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devyy

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Treść opublikowana przez devyy

  1. devyy

    Skrypt

    on death of player: drop (random integer between 2 and 3) of red dye at location of victim drop (random integer between 3 and 4) of bone at location of victim wait 1.5 seconds remove dropped red dye and bone from location of victim
  2. devyy

    Case jak na megadropie

    Co one mają robić? dokładnie
  3. devyy

    Skript gui

    command /gui: trigger: set {_} to chest inventory with 1 row named "test" set slot 0 to grass named "elo" open {_} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "test": cancel event if clicked slot is 0: {klikniete::%player%} is false execute console command "give %player% diamond 1" on firt join: set {klikniete::%player%} to false sprawdz to
  4. Spróbój od nowa teraz mi działa jak nei to wina twojego internetu lub nawet przeglądarki
  5. devyy

    Drop z kilofa

    on mine: player's tool is diamond pickaxe level of fortune of player's tool is 3 chance of 50%: drop 1 of tnt at event-block
  6. devyy

    Chat

    on chat: message = "test" send "ziomek" to player
  7. co? jak zginiesz ma cie odrodzić w nether czy co?
  8. devyy

    Item frame

    on place of item frame: name of event-item = "wybuchowe wooo" wait 3 seconds create an explosion of force 4 at location of event-block
  9. command /weather-vote: trigger: send "&6Głosowanie na pogodę zostało rozpoczęte! Wpisz &a/tak &6lub &c/nie &6w ciągu 20 sekund, aby zagłosować." to all players set {wheater::yes} to 0 set {wheater::no} to 0 set {wheater::vote} to true wait 20 seconds if {wheater::yes > {wheater::no}: send "&aWiększość graczy zagłosowała za zmianą pogody!" to all players set weather to clear clear {wheater::yes} clear {wheater::no} else: send "&cWiększość graczy zagłosowała przeciwko zmianie pogody." to all players clear {wheater::yes} clear {wheater::no} command /tak: trigger: if player has permission "weather.vote": if {wheater::vote} is true: add 1 to {wheater::yes} send "&aZagłosowałeś za zmianą pogody!" else: send "&cAktualnie nie ma głosowania na zmiane pogody!" else: send "&cNie masz uprawnień do głosowania na pogodę." command /nie: trigger: if player has permission "weather.vote": if {wheater::vote} is true: add 1 to {wheater::no} send "&cZagłosowałeś przeciwko zmianie pogody." else: send "&cAktualnie nie ma głosowania na zmiane pogody!" else: send "&cNie masz uprawnień do głosowania na pogodę." on script load: set {wheater::vote} to false prosze
  10. devyy

    Skript na mikstury

    command /mikstury: cooldown: 30 minutes cooldown message: &7>> &cMusisz poczekekać 30 sekund co każde użycie trigger: player has permission "mikstury1": give 10 potion of harming 2 to player player has permission "mikstury2": give 20 potion of harming 2 to player player has permission "mikstury3": give 30 potion of harming 2 to player else: send "&cNie masz uprawnień do tej komendy!" to player prosze
  11. devyy

    Piasek TT

    To taka przenośnia wytłumacz bo nikt nie rozumie tego co napisałeś
  12. devyy

    Piasek TT

    Powolutko po polsku nikt tutaj nie mówi po japońsku
  13. prosze: on player move: if player is within location(10, 10, 10) and location(5, 5, 5): teleport player to location(0, 0, 0) #on region enter: #if "%event-region%" contains "twojregion": #teleport player to location(0, 0, 0) jak kod wyzej nie zadziala usun hasztagi z przed kodu nizej i usun ten z gory (rekomenduje ten kod 2) do kodu 2 zacytuje coffeina musisz:
  14. devyy

    Potrzebuje szybki skrypt

    Poprawione
  15. to wszystko co mogę zrobić nie zorbie ci fake graczy: on server list ping: set {maxPlayers} to 1000 set {onlinePlayers} to 0 set the fake max players count to {_maxPlayers} function updateTabList(): loop all players: set {_tabList::*} to "&6Gracze online (%{onlinePlayers}%/%{maxPlayers}%):" and "" loop all players: add loop-player's name to {_tabList::*} set tab list header of loop-player to join {_tabList::*} with "\n" command /players [<text>] [<integer>]: trigger: if arg 1 is "online": set {onlinePlayers} to arg-1 updateTabList() else if arg 1 is "max": set {maxPlayers} to arg-1 updateTabList()
  16. devyy

