {_player} to player if {_player}'s tool is not diamond pickaxe: send "&cMusisz trzymać kilof z diamentu!" stop add stone to {_blocks::*} add grass to {_blocks::*} add dirt to {_blocks::*} loop {_size} times: loop {_size} times: loop {_size} times: set {_x} to loop-number-1 remove floor({_size}/2) from {_x} set {_y} to loop-number-2 set {_z} to loop-number-3 remove floor({_size}/2) from {_z} set {_loc} to location of target block of player offset by {_x}, {_y}, and {_z} set {_block} to random element out of {_blocks::*} set block at {_loc} to {_block} send "&aUżyłeś brushy o rozmiarze {_size}!" idk moze tak
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