-
Ilość zawartości
275 -
Rejestracja
-
Ostatnia wizyta
Treść opublikowana przez xMateuszP0L
-
Możesz też zrobić takie coś on place: if player's tool is sponge: set block 1 under the block to air set block 2 under the block to air set block 3 under the block to air set block 4 under the block to air set block 5 under the block to air set block 6 under the block to air
-
Mi ten skript działał poprawnie przeinstaluj plugin Skript.
-
command /zglos [<text>]: trigger: loop all players: loop-player has permission "zglos.helper": message "&6[ZGLOS] %player%: %arg%" to loop-player
-
loop 30 blocks under event-block:
-
W configu od AuthMe szukasz - teleportUnAuthedToSpawn I dajesz z false na true. I jeszcze zmien saveQuitLocation (chyba tak sie nazywa) na true
-
variables: pandory.%player% = 0 command /pandora [<text>] [<text>]: trigger: if arg 1 is "zrob": if player has 576 cobblestone: add 1 to {pandory.%player%} send "&atrzymaj pandore" remove 1600 cobblestone from the player give 1 dragon egg named "&5Puszka Pandory" to player else: send "Potrzebujesz &3(9 stackow cobbla)" if arg 1 is not set: send "&a/pandora zrob, /pandora stats, /pandora itemy" send "&a/pandora add [ID], /pandora remove [ID]" if arg 1 = "stats": send "&aZrobione pandory %{pandory.%player%}%" on rightclick: player is holding a dragon egg named "&5Puszka Pandory": set {pandola.%player%} to a random integer between 0 and 3 if {pandola.%player%} is 1: give a diamond to the player if {pandola.%player%} is 2: give a emerald to the player if {pandola.%player%} is 3: give a dirt to the player send "&aDostales przedmiot!" wait a tick remove 1 dragon egg named "&5Puszka Pandory" from player
-
on script load: new Recipe "d"; "4".Recipe.registerIngredient{1, 1 Diamond Block}; "4".Recipe.registerIngredient{2, 1 Diamond Block}; "4".Recipe.registerIngredient{3, 1 Diamond Block}; "4".Recipe.registerIngredient{4, 1 Diamond Block}; "4".Recipe.registerIngredient{5, 1 Diamond Pickaxe}; "4".Recipe.registerIngredient{6, 1 Diamond Block}; "4".Recipe.registerIngredient{7, 1 Diamond Block}; "4".Recipe.registerIngredient{8, 1 Diamond Block}; "4".Recipe.registerIngredient{9, 1 Diamond Block}; "4".Recipe.registerResult{Diamond Pickaxe of efficiency 7, unbreaking 5, fortune 4 named "&4Kilof FeniXa"}; "4".Recipe.register{};
-
yyy.... ?! @ASPINQ Wklej sam nie chce mi sie
-
command /pandora [<text>] [<player>]: trigger: if arg 1 is "zrob": if player has 1600 cobblestone: add 1 dragon egg named "&5&lPuszka Pandory" to player send "{@tag}&6Gratulacje&3zakupiles puszke pandory" remove 1600 cobblestone from the player else: send "{@tag}&6Aby zakupic puszke pandory potrzebujesz &3(25 stackow cobbla)" if arg 1 is "komendy": send "&6{@tag}&7/pandora- po wpisaniu tej komendy jeżeli gracz ma 25 stacków cobblestone zabiera je i daje puszkę pandory" send "&6{@tag}&7/pandora autor- pow wpisaniu tej komendy pojawiaja sie autorzy skryptu" send "&6{@tag}&7/pandora zrob- " send "&6{@tag}&7/pandora giveall-" send "&6{@tag}&7/pandora give nick-" if arg 1 = "giveall": loop all players: broadcast "%player% dal kazedmu pandore!" give 1 dragon egg named "&5&lPuszka Pandory" to loop-players if arg 1 = "give": if arg 2 = player: give a dragon egg named "&5&lPuszka Pandory" to the arg-player send "xxx" to the arg-player