    Potrzebuje szybki skrypt

    command /popros [<text>]: trigger: if arg-1 is "lekarz" or "urzednik" or "policjant" or "recepcjonista" or "egzaminator" or "administracja" or "budowniczy": loop all players where [input has permission "%arg 1%.rp"]: send "&6%player% &7prosi %arg 1% do siebie" to all players where [input has permission "op"] on tab complete of "/popros": set tab completions for position 1 to "lekarz", "urzednik", "policjant", "recepcjonista", "egzaminator", "administracja" and "budowniczy" spróbój to:
  17. on right click with bone: if name of player's item is "&7&lPet Shop": open chest inventory with 6 rows named "&7&lPet Shop" to player set slot 10 of player's current inventory to skull of "MatthewMasal" parsed as offline player ten gracz ma taką główkę
  18. devyy

    Mapa

    on script load: loop all entities in world "world": if loop-entity is chest: delete loop-entity else if loop-entity is bamboo: delete loop-entity else if loop-entity is egg: delete loop-entity else if loop-entity is chicken: delete loop-entity else if loop-entity is wolf: delete loop-entity
  19. mineresetlite: https://polymart.org/resource/mineresetlite.137
  20. devyy

    anty spam

    options: default_cooldown: 7 seconds vip_cooldown: 5 seconds svip_cooldown: 3 seconds command /antyspam [<text>]: permission: antyspam.admin trigger: if arg-1 is not set: send "&cUżycie: /antyspam [czas]" else: set {antyspam::%player%} to arg-1 parsed as number send "&aZmieniono czas antyspamu na %arg-1% sekund." on chat: if {antyspam::%player%} is not set: if player has permission "antyspam.svip": set {antyspam::%player%} to {@svip_cooldown} else if player has permission "antyspam.vip": set {antyspam::%player%} to {@vip_cooldown} else: set {antyspam::%player%} to {@default_cooldown} else if difference between now and {antyspam::lastmsg::%player%} is less than {antyspam::%player%}: cancel event set {_t} to {antyspam::%player%} remove difference between now and {antyspam::lastmsg::%player%} from {_t} set {_t} to "%{_t}%" replace all "seconds" with "s" in {_t} replace all "minutes" with "m" in {_t} replace all "hours" with "h" in {_t} replace all " and" with "," in {_t} send "&cMusisz poczekać %{_t}% sekund, zanim napiszesz następną wiadomość!" else: set {antyspam::lastmsg::%player%} to now prosze
  21. command /cmd: trigger: set {_players::*} to all players set {_rows} to (ceil((size of {_players::*}) / 9)) {_rows} > 6: set {_rows} to 6 set {_} to chest inventory with {_rows} rows named "Wybierz gracza" set {_s} to 0 loop all players: set slot {_s} of {_} to skull of "%loop-player%" parsed as offline player named "%loop-player%" add 1 to {_s} on inventory click: event-inventory is not player's inventory if name of event-inventory is "Wybierz gracza": cancel event set {_m} to name of clicked slot execute console command "/duel %{_m}%" prosze (juz mi sie tych stron nie chciało robić to se dorób)
  22. coś w tym stylu?: function convertNumbers(n: number) :: text: if {_n} < 1000: return "%{_n}%$" else if {_n} >= 1000 and {_n} < 1000000: set {_n2} to (round({_n} / 100) / 10) return "%{_n2}%K" else if {_n} >= 1000000: set {_n2} to (round({_n} / 100000) / 10) return "%{_n2}%M"
  23. devyy

