PanAnimek
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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
13
Treść opublikowana przez PanAnimek
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Z tego co mi wiadomo taki limit można ustawić w configu oraz przy pomocy permisji plots.plot.<ilosc>
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Spróbuj zamiast zmiennych (variables) zastosować opcje (options). Skrypt będzie wtedy wyglądał tak: options: coal: 5.26 iron: 3.45 gold: 1.26 rstone: 1.22 lapis: 0.96 diax: 0.87 eme: 0.75 nether: 0.56 xp: 2 on mine of stone: if player's tool is enchanted with fortune 3: chance of 100%: add 2 xp to player chance of {@coal}%: set {s3w.%player%} to random integer between 1 and 4 give {s3w.%player%} of coal to player send "&9>> &7&7Znaleziono: &f&l%{s3w.%player%}%x &7Wegiel &f!" to the player chance of {@iron}%: set {s3z.%player%} to random integer between 1 and 4 give {s3z.%player%} of iron ore to player send "&9>> &7&7Znaleziono: &f&l%{s3z.%player%}%x Zelazo &f!" to the player chance of {@gold}%: set {s3g.%player%} to random integer between 2 and 4 give {s3g.%player%} of gold ore to player send "&9>> &7&7Znaleziono: &f&l%{s3g.%player%}%x &6Zloto &f!" to the player chance of {@rstone}%: set {s3r.%player%} to random integer between 1 and 4 give {s3r.%player%} of redstone to player send "&9>> &7&7Znaleziono: &f&l%{s3r.%player%}%x &4Redstone &f!" to the player chance of {@lapis}%: set {s3l.%player%} to random integer between 1 and 4 give {s3l.%player%} of lapis lazuli to player send "&9>> &7&7Znaleziono: &f&l%{s3l.%player%}%x &1Lazuryt &f!" to the player chance of {@diax}%: set {s3d.%player%} to random integer between 1 and 4 give {s3d.%player%} of diamond to player send "&9>> &7&7Znaleziono: &f&l%{s3d.%player%}%x &bDiament !" to the player chance of {@eme}%: set {s3e.%player%} to random integer between 1 and 4 give {s3e.%player%} of emerald to player send "&9>> &7&7Znaleziono: &f&l%{s3e.%player%}%x &aSzmaragd !" to the player chance of {@nether}%: set {s3n.%player%} to random integer between 1 and 4 give {s3n.%player%} of netherite ingot to player send "&9>> &7&7Znaleziono: &f&l%{s3n.%player%}%x &8Netheryt !" to the player stop if player's tool is enchanted with fortune 2: chance of 100%: add 2 xp to player chance of {@coal}%: set {s2w.%player%} to random integer between 1 and 3 give {s2w.%player%} of coal to player send "&9>> &7&7Znaleziono: &f&l%{s2w.%player%}%x &7Wegiel &f!" to the player chance of {@iron}%: set {s2z.%player%} to random integer between 1 and 3 give {s2z.%player%} of iron ore to player send "&9>> &7&7Znaleziono: &f&l%{s2z.%player%}%x Zelazo &f!" to the player chance of {@gold}%: set {s2g.%player%} to random integer between 2 and 3 give {s2g.%player%} of gold ore to player send "&9>> &7&7Znaleziono: &f&l%{s2g.%player%}%x &6Zloto &f!" to the player chance of {@rstone}%: set {s2r.%player%} to random integer between 1 and 3 give {s2r.%player%} of redstone to player send "&9>> &7&7Znaleziono: &f&l%{s2r.%player%}%x &4Redstone &f!" to the player chance of {@lapis}%: set {s2l.%player%} to random integer between 1 and 3 give {s2l.%player%} of lapis lazuli to player send "&9>> &7&7Znaleziono: &f&l%{s2l.%player%}%x &1Lazuryt &f!" to the player chance of {@diax}%: set {s2d.%player%} to random integer between 1 and 3 give {s2d.%player%} of diamond to player send "&9>> &7&7Znaleziono: &f&l%{s2d.%player%}%x &bDiament !" to the player chance of {@eme}%: set {s2e.%player%} to random integer between 1 and 3 give {s2e.%player%} of emerald to player send "&9>> &7&7Znaleziono: &f&l%{s2e.%player%}%x &aSzmaragd !" to the player chance of {@nether}%: set {s2n.