-
Masz! on script load: new Recipe "c"; "3".Recipe.registerIngredient{1, 1 Emerald}; "3".Recipe.registerIngredient{2, 1 Emerald}; "3".Recipe.registerIngredient{3, 1 Emerald}; "3".Recipe.registerIngredient{4, 1 Emerald}; "3".Recipe.registerIngredient{5, 1 Ender Pearl}; "3".Recipe.registerIngredient{6, 1 Emerald}; "3".Recipe.registerIngredient{7, 1 Emerald}; "3".Recipe.registerIngredient{8, 1 Emerald}; "3".Recipe.registerIngredient{9, 1 Emerald}; "3".Recipe.registerResult{Ender Pearl of unbreaking 10 named "&5PERLA"}; "3".Recipe.register{}; On right click with ender pearl: name of tool of player contains "&5PERLA": set {_waited} to difference between {enderpearl.%player%.lastused} and now if {_waited} is less than 5 seconds: send "Poczekaj! Enderperly co 5 sek!" cancel the event else: set {enderpearl.%player%.lastused} to now give ender pearl named "&5PERLA" to player
-
Jaki plugin na logowanie? Authme, Logit ?
-
Trzymaj. on script load: new Recipe "c"; "3".Recipe.registerIngredient{1, 1 Emerald}; "3".Recipe.registerIngredient{2, 1 Emerald}; "3".Recipe.registerIngredient{3, 1 Emerald}; "3".Recipe.registerIngredient{4, 1 Emerald}; "3".Recipe.registerIngredient{5, 1 Ender Pearl}; "3".Recipe.registerIngredient{6, 1 Emerald}; "3".Recipe.registerIngredient{7, 1 Emerald}; "3".Recipe.registerIngredient{8, 1 Emerald}; "3".Recipe.registerIngredient{9, 1 Emerald}; "3".Recipe.registerResult{Ender Pearl of unbreaking 10 named "&6Perla co 5 sek"}; "3".Recipe.register{}; on rightclick holding a ender pearl: give a Ender Pearl of unbreaking 10 named "&6Perla co 5 sek" to the player set {_waited} to difference between {enderpearl.%player%.lastused} and now if {_waited} is less than 5 seconds: send "Poczekaj! Enderperly co 5 sek!" cancel the event else: set {enderpearl.%player%.lastused} to now
-
Łap variables: zadanie1.%player% = false zadanie1.x.%player% = 0 command /zadanie [<text>] [<text>]: trigger: if arg 1 = "1": if {zadanie.end.%player%} is not set: if arg 2 = "start": send "zadanie start" set {zadanie1.%player%} to true else: send "&6---------------------------------" send "&6Zadanie nr 1:" send "&6 - Zabij 20 Zombie" send "&6 - Nagroda: &9 1 lapis" if {zadanie.end.%player%} = true: send "&dZROBILES JUZ TE ZADANIE!" if {zadanie1.%player%} = true: send "&6 - Aktywne:&a TAK" send "&6 - Postep zadania:&c %{zadanie1.x.%player%}%/20" else: send "&6 - Aktywne:&c NIE" send "&6Wpisz /zadanie 1 start aby wykonac zadanie." send "&6---------------------------------" else: send "&cZrobiles juz te zadanie!" else: send "/zadanie 1" on death of zombie: attacker is a player: if {zadanie1.%attacker%} is true: send "&9Postep zadania:&3 %{zadanie1.x.%attacker%}%/20" to attacker add 1 to {zadanie1.x.%attacker%} if {zadanie1.x.%attacker%} = 20: send "&aWykonano zadanie i otrzymales nagrode!" to attacker give a lapis lazuli to the attacker set {zadanie.end.%attacker%} to true set {zadanie1.%attacker%} to false
-