    Przeróbka skryptu

    on load: loop all players: {glowa::%loop-player%} is not set: set {glowa::%loop-player%} to false {kasa::%loop-player%} is not set: set {kasa::%loop-player%} to 0 options: maxkwota: 10000 minkwota: 1000 command /zlecenie [<player>] [<integer>]: permission: zlecenie.cmd permission message: &7>> &cNie masz permisji do wykonania tej komendy! usage: &7>> &cPoprawne użycie: &e/zlecenie (gracz) (kwota) trigger: if arg 2 > {@maxkwota}: send "&cMaksymalna kwota jaka mozesz wyznaczyc za glowe to {@maxkwota}!" else if arg 2 < {@minkwota}: send "&cMinimalna kwota jaka mozesz wyznaczyc za glowe to {@minkwota}!" else: send action bar "&cZa twoja glowe ☠ wyznaczono %arg 2%" to arg 1 set {glowa::%arg 1%} to true set {glowakasa::%arg 1%} to arg 2 command /zleceniehelp [<text>]: trigger: send "&c/zlecenie <gracz> <ilosc kasy za glowe> (min: {@minkwota}- max: {@maxkwota})" command /zleceniepanel: permission: zlecenie.admin permission message: &7>> &cNie masz permisji do wykonania tej komendy! trigger: zleceniaAdmin(player) # EVENTY on death of player: if {glowa::%player%} is true: if attacker is not a player: wait 1 seconds stop if attacker is a player: broadcast "&c%attacker% zabil %victim% i zgarnia nagrode za jego glowe w wysokosci: %{glowakasa::%victim%}%" set {glowa::%victim%} to false add {glowakasa::%victim%} to {kasa::%attacker%} delete {glowakasa::%victim%} on inventory click: event-inventory is not player's inventory if name of event-inventory is "&cPanel Admina | Zlecenia": cancel event if clicked slot is 11: set {glowa::*} to false if clicked slot is 13: zleceniaPlayersCreate(player) if clicked slot is 15: zleceniaPlayersDelete(player) else if name of event-inventory is "&cPanel Admina | Usuń zlecenie": set {_m} to name of clicked slot set {glowa::%{_m}%} to false send "&cUsunięto zlecenia na gracza %{_m}%!" else if name of event-inventory is "&cPanel Admina | Stwórz zlecenie": set {_m} to name of clicked slot set {glowa::%{_m}%} to true send "&aStworzono zlecenia na gracza %{_m}%!" # FUNKCJE function zleceniaAdmin(p: player): set {_gui} to chest inventory with 3 rows named "&cPanel Admina | Zlecenia" set slot 11 of {_gui} to barrier named "&c&lZakoncz wszystkie zlecenia" with lore "&6Konczy wszystkie aktywne zlecenia!" set slot 13 of {_gui} to compass named "&a&lNowe zlecenie" with lore "&6Rozpoczyna nowe zlecenie" set slot 15 of {_gui} to clock named "&b&lUsun zlecenie" with lore "&6Usuwa zlecenie konkretnego gracza" open {_gui} to {_p} function zleceniaPlayersCreate(p: player): set {_gui} to chest inventory with 6 rows named "&cPanel Admina | Stwórz zlecenie" set {_s} to 0 loop all players where [{glowa::%input%} is true]: set slot {_s} of {_gui} to skull of "%loop-player%" parsed as offline player named "%loop-player%" with lore "&7Wybierz gracza aby stworzyć na niego zlecenie" add 1 to {_s} open {_gui} to {_p} function zleceniaPlayersDelete(p: player): set {_gui} to chest inventory with 6 rows named "&cPanel Admina | Usuń zlecenie" set {_s} to 0 loop all players where [{glowa::%input%} is true]: set slot {_s} of {_gui} to skull of "%loop-player%" parsed as offline player named "%loop-player%" with lore "&7Wybierz gracza aby usunąć na niego zlecenie" add 1 to {_s} open {_gui} to {_p}
  24. devyy

    Skrypt na RTP w gui

    To tak ogólnie złe tabowanie i to bardzo złe Zamiast w 4 funkcjach można by to zapisać w 1/2 skrypt ogólnie słabo dużo błędów tak jak napisał fendi najpierw popraw tabowanie
  25. Tak ale zawsze lepiej mieć zapas ram i dysku więc ja bym dał minimum 4 gb ram MINIMUM i 100 gb lub te 50 jak mapa będzie 700x700
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