%player%} to random integer between 1 and 3 give {s2n.%player%} of netherite ingot to player send "&9>> &7&7Znaleziono: &f&l%{s2n.%player%}%x &8Netheryt !" to the player stop if player's tool is enchanted with fortune 1: chance of 100%: add 2 xp to player chance of {@coal}%: set {s1w.%player%} to random integer between 1 and 2 give {s1w.%player%} of coal to player send "&9>> &7&7Znaleziono: &f&l%{s1w.%player%}%x &7Wegiel &f!" to the player chance of {@iron}%: set {s1z.%player%} to random integer between 1 and 2 give {s1z.%player%} of iron ore to player send "&9>> &7&7Znaleziono: &f&l%{s1z.%player%}%x Zelazo &f!" to the player chance of {@gold}%: set {s1g.%player%} to random integer between 1 and 2 give {s1g.%player%} of gold ore to player send "&9>> &7&7Znaleziono: &f&l%{s1g.%player%}%x &6Zloto &f!" to the player chance of {@rstone}%: set {s1r.%player%} to random integer between 1 and 2 give {s1r.%player%} of redstone to player send "&9>> &7&7Znaleziono: &f&l%{s1r.%player%}%x &4Redstone &f!" to the player chance of {@lapis}%: set {s1l.%player%} to random integer between 1 and 2 give {s1l.%player%} of lapis lazuli to player send "&9>> &7&7Znaleziono: &f&l%{s1l.%player%}%x &1Lazuryt &f!" to the player chance of {@diax}%: set {s1d.%player%} to random integer between 1 and 2 give {s1d.%player%} of diamond to player send "&9>> &7&7Znaleziono: &f&l%{s1d.%player%}%x &bDiament !" to the player chance of {@eme}%: set {s1e.%player%} to random integer between 1 and 2 give {s1e.%player%} of emerald to player send "&9>> &7&7Znaleziono: &f&l%{s1e.%player%}%x &aSzmaragd !" to the player chance of {@nether}%: set {s1n.%player%} to random integer between 1 and 2 give {s1n.%player%} of netherite ingot to player send "&9>> &7&7Znaleziono: &f&l%{s1n.%player%}%x &8Netheryt !" to the player stop if player's tool is pickaxe: chance of 100%: add 2 xp to player chance of {@coal}%: give a coal to player send "&9>> &7&7Znaleziono: &f&l1x &7Wegiel !" to the player chance of {@iron}%: give a iron ore to player send "&9>> &7&7Znaleziono: &f&l1x Zelazo !" to the player chance of {@gold}%: give a gold ore to player send "&9>> &7&7Znaleziono: &f&l1x &6Zloto !" to the player chance of {@rstone}%: give a redstone to player send "&9>> &7&7Znaleziono: &f&l1x &4Redstone !" to the player chance of {@lapis}%: give a lapis lazuli to player send "&9>> &7&7Znaleziono: &f&l1x &1Lazuryt !" to the player chance of {@diax}%: give a diamond to player send "&9>> &7&7Znaleziono: &f&l1x &bDiament !" to the player chance of {@eme}%: give a emerald to player send "&9>> &7&7Znaleziono: &f&l1x &aSzmaragd !" to the player chance of {@nether}%: give a netherite ingot to player send "&9>> &7&7Znaleziono: &f&l1x &8Netheryt !" to the player stop
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Jak dodać czaszki w gui używając skryptu
PanAnimek odpowiedział(a) na Xcution_1227 pytanie w Pytania i problemy
command /komenda [<text>]: trigger: open chest with 1 row named "&8Nazwa GUI" to player set slot 0 of player's current inventory to skull of ("zombie" parsed as offlineplayer) on inventory click: if name of clicked inventory is "&8Nazwa GUI": cancel event if clicked slot is 0: //zrob cos dziala na 100%, testowane -
Jak dodać czaszki w gui używając skryptu
PanAnimek odpowiedział(a) na Xcution_1227 pytanie w Pytania i problemy
W takim razie spróbuj: skull of ("zombie" parsed as offlineplayer) skull of ("skeleton" parsed as offlineplayer) skull of ("pigman" parsed as offlineplayer) U mnie działa -
Patrząc na to, że trochę czasu zajmuje napisanie takiego skryptu np. na auta, nie łudź się, że ktoś ci coś takiego za darmo zrobi. O ile dobrze pamiętam jest osoba na skriptowym forum, która sprzedaje tego typu skrypty.