Proszę. Wymagany WildSkript on script load: new Recipe "l"; "1".Recipe.registerIngredient{1, 1 Emerald}; "1".Recipe.registerIngredient{2, 1 Emerald}; "1".Recipe.registerIngredient{3, 1 Emerald}; "1".Recipe.registerIngredient{4, 1 Emerald}; "1".Recipe.registerIngredient{5, 1 Diamond Boots}; "1".Recipe.registerIngredient{6, 1 Emerald}; "1".Recipe.registerIngredient{7, 1 Emerald}; "1".Recipe.registerIngredient{8, 1 Emerald}; "1".Recipe.registerIngredient{9, 1 Emerald}; "1".Recipe.registerResult{diamond boots of feather falling 4 named "&6Cloud Boots"}; "1".Recipe.register{}; on script load: new Recipe "b"; "2".Recipe.registerIngredient{1, 1 Emerald}; "2".Recipe.registerIngredient{2, 1 Emerald}; "2".Recipe.registerIngredient{3, 1 Emerald}; "2".Recipe.registerIngredient{4, 1 Emerald}; "2".Recipe.registerIngredient{5, 1 Water Bottle}; "2".Recipe.registerIngredient{6, 1 Emerald}; "2".Recipe.registerIngredient{7, 1 Emerald}; "2".Recipe.registerIngredient{8, 1 Emerald}; "2".Recipe.registerIngredient{9, 1 Emerald}; "2".Recipe.registerResult{water bottle of unbreaking 10 named "&6Potka Haste 2"}; "2".Recipe.register{}; on damage: victim is a player damage cause is fall if victim is wearing diamond boots of feather falling 4 named "&6Cloud Boots": cancel event every 1 seconds: loop all players: loop-player is wearing diamond boots: name of Loop-player's boots contains "&6Cloud Boots": apply speed 2 to the loop-player for 1 seconds On Consume of potion: if player's gamemode is survival: if event-item's name = "&6Potka Haste 2": send "Haste 2 na 5 minut" apply Haste 2 to the player for 5 minutes
-
Napisz mi: - Jaki crafting dla "Buty Szybkosci [ Speed 2]" i "CloudBootsy " - Opisz tą miksturę moc efektu, czas trwania. Może to ci napiszę.
-
@Denisq9 Co?! jak to inny dodatek może ci skrypty crashować 0-0 pokaż crashe
-
Działa w 100% sam testowałem Tylko nie da się zrobić komendy /spawner krowa @EDIT Zmien tam 1000 na 500
-
Wymaga http://dev.bukkit.org/bukkit-plugins/umbaska/ Kod: command /spawner [<text>]: trigger: target block is monster spawner: arg-1 is "cow": player's balance >= 1000: remove 1000 from player's balance set {_l} to location of target block set spawner {_l} to arg-1 send "&aZmieniles typ spawnera." stop send "&cZeby zmienic typ spawnera potrzebujesz 1000$." stop send "&cNiepoprawny argument." stop send "&cMusisz patrzec na spawner aby zmienic jego typ." Kod znalazłem na necie. Komenda /spawner cow
-
W WildSkript masz taką opcje zobacz w dokumentacji aczkolwiek może zaraz to ci zrobię.
-
Kod bardzo straszy xD Ale nawet fajny skript
-
Takie mocne 1/5. Dodaj np GUI, Koszt danego efektu i jakieś własne pomysły
-
on eat enchanted golden apple: set {flyKOX.%player%} to true wait 30 seconds clear {flyKOX.%player%} clear {hit.flyKOX.%victim%} on damage: victim is player attacker is player if {flyKOX.%victim%} is true: add 1 to {hit.flyKOX.%victim%} if {hit.flyKOX.%victim%} is 3: push the victim upwards at speed 0.5 push the victim horizontally forward at speed -1 clear {hit.flyKOX.%victim%} Takie cuś ?
-
Tak ale wytłumacz mi co mam dokładnie zrobić.
-
nie zrobię tego w skript
-
No bo to tak działa. on eat setuje zmienną on damage sprawdza zmienną i wykonuje push Jak ty to chcesz ?