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Jak sprawdzić pierwszą litere wiadomośći?
PanAnimek odpowiedział(a) na elcuadrado pytanie w Pytania i problemy
Masz, racje, zamiast on message powinno byc on chat i musza byc 2 #, bo inaczej czyta jako komentarz. Moj blad. on chat: if "%first character of message%" is "##": //zrob cos to na 100% dziala, testowane -
To odpalasz skrypt powyzej i komenda /czysc <nick> i zmienna jest usuwana. Jak chcesz miec 1 np, to /zmienna <nick> 1 i masz.
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Po pierwsze, nie polecam uzywac format slota z SkQuery. Zrob to przy uzyciu set slot i on inventory click albo przy uzyciu formata z TuSKe. command /profil [<text>]: trigger: open chest with 5 rows named "&3Profil gracza" to player set slot 4 of player's current inventory to player's skull named "&6Profil gracza" set slot 14 of player's current inventory to nether star named "&3Jakas funkcja po kliknieciu" on inventory click: if name of clicked inventory is "&3Profil gracza": cancel evemt if clicked slot is 14: //zrob cos jak gracz kliknie na slot 14
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command /list [<text>]: trigger: loop all players: if "%group of loop-player%" is "Admin": add loop-player to {_admin::*} else if "%group of loop-player%" is "Helper" or "FireHelper": add loop-player to {_helper::*} else: add loop-player to {_reszta::*} send "" send "&7&m-------------------------------------" send " &6&lLista graczy" send "" send " &6Admin: &7&o%{_admin::*}%" send " &6Helper: &7&o%{_helper::*}%" send " &6Gracz: &7&o%{_reszta::*}%" send "" send "&7&m-------------------------------------" send ""
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Jak dodać czaszki w gui używając skryptu
PanAnimek odpowiedział(a) na Xcution_1227 pytanie w Pytania i problemy
dla mobow uzyj: skull of <nazwa moba> a dla graczy: skull of ("nick gracza" parsed as offlineplayer) -
Nie można sprawdzić itemu w ekwipunku gracza.
PanAnimek odpowiedział(a) na elcuadrado pytanie w Pytania i problemy
if player has 1 of ender chest in inventory: //zrob cos -
command /zmienna [<offlineplayer>] [<text>]: trigger: set {zmienna::%arg 1%} to arg 2 send "Zmienna gracza %arg 1% zostala zmieniona na: %arg 2%" command /czysc [<offlineplayer>]: trigger: clear {zmienna::%arg 1%} send "Zmienna gracza %arg 1% wyczyszczona!"
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command /wymiana [<text>]: trigger: add ender pearl for ghast tear with 99 max uses to {_villager::*} open trade gui named "&aMenu wymiany" with {_villager::*} to player Wymaga dodatku RandomSK
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Jeśli chodzi o błąd z fishing state, to wystarczy zainstalowac dodatek Skellet. Co do błędu z dropem, nie wiem o co chodzi, bo skrypt testowałem przed wrzuceniem i mi normalnie działał. on death: if victim is not player: add (random integer between 1 and 5) to attacker's balance on mine of any ore: if level of silk touch of player's tool is set: clear drops drop event-block with lore " &7&oSilk-Touched" if {st::%event-block%} is set: clear drops clear {st::%event-block%} stop add (random integer between 5 and 10) to player's balance on place: if 1st line of lore of player's tool contains "&7&oSilk-Touched": set {st::%event-block%} to true on break of ripe wheat plant: add (random integer between 5 and 10) to player's balance on fishing: if "%fish state%" is "CAUGHT_FISH": add (random integer between 5 and 10) to player's balance Tu masz zamienione monety na hajs //Edit Ogarnalem blad z dropem, juz poprawione w powyzszym kodzie.
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usuwanie itemow z innym lore
PanAnimek odpowiedział(a) na xXx_Skrypter_xXx pytanie w Pytania i problemy
options: nazwa: &b&lDiament #nazwa diamentow zabieranych graczowi lore: &7&oTest #czlon wspolny opisow zabieranych diamentow nowy: &6&lElo #nazwa diamentu dodawanego do EQ gracza on inventory click: if clicked slot is 1: set {_x} to 0 set {_y} to 1 loop 36 times: set {_item} to slot {_y} of player if {_item} is diamond named "{@nazwa}": if 1st line of lore of {_item} contains "{@lore}": add {_y} to {_sloty::*} add 1 to {_x} add 1 to {_y} if size of {_sloty::*} >= 3: set slot {_sloty::1} of player to air set slot {_sloty::2} of player to air set slot {_sloty::3} of player to air add diamond named "{@nowy}" to player's inventory -
on join: if player is "nick": if player's ip is not "ip": kick player due to "&cHah, nie wbijesz na moje konto! :P" ot cala filozofia
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on death: if victim is not player: chance of 50%: drop gold nugget named "&6&lMoneta" at attacker on mine of any ore: if level of silk touch of player's tool is set: clear drops drop 1 event-block with lore " &7&oSilk-Touched" if {st::%event-block%} is set: clear drops clear {st::%event-block%} stop chance of 50%: drop gold nugget named "&6&lMoneta" at player on place: if 1st line of lore of player's tool contains "&7&oSilk-Touched": set {st::%event-block%} to true on break of ripe wheat plant: chance of 50%: drop gold nugget named "&6&lMoneta" at player on fishing: if "%fish state%" is "CAUGHT_FISH": chance of 50%: drop gold nugget named "&6&lMoneta" at player
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usuwanie itemow z innym lore
PanAnimek odpowiedział(a) na xXx_Skrypter_xXx pytanie w Pytania i problemy
i co to da? usunie wtedy tylko 3 diamenty, ktore maja jeden losowy integer w lore, a autorowi chodzi o to, zeby w ten twoj {integer} podstawic dowolna liczbe/stringa etc. ja osobiscie zrobilbym to tak: options: nazwa: &b&lDiament #nazwa diamentow zabieranych graczowi lore: &7&oTest #czlon wspolny opisow zabieranych diamentow nowy: &6&lElo #nazwa diamentu dodawanego do EQ gracza on rightclick with diamond: if name of player's tool is "{@nazwa}": if 1st line of lore of player's tool contains "{@lore}": set {_x} to 0 set {_y} to 1 loop 36 times: set {_item} to slot {_y} of player if {_item} is diamond named "{@nazwa}": if 1st line of lore of {_item} contains "{@lore}": add {_y} to {_sloty::*} add 1 to {_x} add 1 to {_y} if size of {_sloty::*} >= 3: set slot {_sloty::1} of player to air set slot {_sloty::2} of player to air set slot {_sloty::3} of player to air add diamond named "{@nowy}" to player's inventory -
options: item: 30 diamonds #item (badz itemy) wymagane do powiekszenia borderu powiekszenie: 10 #wielkosc powiekszenia (ilosc kratek) command /powiekszborder [<text>]: trigger: if player has {@item}: remove {@item} from player execute console command "minecraft:worldborder add {@powiekszenie}" send "&aBorder swiata zostal powiekszony!"
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Spróbuj użyć tego skryptu, jeśli nie odpowiada ci drop skrzynek ze stone, to można go łatwo usunąć. Jest wysyp tego typu skryptów, więc nie bardzo opłaca się pisać kolejny.
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on join: if {deaths::%player%} is not set: set {deaths::%player%} to 0 on death: if victim is player: add 1 to {deaths::%victim%}
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to spróbuj zaktualizować Skripta do nowszej wersji
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A jaką masz wersję Skripta i SkQuery? Bo to na 100% działa na najnowszych wersjach.
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To zrób to może nieco inaczej, skoro format slot ci nie działa: command /komenda [<text>]: trigger: open chest with 3 rows named "nazwa gui" to player set slot 11 of player's current inventory to purple dye named "Profesje" on inventory click: if name of clicked inventory is "nazwa gui": cancel event if clicked slot is 11: execute player command "profesje"
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Komendy użyte przez graczy zapisują się w logach serwera, więc nie wiem po co ci taki skrypt. Jedynie hasła graczy ci się zapiszą, co mój drogi jest nie do końca zgodne z prawem, nie wspominając o moralności takiego czynu.
